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Attacks[]

  • Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one blade ring sound.

Movement[]

Abilities[]

Firestorm[]

  • ▶️ Pre cast sound plays at the target area during the cast animation.
  • Cast sound plays at the target area upon cast.
  • Wave sound plays as each wave spawns
    • Wave 1
    • Wave 2
  • ▶️ Target sound plays on each enemy hit by a wave.
  • Full sound example without hit sound.

Pit of Malice[]

  • ▶️ Pre cast sound starts playing at the target area during the cast animation and lasts as long as the pit does. Sound cancels when cast gets canceled.
  • ▶️ Cast sound plays at the target area upon cast.
  • ▶️ Hero target sound plays whenever a hero gets caught in the pit.
  • ▶️ Creep target sound plays whenever a non-hero unit gets caught in the pit.
  • ▶️ Full sound example.

Emerald Conquest

  • ▶️ Cast layer plays together with the default cast sound.
  • Full sound example.

Atrophy Aura[]

  • Atrophy Aura does not use any sound effects.

Dark Rift[]

  • ▶️ Cast sound plays on Underlord upon cast and lasts as long as the delay does.
  • ▶️ Target sound plays on the teleport target upon cast and lasts as long as the delay does.
  • ▶️ End sound plays on Underlord Dark Rift teleports successfully.
  • ▶️ Teleport sound plays at the teleport target upon teleporting.
  • ▶️ Full sound example.

Other[]

  • ▶️ Death sound (60% vol)
  • ▶️ Reveal sound played as Underlord popped up on the dashboard when the game was launched the first time after the Dark Rift update.
  • ▶️ Stinger sound, accompanied the reveal sound.
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