Undying, the Almighty Dirge, is a melee strength hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying's foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation makes him substantially more tanky while allowing his attacks to place a debuff that both slows and amplifies all subsequent damage to the target. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.
- Successive casts of Decay fully stack on the targets and on Undying. There is no limit to how much this can be done.
- Decay steals the strength first, then applies its damage.
- Despite the visual effects, the stolen strength is gained instantly.
- Strength steals cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength, no matter how much the target has left.
- Cannot steal strength from illusions, but can temporarily steal from clones.
- When multiple are in the area, one of them (randomly chosen on each cast) gets their strength stolen.
- The same applies to and the .
- However, the damage still hit all affected targets.
- Reduces the target's current health by 80 ( ), instead of keeping the current health percentage.
- This lost health is returned upon the debuff expiring.
- The target also effectively loses 0.4 ( ) health regeneration (and 4 ( ) attack damage if it is a strength hero).
- Vice versa, it temporarily increases Undying's health, health regeneration, and attack damage by the same amount per cast. Undying does not keep the current health percentage either.
- This health increase does not count as a heal, so it is unaffected by amplifications.
- Therefore, the health increase is not considered by 's percentage health kill threshold and 's delayed health amplification.
- Each stack places a new
buff/debuff on both Undying and the target. This means their durations are independent from each other.
- The on both Undying and his targets show how much strength they gained or lost.
- The number of stolen strength stacks can be seen on the status buff icon.
- Each status buff increases Undying's model size by 2%. This has no impact on his collision size.
- Upon death, the dying hero's strength is not restored, and Undying loses all the stolen strength.
- Upon acquiring or losing
, all stacks of stolen strength instantly update to the current values.
- Upon updating the strength values, Undying's current health stays the same.
- However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining or losing maximum health again.
Cannot be cast on and does not count nearby spell immune enemies.
- ↓↓ Double-tapping automatically targets self.
- Can cast on
, but not on any other ward type unit.
- When cast on an allied Tombstone, it always heals it for the given amount, regardless of unit count.
- Can target enemy Tombstone, but does not damage or heal it.
- Cannot cast on .
- Even when casting on the target, the 1300 search radius is centered around Undying, not the target.
- Units within the radius are selected randomly and have 19/26/33/40 ( ) health removed. This health removal is never lethal.
- Does not count Undying, the target, wards, buildings, invisible enemies and units in the Fog of War.
- Spell immune allies are counted, including the zombies from Tombstone.
- Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
- If there are no valid units within the search radius, no damage or healing is done.
- The damage or heal are summed up and the target receives the total value in once instance.
- Soul Rip can damage or heal a unit for up to 152/234/330/440 ( ) health (before reductions).
- Destroys trees within 300 radius around the Tombstone upon cast.
- invisible units or units in the Fog of War. do not spawn for
- The Tombstone starts spawning zombies immediately upon cast, resulting in 8/9/10/12 instances.
- A player may only have up to 64 zombies under their control, no matter how many Tombstones they summon.
- The zombies and their set target have the following interactions:
- When the set target turns invisible, the associated zombies die after 0.1 seconds.
- When the set target dies, the associated zombies die instantly. However, with dying, the zombies just stand around until the Tombstone expires.
- When the set target runs into the Fog of War, the associated zombies still follow it.
- When the Tombstone expires or is destroyed, all its zombies instantly die.
- Illusions and creep-heroes are treated like creeps by the Tombstone and the zombies, requiring more attacks to destroy the Tombstone.
- With the level 20 talent, Tombstone based on the current level is passively cast automatically and instantly, regardless of mana and cooldown, on Undying's death location whenever he dies.
- The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.
- It also triggers with Reincarnation sources.
- Flesh Golem interrupts Undying's channeling abilities upon cast.
- Increases Undying's total amount of strength (base and bonus) by 40%/50%/60%.
- Checks Undying's strength periodically and adapts the bonus instantly.
- Increases Undying's base movement speed to 330/340/350 when active.
- Multiple attacks on the same target do not stack, but refresh the duration instead.
- Applies generic incoming damage amplification on the targets. Stacks additively with other sources of generic incoming damage manipulation.
- The amplification affects all damage the targets take that is not flagged as HP removal.
- Flesh Golem is fully canceled on death.
, whenever Undying lands an attack on the target, an based on the current level of is summoned on the attacked target when Flesh Golem is active.
- Missed attacks do not summon zombies.
- Zombies summoned this way last for seconds.
- Works against any unit (including allied units), except for buildings or wards.
- For allies, Zombies created do not attack the ally, but instead stand where they are summoned and may attack any enemy that comes too close.
- Tombstone and Undying Zombie notes fully apply. If Tombstone is not learned, no zombies are spawn.
- Requires the level 25 talent learned to be unlocked.
- This ability is shown as a permanent buff in the HUD.
- Reincarnation cannot be prevented in any way. If Undying dies while it is off-cooldown, it is used.
- Fully stacks with other Reincarnation sources, with the talent always triggering first when off-cooldown.
- Provides ground vision at the death location during its delay. /
- The buff icon shows a cooldown whenever the Reincarnation is used.
- The cooldown is not affected by any cooldown reduction and cooldown resets sources.
- The movement speed slow from multiple attacks and Undying Zombies fully stack.
- Each attack increases its stack count but does not refreshes the duration of the entire stack.
- The number of current stacks can be seen on the debuff icon.
- Each stack lasts for 2.5 seconds.
- The attacked target's health is checked in 0.5-second intervals. If their health is below the threshold, the Deathlust buff is placed.
- The buff lasts for 2.5 seconds, and it gets refreshed as long as the target stays below the health threshold.
- Does not trigger against .
|+6Attacks to Destroy||25||Gains300 CD|
- The attack damage talent is added to the base damage, and not as bonus damage.
- Increased mana regeneration from 0 to 0.25.
- Level 10 right talent: +50 damage increased to +55.
- Increased health regeneration from 0 to 0.25.
- Reduced mana cost from 100/110/120/130 to 85/100/115/130.
- Increased movement speed bonus from 30 on each level to 30/40/50.
- Old: Increases radius by 100 and makes it summon an of the current level on each enemy hero it stole strength from for 15 seconds.
- New: Reduces cooldown by 30 and causes Undying's attack to summon an for the attack target that last for 15 seconds.
- Level 10 right talent changed: +5 armor ➜ +50 damage.
- Increased agility gain from 0.8 to 1.2.
- Now deals 2x damage to non-hero units.
- Reduced mana cost from 85/95/105/115 to 85/90/95/100.
- Illusions no longer apply debuff on attacks.
- gives health regeneration to sustain in lane.
- also restores health in lane.
- restores mana to help Undying use more abilities in the early game.
- increase Undying's lackluster mana pool, as well as provide mana to his allies.
- restores health and mana during ganks.
- provides vision on the enemies so Undying and his allies can gank them effectively.
- provides Undying with cost-effective mana regeneration in the early game as he wants to spam spells. The magic damage block also adds to his tankiness, which translates to casting more Decays and Soul Rips in fights.
- gives attributes and a way to restore health and mana.
- 's attributes, health regeneration, and armor help Undying and allies survive engagements.
- give more armor and health regeneration for team, also the active ability does not cost mana.
- provides a tremendous boost on strength steal which improves overall survivability in teamfights. It also helps Dirge remain relevant in the late game, when his Decay is no longer as effective.
- produces mana on demand, and gives a good bit of strength and health regeneration.
- grants armor and returns damage done back to the enemies, discouraging them from targeting Undying. It is especially effective when paired with his Flesh Golem form, as Undying is granted extra HP during the transformation.
- can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
- grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
- helps Undying and teammates block physical attack damage.
- provides both of Undying's needs in tankiness and mana.
- gives a great disable and mana regeneration for Undying.
- wears down enemies in teamfights, and accelerates Undying's farming speed.
- prevents disable-heavy teams from shutting down Decay and Soul Rip.
- gives you several bonuses, like increased HP and mana, some HP regeneration and extra stats. With the maximum amount of charges the active ability can restore up to 300 health and mana. Undying also benefits from the 35% heal amplification since it boosts outgoing healing from , and the upgraded ; granting huge amounts of burst healing.
- gives useful bonuses to Undying, and Echo Shell makes disables and nukes more dangerous to the caster than to him.
|Roles:||Support Durable Disabler Nuker|
|Playstyle:||Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.|
- In DotA, his hero name was Dirge, and his hero title was Undying.
- Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
- Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
- One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
- Undying refers to as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
- is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
- is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
- is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
- Undying also references the Half Life series in a rival line towards ▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies. (
- Undying's taunt against ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
- Undying's taunt against ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
- A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
- Undying's line, ▶️ "Shop smart." is a reference to the Army of Darkness movie.