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Ursa icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.6
18 + 2.6
16 + 1.5
Level 0 1 15 25 30
Health 200 700 1420 2180 2480
+0.5 +3 +6.64 +10.44 +11.94
Mana 75 267 519 843 951
+0 +0.8 +1.85 +3.2 +3.68
Armor 1 4 10.07 16.4 18.9
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 24‒28 42‒46 78‒82 116‒120 131‒135
Attack Rate 0.59/s 0.69/s 0.91/s 1.13/s 1.22/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 310
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Deals more damage with every hit to the same foe.
The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior leaps and Shakes the Ground, slowing foes as he Overpowers them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive Fury Swipe. An Enraged ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition.
Fury Swipes
Roles: Carry Carry Jungler Jungler Durable Durable Disabler Disabler
Complexity: ★☆☆


Ursa minimap icon.pngUlfsaar, the Ursa Warrior
▶️ "It is my spirit that keeps me safe, and not mere armor."
Ulfsaar the warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.


Earthshock icon.png
No Target
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cast Animation: 0+0
Radius: 385
Leap Distance: 250
Damage: 75/125/175/225
Move Speed Slow: 16%/24%/32%/40%
Slow Duration: 4
Leap Duration: 0.25
With Aghanim's Shard Enrage Duration: 1.5
Cooldown: 14/12/10/8 (Talent 11/9/7/5)
Mana: 85
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Earthshock applies a 1.5 second Enrage on Ursa when cast.
Does not pierce spell immunity.
The slow persists if debuff was placed before spell immunity and when not dispelled.
Cannot be cast while rooted or leashed.
Root Notes:
Leap instantly ends upon rooted.
When cast while rooted, Earthshock is instantly cast at the current location.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Enrage must be drafted as well for it to get applied.
The very steps of a male ursine shake the ground as well as the resolve of opposing warriors.


  • Earthshock interrupts Ursa's channeling abilities upon cast.
  • Ursa leaps 250 range forwards, 83 range high, at a speed of 1000 and for up to 0.25 seconds.
  • Always leaps towards the direction Ursa is facing.
  • Can leap over other units and over impassable terrain.
  • During leap, Ursa can attack, turn, and cast abilities.
    • While in the air, other units may pass below Ursa.
  • Earthshock and the Enrage buff is applied upon losing the leap buff.
    • If the leap gets interrupted in any way, Earthshock is applied at Ursa's current location.
  • Earthshock first applies the debuff, then the damage.
  • With Aghanim's Shard icon.png Aghanim's Shard, Earthshock applies the current level of Enrage upon cast.
    • Enrage notes fully apply. If it is not learned, no buff is applied.
    • Only the incoming damage reduction and status resistance bonus are applied. Other of Enrage's cast effects (i.e. strong dispel, Aghanim's Scepter upgrade) are not applied.
    • If the buff is already present, its duration gets extended by instead.

Overpower icon.png
No Target
Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks.
Cast Animation: 0.3+0
Attack Speed Bonus: 400
Number of Attacks: 3/4/5/6 (Talent 6/7/8/9)
Duration: 20
Cooldown: 12/11/10/9
Mana: 30/40/50/60
Modifiers [?]
For a behemoth of his size, Ursa is deceptively nimble.


  • A charge is consumed whenever an attack is executed. Therefore, missed attacks consume charges as well.
  • The number of remaining charges is visible on the buff icon. The buff and the visual effects of the ability are visible to everyone.
  • Successive casts do not stack, but refresh the whole amount of charges instead.

Fury Swipes
Cannot be used by illusions. Disabled by Break. Pierces spell immunity. EW
Fury Swipes icon.png
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 10 seconds, the bonus damage is lost.
Attack Damage Bonus per Stack: 10/19/28/37 (Talent 22/31/40/49)
Debuff Duration: 8/12/16/20 (Talent 28/32/36/40)
Debuff Duration on Roshan: 10
Disabled by Break.
Break Notes:
Disables from gaining new stacks.
Existing stacks still provide conditional bonus attack damage.
Modifiers [?]
In nature, the wounded rarely survive the attacks of hungry predators.


  • Fury Swipes grants attack damage bonus conditionally. The attack damage bonus values are not displayed in the HUD.
    • Each successful attack first adds 1 stack of 10/19/28/37 (Talent 22/31/40/49) damage bonus, then it deals damage based on the stack count and refreshes the whole stack. Missed attacks neither place the buff, nor add a stack, nor refresh it.
    • This means that the bonus attack damage is applied even with the first attack.
    • Fury Swipes does not work against buildings, wards and allied units.
    • The bonus damage is dealt in one instance together with the Ursa's attack damage, and it is considered an attack damage bonus source.
    • The attack damage bonus is considered by lifesteal, critical strike or cleave sources, and can be reduced only by flat reduction sources (e.g. damage block).
    • Since it is considered as a bonus attack damage source, it neither benefit illusions nor is affected by percentage-based attack damage bonuses or reduction sources.
  • The number of Fury Swipe stacks is visible on the debuff icon placed on affected units.
  • For how much damage Fury Swipe deals on each level, and the total damage it accumulates over a certain amount of attacks, please refer to the chart below.
  • The stack duration increasing Talent talent does not increase the debuff duration against Roshan icon.png Roshan.

Enrage icon.png
No Target
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs.
Cast Animation: 0+0
Incoming Damage Reduction: 80%
Status Resistance Bonus: 50% (Talent 65%)
Duration: 4/4.5/5
Cooldown: 70/50/30 (With Aghanim's Scepter 30/24/18)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces cooldown and allows Ursa to use Enrage while disabled.
Modifiers [?]
Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield.


  • Enrage interrupts Ursa's channeling abilities upon cast.
  • Applies generic incoming damage reduction on Ursa. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction affects all damage Ursa takes that is not flagged as HP removal.
  • Causes Ursa's model to glow red and increases its size by 20%. This has no impact on his collision size.
  • Multiple casts of Enrage do not stack, but refresh the duration.
    • Does not extend the duration of an existing Enrage buff.

Fury Swipes Calculations[]

Level Fury Swipes Bonus Attack Damage Dealt on Each Attack / Stack
Base 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Level 1 (Talent) / Attack 10 (22) 20 (44) 30 (66) 40 (88) 50 (110) 60 (132) 70 (154) 80 (176) 90 (198) 100 (220)
Σ Dmg / Stack 30 (66) 60 (132) 100 (220) 150 (330) 210 (462) 280 (616) 360 (792) 450 (990) 550 (1210)
Level 2 (Talent) / Attack 19 (31) 38 (62) 57 (93) 76 (124) 95 (155) 114 (186) 133 (217) 152 (248) 171 (279) 190 (310)
Σ Dmg / Stack 57 (93) 114 (186) 190 (310) 285 (465) 399 (651) 532 (868) 684 (1116) 855 (1395) 1045 (1705)
Level 3 (Talent) / Attack 28 (40) 56 (80) 84 (120) 112 (160) 140 (200) 168 (240) 196 (280) 224 (320) 252 (360) 280 (400)
Σ Dmg / Stack 84 (120) 168 (240) 280 (400) 420 (600) 588 (840) 784 (1120) 1008 (1440) 1260 (1800) 1540 (2200)
Level 4 (Talent) / Attack 37 (49) 74 (98) 111 (147) 148 (196) 185 (245) 222 (294) 259 (343) 296 (392) 333 (441) 370 (490)
Σ Dmg / Stack 111 (147) 222 (294) 370 (490) 555 (735) 777 (1029) 1036 (1372) 1332 (1764) 1665 (2205) 2035 (2695)


Hero Talents
+3 Overpower Attacks25-3s Earthshock Cooldown
+12 Fury Swipes Damage20+15% Enrage Status Resistance
+350 Health15+10 Agility attribute symbol.png Agility
+1.75 Mana Regen10+20s Fury Swipes Reset Time
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Ursa/Changelogs
Level 20 right talent: +10% Enrage status resistance bonus increased to +15%.
Level 25 right talent changed: +500 Earthshock radius ➜ -3s Earthshock cooldown.
  • Increased Fury Swipes attack damage bonus per stack from 9/18/27/36 to 10/19/28/37.
Level 25 right talent: +480 Earthshock radius increased to +500.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration in lane.
  • Iron Branch icon.png Iron Branches can be used to make a Magic Wand and provide cheap, efficient attributes for the early game.

Early game:

  • Boots of Speed icon.png Boots of Speed are essential for most heroes but particularly Ursa as it allows him to chase down enemies to get into Earthshock range, as well as reducing down-time while jungling.
  • Magic Stick icon.png Magic Stick combines with earlier Iron Branch icon.png Iron Branches to make a Magic Wand icon.png Magic Wand.
  • Wind Lace icon.png Wind Lace if the enemy laner has more movement speed than Ursa, this gives him enough movement speed to continue chasing them down.
  • Morbid Mask icon.png Morbid Mask naturally synergizes well with Ursa's high physical damage, greatly increasing his staying power on the map. It also gives him a tool to take on Roshan.

Mid game:

  • Phase Boots icon.png Phase Boots provide Ursa with additional chasing power, as well as attack damage to bolster his already high damage output.
  • Magic Wand icon.png Magic Wand may be useful to supplement Ursa's poor mana pool and save him from bad situations.
  • Battle Fury icon.png Battle Fury enables Ursa to still farm fast despite having early impact through fights. Additionally it helps with his mana issues in the beginning of the game.
  • Blink Dagger icon.png Blink Dagger is used for picking off heroes or initiating fights as it gives Ursa the option to pounce on an enemy hero with Earthshock and rapidly kill them. This can either be upgraded later into Overwhelming Blink icon.png Overwhelming Blink for an extra AOE burst to cast alongside Earthshock, or opt for Swift Blink icon.png Swift Blink to chase faster thanks to the bonus phased movement speed provided upon cast.
  • Black King Bar icon.png Black King Bar protects Ursa against disables, so he can keep hitting the enemies at close range.

Late game:

  • Abyssal Blade icon.png Abyssal Blade's stun is useful for locking down slippery carries. The bash also synergizes well with Overpower as it gives Ursa high attack speed for more chance to proc.
  • Satanic icon.png Satanic is extremely valuable right after Morbid Mask icon.png Morbid Mask as it not only provides bonus strength and attack damage, however improves his lifesteal whilst providing an active to apply a basic dispel and regain his health in a fraction of a second.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Ursa not only to use Enrage more often, but also to use it when he is disabled, very useful against repetitive stuns, though it cannot be cast during Duel or when silenced.
  • Vladmir's Offering icon.png Vladmir's Offering or other sources of lifesteal are key to Ursa's success and his workings as a hero. Lifesteal allows him to take Roshan with ease and keep his current health high. Also lifesteal work with Fury Swipes, so Ursa can devastate any enemy by leeching a lot of health when some Fury Swipes are already placed.
  • Heart of Tarrasque icon.png Heart of Tarrasque is the best health item for slot-efficiency, providing Ursa with considerable tankiness as well as the ability to avoid retreating from a base siege for too long due to its % based regeneration, as Ursa does not need damage items, but rather needs to survive to hit the enemy more times.
  • Linken's Sphere icon.png Linken's Sphere is a great item against Disarm and Silence and other heroes possessing powerful single-target spells. It should be bought if Black King Bar icon.png Black King Bar cannot stop the enemy from locking you down.
  • Blade Mail icon.png Blade Mail can be considered if the enemy team is focusing Ursa in fights to return the damage. It is usually bought with a Heart of Tarrasque icon.png Heart of Tarrasque, Satanic icon.png Satanic, or Eye of Skadi icon.png Eye of Skadi on Ursa ensure he has the HP to survive the fight and deal the Blade Mail damage.
  • Sange and Yasha icon.png Sange and Yasha provides some easy-to-build HP and movement speed on Ursa, so if a Blink Dagger or Shadow Blade is not viable in the game, consider this item for some added mobility and tank. It can also be disassembled to create a Heaven's Halberd icon.png Heaven's Halberd and Manta Style icon.png Manta Style later in the game to provide evasion and debuff removal respectively.
  • Boots of Travel 1 icon.png Boots of Travel makes Ursa very mobile and allows him to defend his base or push enemy towers.
  • Desolator icon.png Desolator is a decent item for if your team is mostly based on physical damage. Consider buying it if you are tanky enough to not need a health item and not being kited enough to need an item that provides lockdown.
  • Scythe of Vyse icon.png Scythe of Vyse is a situational disable that transforms enemy into a harmless critter. Can be useful against heroes that can dispel the Abyssal Blade, and provides with great mana regeneration that Ursa might lack, also provides great stats.
  • Nullifier icon.png Nullifier applies dispel and movement speed slow so enemies will have trouble escaping Ursa.






  • In DotA, Ulfsaar's alternate name was Fuzzy Wuzzy. This is referenced in one of his spawning lines, where he calls himself ▶️ "Fuzzy Wuzzy". He does not use his actual name, Ulfsaar, in any of his responses. Lone Druid minimap icon.png Lone Druid is the only one who calls him Ulfsaar.
  • In Latin, the word "ursa" means bear. In Portuguese, however, it specifically refers to a female bear. Despite this, Ulfsaar is clearly depicted as male both in his bio (where it is referred to as a "he") and in his in-game dialogue.
  • Ursa's response to killing an enemy Batrider makes reference to the 1940's Anti forest fire mascot "Smokey the Bear".
  • Ursa's Fury Swipes may also be a reference to the Pokémon move of the same name. The move involves the target being hit multiple times, much like Ursa's skills allow him to.
  • Ursa's death response ▶️ "I join hh-hh the wild spirits" is a reference to the death responses from Majesty: The Fantasy Kingdom Sim