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Bad against...[]

Abaddon icon.png
Anti-Mage icon.png
  • Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
  • Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Huskar icon.png
  • Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
  • Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Legion Commander icon.png
  • Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
  • Venomancer is an ideal target for Duel due to his lack of mobility and low starting health.
Oracle icon.png
  • Fortune's End can dispel Venomous Gale and Poison Sting from allies.
  • Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Rubick icon.png
  • All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague Wards makes them apply Poison Sting as well.
Slark icon.png
  • Dark Pact can dispel Venomous Gale and Poison Sting.
  • Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
Terrorblade icon.png
  • Reflection illusion will apply Poison Sting back towards Venomancer.
  • Conjure Image and Metamorphosis will make quick work of Plague Wards.
  • While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Underlord icon.png
  • Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
  • Underlord usually buys Pipe of Insight icon.png Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Wraith King icon.png
  • While Reincarnation is off cooldown, Poison Nova poses less of a threat as Wraith King will return with all debuffs cleared.
  • Vampiric Spirit can out-heal the slow DoT from Poison Sting.


  • Sniper minimap icon.png Sniper tends to stay in the back of fights, avoiding the majority of Venomancer's spells and items unless directly targeted at him.
  • Slardar minimap icon.png Slardar can attack through Plague Wards and gain Bash of the Deep charges, and Templar Assassin minimap icon.png Templar Assassin can spill Psi Blades through Plague Wards too.
  • Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden minimap icon.png Arc Warden, Chen minimap icon.png Chen, Clinkz minimap icon.png Clinkz, Drow Ranger minimap icon.png Drow Ranger, Lina minimap icon.png Lina, Mirana minimap icon.png Mirana, Nature's Prophet minimap icon.png Nature's Prophet, Pugna minimap icon.png Pugna and Sniper minimap icon.png Sniper.
    • Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
  • Enemies affected by Venomous Gale are deniable by teammates if they're under 25% of their max health.


Good against...[]

Axe icon.png
  • Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
  • Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger icon.png Blink Dagger on cooldown.
  • For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Earthshaker icon.png
  • Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
  • Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger icon.png Blink Dagger on cooldown.
Magnus icon.png
  • Venomancer can simultaneously scout Magnus hiding in trees and putting Blink Dagger icon.png Blink Dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.
Mars icon.png
  • Venomancer's poison attacks are all magical damage, ignoring Bulwark.
  • Venomancer's multiple slows are especially effective against Mars' low mobility.
  • Plague Wards can attack through Arena Of Blood.
Monkey King icon.png
  • Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
  • Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Spectre icon.png
  • Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
  • Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
  • Plague Wards reveals Spectre while she is hiding on trees.
Templar Assassin icon.png
  • Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
  • Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Techies icon.png
  • Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Windranger icon.png
  • Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.


  • Venomancer has this weird love/hate relationship with heals. On the one hand, healers have plenty of time to heal again and again, nullifying your DoTs. On the other hand, your poison is more potent than most heals, and most healers won't survive an engagement with you by simply walking back to their fountain and spamming their heals.
  • Venomancer is an easy target to gank. However, if he's given enough time to cast his spells, even if he dies, it's not unlikely that an enemy support or two dies with him.


  • Blink Dagger icon.png Blink Dagger can't blink away if heroes are affected by damage-over-time poisons.

Works well with...[]

Ancient Apparition icon.png
  • Poison Nova deals a huge amount of damage, but cannot kill anyone by itself. Ice Blast is basically the opposite; it doesn't deal colossal damage, but it will shatter anyone already weakened. Just be sure to use it after the enemies have already ticked down a bit from the poison.
  • Even if you wasted or missed Ice Blast, you can still increase Venomancer's damage by amplifying his poison with a well-positioned Ice Vortex.
  • The slow from Venomous Gale will help trigger Cold Feet.
Undying icon.png
  • With Undying spamming Decay, Venomancer's poison will make even quicker work of his weakened enemies.
  • Flesh Golem's damage amplification bolsters Venomous Gale and Poison Nova.
  • Venomous Gale and Poison Sting, along with Flesh Golem aura and Tombstone zombies continuously applying Deathlust, slow enemies down to a crawl, exerting huge teamfight control.
    • However, picking both Undying and Venomancer does leave much responsibility on the other three heroes of their team to reliably disable enemies.
Viper icon.png
  • Nethertoxin not only disable passive abilities, but it also reduces magic resistance, amplifying Venomancer's spells. The silence from the talent also helps Venomancer to initiate safely.


  • Heroes with high mobility can clean up the enemies' back line after Venomancer has melted their HP away: Spectre minimap icon.png Spectre, Bloodseeker minimap icon.png Bloodseeker, Weaver minimap icon.png Weaver, Nature's Prophet minimap icon.png Nature's Prophet
  • Zeus minimap icon.png Zeus's multiple global finishers pose a constant threat to the enemy team every time Venomancer initiates with Poison Nova.
  • Heroes with abilities that further amplify Venomancer's magical damage: Decrepify, Ancient Seal, Soul Catcher