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Undying icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.8
10 + 1.2
27 + 2.8
Level 0 1 15 25 30
Health 200 640 1420 2220 2540
+0.25 +2.45 +6.37 +10.37 +11.97
Mana 75 399 867 1347 1539
+0.25 +1.6 +3.56 +5.56 +6.36
Armor 1 2.67 5.47 9.47 10.8
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 35‒43 57‒65 96‒104 136‒144 152‒160
Attack Rate 0.59/s 0.65/s 0.75/s 0.89/s 0.93/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Goo
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Flesh Golem
Summons hordes of zombies to attack his foes.
Consumed by the chorus of the unending, Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He Saps the Strength from his enemies, and Rip Souls from close-by beings, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of clawing zombies to maim and incapacitate his foes. The Undying's powers grow as he ultimately transforms into a gruesome Flesh Golem. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field.
Soul Rip
Flesh Golem
Flesh Golem
Roles: Support Support Durable Durable Disabler Disabler Nuker Nuker
Complexity: ★☆☆


Undying minimap icon.pngUndying, the Almighty Dirge
▶️ "Where go the living, the dead soon follow."
How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.


Decay icon.png
Enemies / Self
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Cast Animation: 0.45+0
Cast Range: 650
Radius: 325
Damage: 20/50/80/110 (Talent 75/105/135/165)
Creep Damage Percentage: 200%
Strength Steal: 4 (With Aghanim's Scepter 10)
Decay Duration: 45
Cooldown: 10/8/6/4 (Talent 8.5/6.5/4.5/2.5)
Mana: 85/90/95/100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases strength steal.
Does not pierce spell immunity.
Strength loss persists if debuff was placed before spell immunity.
Cannot be used by illusions.
Illusion Notes:
Illusion created keep the original strength values of their respective owner, and do not reflect the gained or lost strength.
Modifiers [?]
The strength of the living is simply borrowed from the strength of the dead.


  • Successive casts of Decay fully stack on the targets and on Undying. There is no limit to how much this can be done.
  • Decay first steals the Strength attribute symbol.png strength, then applies its damage.
    • Despite the visual effects, the stolen strength is gained instantly.
  • Strength steals cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength, no matter how much the target has left.
    • Cannot steal strength from illusions, but can temporarily steal from clones.
    • When multiple Meepo Clones are in the area, one of them (randomly chosen on each cast) gets their strength stolen.
    • The same applies to Arc Warden minimap icon.png Arc Warden and the Arc Warden Tempest Double minimap icon.png Tempest Double.
    • However, the damage still hit all affected targets.
    • Reduces the target's current health by 80 (Upgradable by Aghanim's Scepter. 200), instead of keeping the current health percentage.
    • This lost health is returned upon the debuff expiring.
    • The target also effectively loses 0.4 (Upgradable by Aghanim's Scepter. 1) health regeneration (and 4 (Upgradable by Aghanim's Scepter. 10) main attack damage if it is a strength hero).
    • Vice versa, it temporarily increases Undying's health, health regeneration, and main attack damage by the same amount per cast. Undying does not keep the current health percentage either.
    • This health increase does not count as a heal, so it is unaffected by amplifications.
      • Therefore, the health increase is not considered by Ice Blast's percentage health kill threshold and False Promise's delayed health amplification.
  • Each stack places a new hidden modifier buff/debuff on both Undying and the target. This means their durations are independent from each other.
    • The counter modifiers on both Undying and his targets show how much strength they gained or lost.
    • The number of stolen strength stacks can be seen on the status buff icon.
    • Each status buff increases Undying's model size by 2% additively. This has no impact on his collision size.
    • Upon death, the dying hero's strength is not restored, and as for Undying, he loses all the stolen strength.
  • Upon acquiring or losing Aghanim's Scepter icon.png Aghanim's Scepter, all stacks of stolen strength instantly update to the current values.
    • Upon updating the strength values, Undying's current health stays the same.
    • However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining or losing maximum health again.

Soul Rip
Soul Rip icon.png
Enemies / Allies
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation: 0.35+0
Cast Range: 750
Search Radius: 1300
Damage/Heal per Unit: 15/25/35/45 (Talent 27/37/47/57)
Max Units: 10
Tombstone Heal: 4/8/12/16
Cooldown: 18/14/10/6
Mana: 90/100/110/120
Partially pierces spell immunity.
Cannot be cast on, and does not include spell immune enemies towards the unit count.
Can be cast on, and includes spell immune allies towards the unit count.
Partially blocked by Linken's Sphere.
Blocked upon cast fully only when primary target.
Secondary units counted towards damage still lose health.
Even allies feel despair in Undying's presence.


  • Can cast on Unknown Unit icon.png Tombstone, but not on any other ward type unit.
    • When cast on an allied Tombstone, it always heals it for 4/8/12/16 hero attacks, regardless of unit count.
    • Can target enemy Tombstone, but does not damage or heal it.
  • The 1300 search radius is always centered around Undying, even when unit-targeted.
  • Units within the radius are selected randomly and have 15/25/35/45 (Talent 27/37/47/57) health removed. This health removal is never lethal.
    • Does not count Undying, the target, wards, buildings, invisible enemies and units in the Fog of War.
    • Spell immune allies are counted, including the Undying Zombies from Tombstone.
    • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
    • If there are no valid units within the search radius, no damage or healing is done.
  • The damage or heal are summed up and the target receives the total value in once instance.
  • Soul Rip can damage or heal a unit for up to 150/250/350/450 (Talent 270/370/470/570) health (before reductions).

Undying Tombstone model.png
Summoned Ancient Ward
This unit has no mana.
Level 4
Duration Ability Duration 30
Armor Armor 5
Magic Resistance 33%
Status Resistance 0%
Collision Size 16
Vision Range (G) 1800
Bounty Gold 125/150/175/200
Experience 0
Model Scale 0.8
Abilities Spell Immunity
Notes Spawns Undying Zombie icon.png Undying Zombie within the radius.

Tombstone icon.png
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation: 0.45+0
Cast Range: 500
Zombie Spawn Radius: 1200
Zombie Spawn Interval: 4/3.6/3.2/2.8
Hero Attacks to Destroy Tombstone: 5/6/7/8 (Talent 11/12/13/14)
Non-Hero Attacks to Destroy Tombstone: 20/24/28/32 (Talent 44/48/52/56)
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 30
Cooldown: 85/80/75/70 (Talent 70/65/60/55)
Mana: 120/130/140/150
Does not pierce spell immunity.
Zombies spawned do not die when their target turns spell immune.
Not disabled by Break.
Break Notes:
Does not disable the passive cast on death.
Modifiers [?]
Dirge calls on his fallen brothers to fight for the Dead God.


  • Destroys trees within 300 radius around the Tombstone upon cast.
  • The Tombstone starts spawning zombies immediately upon cast, resulting in 8/9/10/11 instances.
    • A player may only have up to 64 zombies under their control, no matter how many Tombstones they summon.
  • The zombies and their set target have the following interactions:
    • When the set target turns invisible, the associated zombies die after 0.1 seconds.
    • When the set target dies, the associated zombies die instantly. However, with Meepo Clones dying, the zombies just stand around until the Tombstone expires.
    • When the set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is destroyed, all its zombies instantly die.
  • Illusions and creep-heroes are treated like creeps by the Tombstone and the zombies, requiring more attacks to destroy the Tombstone.
  • The Tombstone on Death Talent talent casts Tombstone based on its current level passively and instantly on Undying's death location whenever he dies.
    • Tombstone cast this way are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
    • It does not cost mana or proc on-cast effects either.
    • The Tombstone lasts its full duration, it is neither bound to Undying's death timer, nor disappears when he respawns.
    • It also triggers with Reincarnation sources.

Flesh Golem icon.png
No Target
Enemies / Self
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Cast Animation: 0+0
Strength Bonus: 40%/50%/60%
Self Flat Move Speed Bonus: 30/40/50
Enemy Move Speed Slow: 40%/45%/50%
Enemy Incoming Damage Amplification: 25%/30%/35%
Debuff Duration: 6
Flesh Golem Duration: 40
With Aghanim's Shard Zombie Duration: 15
Cooldown: 125 (With Aghanim's Shard 90)
Mana: 100/125/150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Reduces Flesh Golem Cooldown by -35s and causes Undying to spawn one zombie on each attack while transformed.
Partially usable by illusions.
Illusion Notes:
Illusions created while the ability is active copy the modifier with matching duration.
Illusion's attack do not apply the debuff.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Tombstone must be drafted as well for Undying Zombie icon.png Undying Zombies to spawn.
The flesh of the recently dead add to the power of Dirge's plague.


  • Flesh Golem interrupts Undying's channeling abilities upon cast.
  • Increases Undying's total amount of Strength attribute symbol.png strength (base and bonus) by 40%/50%/60%.
    • Checks Undying's strength periodically and adapts the bonus instantly.
  • Multiple attacks on the same target do not stack, but refresh the duration instead.
  • Applies generic incoming damage amplification on the targets. Stacks additively with other sources of generic incoming damage manipulation.
    • The amplification affects all damage the targets take that is not flagged as HP removal.
  • Flesh Golem is fully canceled on death.
  • With Aghanim's Shard icon.png Aghanim's Shard, whenever Undying lands an attack on the target, an Undying Zombie icon.png Undying Zombie based on the current level of Tombstone is summoned on the attacked target when Flesh Golem is active.
    • Missed attacks do not summon zombies.
    • Zombies summoned this way last for 15 seconds.
    • Works against any unit (including allied units), except for buildings or wards.
    • For allies, Zombies created do not attack the ally, but instead stand where they are summoned and may attack any enemy that comes too close.
    • Tombstone and Undying Zombie notes fully apply. If Tombstone is not learned, no zombies are spawn.

Aegis of the Immortal ability icon.png
There is no description for this ability.
Effect Delay: 5
Cooldown: 300
Mana: 0
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
This Talent talent is available and it is not bound to any ability.


  • Requires the level 25 Talent talent learned to be unlocked.
    • This ability is shown as a permanent buff in the HUD.
  • Reincarnation cannot be prevented in any way. If Undying dies while it is off-cooldown, it is used.
    • Fully stacks with other Reincarnation sources, with the Talent talent always triggering first when off-cooldown.
  • Revives with full health and mana. Does not resets the cooldowns of items and abilities.
  • Provides 1800/800 ground vision at the death location during its delay.
  • The buff icon shows a cooldown whenever the Reincarnation is used.
    • The cooldown is not affected by any cooldown reduction and cooldown resets sources.

Undying Zombie[]

Undying Zombie
Undying Zombie model.png
Summoned Creep
This unit has no mana.
Level 1
Duration Ability Duration 30 (Upgradable by Aghanim's Shard. 15)
Armor Armor 0
Magic Resistance 33%
Status Resistance 0%
Attack Damage ▶️ Default
33 ‒ 36 (Talent 5861)
Attack Range Melee 128
Acquisition Range 800
Attack Speed 0.63 attack(s) per second. 100 • 1.6s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 375 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 2
Vision Range (G) 1400
Bounty Gold 0
Experience 0
Model Scale 1.05
Abilities Deathlust
Spell Immunity
Notes Uncontrollable
Tower attacks are considered Hero attacks.

Not disabled by Break. Pierces spell immunity.
Deathlust (Undying Zombie) icon.png
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Enemy Health Threshold: 40%
Threshold Move Speed Bonus: 35%/40%/45%/50%
Threshold Attack Speed Bonus: 50/60/70/80
Move Speed Slow: 7%
Slow Duration: 2.5
Modifiers [?]
Leveling up this ability levels another ability at the same time.
Both Deathlust and Tombstone are linked abilities.


  • The movement speed slow from multiple attacks and Undying Zombies fully stack.
  • Each attack increases its stack count but does not refreshes the duration of the entire stack.
    • The number of current stacks can be seen on the debuff icon.
    • Each stack lasts for 2.5 seconds.
  • The attacked target's health is checked in 0.5-second intervals. If their health is below the threshold, the Deathlust buff is placed.
    • The buff lasts for 2.5 seconds, and it gets refreshed as long as the target stays below the health threshold.

Spell Immunity
Not disabled by Break.
Spell Immunity old icon.png
This unit does not feel the effects from magical damage sources.
Modifiers [?]


  • The Tombstone has this ability as well.


Hero Talents
+6 Tombstone Attacks to Destroy25Gains Reincarnation 300 CD
-1.5s Decay Cooldown20 Tombstone On Death
+12 Soul Rip Damage/Heal15+25 Undying Zombie icon.png Tombstone Zombie Damage
-15s Tombstone Cooldown10+55 Decay Damage
  • The Undying Zombie icon.png Zombie attack damage talent is added to the base damage, and not as bonus damage.

Recent Changes[]

Main Article: Undying/Changelogs
  • Tombstone
    • Reduced cast range from 600 to 500.
    • Increased zombie spawn interval from 4/3.5/3/2.5 to 4/3.6/3.2/2.8.
  • Soul Rip
    • Rescaled max units from 8/9/10/11 to 10 on each level.
    • Rescaled damage and heal per unit from 19/26/33/40 to 15/25/35/45.
    • Rescaled mana cost from 85/100/115/130 to 90/100/110/120.
    • Reduced cooldown from 24/18/12/6 to 18/14/10/6.
  • Unknown Unit icon.png Tombstone
    • Changed attack class from Basic to Default. [1] [2]
    • Changed defense class from Basic to Default. [1]
  • Undying Zombie icon.png Undying Zombie
    • Changed attack class from Pierce to Default.
    • Changed defense class from Basic to Default.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Increased Flesh Golem cooldown reduction bonus from 30 to 35.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives health regeneration to sustain in lane.
  • Healing Salve icon.png Healing Salve also restores health in lane.
  • Clarity icon.png Clarity restores mana to help Undying use more abilities in the early game.

Early game:

  • Arcane Boots icon.png Arcane Boots increase Undying's lackluster mana pool, as well as provide mana to his allies.
  • Magic Stick icon.png Magic Stick restores health and mana during ganks.
  • Observer Ward icon.png Observer Ward provides vision on the enemies so Undying and his allies can gank them effectively.
  • Infused Raindrops icon.png Infused Raindrops provides Undying with cost-effective mana regeneration in the early game as he wants to spam spells. The magic damage block also adds to his tankiness, which translates to casting more Decays and Soul Rips in fights.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and a way to restore health and mana.
  • Mekansm icon.png Mekansm's attributes, health regeneration, and armor help Undying and allies survive engagements.

Late game:

  • Guardian Greaves icon.png Guardian Greaves give more armor and health regeneration for team, also the active ability does not cost mana.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides a tremendous boost on strength steal which improves overall survivability in teamfights. It also helps Dirge remain relevant in the late game, when his Decay is no longer as effective.

Situational items:

  • Soul Ring icon.png Soul Ring produces mana on demand, and gives a good bit of strength and health regeneration.
  • Blade Mail icon.png Blade Mail grants armor and returns damage done back to the enemies, discouraging them from targeting Undying. It is especially effective when paired with his Flesh Golem form, as Undying is granted extra HP during the transformation.
  • Spirit Vessel icon.png Spirit Vessel can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
  • Pipe of Insight icon.png Pipe of Insight grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
  • Crimson Guard icon.png Crimson Guard helps Undying and teammates block physical attack damage.
  • Shiva's Guard icon.png Shiva's Guard provides both of Undying's needs in tankiness and mana.
  • Scythe of Vyse icon.png Scythe of Vyse gives a great disable and mana regeneration for Undying.
  • Radiance (Active) icon.png Radiance wears down enemies in teamfights, and accelerates Undying's farming speed.
  • Black King Bar icon.png Black King Bar prevents disable-heavy teams from shutting down Decay and Soul Rip.
  • Holy Locket icon.png Holy Locket gives you several bonuses, like increased HP and mana, some HP regeneration and extra stats. With the maximum amount of charges the active ability can restore up to 300 health and mana. Undying also benefits from the 35% heal amplification since it boosts outgoing healing from Soul Rip, Mekansm icon.png Mekansm and the upgraded Guardian Greaves icon.png Guardian Greaves; granting huge amounts of burst healing.
  • Lotus Orb icon.png Lotus Orb gives useful bonuses to Undying, and Echo Shell makes disables and nukes more dangerous to the caster than to him.






  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
    • Undying refers to Bounty Hunter minimap icon.png Bounty Hunter as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
    • Spirit Breaker minimap icon.png Spirit Breaker is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
    • Venomancer minimap icon.png Venomancer is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
    • Alchemist minimap icon.png Alchemist is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
  • Undying also references the Half Life series in a rival line towards Tinker minimap icon.png Tinker (▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka minimap icon.png Kunkka ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
  • Undying's taunt against Invoker minimap icon.png Invoker ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, ▶️ "Shop smart." is a reference to the Army of Darkness movie.