Undying, the Almighty Dirge, is a melee strength hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying's foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation makes him substantially more tanky while allowing his attacks to place a debuff that both slows and amplifies all subsequent damage to the target. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.
- Successive casts of Decay fully stack on the targets and on Undying.
- Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
- Steals strength before applying its damage.
- The strength loss on the target does not keep the current health percentage, but instead removes 20 health per strength from the current health pool.
- The strength gain on Undying does not keep the current health percentage either, and instead adds 20 health per strength to the current health pool.
- Increases/reduces Undying's/hit enemies' current health by a total of 80 ( 200).
- This health bonus does not count as a heal, so it is unaffected by amplifications, and also bypasses and .
- Hit heroes effectively lose 80 ( 200) health and 0.4 ( 1) health regeneration (and 4 ( 10) attack damage if it is a strength hero).
- Vice versa, effectively increases Undying's health, health regeneration, and attack damage by the same amount per stack.
- When multiple
are in the area, only one of them (randomly chosen on each cast) gets their strength stolen.
- The same applies to and his .
- The damage still hits all Meepos and all Arc Wardens.
- Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
- Despite the visual effects, the stolen strength is gained instantly.
- Upon acquiring/losing
, all stacks of stolen strength adapts immediately.
- Upon updating the strength, Undying's current health stays the same.
- However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining/losing maximum health again, and not instantly.
- When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.
, summons an on each enemy hero that got strength stolen.
- This means in case of and , a zombie spawns only on the one that got randomly chosen for the strength steal, and not on all of them.
- This also means it never spawns zombies on any non-hero unit, or on illusions.
- The zombies are based on 's current level. If it is not learned, no zombies spawn.
Cannot be cast on and does not count nearby spell immune enemies.
- Can be cast on
, but not on any other ward type unit.
- When cast on an allied Tombstone, it always heals it for the given amount, regardless of unit count.
- Can target enemy Tombstone, but does not damage or heal it.
- Cannot be cast on .
- ↓↓ Double-tapping automatically targets self.
- The 1300 search radius is centered around Undying, not the target.
- Units within the area are selected randomly and have to pay 19/26/33/40 ( 31/38/45/52) health as part of the health cost. This health loss is never lethal.
- Does not count Undying, the target, wards, buildings, invisible enemies and units in the Fog of War.
- Spell immune allies are counted, including the zombies from Tombstone.
- Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
- If there are no valid units within the search radius, the damage or healing equals zero.
- The damage or heal are summed up and the target receives them in once instance.
- Soul Rip can damage or heal a unit for up to 152/234/330/440 ( 248/342/450/572) health (before reductions).
- Destroys trees within 300 radius around the Tombstone upon cast.
- Zombies do not spawn for wards, buildings, couriers, hidden units and zombies from an enemy Tombstone.
- The zombies are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied spells or auras.
- An exception here is , which does not affect the zombies.
- The first wave spawns immediately as the Tombstone is summoned, resulting in 8/9/10/12 possible waves per cast.
- When a zombies' target turns invisible, the associated zombies die after 0.1 seconds.
- When a zombies' set target dies, the associated zombies die instantly, unless the target was a
- In the case of dying, the zombies just stand around until the Tombstone is gone.
- When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
- When the Tombstone expires or is killed, all its zombies instantly die.
- Illusions and creep-heroes are treated like creeps by the Tombstone, so the take 16/20/24/28 ( 40/44/48/52) attacks to destroy it, instead of 4/5/6/7 ( 10/11/12/13).
- Illusions and creep-heroes are treated like creeps by the zombies, so they take 2 attacks to destroy it, instead of 1.
- When the level 20 talent is chosen, a Tombstone of the current level spawns whenever Undying dies.
- This spawn is independent from the cooldown and does not require mana.
- The Tombstone spawns even when having Reincarnation.
- The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.
- Flesh Golem interrupts Undying's channeling spells upon cast.
- Increases total strength, including strength bonuses.
- Checks Undying's strength periodically and adapts the bonus instantly.
- Increases Undying's base movement speed to 330.
- Multiple attacks on the same target do not stack, but refresh the duration instead.
- Flesh Golem is fully canceled on death.
- Reincarnation cannot be prevented in any way. If Undying dies with it, it is used.
- If Undying has the , the talent triggers first, if it is ready.
- Provides ground vision at the death location during its delay. /
- The cooldown cannot be altered by anything.
- The slow from multiple attacks and multiple zombies fully stacks.
- Each stack lasts 2.5 seconds. They do not refresh each other's duration.
- The number of current stacks can be seen on the debuff icon (a number is visible on it).
- The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
- The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.
- Does not trigger against s.
|+6Attacks to Destroy||25||Gains300 CD|
- Increased agility gain from 0.8 to 1.2.
- Now deals double damage to creeps.
- Reduced mana cost from 85/95/105/115 to 85/90/95/100.
- illusions no longer apply the debuff.
- Increased mana cost from 70/85/100/115 to 85/95/105/115.
- Reduced damage/heal per unit from 22/29/36/43 to 19/26/33/40.
upgrade for :
- Increases radius by 100 and makes it summon a of the current level on each enemy hero it stole strength from for 15 seconds.
- Level 10 left talent changed: +5 health regen ➜ +40s duration.
- Level 15 left talent changed: +40s duration ➜ +10 damage/heal per unit.
- Level 20 left talent changed: +4 attacks to destroy ➜ -1.5s cooldown.
- Level 25 left talent changed: -2s cooldown ➜ +6 attacks to destroy.
- gives health regeneration to sustain in lane.
- also restores health in lane.
- restores mana to help Undying use more abilities in the early game.
- increase Undying's lackluster mana pool, as well as provide mana to his allies.
- restores health and mana during ganks.
- provides vision on the enemies so Undying and his allies can gank them effectively.
- provides Undying with cost-effective mana regeneration in the early game as he wants to spam spells. The magic damage block also adds to his tankiness, which translates to casting more Decays and Soul Rips in fights.
- gives attributes and a way to restore health and mana.
- 's attributes, health regeneration, and armor help Undying and allies survive engagements.
- give more armor and health regeneration for team, also the active ability does not cost mana.
- provides a tremendous boost on strength steal which improves overall survivability in teamfights. It also helps Dirge remain relevant in the late game, when his Decay is no longer as effective.
- produces mana on demand, and gives a good bit of strength and health regeneration.
- grants armor and returns damage done back to the enemies, discouraging them from targeting Undying. It is especially effective when paired with his Flesh Golem form, as Undying is granted extra HP during the transformation.
- can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
- grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
- helps Undying and teammates block physical attack damage.
- provides both of Undying's needs in tankiness and mana.
- gives a great disable and mana regeneration for Undying.
- wears down enemies in teamfights, and accelerates Undying's farming speed.
- prevents disable-heavy teams from shutting down Decay and Soul Rip.
- gives you several bonuses, like increased HP and mana, some HP regeneration and extra stats. With the maximum amount of charges the active ability can restore up to 300 health and mana. Undying also benefits from the 35% heal amplification since it boosts outgoing healing from , and the upgraded ; granting huge amounts of burst healing.
- gives useful bonuses to Undying, and Echo Shell makes disables and nukes more dangerous to the caster than to him.
|Roles:||Support Durable Disabler Nuker|
|Playstyle:||Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.|
- In DotA, his hero name was Dirge, and his hero title was Undying.
- Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
- Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
- One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
- Undying refers to as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
- is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
- is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
- is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
- Undying also references the Half Life series in a rival line towards ▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies. (
- Undying's taunt against ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
- Undying's taunt against ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
- A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
- Undying's line, ▶️ "Shop smart." is a reference to the Army of Darkness movie.