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Main Article: Neutral Buildings
Ability[]
Channel Distance: 200
Channel Time: 4
Pull Stop Distance: 500
Root Notes:
Cannot initiate channeling while rooted or leashed.
Does not get interrupted when getting rooted or leashed while already channeling.
Does not get interrupted when getting rooted or leashed while already channeling.
- If the channeling is interrupted, the ability does nothing.
- Performing a Right Click on a Twin Gate causes the hero to begin channeling.
- While channeling, the unit would get moved towards the Twin Gate until it is within 500 range of it.
- The pull duration is fixed at 4 seconds, so the pull speed depends on the distance upon channel begin.
- However, since the pull stop distance is greater than the channel distance, the pull never occurs.
- Dispelling the modifier would stop this movement and removes the particle effects, but the channeling is not canceled.
- While channeling, the other Twin Gate plays its channeling animation and channeling sounds as well.
- Upon successfully channeling, the unit gets teleported to the other Twin Gate.
- Does not disjoint projectiles upon teleporting.
- Does not interrupt ⇧ Shift-queue orders upon teleporting.
- Multiple units can channel at the same time, each working independently.
- Using Twin Gate consumes 75 Mana