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Shendelzare, the Vengeful Spirit, is a ranged agility hero who excels at ganking, disabling, and kill hunts. She is one of the most well-rounded supports in the game, possessing a skill set that allows her to set up kills for her team during ganks and teamfights, strengthening her team and weakening the enemy in large-scale engagements, and saving allies from certain death if they are caught by the enemy.
Effective at all stages of the game, Vengeful Spirit is typically seen roaming the battlefield, searching for targets to prey on. She possesses a strong targeted stun in Magic Missile and an armor reduction debuff in Wave of Terror, making her a strong partner in a gank. Motivated by her lust for revenge, Vengeance Aura boosts the damage of all nearby allies, making Vengeful Spirit an invaluable ally to teams with strong physical damage output and turning her into a potential semi-carry. Her ultimate Nether Swap immediately swaps Vengeful Spirit's position with another hero, ally or enemy, allowing her to displace a key enemy hero for easy elimination, or save an ally in distress at the potential cost of her own life. Vengeful Spirit's skill set and low reliance on farm allows her to be played with great recklessness, as even her death can be integral towards guiding her team to victory. Vengeful Spirit requires very selfless and skilled play to operate well, and relies on the competence of teammates as much as herself.
Bio
Abilities
- The projectile travels at a speed of 1350.
- The missile first applies the debuff, then the damage.
- The wave travels at a speed of 2000, taking 0.7 seconds to travel the full distance.
- Can hit units up to 1725 range away (travel distance + radius).
- The wave provides 350 radius flying vision as it travels, which lasts for 4 seconds.
- This vision starts 100 range away from Vengeful Spirit and reaches for up to 2000 range away (starting distance + travel distance + vision radius).
- The debuff from successive casts does not stack, only the duration gets refreshed.
- The wave first applies the debuff, then the damage.
- Does not affect couriers.
- With Aghanim's Shard, only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
[ Info Needed ]
- The attack damage reduction adapts to any changes to the hero's base attack damage immediately.
- Vengeful Spirit gains a buff for each enemy hero hit with Wave of Terror. Multiple instances of the buff stack.
- Unlike the debuff, the buff increases Vengeful Spirit's base attack damage. The damage is not granted as a raw damage bonus.
- The amount of damage gained equals the exact amount of attack damage the target lost upon gaining the debuff.
- Unlike the debuff, the buff's damage value is set once upon gaining the buff, and does not adapt to changes like the debuff.
- The debuff reduces damage of every unit it affects.
- However, Vengeful Spirit only gains the buff from affected heroes, including clones, excluding illusions and creep-heroes.
Aura
- The aura's buff lingers for 0.5 seconds.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura affects invulnerable, but not hidden allies.
- With Aghanim's Scepter, The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion is a strong illusion, meaning it cannot be instantly killed by abilities which normally kill illusions instantly.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
- The illusion spawns on every death, including on the short deaths with reincarnation.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- Unlike other illusions, this illusion does not have a gold bounty.
- This illusion cannot be converted by Enchant. It gets slowed instead.
- With Aghanim's Scepter, Vengeful Spirit can gain experience even while dead.
- While dead, she is periodically moved along with the Vengeance Illusion, allowing her to gain experience around the illusion.
- This also allows her to respawn at the illusion's location, instead of at the fountain.
- However, these effects require the illusion to be alive. If it dies, she no longer gains experience, and stops moving along with it.
Target Unit
Heroes
- The target is given a stop command as soon as it is teleported back, effectively canceling channeling spells.
- Does not disjoint projectiles upon teleporting, neither for the caster, nor for the target.
- Destroys trees within 300 radius around Vengeful Spirit and the Nether Swap target.
- Can be cast on illusions and Spirit Bear.
- Can be cast on invulnerable units.
Talents
Hero Talents | ||
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-18s Nether Swap Cooldown | 25 | +16% Vengeance Aura Base Damage Bonus |
Wave of Terror Steals +20% Of Reduced Damage And Armor | 20 | +200 Magic Missile Damage |
-2s Magic Missile Cooldown | 15 | -5 Wave of Terror Armor |
+125 Magic Missile Cast Range | 10 | +200 Nether Swap Enemy Damage |
Recent Changes
- Increased Magic Missile Cooldown from 15/13/11/9 to 16/14/12/10.
- Reduced Wave of Terror Damage from 85/100/115/130 to 60/80/100/120.
- Aghanim's Scepter upgrade:
- Vengeance Illusion
- Removed illusion bonus movement speed.
- Vengeance Illusion
- Nether Swap
- Damage increased from 50 to 150/300/450
- No longer reduces damage taken
- Now gives Vengeful Spirit and allied targets a damage barrier for 10s. Barrier health is equal to the spell's Damage value. (Barrier health is not increased by Spell Amplification).
- Talents:
- LVL 15+4 Wave of Terror armor reduction increased to +5.LVL 20-15 Nether Swap Cooldown replaced with Wave of Terror Steals 20% of Reduced Damage and Armor.LVL 25+40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown.
Recommended items
Gameplay
Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree'auk to grant her the dark energies that would complete her vengeance. The fallen princess heralds her arrival with a Wave of Terror, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of Magic Missile, a simple Skywrath spell for stunning adversaries. Seeking martyrdom, Shendelzare instantly Nether Swaps with a hero of her choosing, gladly sacrificing herself as she trades positions with a besieged ally, or a fleeing enemy. The worthy who fight alongside Shendelzare are emboldened by her Vengeance Aura, a fanaticism that intensifies their blows and persists even beyond her death. | |
Roles: | Support Initiator Disabler Nuker Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Magic Missile is one of the first and most iconic offensive spells available for arcane spellcaster classes in the famed pen-and-paper RPG series, Dungeons & Dragons.
- Previous designs of Vengeful Spirit showed her with a mask that looked similar to her Vengeance Aura ability icon.
- Vengeful Spirit's fun name, "820", is a tribute to former professional DotA player 820.
- In DotA 1, she was the sister of Mortred, the Phantom Assassin, and her name was Shendelzare Silkwood. In Dota 2, her lore was changed so that she became affiliated with the Skywrath, thus switching her affiliations to Dragonus, the Skywrath Mage.
- In the transition to Dota 2, her aura's name was changed from Command Aura to Vengeance Aura.