Sounds
|
Attacks[]
- Pre attack sound plays during the attack animation (50% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one blade ring sound.
Movement[]
- Play on each step while moving (50% vol, 10% lower pitch).
Abilities[]
Firestorm[]
- ▶️ Pre cast sound plays at the target area during the cast animation.
- Cast sound plays at the target area upon cast.
- Wave sound plays as each wave spawns
- ▶️ Target sound plays on each enemy hit by a wave.
- Full sound example without hit sound.
Pit of Malice[]
- ▶️ Pre cast sound starts playing at the target area during the cast animation and lasts as long as the pit does. Sound cancels when cast gets canceled.
- ▶️ Cast sound plays at the target area upon cast.
- ▶️ Hero target sound plays whenever a hero gets caught in the pit.
- ▶️ Creep target sound plays whenever a non-hero unit gets caught in the pit.
- ▶️ Full sound example.
- ▶️ Cast layer plays together with the default cast sound.
- Full sound example.
Atrophy Aura[]
- Atrophy Aura does not use any sound effects.
Dark Rift[]
- ▶️ Cast sound plays on Underlord upon cast and lasts as long as the delay does.
- ▶️ Target sound plays on the teleport target upon cast and lasts as long as the delay does.
- ▶️ End sound plays on Underlord Dark Rift teleports successfully.
- ▶️ Teleport sound plays at the teleport target upon teleporting.
- ▶️ Full sound example.