Vrogros, the Underlord, is a melee strength hero whose commanding presence is crucial to his team's success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights and skirmishes. Raining down damage from afar with Firestorm, he clears out creeps and discourages enemies from approaching. With his ultimate, Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, pushing in lanes while the other team is dead or out of position. He can also use it as an escape mechanism, bringing himself and his own team to safety in a dicey situation. Enemies' base attack damage are reduced around Underlord by his Atrophy Aura, making him and his team far more durable when dealing with physical damage. The aura also provides him with damage with the death of nearby enemy creeps and heroes, making him an excellent laner and a strong pusher after a won teamfight as well. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can repeatedly ensnare multiple enemies at once, making him a potent and disruptive opponent in any teamfight.
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Creates 6 ( ) waves in 1-second intervals, starting immediately upon cast, resulting in the effect lasting 5 ( ) seconds.
- Despite the visual effects, the damage is applied instantly, and not upon the waves landing.
- On each wave, Firestorm first applies the damage, then the debuff.
- Does not place the burn debuff on , but does apply the wave damage.
- The burn debuff deals damage in 1-second intervals, starting immediately as the debuff is applied, resulting in 3 instances.
- Can deal up to 150/240/330/420 + 8%/16%/24%/32% ( ) of maximum health as damage (before reductions) when all waves hit.
, Firestorm additionally gains self-targeting functionality. It cannot target other units.
- ↓↓ Double-tapping automatically targets self.
- When targeting self, the waves area is created and centered along with Underlord's current location for the full duration, and follows if he moves, instead of staying at the original cast location.
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Roots the targets, preventing them from moving and casting certain mobility abilities.
- The root is applied periodically on every enemy within the area.
- However, the prevents them from being continuously rooted for the whole duration.
- This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
- Whenever the modifier expires, enemies get instantly rooted again, and then the hidden modifier is reapplied again.
- This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
- The hidden modifier does not disappear upon leaving the area. Quickly leaving and re-entering does not result in an instant-root.
- All pits share the same modifier, therefore the root does not stack — once rooted, the unit becomes immune to all other pits until the modifier wears off.
- Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 4.8/5.6/6.4/7.2 ( ) seconds.
- Creates a distinct visual effect around, and plays a distinct sound on affected heroes and illusions, but not around other affected units.
When an enemy unit dies around an illusion which is or was under Underlord's control, the damage is granted to Underlord. If the source of the illusion is an enemy or allied ability, the damage is granted to the illusion, although the illusion cannot make use of it.
- Only reduces base damage and that given by the primary attribute of affected units within the radius. Raw bonus damage is not reduced.
- It does not matter how an enemy unit dies, Underlord gets the bonus damage as long as the dying enemy unit was affected by the debuff.
- Does not gain attack damage from dying illusions, buildings, wards, , and the .
- When there are multiple within the radius, only one of them grants Underlord damage when they die.
- Treats creep-heroes as creeps.
- Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
- The damage bonuses persist through Underlord's death.
- A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
- Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
- The attack damage reduction does not affect enemies which have no vision over Underlord.
- However, he still gains damage from dying enemies within the aura's radius, despite the debuff not being present.
- With the level 25 talent, the aura grants the damage buff to all allied heroes (including illusions, clones, and creep-heroes) within its radius, rather than only to Underlord.
- The bonus damage is not provided by an aura, it is placed as an expiring buff on allies.
- It uses the same modifiers for allies as it does for Underlord, so they work exactly the same.
- Affected allies gain attack damage per dying hero and attack damage per dying non-hero units.
to be unlocked.
- In Ability Draft, Fiend's Gate can be unlocked by the player that drafted .
- The portals cannot be placed inside the fountain area (including the small area in front of the ramp), or in 's pit.
- Cannot be placed on unpathable terrain, or spots obscured by trees.
- When cast, allies and enemies get a ‼ Ping on their minimap, showing where the portals are placed.
- The portals are marked on the minimap with a green cylinder if it is an allied, or red if it is an enemy portal.
- Both portals face each other when created, their particle effects point towards each other, indicating in which direction the other portal lies.
- Destroy trees within 300 radius around the portals upon spawning.
- The portals gain their spell immunity through a buff, so it is possible for enemies to ‼ Ping it to display their remaining duration.
- Right Click or giving an attack order (A) on the portal starts the channeling.
- Can target and teleport to invulnerable units. Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
- When ground-targeted, it searches for the nearest valid target on the map and teleports towards it.
- The visual effects around Underlord and on the teleport target are visible to everyone.
- The targeted unit's priority is lowered, meaning it is attacked as the last auto-attack target by other units.
- Disjoints projectiles upon teleporting for everyone who gets teleported.
- Can only teleport heroes, illusions, clones, and creep-heroes.
- Can teleport them even while invulnerable or hidden.
- When Underlord or the teleport target dies during the delay, Dark Rift is canceled.
- Dark Rift is not canceled when the targeted creep changes ownership (e.g. , , etc).
|+50%Allied Hero Bonus||25||+0.65sRoot|
|+15%Attack Damage Reduction||20||+1%Burn Damage|
- Reduced cooldown from 130 to 110.
- Level 10 left talent: +125 radius reduced to +100.
- Level 20 left talent: +12% attack damage reduction increased to +15%.
- Increased health regeneration from 0 to 0.25.
- Reduced movement speed from 295 to 290.
- Increased mana cost from 100/110/120/130 to 110/120/130/140.
- Old: Reduces teleport delay by 1, increases radius by 300, replaces the cooldown with 2 charges, and allows it to be cast on allied heroes.
- New: Grants the ability.
- Creates 2 portals, one next to Underlord and one at the targeted location. Allies can right-click a portal, briefly channeling to teleport to the other portal.
- Cast time: 0.45
- Cast range: 4000
- Teleport channel time: 2
- Portals duration: 20
- Mana cost: 100
- Cooldown: 130
- Notes: Portals cannot be placed on impathable terrain, the Fountain areas, or the pit. The portals' locations are marked on the minimap.
- Unit type: Ward
- Health: 450
- Collision size: 96
- Vision range: 500
- Notes: Cannot be attacked.
- Increased attack range from 175 to 200.
- Rescaled radius from 400/430/460/490 to 425 on each level.
- No longer reduces cooldown by 50.
- Now replaces the cooldown with 2 charges that have a 130/115/100-second replenish time.
- Now also increases radius by 300.
- No longer causes it to heal Underlord for 15% of its damage values.
- Now increases the number of waves by 3.
- Level 10 left talent changed: +2 number of waves ➜ +125 radius.
- Level 20 right talent: +50 attack speed increased to +60.
- Level 25 left talent changed: 15% damage to buildings ➜ 40% damage granted to allies.
- helps Underlord stay in lane.
- helps Underlord with his low mana.
- is a good item for playing in the offlane, as it provides some passive sustain, while also being able to provide a boost of mana to squeeze in an extra spell that might ensure a kill or an escape.
- provides a decent boost to Underlord's attributes.
- offsets Underlord's slow movement speed and lack of mobility.
- is mandatory on all heroes for movement speed.
- can save Underlord in a bad situation, and give him enough mana for another ability.
- sustains Underlord with health regeneration and strength bonuses; its active grants mana so he can use abilities.
- is a natural evolution from for extra burst health and mana.
- give Underlord and his team some much needed mana.
- helps keep Underlord's team alive with health and armor.
- is a natural upgrade from and , granting massive health and mana restoration to the whole team.
- 's slow helps Underlord keep enemies within range of Atrophy Aura and Pit of Malice.
- reduces incoming magical damage, making Underlord and his team even more durable.
- , along with Atrophy Aura, greatly diminishes enemy damage against Underlord and his team.
- helps chain rooting enemies inside Firestorm.
- helps deflect magical nuke damage, and is useful on allied carries when pushing towers.
- provides Underlord with a heal, increased mana regeneration, and more attributes.
- is good for initiating with Pit of Malice.
- improves Underlord's mobility, and lets him push enemies into Pit of Malice.
- helps Underlord with his low mana, and boosts his movement speed to keep enemies within Atrophy Aura's range. The cyclone active helps him set up Pit of Malice.
- deters enemies from attacking Underlord.
- combined with Atrophy Aura greatly reduces enemy damage output.
- gives Underlord great durability, and allows him to hit even harder.
- is a highly situational item, and is great for teamfights and pushes. Burning down creeps is a good way to feed Atrophy Aura's bonus damage bonus, and the extra evasion make Underlord even more durable.
- disabled. shields Underlord and his teammates from being
- grants some attack bonus damage of Atrophy Aura to allies, a useful item for a team of heroes who rely on physical attacks to deal damage.
|Roles:||Support Durable Nuker Disabler Escape|
|Playstyle:||Through a Dark Rift comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who rained apocalyptic Firestorms from the sky, engulfing towns and villages in emerald flame. Unsatisfied with ruling the lands below, the Underlord steps into the sunlight to expand his dominion over the surface world. Trapped in a Pit of Malice, the newly enslaved can only lament their dismal fate from now until the day when all is consumed by the yawning abyss.|
- Underlord is named Azgalor, the Pit Lord in DotA.
- His title, Pit Lord, was changed to avoid possible copyright infringements with Blizzard Entertainment, since the Pit Lords are a race of demons in the Warcraft universe.
- His name, Azgalor, was also changed for the same reason. Azgalor was a character from the Warcraft universe as well, who served one of the main antagonists of the Warcraft universe as a well known commander.
- According to the Bastion Announcer, ▶️ "Pyre Lord" was also a proposed name for Underlord.
- Up until the June 23, 2016 Patch, Underlord's title was "Abyssal Underlord". While the rationale of dropping "Abyssal" is unclear, it may have been to prevent confusion with the shorthand terminology of Abyssal Blade.
- Underlord had been developed since 2012; he already had a beta model, placeholder ability icons and fully finished and working abilities. He could also be spawned in lobbies with cheats enabled for a short while before it was disabled.
- This suggests that his release was originally planned much earlier (as a comparison, all other heroes were released shortly after their files were added to the game), but was delayed for reasons unknown.
- Before his release, Underlord was showcased at the All-Star match of The International 2016, played by N0tail. He originally picked Sand King, but a bit after the start of the game, SirActionSlacks replaced his pick by Underlord.
- The line Underlord says after killing ▶️ "You have my permission to die.", is a reference to the famous line "When Gotham is ashes, you have my permission to die", said by the villain Bane from the movie The Dark Knight Rises. ,
- Underlord's line when casting ▶️ "Hold on to your butts!", was spoken by Samuel L. Jackson's character Ray Arnold in the movie Jurassic Park (1993). ,
- Underlord was the final DotA hero ported over, before Dota 2 began to feature original heroes.