Changelogs
Version History[]
Version
Description
- Increased Magic Missile Cooldown from 15/13/11/9 to 16/14/12/10.
- Reduced Wave of Terror Damage from 85/100/115/130 to 60/80/100/120.
- Aghanim's Scepter upgrade:
- Vengeance Illusion
- Removed illusion bonus movement speed.
- Vengeance Illusion
- Nether Swap
- Damage increased from 50 to 150/300/450
- No longer reduces damage taken
- Now gives Vengeful Spirit and allied targets a damage barrier for 10s. Barrier health is equal to the spell's Damage value. (Barrier health is not increased by Spell Amplification).
- Talents:
- LVL 15+4 Wave of Terror armor reduction increased to +5.LVL 20-15 Nether Swap Cooldown replaced with Wave of Terror Steals 20% of Reduced Damage and Armor.LVL 25+40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown.
- Increased Magic Missile cooldown from 12/11/10/9 to 15/13/11/9.
- Reduced Wave of Terror total attack damage reduction from 15%/20%/25%/30% to 10%/15%/20%/25%.
- Increased Wave of Terror from 25/30/35/40 to 40 on each level.
- Reduced Vengeance Aura attack damage bonus from 10%/16%/22%/28% to 10%/15%/20%/25%.
- Aghanim's Shard upgrade:
- Reduced Magic Missile bounce distance from
CurrentCastRange
toCurrentCastRange * 0.75
.
- Reduced Magic Missile bounce distance from
- Increased Magic Missile stun duration from 1.1/1.2/1.3/1.4 to 1.4/1.5/1.6/1.7.
- Increased base attack speed from 100 to 110.
- Wave of Terror now reduces affected enemies' total attack damage by 15%/20%/25%/30%.
- Talents:
- LVL 10+150 Nether Swap damage increased to +200.LVL 15+3 Wave of Terror armor reduction increased to +4.
- Reduced base attack damage from 12‒18 to 9‒15.
- Increased base strength and gain from 19 + 2 to 20 + 2.1.
- Increased base agility and gain from 20 + 2 to 21 + 2.1.
- Reduced Magic Missile mana cost from 100/110/120/130 to 90/95/100/105.
- Talents:
- LVL 15+2 Wave of Terror armor reduction increased to +3.
- Vengeful Spirit no longer has Agility as a primary attribute and is now a Universal hero.
- Reduced strength gain from 2.6 to 2.
- Reduced agility gain from 3.2 to 2.
- Reduced intelligence gain from 1.5 to 1.2.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 26‒32 to 12‒18.
- Reduced Magic Missile stun duration from 1.4/1.5/1.6/1.7 to 1.1/1.2/1.3/1.4.
- Reduced Vengeance Aura attack damage bonus from 11%/18%/25%/32% to 10%/16%/22%/28%.
- Talents:
- LVL 25
- Increased Magic Missile cast range from 575/600/625/650 to 650 on each level.
- Increased Wave of Terror damage from 70/90/110/130 to 85/100/115/130.
- Aghanim's Shard upgrade:
- Magic Missile
- No longer grants 100 cast range bonus.
- Reduced bounce distance from a fixed 750 to
CurrentCastRange
.
- Magic Missile
- Talents:
- LVL 10LVL 10+12% magic resistance ➜ +150 Nether Swap damage.LVL 20-2.75s Magic Missile cooldown reduced to -2s.
- Increased base attack damage from 24‒30 to 26‒32.
- ReworkedAghanim's Shard upgrade:
- OldCauses Wave of Terror to reduce the affected targets' attack damage and armor by 20% while increasing her own base attack damage and base armor by the same amount for its duration.
- NewMagic Missile
- The projectile now bounces to another unit, prioritizing heroes, within 750 radius.
- Increases cast range by 100.
- Reduced agility gain from 3.8 to 3.4.
- Aghanim's Scepter upgrade:
- Vengeance Illusion
- Now uses a hero health bar, instead of the regular unit health bar.
- Reduced illusion movement speed bonus from 25% to 12%.
- Vengeance Illusion
- Nether Swap
- Now grants self and allies 30%/40%/50% incoming damage reduction for 3 seconds.
- Now also deals 50 magical damage to swapped enemies.
- Increased base attack damage from 21‒29 to 24‒30.
- Increased base movement speed from 290 to 295.
- Increased Wave of Terror effect radius from 300 to 325.
- Aghanim's Scepter upgrade:
- Reduced Vengeance Aura illusion movement speed bonus from 30% to 25%.
- Aghanim's Shard upgrade:
- Wave of Terror
- Now also reduces the targets' main armor by 20% while increasing her own's base armor by the same amount the targets lost.
- Reduced attack damage steal from 25% to 20%.
- Wave of Terror
- AddedAttribute Bonus.
- Increased strength gain from 2.4 to 2.6.
- Increased Wave of Terror damage from 60/80/100/120 to 70/90/110/130.
- Increased Vengeance Aura attack damage bonus from 8%/16%/24%/32% to 11%/18%/25%/32%.
- Reduced Nether Swap cooldown from 60/45/30 to 50/40/30.
- Increased base intelligence from 17 to 19.
- Magic Missile
- Increased cast range from 550 on each level to 575/600/625/650.
- Increased projectile speed from 900 to 1350.
- ReworkedVengeance Aura.
- OldVengeance Aura
- Increases the attack range of ranged allies, and primary attribute of all allied heroes nearby. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Ranged attack range bonus: 50/75/100/125
- Primary attribute bonus: 4/7/10/13
- Illusion damage dealt: 70%/80%/90%/100%
- Illusion damage taken: 150%
- Notes: Creates a strong illusion of Vengeful Spirit, that lasts until respawning. Strong illusions are immune to abilities that normally kill illusions instantly (eg. Dagon).
- NewVengeance Aura
- Increases the base attack damage of nearby allies.
- Radius: 1200
- Base attack damage bonus: 8%/16%/24%/32%
- Nether Swap
- Changedfrom having 2 charges with a 90/80/70-second replenish time to a fixed cooldown of 60/45/30.
- Increased cast range from 700/850/1000 to 800/950/1100.
- ReworkedAghanim's Scepter upgrade:
- OldCauses Nether Swap to apply a 2-second duration fear on enemies within 700 radius around Vengeful Spirit's new location.
- New
- Vengeance Aura creates a strong illusion of Vengeful Spirit upon death.
- The illusion has 30% movement speed bonus, can cast her abilities, deals, and receives 100% damage.
- Also continuously moves Vengeful Spirit around with the illusion while she is dead. Vengeful Spirit still can gain experienceXP while dead, as long as the illusion is alive. If the illusion is alive as she respawns, she takes the illusion's place.
- AddedAghanim's Shard upgrade for Vengeful Spirit:
- Causes Wave of Terror to reduce the affected targets' attack damage by 25% while increasing her own base attack damage by the same amount for its duration.
- Talents:
- LVL 20LVL 25
- Increased Wave of Terror vision radius from 300 to 350.
- Talents:
- LVL 20LVL 20+160 Magic Missile damage increased to +200.
- Talents:
- LVL 10+15% magic resistance reduced to +12%.LVL 15-3.5s Magic Missile cooldown reduced to -2.75s.LVL 15+15 agility reduced to +12.LVL 20+8 Vengeance Aura primary attribute reduced to +6.LVL 20+200 Magic Missile damage reduced to +160.
- Magic Missile
- Increased cast range from 500 to 550.
- Rescaled damage from 100/175/250/325 to 90/180/270/360.
- Increased Magic Missile cooldown from 9 on each level to 12/11/10/9.
- Increased Nether Swap cast time from 0.3 to 0.4.
- Reduced strength gain from 2.6 to 2.4.
- Reduced Magic Missile stun duration from 1.5/1.6/1.7/1.8 to 1.4/1.5/1.6/1.7.
- Vengeance Aura
- Reduced ranged attack range bonus from 60/90/120/150 to 50/75/100/125.
- Reduced illusion damage dealt from 100% on each level to 70%/80%/90%/100%.
- Reduced strength gain from 2.9 to 2.6.
- Reduced Vengeance Aura primary attribute bonus from 4/8/12/16 to 4/7/10/13.
- Reduced base agility from 27 to 20.
- Increased base attack damage from 14‒22 to 21‒29.
- Reduced Vengeance Aura ranged attack range bonus from 60/100/140/180 to 60/90/120/150.
- Increased Wave of Terror vision duration from 3 to 4.
- ReworkedVengeance Aura.
- OldVengeance Aura
- Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: Creates a regular illusion of Vengeful Spirit, that lasts until respawning.
- NewVengeance Aura
- Increases the attack range of ranged allies, and primary attribute of all allied heroes nearby. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Ranged attack range bonus: 60/100/140/180
- Primary attribute bonus: 4/8/12/16
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: Creates a strong illusion of Vengeful Spirit, that lasts until respawning. Strong illusions are immune to abilities that normally kill illusions instantly (eg. Dagon).
- Nether Swap can now be cast on invulnerable units.
- ReworkedAghanim's Scepter upgrade:
- Nether Swap
- No longer reduces the charge replenish time to 10.
- No longer can be cast on non-hero units.
- Vengeance Illusion can no longer cast abilities.
- Now applies a 2-second fear on enemies within 700 radius around Vengeful Spirit's new location.
- Nether Swap
- Talents:
- LVL 15LVL 20LVL 20
- Reduced Magic Missile mana cost from 110/120/130/140 to 100/110/120/130.
- Increased base intelligence from 15 to 17.
- Increased base intelligence from 13 to 15.
- Increased base attack damage from 12‒20 to 14‒22.
- Reduced Magic Missile cooldown from 10 to 9.
- Increased Nether Swap cooldown from 0 to 0.25. [?]
- Increased agility gain from 3.3 to 3.8.
- Talents:
- LVL 20-5s Magic Missile cooldown increased to -6s.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- Wave of Terror no longer pierces spell immunity.
- ReworkedVengeance Aura.
- OldVengeance Aura
- Increases attack damage of nearby allies. If an allied hero dies under the aura, an invulnerable illusion of that ally is spawned, which automatically attacks the killer.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion duration: 6
- Notes: The illusions are uncontrollable and belong to Vengeful Spirit. They do nothing but attack whoever killed the hero they spawned from.
- NewVengeance Aura
- Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: The illusion is controllable normally and lasts until Vengeful Spirit respawns.
- Nether Swap
- Changedfrom having a fixed 45-second cooldown to having 2 charges with a 90/80/70-second replenish time.
- Reduced cast range from 700/950/1200 to 700/850/1000.
- ReworkedAghanim's Scepter upgrade:
- Nether Swap
- OldSpawns a Vengeance Illusion that last until Vengeful Spirit respawns at her death location.
- NewReduces the charge replenish time to 10 and allows the Vengeance Illusion spawned to cast abilities.
- Nether Swap
- Reduced base movement speed from 295 to 290.
- Reduced Magic Missile projectile speed from 1250 to 900.
- Increased Wave of Terror cooldown from 10 on each level to 16/14/12/10.
- Increased Magic Missile stun duration from 1.2/1.4/1.6/1.8 to 1.5/1.6/1.7/1.8.
- Increased Wave of Terror damage from 45/70/95/120 to 60/80/100/120.
- Increased base health regeneration from 1.5 to 1.75.
- Reduced Magic Missile cooldown from 13/12/11/10 to 10 on each level.
- Reduced Wave of Terror mana cost from 40 on each level to 25/30/35/40.
- Rescaled Vengeance Aura attack damage bonus from 10%/18%/25%/34% to 12%/18%/24%/30%.
- Talents:
- LVL 20-4s Magic Missile cooldown increased to -5s.
- Reduced base attack damage from 12‒26 to 12‒20.
- Reduced Vengeance Aura illusion duration from 7 to 6.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 300 to 295.
- Wave of Terror
- Reduced vision radius from 500 to 300. [?]
- Reduced cooldown from 22/20/18/16 to 10 on each level.
- Reduced debuff duration from 15 to 8.
- Vengeance Aura
- No longer afflicts the enemy hero killing Vengeful Spirit with an attack damage reduction aura until she respawns.
- Now creates uncontrolable, invulnerable illusions of allied heroes on their death, attacking the enemy that killed them for 7 seconds. [?]
- Increased radius from 900 to 1200.
- Units Nether Swapped onto cliffs no longer grant unobstructed movement for 5 seconds.
- Aghanim's Scepter upgrade:
- Increased Vengeance Illusion illusion damage dealt from 50% to 100%.
- Talents:
- LVL 10+25 attack speed ➜ +1 Wave of Terror armor reduction.LVL 10+8% magic resistance increased to +15%.LVL 15LVL 20+35 movement speed ➜ +15% Vengeance Aura attack damage.LVL 20+65 attack damage ➜ -4s Magic Missile cooldown.LVL 25
- Increased strength gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Rescaled Wave of Terror cooldown from 20 on each level to 22/20/18/16.
- Vengeance Aura
- Reduced ally attack damage bonus from 12%/20%/28%/36% to 10%/18%/26%/34%.
- Reduced enemy attack damage reduction from 12%/20%/28%/36% to 10%/18%/26%/34%.
- Talents:
- LVL 20+20 movement speed increased to +35.LVL 20+50 attack damage increased to +65.
- Wave of Terror
- RemovedAttribute Bonus.
- addedTalents:
- Reduced base intelligence and gain from 15 + 1.75 to 13 + 1.5.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Rescaled Magic Missile stun duration from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8.
- Increased base health from 150 to 180.
- Aghanim's Scepter upgrade:
- Spawns a Vengeance Illusion at Vengeful Spirit's location on death.
- The illusion lasts until she respawns, deals 50% damage and takes 150% damage, and can use abilities, but not items. [?]
- Increased agility gain from 2.8 to 3.3.
- Increased base movement speed from 295 to 300.
- Reduced Wave of Terror duration from 20 to 15.
- Increased Magic Missile cooldown from 10 on each level to 13/12/11/10.
- Increased Wave of Terror cooldown from 15 to 20.
- Increased Nether Swap cast range from 650/925/1200 to 700/950/1200.
- Addednew Vengeance Aura passive component. [?]
- When Vengeful Spirit is killed, Vengeance Aura now inflicts her killer with a negative Vengeance Aura, which decreases the attack damage of the killer and its allies by the same values as the positive aura, within a 900 radius around the killer.
- Increased Wave of Terror armor reduction from 2/3/4/5 to 3/4/5/6.
- Vengeful Spirit is no longer restricted from buying Blink Dagger.
- Wave of Terror no longer ignores its cast backswing.
- Units now gain 5 seconds free pathing when moved on impassable terrain with Nether Swap.
- Increased base strength and gain from 16 + 2.3 to 18 + 2.6.
- Increased Nether Swap cast range from 600/900/1200 to 650/925/1200.
- Increased Wave of Terror damage from 18.75/37.5/56.25/75 to 30/50/70/90.
- Aghanim's Scepter upgrade
- Nether Swap can now target non-hero units.
- Wave of Terror no longer reduces attack damage by 5%/10%/15%/20%.
- Addednew Bound Radius mechanic. [?]
- Vengeful Spirit has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Vengeful Spirit has the
- Reduced Magic Missile stun duration from 1.75 on each level to 1.45/1.55/1.65/1.75.
- Increased Magic Missile from 95/110/125/140 to 110/120/130/140.
- Updated Nether Swap ability effects.
- Wave of Terror
- Reduced damage from 25/50/75/100 to 18.75/37.5/56.25/75.
- Changeddamage type from Magical to HP Removal.
- Updated hero soundset.
- Increased strength gain from 1.8 to 2.3.
- Reduced base attack time from 1.77 to 1.7.
- Wave of Terror now deals 25/50/75/100 magical damage.
- Increased Vengeance Aura radius from 450 to 900.
- AddedAghanim's Scepter upgrade for Vengeful Spirit:
- Reduces Nether Swap cooldown from 45 to 10.
- ReplacedTerror with Wave of Terror.
- OldTerror
- Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
- Radius: 700
- Attack damage reduction: 5%/10%/15%/20%
- Armor reduction: 2/3/4/5
- Duration: 20
- Mana cost: 40
- Cooldown: 15
- NewWave of Terror
- Vengeful Spirit lets loose a wicked cry, weakening the armor and attack damage of enemies.
- Cast range: 1400
- Wave travel distance: 1400
- Effect radius: 350
- Armor reduction: 2/3/4/5
- Attack damage reduction: 5%/10%/15%/20%
- Duration: 20
- Mana cost: 40
- Cooldown: 15
- Notes: Provides 500 radius flying vision along the wave, which lasts for 3 seconds.
- Increased Vengeance Aura radius from 300 to 450.
- Updated Magic Missile ability cast effects.
- Updated hero description.
- ChangedTerror Legacy Keys from T to E.
- Updated Nether Swap ability animations and effects.
- Fixed being able to equip Blink Dagger in certain conditions.
- Fixed being able to purchase Blink Dagger.
- Fixed Vengeance Aura granting its bonuses to dead summoned units.
- Fixed hero base health.
- Fixed hero base strength.
- Nether Swap can no longer swap units from impassable terrain.
- Nether Swap now destroys trees 300 radius around Vengeful Spirit and the target upon cast.
- Nether Swap can no longer be cast on any non-hero units.
- Reduced agility gain from 2.65 to 2.35.
- Reduced base movement speed from 300 to 295.
- Updated hero voicelines.
- Fixed Nether Swap memory leak issues.
- ReplacedDisentangle andRestoredthe previous Terror.
- Increased radius from 500 to 700.
- Increased armor reduction from 2/3/4/5 to 2/3/4/6.
- Increased ability level requirements from 1/3/5/7 to 3/6/9/12.
- Nether Swap no longer has a 0.3-second effect delay.
- Fixed Nether Swap not going on cooldown when used.
- Increased base attack time from 1.7 to 1.77.
- Reduced attack point from 0.5 to 0.33.
- Increased attack backswing from 0.5 to 0.64.
- ReplacedTerror with Disentangle.
- OldTerror
- Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
- Radius: 700
- Attack damage reduction: 5%/10%/15%/20%
- Armor reduction: 2/3/4/5
- Duration: 20
- Mana cost: 40
- Cooldown: 15
- NewDisentangle
- By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
- Mana cost: 0
- Cooldown: 220/160/100/40
- Notes: Passively blocks one unit-targeted ability when off cooldown.
- Increased Vengeance Aura attack damage bonus from 12%/18%/24%/30% to 12%/20%/28%/36%
- Nether Swap
- Increased cast range from 550/800/1100 to 600/900/1200.
- Reduced cooldown from 60 to 45.
- Increased base attack damage from 10‒24 to 12‒26.
- Increased Vengeance Aura attack damage bonus from 6%/11%/17%/24% to 12%/18%/24%/30%.
- Increased Vengeance Aura attack damage bonus from 6%/11%/16%/22% to 6/11/17/24%.
- Nether Swap
- Increased cast range from 500/750/1000 to 550/800/1100.
- Reduced cooldown from 90 to 60.
- Magic Missile
- Reduced cast range from 550 to 500.
- Increased damage from 75/125/200/275 to 100/175/250/325.
- Increased cooldown from 9 to 10.
- Magic Missile
- Increased stun duration from 1.5 to 1.75.
- Reduced cooldown from 12 to 9.
- Reduced base strength and gain from 19 + 2 to 16 + 1.8.
- Reduced base agility and gain from 23 + 2.85 to 22 + 2.65.
- Reduced base Intelligence and gain from 17 + 2.25 to 15 + 1.75.
- Reduced base attack damage from 18‒33 to 10‒24.
- Reduced base attack time from 1.76 to 1.7.
- Increased attack range from 375 to 400.
- Reduced Vengeance Aura attack damage bonus from 7%/12%/18%/24% to 6%/11%/16%/22%.
- Nether Swap
- Reduced cast range from 700/1000/1400 to 500/750/1000.
- Increased cooldown from 60/60/55 to 90 on each level.
- Magic Missile
- Increased cooldown from 8.75 to 12.
- Reduced cast range from 575 to 550.
- Reduced Vengeance Aura attack damage bonus from 7%/12%/18%/25% to 7%/12%/18%/24%.
- Increased Nether Swap cooldown from 50/45/40 to 60/60/55.
- Reduced agility gain from 3 to 2.85.
- Reduced attack range from 390 to 375.
- Magic Missile
- Increased mana cost from 85/100/115/130 to 95/110/125/145.
- Reduced stun duration from 1.75 to 1.5.
- Increased cooldown from 7.5 to 8.75.
- Reduced damage from 75/150/225/300 to 75/125/200/275.
- Reduced Vengeance Aura radius from 900 to 300.
- Increased Nether Swap cooldown from 40/35/30 to 50/45/40.
- Vengeful Spirit is restricted from buying Blink Dagger.
- Reduced Magic Missile stun duration from 2 to 1.75.
- Terror
- Reduced mana cost from 45/50/55/60 to 25/30/35/40.
- Reduced cooldown from 15 to 5.
- Reduced Vengeance Aura attack damage bonus from 7%/14%/21%/28% to 7%/12%/18%/25%.
- Increased Nether Swap cooldown from 8/6/4 to 40/35/30.
- Increased agility gain from 2.9 to 3.
- Increased base health from 100 to 150.
- Increased base attack damage from 16‒28 to 19‒33.
- Increased attack range from 275 to 390.
- Increased Magic Missile stun duration from 1 to 2.
- Rescaled Terror mana cost from 45/55/65/85 to 45/50/55/60.
- Reduced Nether Swap cooldown from 10/10/8 to 8/6/4.
- RemovedAghanim's Scepter upgrade for Vengeful Spirit.
- No longer increases Nether Swap cast range to 1000/1400/1800 and reduces cooldown to 5 on each level.
- Increased strength gain from 1.85 to 2.
- Increased agility gain from 2.65 to 2.9.
- Increased base intelligence and gain from 16 + 1.85 to 17 + 2.
- Nether Swap
- Increased cast range from 400/700/1000 to 700/1000/1400.
- Reduced mana cost from 175/225/320 to 100/150/200.
- Reduced cooldown from 15 on each level to 10/10/8.
- AddedAghanim's Scepter upgrade for Vengeful Spirit:
- Nether Swap
- Increases cast range to 1000/1400/1800.
- Reduces cooldown to 5 on each level.
- Nether Swap
- Reduced Magic Missile stun duration from 2.5 to 1.
- Rescaled Terror armor reduction from 1/2/3/4 to 1/3/4/6.
- Magic Missile
- Reduced cast range from 600 to 575.
- Increased mana cost from 80/90/100/110 to 85/100/115/130.
- Terror now reduces affected units' armor by 1/2/3/4.
- ReplacedNether Spirit with Nether Swap.
- OldNether Spirit
- Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
- Duration: 60
- Mana cost: 225
- Cooldown: 180/180/120
- Notes: The Ancestral Spirit has the Invulnerable and Locust (can not be targeted) ability.
- NewNether Swap
- Instantaneously swaps positions with a target enemy unit.
- Cast range: 400/700/1000
- Mana cost: 175/225/320
- Cooldown: 15
- Ancestral Spirit
- Reduced base attack time from 0.5 on each level to 0.5/0.5/0.4.
- Increased attack damage from 49‒53/67‒71/76‒81 to 69‒73/97‒101/116‒120.
- Increased base attack damage from 14‒24 to 16‒28.
- Increased base armor from 0 to 1.
- Magic Missile
- Increased stun duration from 2.25 to 2.50.
- Rescaled mana cost from 113 on each level to 80/90/100/110.
- Reduced cooldown from 8 to 7.5.
- Rescaled Terror mana cost from 85 on each level to 45/55/65/85.
- Ancestral Spirit
- Reduced base attack time from 1/1.05/1.1 to 0.5 on each level.
- Addeda 4th level to all basic abilities.
- Increased strength gain from 1.75 to 1.85.
- Increased agility gain from 2.5 to 2.65.
- Reduced attack range from 300 to 275.
- Increased attack projectile speed from 1350 to 1500.
- Magic Missile
- Rescaled damage from 100/200/300 to 75/150/225/300.
- Rescaled mana cost from 75 to 113.
- Rescaled stun duration from 2/2.5/3 to 2.25.
- Reduced cooldown from 9 to 8.
- Terror
- Rescaled damage reduction from 10/20/30% to 10/20/30/40%.
- Increased mana cost from 75 to 85.
- Increased debuff duration from 15 to 20.
- Increased cooldown from 15 to 20.
- Rescaled Vengeance Aura attack damage bonus from 10%/20%/30% to 7%/14%/21%/28%.
- ReplacedAvatar of Vengeance with Nether Spirit.
- OldAvatar of Vengeance
- Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish.
- Number of spirit summoned: 1/1/2
- Duration: 120/180/180
- Mana cost: 225/200/250
- Cooldown: 240/240/180
- NewNether Spirit
- Summons a shade of Shendelzare that attack nearby enemies.
- Duration: 60
- Mana cost: 225
- Cooldown: 180/180/120
- Ancestral Spirit stats:
- Damage: 49‒53/67‒71/76‒81
- Damage type: Piercing/Piercing/Chaos
- Base attack time: 1/1.05/1.1
- Attack range: 300
- Attack projectile speed: 1500
- Attack animation: 0.330/0.640
- Movement speed: 270
- Notes: The Ancestral Spirit has the Invulnerable and Locust (can not be targeted) ability.
- Ancestral Spirit stats:
- Rescaled base attack damage from 16‒16 to 14‒24.
- Increased base attack damage from 7‒7 to 16‒16.
- Reduced base attack time from 2.5 to 1.76.
- Increased attack projectile speed from 1100 to 1350.
- Reduced attack range from 550 to 300.
- Reduced base armor from 1 to 0.
- Increased strength gain from 1.5 to 1.75.
- ReplacedBlink with Terror.
- OldBlink
- Short distance teleportation that allows Vengeful Spirit to move in and out of combat.
- Cast range: Global
- Max blink distance: 700/800/900/1000
- Mana cost: 50/10/10
- Cooldown: 10/10/1
- NewTerror
- The Hero howls, reducing nearby enemy units' attack damage.
- Damage reduced: 10%/20%/30%
- Debuff duration: 15
- Radius: 500
- Mana cost: 75
- Cooldown: 15
- ReplacedFeedback with Vengeance Aura.
- OldFeedback
- The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
- Mana burned per hit: 2/3/5
- Mana burned as damage: 100%
- NewVengeance Aura
- Increases nearby units' damage.
- Damage increase: 10%/20%/30%
- Radius: 900
- ReplacedSnow Storm with Avatar of Vengeance.
- OldSnow Storm
- Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
- Damage per iceshards: 50
- Number of iceshards: 50
- Damage cap: 10000
- Number of waves: 20
- Wave time: 1
- Building damage reduction: 98%
- Radius: 600
- Cast range: 800
- Mana cost: 250
- Cooldown 120
- Notes: This ability only has 1 level. The bigger the size of the unit, the more iceshards it takes.
- NewAvatar of Vengeance
- Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish.
- Number of spirit summoned: 1/1/2
- Duration: 120/180/180
- Mana cost: 225/200/250
- Cooldown: 240/240/180
- ReplacedSnow Storm with Feedback.
- OldSnow Storm
- Calls down waves of freezing ice shards that damage units in a target area.
- Iceshards damage: 30/40/50
- Number of iceshards per wave: 6
- Damage cap per wave: 150/200/250
- Number of waves: 6/8/10
- Interval: 1
- Building damage reduction: 98%
- Cast range: 800
- Radius: 200
- Mana cost: 75
- Cooldown: 6
- Notes: This is a channeling ability.
- NewFeedback
- The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
- Mana burned per hit: 2/3/5
- Mana burned as damage: 100%
- RemovedAvatar.
- RenamedBlizzard to Snow Storm.
- ReworkedMovedto the fourth ability slot.
- This is now Vengeful Spirit's ultimate ability.
- No longer has damage cap per wave of 150/200/500
- Now has an ability damage cap of 10000. [?]
- Increased radius from 200 to 600.
- Increased damage per iceshards from 30/40/50 to 50 on each level.
- Increased number of iceshards per wave from 6 to 20.
- Increased number of waves from 6/8/10 to 20 on each level.
- Increased mana cost from 75 to 200.
- Increased cooldown from 6 to 120.
- Notes: This ability only has 1 level. The bigger the size of the unit, the more iceshards it takes.
- Created[1] [2] [3] [4]
- Vengeful Spirit has Magic Missile, Blink, Blizzard and Avatar as her abilities.
- RenamedIcicle Spike to Magic Missile.
- Magic Missile [?]
- An ice spike that is thrown at an enemy unit, causing damage and stunning the target.
- Damage: 100/175/250
- Cast range: 600
- Stun duration: 1/2/3
- Mana cost: 75
- Cooldown: 9
- Blink [?]
- Teleports the Vengeful Spirit a short distance, allowing her to move in and out of combat.
- Cast point: 0.33
- Minimum distance: 200
- Maximum distance: 1000/1075/1150
- Mana cost: 50/10/10
- Cooldown: 10/10/1
- Blizzard [?]
- Calls down waves of freezing ice shards that damage units in a target area.
- Iceshards damage: 30/40/50
- Number of iceshards per wave: 6
- Damage cap per wave: 150/200/250
- Number of waves: 6/8/10
- Interval: 1
- Building damage reduction: 98%
- Cast range: 800
- Radius: 200
- Mana cost: 75
- Cooldown: 6
- Notes: This is a channeling ability.
- RenamedGiant Growth to Avatar. [?]
- Reduced number of ability levels from 3 to 2.
- Rescaled bonus damage from 5/10/15 to 10/15.
- Now increases armor from 5/10.
- Reduced bonus health from 150/200/250 to 300/600.
- Increased mana cost from 100 on each level to 150/200.
- Increased duration from 25 on each level to 60/90.
- Increased cooldown from 45 on each level to 120.
- The following abilities were not ported into 0.60: (Archived for Trivia and Origin purposes.)
- Mind Bend [?]
- Takes control of target enemy hero. Gives you control of target enemy hero for 15 seconds. Targeted enemy hero can't drop items while under the effect of this ability.
- Cast range: 800
- Mana cost: 500
- Cooldown: 120
- Starfall [?]
- Calls down waves of falling stars that damage nearby enemy units.
- Radius: 800
- Damage per star: 80
- Starfall interval: 0.2
- Starfall duration: 5
- Damage reduction against buildings: 35%
- Mana cost: 200
- Cooldown: 180
Patch History[]
Patch
Description
-
- Fixed Fountain Invulnerability affecting the Vengeance Illusion upon swapping places outside the Fountain area.
- Fixed illusions creating sources (e.g. Vengeance Illusion) being unable to cycle through its units.
- Typing
Shendelzare
in the hero selection now highlights Vengeful Spirit.
- Updated Magic Missile ability tooltips.
- Addednew Adjectives attributes. [?]
- Vengeful Spirit has the following values: Female
1
, Green1
, Spirit1
, Undead1
, Legs2
and Nose1
.
- Vengeful Spirit has the following values: Female
- Updated talent backend strings.
- Updated talent backend strings.
- Updated Vengeance Aura ability backend strings.
- Updated Vengeance Aura ability backend strings.
- Vengeance Aura
- Updated ability descriptions.
- Updated ability notes.
- Updated Nether Swap ability tooltips.
- Updated Nether Swap ability descriptions.
-
- Updated Wave of Terror ability descriptions.
- Nether Swap
- Updated ability dispellable tooltips.
- Updated ability damage type tooltips.
- Added☐ Disabled Help support for Nether Swap.
- Updated default hero model.
-
- Vengeance Illusion's expiration timer now matches the hero's respawn timer.
-
- Fixed Nether Swap damage to be integers instead of floats.
- Increased max polygon counts.
- Updated default hero model and animations.
- Fixed max attack damage being over by 2 since 7.23c.
- Fixed Nether Swap not losing a charge when blocked by Spell Block.
-
- Vengeance Aura
- Now states that the illusion is a strong illusion.
- Added Alt note explaining strong illusion.
- Now specifies that the attack range bonus is for ranged units only.
- Vengeance Aura
- Vengeance Aura
- Fixed Vengeance Illusion having hero health bars instead of creep health bars.
- Vengeance Illusion is now properly selected and deselected on death and respawn.
- Fixed Select Hero (F1) not allowing you to select Vengeful Spirit while having a Vengeance Illusion alive.
- Fixed Nether Swap charges not being consumed when blocked by Linken's Sphere.
- Fixed Wave of Terror blocking neutral creep camps.
- Fixed Vengeance Aura illusions appearing like regular heroes on the minimap. [?]
- ReaddedNether Swap in Ability Draft.
- Removed hero from New Player List pool.
- Fixed Nether Swap anti-cliffing mechanic not working and updated which cliffs are affected and which are not.
-
- Updated default item build.
- Fixed Wave of Terror not being considered as Magical damage.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Nether Swap).
- Added standard loadout animation.
- Fixed an error with default weapon.
- Fixed a crash with Vengeance Aura.
- Broken down hero model for cosmetics.
- Vengeance Aura now properly applies to invulnerable units.
-
- Unobstructed movement buff for unit affected by Nether Swap is removed once the unit leaves the restricted area.
- Fixed Wave of Terror backswing behavior.
- Updated and added new default hero model.
-
- Updated hero images to match the new default hero model.
- Added new default hero model.
- Added new voiceover lines.
- Fixed having 1 more armor than intended.
- Fixed Wave of Terror affecting Courier.
- Fixed Wave of Terror HP Removal not properly functioning on spell immune units.
- Updated to new default hero model and weapon.
- Updated Magic Missile projectile.
- Fixed Nether Swap not destroying trees around the two locations.
- Fixed Nether Swap not destroying trees around the two locations.
- Updated to new default hero model.
- Fixed default weapon drawing a square when it is an illusion.
- Fixed the range on Wave of Terror.
- AddedVengeful Spirit. [?]
- Wave of Terror
- Fixed reveal effect radius being slightly lagged.
- Fixed projectile travel speed being lower than it should.
- Fixed Vengeance Aura not affecting Siege Creep.
- Nether Swap
- Fixed ability not getting blocked by Spellblock.
- Fixed the following units from getting swapped by ability:
- Vengeful Spirit is restricted from buying Blink Dagger.
- Updated and added new default hero color pass.
- Fixed vision duration on Wave of Terror.
- Nether Swap can now dodge incoming projectiles.
- Fixed Magic Missile projectile speed.
- Fixed Wave of Terror not being lethal.
- Fixed Wave of Terror vision radius being too small.
- Fixed Vengeance Aura from affecting illusions.
- Fixed Wave of Terror to use the HP Removal mechanic rather than do damage.
- Vengeance Aura no longer affects Courier.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Wave of Terror.