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Vengeful Spirit
Vengeful Spirit icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.6
20 + 3.2
19 + 1.5
Level 0 1 15 25 30
Health 200 580 1300 2060 2360
+0.25 +2.15 +5.79 +9.59 +11.09
Mana 75 303 555 879 987
+0 +0.95 +2 +3.35 +3.83
Armor 0 3.33 10.8 18.13 21.13
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 26‒32 46‒52 90‒96 134‒140 152‒158
Attack Rate 0.59/s 0.71/s 0.97/s 1.23/s 1.33/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.33+0.64
Projectile Speed 1500
Movement Speed ▶️ 295
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Ethereal
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Vengeance Aura
Magic Missile
Can swap herself with any nearby hero.
Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree'auk to grant her the dark energies that would complete her vengeance. With a Wave of Terror, the fallen princess heralds her arrival, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of Magic Missle, a simple Skywrath spell for stunning adversaries. Seeking martyrdom, Shendelzare instantly Displaces herself with a target of her choosing, gladly sacrificing herself as she swaps positions with a besieged ally, or a fleeing enemy. The worthy who fight alongside Shendelzare are emboldened by her Vengeance, a fanaticism that intensifies their blows and persists even beyond her death, as the Vengeful Spirit's presence is felt at all times.
Magic Missile
Magic Missile
Wave of Terror
Vengeance Aura
Vengeance Aura
Nether Swap
Roles: Support Support Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: ★☆☆


Vengeful Spirit minimap icon.pngShendelzare, the Vengeful Spirit
▶️ "The road of revenge is long, but what awaits me at the end makes it worthwhile."
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.


Magic Missile
Magic Missile icon.png
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cast Animation: 0.3+0.5
Cast Range: 575/600/625/650 (With Aghanim's Shard 675/700/725/750)
Number of Targets: 1 (With Aghanim's Shard 2)
Damage: 90/180/270/360 (Talent 290/380/470/560)
Stun Duration: 1.4/1.5/1.6/1.7
With Aghanim's Shard Bounce Distance: 750
Cooldown: 12/11/10/9 (Talent 9.25/8.25/7.25/6.25)
Mana: 100/110/120/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Bounces once on an enemy, prioritizing heroes. Increases Cast Range by 100.
Partially pierces spell immunity.
Cannot be cast on or affect spell immune enemies.
Upgradable by Aghanim's Shard.
Also stops bouncing when hitting a spell immune unit.
Can be cast on and affect spell immune enemies, and continues to bounce when hitting a spell immune unit.
Blocked by Linken's Sphere.
Blocked upon impact.
Upgradable by Aghanim's Shard.
Blocked upon impact as primary or secondary target.
Upgradable by Aghanim's Shard.
When blocked, it stops bouncing.
Can be disjointed.
Upgradable by Aghanim's Shard.
Disjointable by primary and secondary targets.
Upgradable by Aghanim's Shard.
Once disjointed, it stops bouncing.
Modifiers [?]
A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance.


  • The projectile travels at a speed of 1350.
  • Magic Missile first applies the debuff, then the damage.
  • With Aghanim's Shard icon.png Aghanim's Shard, the projectile bounces on another unit within a 750 radius.
    • Does bounce to invisible, untargetable and units in the Fog of War.
    • Can never hit the same unit twice per cast.
    • If the current target turns invulnerable or hidden, it does not bounce upon reaching them.
    • All bounces together can deal up to 180/360/540/720 (Talent 580/760/940/1120) damage (before reductions).

Wave of Terror
Wave of Terror icon.png
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead.
Cast Animation: 0.3+0.5
Cast Range: 1400
Wave Travel Distance: 1400
Effect Radius: 325
Damage: 70/90/110/130
Armor Reduction: 3/4/5/6 (Talent 5/6/7/8)
Duration: 8
Cooldown: 16/14/12/10
Mana: 25/30/35/40
Modifiers [?]
Shendel's haunting voice hints at her approaching vindication.


  • The wave travels at a speed of 2000, taking 0.7 seconds to travel the full distance.
  • With the travel distance and effect radius, Wave of Terror can hit units up to 1725 range away.
  • The wave provides 350 radius flying vision as it travels, which lasts for 4 seconds.
    • This vision starts 100 range away from Vengeful Spirit. With the travel distance and vision radius, the vision reaches up to 1850 range away.
  • The debuff from successive casts does not stack, only the duration gets refreshed.
  • The wave first applies the debuff, then the damage.

Vengeance Aura
Partially usable by illusions. Partially disabled by Break. Pierces spell immunity. ED
Vengeance Aura icon.png
(Upgradable by Aghanim's Scepter. Self)
Vengeful Spirit's presence increases the damage of nearby friendly heroes.
Radius: 1200
Attack Damage Bonus: 11%/18%/25%/32% (Talent 27%/34%/41%/48%)
Aura Linger Duration: 0.5
With Aghanim's Scepter Number of Illusions on Death: 1
With Aghanim's Scepter Illusion Damage Dealt: 100%
With Aghanim's Scepter Illusion Damage Taken: 100%
With Aghanim's Scepter Illusion Move Speed Bonus: 12%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Upon death, creates a strong illusion of Vengeful Spirit that deals and takes full damage and can cast all of her spells. Illusion has 12% movement speed bonus. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her.
Partially disabled by Break.
Break Notes:
Disables the aura.
Upgradable by Aghanim's Scepter.
Does not prevent the illusion from spawning on death.
Partially usable by illusions.
Illusion Notes:
Bestows the aura.
Does not benefit from the flat attack damage bonus.
Upgradable by Aghanim's Scepter.
Illusions do not create Vengeance Illusions on death.
Modifiers [?]
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.


  • The aura's buff lingers for 0.5 seconds.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, The illusion spawns 108 range away either north, east, south or west from Vengeful Spirit's death location.
    • The illusion is a strong illusion, meaning it cannot be instantly killed by abilities which normally kill illusions instantly.
    • It always spawns with full mana and health and all abilities off-cooldown, regardless of their cooldown status on Vengeful Spirit.
    • It can cast abilities, but not item abilities.
    • The illusion spawns on every death, including with Reincarnation sources.
    • It does not have a set duration upon spawning and is equal to Vengeful Spirit's normal death duration.
    • The next respawn time increase from buying back does not further increase the illusion's duration.
    • The illusion disappears once Vengeful Spirit respawns, or when it reaches the normal death duration.
  • The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
    • This illusion uses the hero health bar instead of the regular unit health bar like other illusions.
    • Unlike other illusions, this illusion does not have a gold bounty.
    • This illusion cannot be Enchanted. It gets slowed instead.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Vengeful Spirit can gain experience even while dead.
    • While dead, she is periodically moved along with the Vengeance Illusion, allowing her to gain experience around the illusion.
    • This also allows her to respawn at the illusion's location, instead of at the fountain.
    • However, these effects require the illusion to be alive. If it dies, she no longer gains experience, and stops moving along with it.

Nether Swap
Nether Swap icon.png
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take 50 damage Allied swapped units receive less damage for a short duration
Cast Animation: 0.4+0
Cast Range: 800/950/1100
Enemy Damage: 50
Ally/Self Incoming Damage Reduction: 30%/40%/50%
Damage Reduction Duration: 3
Cooldown: 50/40/30 (Talent 35/25/15)
Mana: 100/150/200
Modifiers [?]
Martyrdom is a small price to pay for vengeance.


  • The target is given a stop command as soon as it is swapped back, effectively canceling channeling abilities.
  • Does not disjoint projectiles upon swapped, neither for the caster, nor for the target.
  • Destroys trees within 300 radius around Vengeful Spirit and the target.
  • The damage is only applied to enemy targets.
  • Vengeful Spirit always gains the buff, no matter if she targets an ally or an enemy.
    • Applies generic incoming damage reduction on allies. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction affects all damage the allies take that is not flagged as HP removal.


Hero Talents
Magic Missile Pierces Spell Immunity25+16% Vengeance Aura Base Damage Bonus
-15s Nether Swap Cooldown20+200 Magic Missile Damage
-2.75s Magic Missile Cooldown15-2 Wave of Terror Armor
+10 Agility attribute symbol.png Agility10+12% Magic Resistance
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Vengeful Spirit's magic resistance to 34%.

Recent Changes[]

  • Increased from 24‒30 to 26‒32.
    <a href="/wiki/Aghanim%27s_Shard" title="Aghanim's Shard"><img alt="Aghanim's Shard icon.png" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" width="20" height="15" class="noprint lazyload" data-image-name="Aghanim's Shard icon.png" data-image-key="Aghanim%27s_Shard_icon.png" data-src="20?cb=20201218232020" /></a> upgrade:
    • OLD
      Causes <a href="/wiki/Vengeful_Spirit" title="Vengeful Spirit"><img alt="" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" width="16" height="16" class="noprint lazyload" data-image-name="Wave of Terror icon.png" data-image-key="Wave_of_Terror_icon.png" data-src="16?cb=20111006074535" /></a> to reduce the affected targets' attack damage and armor by 20% while increasing her own and base armor by the same amount for its duration.
    • NEW
      Increases <a href="/wiki/Vengeful_Spirit" title="Vengeful Spirit"><img alt="" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" width="16" height="16" class="noprint lazyload" data-image-name="Magic Missile icon.png" data-image-key="Magic_Missile_icon.png" data-src="16?cb=20111006074534" /></a> cast range by 100, and causes the projectile to bounce to another unit within 750 radius, prioritizing heroes.
  • Reduced <a href="/wiki/Agility" title="Agility"><img alt="Agility attribute symbol.png" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" width="20" height="20" class="noprint lazyload" data-image-name="Agility attribute symbol.png" data-image-key="Agility_attribute_symbol.png" data-src="20?cb=20180323111717" /></a> gain from 3.4 to 3.2.

Recommended Items[]

Starting items:

  • Tango icon.png Tango helps Vengeful Spirit sustain during the laning phase, preventing her from returning to base due to enemy harassment.
  • Clarity icon.png Clarity is crucial for replenishing Vengeful Spirit's mana from casting Magic Missile during early ganks, as her small base mana pool means that she will run completely out after one or two casts.
  • Iron Branch icon.png Iron Branch is a cheap way to improve Vengeful Spirit's attributes, particularly her HP and mana, both of which are lacking in the early game. It can be used to build Magic Wand later.
  • Observer Ward icon.png Observer Ward are crucial for purchasing regularly as a support hero. Map vision provides intelligence about enemy movements, and is particularly useful for Vengeful Spirit given her ability to roam and get kills on lone enemies.

Early game:

  • Magic Stick icon.png Magic Stick is a useful pickup when in a lane against heroes who have low mana cost spells, and are harassing you with those. The burst HP and mana regen allows Vengeful Spirit to survive slightly longer and cast at least one more spell in an engagement, which can make or break a fight.
  • Boots of Speed icon.png Boots of Speed are essential early on for Vengeful Spirit, as the improved speed will allow her to escape deadly situations, as well as quickly get within range to stun them with Magic Missile

Mid game:

  • Magic Wand icon.png Magic Wand is a useful pick up for the same reasons as the Magic Stick. Its attribute bonuses are very useful on low-farm supports, and the increased charge storage allows Vengeful Spirit to instantly replenish a large fraction of her HP and mana, enough to stay in a fight long enough to make a greater difference.
  • Power Treads icon.png Power Treads increase Vengeful Spirit's attack speed. The ability to switch attributes allows her to either give herself more HP for survivability, more mana for casting her powerful spells, or more damage and attack speed for damage output.
  • Medallion of Courage icon.png Medallion of Courage stacks with Wave of Terror to further reduce enemy armor. Vengeful Spirit can also use it on friendly target to increase their armor, which may help them survive in fights. The bonuses on Vengeful Spirit herself give her increased armor for survivability against physical damage, and mana regeneration that helps to maintain her mana pool.
  • Force Staff icon.png Force Staff is a cheap support item that is very useful on Vengeful Spirit. It can be used to re-position her in order to cast her abilities particularly Magic Missile and Nether Swap. It can also be used to escape from failed fights or ganks as well as save nearby allies, or push enemies into your grasp. It also improves her mana pool, allowing her to cast her spells more often in fights.

Late game:

  • Solar Crest icon.png Solar Crest, upgraded from Medallion of Courage icon.png Medallion of Courage, further augments the bonuses it brings. The increased armor shift allows Vengeful Spirit to make an even bigger dent in the enemy's armor, or provide even more protection to a target ally in combination with the bonus movement and attack speed.
  • Aether Lens icon.png Aether Lens increases the size of her meager mana pool, allowing her to cast her spells more easily, and provides mana regen for improved sustainability. Boosting the cast range on all of her spells allows her to stun enemies with Magic Missile from farther away, and debuff more enemies with Wave of Terror. But most importantly, it increases the cast range of Nether Swap, allowing her to displace enemies from long distances.

Situational items:

  • Tranquil Boots (Active) icon.png Tranquil Boots are a powerful alternative option for a roaming Vengeful Spirit. The increased movement speed allows her to roam more effectively, chasing down enemies more quickly to stun them. The passive HP regen can replenish any HP lost during an engagement, allowing Vengeful Spirit to be ready for another gank shortly afterward.
  • Arcane Boots icon.png Arcane Boots is a good support item that helps Vengeful Spirit and any roaming partners to cast their spells. Increasing the size of Vengeful Spirit's mana pool reduces the strain of casting Magic Missile and Nether Swap, and the active can allow her to replenish her own mana pool and that of teammates, whether they need their spells to function in teamfights or to kill gank targets.
  • Aghanim's Scepter icon.png Aghanim's Scepter creates a Vengeance Illusion spawning upon her death allows her to continue to contribute to fights even after death. The item itself also greatly improves her HP and mana, making her more resilient and improving her mana pool to reduce the strain that repeated casting of her ultimate will induce.
  • Blink Dagger icon.png Blink Dagger is extremely strong in the hands of Vengeful Spirit. While it cannot be used to trap enemies on impassable terrain with Nether Swap, it greatly increases her mobility and lets her quickly get in position to stun an enemy or swap a key target. It also greatly improves her roaming potential as she can traverse over cliffs and trees while hunting for targets.
  • Desolator icon.png Desolator is a powerful carry item that boosts Vengeful Spirit's damage output. Combining the attack modifier with Wave of Terror and Medallion of Courage can reduce a target's armor by up to 19, which can be enough to bring down even the tankiest heroes.
  • Butterfly icon.png Butterfly is an expensive but strong luxury item for a carry build. The item drastically increases Vengeful Spirit's physical damage output, particularly when combined with Wave of Terror, and provides evasion to make her harder to focus down in engagements.
  • Manta Style icon.png Manta Style increases Vengeful Spirit's carry potential further. It improves her overall attributes, particularly her agility, and improves her movement speed for better mobility. The active allows her to remove debuffs from herself while also creating illusions to confuse the enemy; as well, the illusions can carry Vengeance Aura to benefit her team even while she herself is not within range.
  • Aeon Disk icon.png Aeon Disk enhances Vengeful Spirit's survivability and ability usage with health and mana. Furthermore, the strong dispel, status resistance, and damage reduction gives her a much higher chance of survival when swapping herself into a group of enemy heroes.
  • Drum of Endurance icon.png Drum of Endurance gives Vengeful Spirit all-around attributes for a cheap price, and the active provides increased movement and attack speed for both herself and nearby allies, allowing Vengeful Spirit and her team to chase down enemies during ganks, or escape from pursuers.
  • Glimmer Cape icon.png Glimmer Cape is a strong utility item on any support hero. Vengeful Spirit can use it in conjunction with Nether Swap to help ensure that an endangered ally survives, and cast on herself can improve her ganking ability as she can approach targets invisibly before disabling them with Magic Missile.
  • Soul Ring icon.png Soul Ring is a cheap mana item that improves Vengeful Spirit's ability to roam independently. It gives her health regeneration, allowing her to sustain her HP more easily without going back to base. The active allows her to draw on her HP pool for immediate mana, useful for getting the mana she needs to cast Magic Missile and Nether Swap.
  • Urn of Shadows icon.png Urn of Shadows is a useful roaming item that gives Vengeful Spirit many powerful benefits. The bonus strength and mana regen give her more HP and help to maintain her mana pool. Charges can be easily obtained through successful ganks, and the charges can be used to heal herself or allies, synergizing with Nether Swap in keeping teammates alive, or can be used to add additional Pure damage in a gank, increasing the odds of success.
  • Vladmir's Offering icon.png Vladmir's Offering is a utility item that increases Vengeful Spirit's teamfight presence. The aura's damage bonus synergises with Vengeance Aura further increasing the physical damage output of nearby teammates. Other components of aura also are very good in general.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be a cheap utility item that serves multiple purposes, both in teamfights and ganks. The intelligence and mana regen bonuses will solve all of Vengeful Spirit's casting problems, and its movement speed boost allows her to position herself for casting spells or chasing down enemies more easily. The active can be used to temporarily disable secondary enemy targets while her team focuses down the primary target, or can be cast on herself to provide temporary invulnerability after a successful Nether Swap while also dispelling debuffs.
  • Assault Cuirass icon.png Assault Cuirass is a very strong semi-carry item that drastically boosts Vengeful Spirit's team damage output. The increased armor will make her extremely resilient against physical damage, while the attack speed bonus allows her and nearby allies to further capitalize on Vengeance Aura's bonus damage. The enemy armor reduction can further reduce their resistance to physical damage alongside Wave of Terror.
  • Scythe of Vyse icon.png Scythe of Vyse is a powerful ganking item that can help to secure guaranteed kills. While expensive, Scythe of Vyse provides an instant hard-disable that can be combined with Magic Missile to pin down gank targets reliably. The increased intelligence and mana regen also solve all of Vengeful Spirit's mana issues.






  • Magic Missile is one of the first and most iconic offensive spells available for arcane spellcaster classes in the famed pen-and-paper RPG series, Dungeons & Dragons.
  • Previous designs of Vengeful Spirit showed her with a mask that looked similar to her Vengeance Aura ability icon.
  • Vengeful Spirit's fun name, "820", is a tribute to former professional DotA player 820.
  • In DotA 1, she was the sister of Mortred, the Phantom Assassin minimap icon.png Phantom Assassin, and her name was Shendelzare Silkwood. In Dota 2, her lore was changed so that she became affiliated with the Skywrath, thus switching her affiliations to Dragonus, the Skywrath Mage minimap icon.png Skywrath Mage.
  • In the transition to Dota 2, her aura's name was changed from Command Aura to Vengeance Aura.