Underlord | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Teleports his team in and out of battle. | |
Through a Fiend's Gate comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who conjured and rained apocalyptic Firestorms from the sky, engulfing towns and villages in emerald flame. Immolated enemies are held paralyzed in his spiteful, Malicious Grip. Feasting upon the carnage of battle, gaining strength as foes perish around him, causing their attacks to Atrophy by his very presence, delivering bloody retribution to any who would defy the will the Underlord. | |
Roles: | Support Durable Nuker Disabler Escape |
Complexity: | |
Adjectives: | Demon, Green, Horns, Potbelly, Nose Legs ( 2 )
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Bio[]
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.
Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.Abilities[]
- The visual and audio effects at the targeted area during the cast point are visible and audible to allies only.
- Creates 6 ( 9) waves in 1-second ( 0.75-second) intervals, starting immediately upon cast, resulting in duration of 5 ( 6) seconds.
- Despite the visual effects, the damage is applied instantly, and not upon the waves landing.
- On each wave, Firestorm first applies the damage, then the debuff.
- Does not place the burn debuff on Roshan, but does apply the wave damage.
- The burn debuff deals damage in 1-second (0.75-second) intervals, starting immediately as the debuff is applied, resulting in 3 instances.
- Can deal up to 180/300/420/540 + 12%/16%/20%/24% ( 18.4%/22.4%/26.4%/30.4%) of max health as damage (before reductions) when all waves hit.
- Adds unit-targeting functionality to the ability, all effects now stay centered on the affected unit, following the target as it moves, and continues at its corpse's location upon death.
- ↓↓ Double-tapping now automatically targets self.
Target Area
Enemies
- The visual and audio effects at the targeted area during the cast point are visible and audible to allies only.
- Roots the targets, preventing them from moving and casting certain mobility abilities.
- Fully affects invisible units and units inside the Fog of War.
- Provides True Sight over the targets.
- The root is applied periodically to every enemy within the area.
- However, the hidden modifier prevents them from being continuously rooted for the whole duration.
- This hidden modifier is applied to every unit within the area which does not have the modifier yet. The modifier lasts for 20/30/40/50 seconds.
- Whenever the modifier expires, enemies get instantly rooted again, and then the hidden modifier is reapplied again.
- This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 20/30/40/50 seconds based on when they entered the area.
- The hidden modifier does not disappear upon leaving the area. Quickly leaving and re-entering does not result in an instant root.
- All pits share the same modifier, therefore the root does not stack — once rooted, the unit becomes immune to all other pits until the modifier wears off.
- Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 4.8/5.6/6.4/7.2 ( 17///) seconds.
- Creates a distinct visual effect around, and plays a distinct sound on affected heroes and illusions, but not around other affected units.
- Increases Pit of Malice radius by 500.
- Acquiring Aghanim's Scepter immediately updates all current active instances.
Aura
- Reduces the main attack damage of affected units. Bonus attack damage is not reduced.
- The aura does not affect invulnerable or hidden units, and its debuff lingers for 0.5 seconds.
- Does not affect enemies which have no vision over Underlord.
- However, Underlord still gains attack damage from dying enemies within the radius, despite the debuff not being present.
- Grants flat bonus attack damage as long as the dying enemy unit was affected by the debuff, regardless of how it dies.
- Grants a stack of attack damage bonus when there are multiple Meepo Clones within the radius.
- Does not grant bonus attack damage from dying illusions, buildings, wards, Undying Zombies, Couriers and the Tempest Double.
- Does not grant bonus attack damage if he is invulnerable or hidden as the enemy dies.
- Each stack places a new buff on Underlord. This means their durations are independent of each other, gaining a new stack does not refresh the existing stacks.
- Treats creep-heroes as creeps.
- A status buff is visible on the HUD, showing the current amount of bonus attack damage the aura currently grants.
- Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
- TALENTAtrophy Aura now grants 50% of the bonus attack damage to all allied heroes, including illusions, clones, and creep-heroes within its radius.
- However, the bonus attack damage is not provided by an aura, it is placed as an expiring buff on allies.
- It uses the same modifiers for allies as it does for Underlord, so they work exactly the same.
- Affected allies gain 15/17.5/20/22.5 bonus attack damage per dying hero and 1/2/3/4 bonus attack damage per dying non-hero units.
Target Point
Allies / Enemies
Fiend's Gate | |||||||||||||||||||||||||||||||||||||||
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- The exit portal must not be within 2000 radius of Underlord.
- Upon cast, allies and enemies get a ‼ Ping on their minimap, showing where the portals are placed.
- Fiend's Gate can be cast without having to face toward the targeted point.
- The portals have distinct icons on the minimap. It is colored green if Underlord is an ally, and red if he is an enemy.
- Both portals face each other when created, their particle effects point towards each other, indicating in which direction the other portal lies.
- Destroy trees and provides flying vision within 200 radius around the portals upon spawning.
- The portals gain their Spell Immunity through a buff, allowing enemies to ‼ Ping it to display their remaining duration.
- Underlord immediately starts channeling the teleport upon cast. This can be canceled by the player.
- Applies a generic incoming damage reduction buff on affected ally units upon teleporting. Stacks additively with other sources of generic incoming damage manipulation.
- Affects all damage types the affected ally units receive. Does not reduce damage flagged as HP removal.
- Fiend's Gate now creates Pits of Malice based on its current level centered on both portals.
- Pit of Malice's notes fully apply. If it is not leveled, no pits are spawned.
Fiend's Gate[]
Does not get interrupted when getting rooted or leashed while already channeling.
- If the channeling is interrupted, the ability does nothing.
- Performing a Right Click on a Fiend's Gate causes the hero to begin channeling.
- The channeling can be initiated by heroes, clones, illusions that can cast abilities, Warlock Golems, and Familiars.
- Other units cannot initiate the teleport, including the Spirit Bear, and Primal Split spirits.
- The channeling can be initiated even while disarmed or silenced.
- The channeling also does not get interrupted by getting disarmed or silenced during it.
- While channeling, the unit gets moved towards the Fiend's Gate until it is within 100 range of it.
- The pull duration is fixed at 3.5 seconds, so the pull speed depends on the distance upon channel begin.
- Dispelling the modifier stops this movement and removes the particle effects, but the channeling is not canceled.
- While channeling, the other Fiend's Gate plays its channeling animation and channelnig sounds as well.
- Upon successfully channeling, the unit gets teleported to the other Fiend's Gate.
- Does not disjoint projectiles upon teleporting.
- Does not interrupt ⇧ Shift-queue orders upon teleporting.
- Multiple units can channel at the same time, each working independently.
Talents[]
Hero Talents | ||
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+50% Atrophy Allied Hero Bonus | 25 | +0.65s Pit of Malice Root |
+15% Atrophy Aura Attack Damage Reduction | 20 | +0.8% Firestorm Burn Damage |
-3s Firestorm Cooldown | 15 | Pit of Malice Slows by 30% |
+75 Firestorm Radius | 10 | +5 Armor |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Fiend's Gate cast point from 0.45 to 0.2.
- Pit of Malice
- Now deals 20/30/40/50 damage upon rooting a unit
- Reduced cast time from 0.35 to 0.25.
- Increased Firestorm cooldown from 15/14/13/12 to 16/15/14/13.
- Reduced Pit of Malice cast point from 0.45 to 0.35.
- Aghanim's Shard upgrade:
- ADDEDunit-targeting and and ↓↓ Double-tapping functionality to Firestorm, following the affected ally around when doing so.
- Increased Fiend's Gate mana cost from 100 to 200.
</div> </div>
Recommended Items[]
Starting items:
- Tango helps Underlord stay in lane.
- Clarity helps Underlord with his low mana.
- Enchanted Mango is a good item for playing in the offlane, as it provides some passive sustain, while also being able to provide a boost of mana to squeeze in an extra spell that might ensure a kill or an escape.
- Iron Branch provides a decent boost to Underlord's attributes.
Early game:
- Wind Lace offsets Underlord's slow movement speed and lack of mobility.
- Boots of Speed is mandatory on all heroes for movement speed.
- Magic Stick can save Underlord in a bad situation, and give him enough mana for another ability.
- Soul Ring sustains Underlord with health regeneration and strength bonuses; its active grants mana so he can use abilities.
Mid game:
- Magic Wand is a natural evolution from Magic Stick for extra burst health and mana.
- Arcane Boots give Underlord and his team some much needed mana.
- Mekansm helps keep Underlord's team alive with health and armor.
Late game:
- Guardian Greaves is a natural upgrade from Arcane Boots and Mekansm, granting massive health and mana restoration to the whole team.
- Shiva's Guard's slow helps Underlord keep enemies within range of Atrophy Aura and Pit of Malice.
- Pipe of Insight reduces incoming magical damage, making Underlord and his team even more durable.
- Crimson Guard, along with Atrophy Aura, greatly diminishes enemy damage against Underlord and his team.
- Rod of Atos helps chain rooting enemies inside Firestorm.
- Lotus Orb helps deflect magical nuke damage, and is useful on allied carries when pushing towers.
Situational items:
- Urn of Shadows provides Underlord with a heal, increased mana regeneration, and more attributes.
- Blink Dagger is good for initiating with Pit of Malice.
- Force Staff improves Underlord's mobility, and lets him push enemies into Pit of Malice.
- Eul's Scepter of Divinity helps Underlord with his low mana, and boosts his movement speed to keep enemies within Atrophy Aura's range. The cyclone active helps him set up Pit of Malice.
- Blade Mail deters enemies from attacking Underlord.
- Assault Cuirass combined with Atrophy Aura greatly reduces enemy damage output.
- Heart of Tarrasque gives Underlord great durability, and allows him to hit even harder.
- Linken's Sphere shields Underlord and his teammates from being disabled.
Dota Plus Progress[]
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Underlord is named "Azgalor, the Pit Lord" in "DotA".[1]
- His title, Pit Lord, was changed to avoid possible copyright infringements with Blizzard Entertainment, since the Pit Lords are a race of demons in the "Warcraft" universe.[2]
- His name, Azgalor, was also changed for the same reason. Azgalor was a character from the Warcraft universe as well, who served one of the antagonists of the Warcraft universe as a well known commander.[3]
- According to the Bastion Announcer, ▶️ "Pyre Lord" was also a proposed name for Underlord.
- Up until the June 23, 2016 Patch, Underlord's title was "Abyssal Underlord". While the rationale of dropping "Abyssal" is unclear, it may have been to prevent confusion with the shorthand terminology of Abyssal Blade.
- Underlord had been developed since 2012; he already had a beta model, placeholder ability icons and fully finished and working abilities. He could also be spawned in lobbies with cheats enabled for a short while before it was disabled.
- This suggests that his release was originally planned much earlier (as a comparison, all other heroes were released shortly after their files were added to the game), but was delayed for reasons unknown.
- Before his release, Underlord was showcased at the All-Star match of The International 2016, played by N0tail. He originally picked Sand King, but a bit after the start of the game, SirActionSlacks replaced his hero with Underlord.
- After killing Bane, ▶️ "You have my permission to die.", is a reference to the famous line "When Gotham is ashes, you have my permission to die", said by the villain Bane from the movie "The Dark Knight Rises".
- When casting Dark Rift, ▶️ "Hold on to your butts!", was spoken by Samuel L. Jackson's character Ray Arnold in the movie "Jurassic Park (1993)".
- Underlord was the final "DotA" hero ported over, before "Dota 2" began to feature original heroes.