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Terror (Pre 6.00, 6.04-6.58)[]

Terror
Does not pierce spell immunity. WE
Wave of Terror icon.png
Ability
No Target
Affects
Enemies
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Cast Animation: 0.3+0.51
Radius: 700
Attack Damage Reduction: 5%/10%/15%/20%
Armor Reduction: 2/3/4/5
Duration: 20
Cooldown: 15
Mana: 40
Buff/Debuff
Modifiers
Terror
Shendel's haunting voice hints at her approaching vindication.

Notes:

  • This ability was temporarily replaced by Disentangle from 6.00 to 6.04, and then replaced by Wave of Terror in the 6.58 gameplay patch.
  • Places a debuff on enemy units within the radius. Leaving or entering the radius after cast has no effect.
  • Only reduces base damage and that given by the primary attribute of the affected units. Raw bonus damage is not reduced.


Disentangle (6.00-6.04)[]

Disentangle
Pierces spell immunity. WL
Unknown icon.png
Ability
No Target
Affects
Self
By disassociating herself with this plane, Shendelzare avoids being hit by an offensive spell.
Cast Animation: 0+0
Cooldown: 220/160/100/40

Notes:

  • This ability replaced Terror in the 6.00 gameplay patch, but was replaced back by Terror in the 6.04 gameplay patch.
  • This ability worked by itself passively, triggering when hit by a single targeted spell. However, the spell was manually castable with no effect, wasting the cooldown.


Blink (Pre 2.00)[]

Blink
Cannot be cast while rooted or leashed. Pierces spell immunity. WB
Blink (Anti-Mage) icon.png
Affects
Self
Short distance teleportation that allows Vengeful Spirit to move in and out of combat.
Cast Animation: 0.3+0.51
Cast Range: Global
Max Blink Distance: 700/800/900/1000
Cooldown: 10/10/1
Mana: 50/10/10

Notes:

  • This ability got replaced by Terror in the 2.00 gameplay patch.
  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, it blinks for 560/640/720/800 range towards the targeted direction, instead of the full distance.


Vengeance Aura (7.23-7.27d)[]

Vengeance Aura (7.23-7.27d)
Partially usable by illusions. Partially disabled by Break. Pierces spell immunity. ED
Vengeance Aura icon.png
Ability
Aura
Affects
Allies
Vengeful Spirit's presence increases the ranged attack range and primary attribute of nearby friendly units. Spawns a Strong Illusion of Vengeful Spirit when she dies that lasts until it is killed or Vengeful Spirit revives.
Radius: 1200
Ranged Attack Range Bonus: 50/75/100/125 (Talent 150/175/200/225)
Primary Attribute Bonus: 4/7/10/13
Number of Illusions on Death: 1
Illusion Damage Dealt: 70%/80%/90%/100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
  • The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
  • The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
  • The illusion spawns on every death, including on the short deaths with reincarnation.
  • The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
  • The level 25 talent allows the illusion to cast its spells, but not items.
    • The talent also causes the illusion to not have a gold bounty anymore.
    • Additionally, the illusion cannot be converted by Enchant anymore.


Vengeance Aura (7.20-7.22h)[]

Vengeance Aura (7.20-7.22h)
Partially usable by illusions. Disabled by Break. Pierces spell immunity. ED
Vengeance Aura icon.png
Ability
Aura
Affects
Allies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. Spawns a Vengeance Illusion when you die that lasts until you revive.
Radius: 1200
Attack Damage Bonus: 12%/18%/24%/30% (Talent 27%/33%/39%/45%)
Number of Illusions on Death: 1
Illusion Damage Dealt: 100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes the Vengeance Illusion to be able to cast abilities (but not items).
Buff/Debuff
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.
  • The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
  • The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
  • The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
  • The illusion spawns on every death, including on the short deaths with reincarnation.
  • The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade allows the illusion to cast its spells, but not items.
    • The upgrade also causes the illusion to not have a gold bounty anymore.
    • Additionally, the upgraded illusion cannot be converted by Enchant anymore.


Vengeance Aura (7.07-7.19d)[]

Vengeance Aura (7.07-7.19d)
Partially usable by illusions. Disabled by Break. Pierces spell immunity. ED
Vengeance Aura icon.png
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If an allied hero is slain under the aura, an illusion of your allied hero will be created to fight for that hero.
Radius: 1200
Attack Damage Bonus: 12%/18%/24%/30% (Talent 27%/33%/39%/45%)
Illusion Damage Dealt: 100%
Illusion Duration: 6
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_command_aura_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.
  • When an allied hero dies (including clones, excluding illusions), an illusion of it spawns, attacking whoever killed it.
    • These illusions are invulnerable, untargetable and uncontrollable.
    • The illusion lasts either 6 seconds, or until its target dies, whichever is shorter.
    • The illusions have 550 movement speed and unobstructed pathing. They also provide vision equal to the vision range of the hero.
    • The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
    • The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. However, they need vision to attack.
    • The illusions are completely immune to every spell, even those which affect invulnerable units.
    • Just like other illusions, Vengeance Aura illusions bestow auras and can make use of other passive abilities which work for illusions.
  • The illusions spawn no matter who kills them. If denied by an ally, they attempt to attack the ally, and can do so if the ally is denyable.
    • When denying oneself, the illusion spawns as well, but instantly dies, since its target is dead already.


Vengeance Aura (6.81-7.06)[]

Vengeance Aura (6.81-7.06)
Partially usable by illusions. Disabled by Break. Pierces spell immunity. ED
Vengeance Aura icon.png
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives.
Radius: 900
Attack Damage Bonus: 10%/18%/26%/34% (Talent 30%/38%/46%/54%)
Death Attack Damage Reduction: 10%/18%/26%/34% (Talent 30%/38%/46%/54%)
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_command_negative_aura
Undispellable
modifier_vengefulspirit_command_negative_aura_effect
Undispellable
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
  • The aura's buff and the negative aura's debuff linger for 0.5 seconds.
  • When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
  • Despite the visual effect, when dying to enemy illusions or summons, the hero owning them gets the aura instead.
  • Dying to non-player-controlled units gives no one the negative aura.
  • Allies denying Vengeful Spirit do not get the negative aura.


Vengeance Aura (Pre 6.81)[]

Vengeance Aura (Pre 6.81)
Partially usable by illusions. Pierces spell immunity. ED
Vengeance Aura icon.png
Ability
N/A
Affects
Allies
Vengeful Spirit's presence increases nearby friendly units' physical damage.
Radius: 900
Attack Damage Bonus: 12%/20%/28%/36%
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.


Feedback (Pre 2.00)[]

Feedback
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. QR
Mana Break icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
Mana Burned per Hit: 2/3/5
Mana Burned as Damage: 100%

Notes:

  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of and cleave, but it is not considered by crit.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.
  • Does not stack with Diffusal Blade's Manabreak.


Nether Spirit (4.00-Pre 5.10)[]

Nether Spirit
HH
Phantom's Embrace icon.png
Ability
No Target
Affects
Enemies
Summons a shade of Shendelzare that attack nearby enemies. May be no attacked. Last 60 seconds.
Cast Animation: 0.3+0.51
Spirit Damage Type: Piercing / Piercing / Chaos
Cooldown: 180/150/120
Mana: 225
Buff/Debuff
Modifiers
Provide Vision
Death
Nether Spirit
Death

Notes:

  • This ability got replaced by Nether Swap in 5.10.
  • Nether spirit is is phased, invulnerable, untargetable and uncontrollable.
  • The Nether Spirit only attack enemies it sees.
  • Nether follows Vengeful spirit and it will attack its closest enemy.
  • If Nether Spirit is attacking an unit it will not follow vengeful spirit until its target dies, when its target dies it will continue to follow vengeful spirit again.
  • The way Nether Spirit (Spell) works is that every two seconds an order to attack the ground is ordered to Nether Spirit. The two seconds are related to game time.


Nether Spirit the Ancestral Spirit
Grimstroke Phantom model.png
Summoned Ancient Creep-Hero
500
+0
This unit has no mana.
Level 2
Duration Ability Duration 60
Armor Armor 7
Magic Resistance 35%
Status Resistance 0%
Attack Damage Default
67/97/116 ‒ 73/101/120
Attack Range Ranged 160
Acquisition Range 900
Attack Animation 0.33+0.64
Projectile Speed 1500
Movement Speed 270 (100)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 32
Vision Range (F) 1200800
Bounty Gold 2638
Experience 41
Model Scale 1
Abilities Invulnerable
Locust
Notes Uncontrollable, Phased


Invulnerable
Not disabled by Break. Does not pierce spell immunity.
Spell Immunity icon.png
Ability
Passive
Affects
Self
There is no description for this ability.
Buff/Debuff
Modifiers
Invulnerable (Neutral)
Death

Notes:

  • This ability belonged to Nether Spirit.
  • Invulnerable is an Passive hidden spell
  • This passive does not require a space in the HUD.
  • Invulnerability was a warcraft III unit property, that rendered a unit immune to any kind of damage. Invulnerability does not grant Spell Immunity, however most of warcraft III spells could not target invulnerable units.


Locust
Not disabled by Break. Does not pierce spell immunity.
Spell Immunity icon.png
Ability
Passive
Affects
Self
There is no description for this ability.
Buff/Debuff
Modifiers
?
Death

Notes:

  • This ability belonged to Nether Spirit.
  • Locust is an Passive hidden spell
  • This passive does not require a space in the HUD.
  • This ability was used to create the effect of being unclickable.
    • Since the game thought it was a destructible summoned locust.


Avatar of Vengeance (2.00-Pre 4.00)[]

Avatar of Vengeance
RN
Phantom's Embrace icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish.
Cast Animation: 0.3+0.51
Number of Avatar of Vengeance Summoned: 1/1/2
Summons Duration: 120/180/180
Cooldown: 240/240/180
Mana: 225/200/250

Notes:

  • Does not destroy a previous summon if this ability is used again before the previous Avatar of Vengeance expires.
  • Does not destroy a previous summon if this ability is used again before the previous Spirit of Vengeance expires.
  • The Avatar of Vengeance spawns at a random location within a 200 radius around to Vengeful Spirit.
  • This ability got replaced by Nether Spirit in 4.00.


Avatar of Vengeance
Grimstroke Phantom model.png
Summoned Ancient Creep-Hero
1000
+0
400
+2
Level 7
Duration Ability Duration 60
Armor Armor 7
Magic Resistance 35%
Status Resistance 0%
Attack Damage Default
25 ‒ 36
Attack Range Ranged 175
Acquisition Range 500
Attack Animation 0.33+0.64
Projectile Speed 1100
Movement Speed 320 (100)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 32
Vision Range (G) 12001000
Bounty Gold 2638
Experience 41
Model Scale 1
Abilities Resistant Skin
Darkness Sphere
Spirit of Vengeance


Resistant Skin
Not disabled by Break. Does not pierce spell immunity.
Craggy Exterior icon.png
Ability
Passive
Affects
Self
Reduces the duration of negative spells and renders the unit immune to certain spells.
Buff/Debuff
Modifiers
Resistant Skin
Death

Notes:

  • This ability belonged to Avatar of Vengeance.
  • Makes spells duration on them the same as heroes, for example Dismember will last 3 seconds instead of 6.
  • Makes the unit immune to Devour, Finger of Death and Charm (Warcraft III Spells).
  • Makes The unit immune to Transmute and Doom.


Darkness Sphere
Not disabled by Break. Does not pierce spell immunity.
Spell Immunity icon.png
Ability
Passive
Affects
Self
There is no description for this ability.
Buff/Debuff
Modifiers
?
Death

Notes:

  • This ability belonged to Avatar of Vengeance.
  • Darkness Sphere is an Passive hidden spell
  • This passive does not require a space in the HUD.
  • Hidden spell that has no effect, except spawning a flying dark ball that roams around Avatar of Vengeance
    • The ball is only a visual effect.


Spirit of Vengeance
QN
Summon Familiars icon.png
Raises an invulnerable feral spirit from a corpse. Lasts 75 seconds or until the avatar dies.
Cast Animation: 0.3+0.51
Duration: 50
Cast Range: 600
Cooldown: 2
Mana: 75

Notes:

  • This ability belonged to Avatar of Vengeance.
  • Does not destroy a previous summons if this ability is used again before the previous Spirit expires.
  • The Spirit spawns at a random location within a 900 radius around to Avatar of Vengeance.


Spirit of Vengeance
Ghost model.png
Summoned Creep
400
+1.6
This unit has no mana.
Level 2
Duration Ability Duration 50
Armor Armor 5
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Pierce [?]
10 ‒ 14
Attack Range Ranged 450
Acquisition Range 500
Attack Animation 0.33+0.64
Projectile Speed 900
Movement Speed 320 (100)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 22
Vision Range (G) 1200800
Bounty Gold 2638
Experience 0
Model Scale 1
Abilities Ultravision


Ultravision
Not disabled by Break. Does not pierce spell immunity.
Spell Immunity icon.png
Ability
Passive
Affects
Self
Causes the unit to have the same day vision radius at night.
Buff/Debuff
Modifiers
?
Death

Notes:

  • This ability belonged to Spirit of Vengeance.
  • Ultravision is an Passive hidden spell
  • This passive does not require a space in the HUD.


Snow Storm (0.95-Pre 2.00)[]

Snow Storm
Does not pierce spell immunity. RW
Freezing Field icon.png
Affects
Enemies
Damage
Magical
Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
Cast Animation: 0+0
Damage per iceshard: 50
Number of iceshards per wave: 50
Damage Cap per wave: 10000
Number of Waves: 20
Time between Waves: 1
Building Damage Reduction: 98%
Cast Range: 800
Radius: 600
Cooldown: 120
Mana: 250

Notes:

  • This ability only had 1 level.


Avatar (Pre 0.95)[]

Avatar
RG
Static Field icon.png
Ability
No Target
Affects
Self
When Avatar is activated, it gives the Vengeful Spirit, bonus HP, Armor, Damage and spell immunity
Cast Animation: 0+0
Bonus Damage: 10/15
Bonus Armor: 5/10
Bonus HP: 300/600
Duration: 60/100
Cooldown: 120
Mana: 150/200
Buff/Debuff
Modifiers
Great Avatar
Death

Notes:

  • This ability only had 2 levels.
  • Interrupts Vengeful Spirit's channeling spells upon cast.
  • During Avatar, Vengeful Spirit cannot be affected by Ghost Scepter icon.png Ghost Scepter. The buff gets removed immediately.
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