
“ | ▶️ I speak for the trees.
— Nature's Prophet
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Trees are a prominent terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that separate the lanes and border the map. Trees block vision and are normally impassable.
Mechanics[]

Trees on the Radiant and Dire sides of the map.
Trees cannot be targeted by normal attacks and most abilities, but certain abilities interact with trees, such as Monkey King's Tree Dance.
Trees regrow 3 minutes after they were destroyed except if a unit is standing within 150 range of where they would spawn. In this case, the tree respawns once the unit gets out of range. This is to prevent the unit from getting stuck in the trees.
Despite the varying appearance and apparent size of the various trees, all permanent trees have an identical collision size of a 128x128 unit square.
The console command to respawn all destroyed trees on the map is dota_treerespawn
(requires cheats to be turned on).
Tree-Walking[]
Certain abilities grants tree-walking, a buff that allows unobstructed movement through trees.
- Passive Tree Search Radius: 275
Active Move Speed Bonus: 20%/25%/30%/35%
Grants phased movement and tree-walking to Hoodwink.
Planted Trees[]
Besides the naturally occuring trees on the map, some abilities can plant trees that usually last a limited amount of time. These trees have several differences to the regular trees on the map.
Planted trees have a smaller collision size and block less vision than regular trees. Tango has an amplified effect when used on a planted tree.
- Tree Duration: 20
Creates a tree when targeting the ground.
Tango does not heal for twice as long when targeting a Acorn Shot tree. - Tree Duration: 20
Requires Aghanim's Scepter.
Send a decoy illusion to the target location. When the illusion is attacked or hit by a targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it. - Duration: 20
Plants a happy little tree, with a smaller collision size. The Iron Branch gets consumed in the process. - Duration: 3/4/5/6
Creates a ring of 8 trees around the targeted point or unit.
Trees Interacting Abilities[]
Hoodwink – Bushwhack
Hoodwink – Scurry
Mars – Spear of Mars
Monkey King – Mischief
Monkey King – Tree Dance
Nature's Prophet – Nature's Call
Tango – Devour
Timbersaw – Timber Chain
Timbersaw – Whirling Death
Tiny – Tree Grab
Tiny – Tree Volley1
Treant Protector – Eyes In The Forest1
Treant Protector – Nature's Grasp
Treant Protector – Nature's Guise
Treant Protector – Overgrowth
Windranger – Shackleshot
- 1 Requires Aghanim's Scepter.
- 2 Requires Aghanim's Shard.
Trees Destroying Abilities[]
These abilities destroy a targeted tree.
- 1 Randomly selects trees within its area.
These abilities continuously destroy trees the entities or affected units directly collide with. This means the amount of trees destroyed is minimal.
Arc Warden – Magnetic Field 1 2
Batrider – Firefly 3
Batrider – Flamebreak 1
Beastmaster – Wild Axes
Beastmaster – Primal Roar 1
Centaur Warrunner – Stampede 4
Clockwerk – Power Cogs 1
Dark Seer – Normal Punch 1 2
Dawnbreaker – Starbreaker 3
Drow Ranger – Gust 1
Earth Spirit – Boulder Smash
Earth Spirit – Rolling Boulder 3
Ember Spirit – Activate Fire Remnant 3
Force Boots – Force 1
Force Staff – Force 1
Hurricane Pike – Hurricane Thrust 1
Huskar – Inner Fire 1
Invoker – Deafening Blast 1
Keeper of the Light – Blinding Light 1
Kunkka – Tidal Wave 1 2
Magnus – Shockwave 1
Morphling – Adaptive Strike (Strength) 1
Pangolier – Rolling Thunder 1 3
Pangolier – Roll Up 1 2 3
Phoenix – Toggle Movement 3
Psychic Headband – Psychic Push 1
Puck – Waning Rift 1 2
Queen of Pain – Sonic Wave 1
Sniper – Headshot 1
Sniper – Concussive Grenade 1 2 3
- Lua error: Found no Cargo data for "Spider Legs - Scurry".
Spirit Breaker – Charge of Darkness 3
Spirit Breaker – Greater Bash 1
Storm Spirit – Ball Lightning 3
Tusk – Walrus Kick 1 4
Windranger – Powershot
- 1 Applies a knockback that destroys trees the affected unit collides with.
- 2 Requires Aghanim's Shard.
- 3 Destroys trees the caster collides with.
- 4 Requires Aghanim's Scepter.
These abilities destroy trees in certain areas, usually in single instances.
- Radius: 125
Destroys trees at the targeted area upon cast. - Radius: 100
Destroys trees around the hammer while it travels towards the targeted point and while traveling back. When Converge is cast, it destroys trees around it as well, but trees aroun Dawnbreaker are not destroyed. - Radius: 300
Destroys at the targeted area upon landing. - Radius: 150
Destroys trees around the pulled remnant or unit during the entire pull. - Impact Radius: 315
Destroys trees at the targeted area after the effect delay. The radius always equals the effect radius. - Radius: 350
Destroys trees the Familiar collides with upon landing. - Radius: 150
Destroys trees around Io while getting pulled. - Radius: 150
Destroys trees around Io upon both teleports. Does not destroy trees around the ally. - Radius: 725
Destroys trees at the targeted area upon cast. The radius always equals the effect radius. - Radius: 200
Destroys trees around the target upon losing the debuff. - Effect Radius: 250
Destroys trees at the targeted area after the effect delay. The radius always equals the effect radius. - Radius: 200
Destroys trees around Magnus during Skewer. - Radius: 825
Destroys trees Arena of Blood after the effect delay. - Radius: 150/225/300/375
Destroys trees at the targeted area upon cast. The radius always equals the default effect radius. - Radius: 200
Destroys trees around Night Stalker upon losing the buff. - Radius: 150
Destroys trees around Phantom Lancer and each illusion upon reappearing. - Radius: 150
Destroys trees around Phoenix during the dive. - Square Sides: 500
Destroys trees within a square-shaped area around Phoenix upon cast. - Radius: 150
Destroys trees around the target upon landing. - Radius: 100
Destroys trees around Slark at the end of Pounce. - Radius: 150
Destroys trees around the target upon landing. - Radius: 150
Destroys trees around the target upon landing. - Radius: 150
Destroys trees around Techies upon landing. - Effect Radius: 200
Destroys trees around the Chakram at all times. - Flame Starting Width: 0
Flame Length: 400
Flame End Width: 275
Places a debuff on trees within the area, which destroys the tree upon expiring after 5 seconds. - Effect Radius: 200
Destroys trees around the Chakram at all times. - Radius: 325
Destroys trees around Timbersaw upon cast. The radius always equals the effect radius. - Radius: 100
Destroys trees around the tossed unit upon landing. - Radius: 200
Destroys trees around the snowball at all times. - Radius: 300
Destroys trees around the Tombstone upon cast. - Radius: 300
Destroys trees around Vengeful Spirit and the target upon cast. - Radius: 350
Destroys trees Visage collides with upon landing. - Radius: 200
Destroys trees around the target upon losing the debuff. - Stun Radius: 600
Destroys trees at the targeted area upon summoning the golems. - Radius: 150
Destroys trees around Winter Wyvern upon losing the buff. - Radius: 100
Destroys around each Skeleton Warrior upon spawning.
Recent Changes[]
- Reduced tree respawn interval from 300 to 180.
- Added Decoy, an ability that interact with trees.
- The following abilities no longer destroy trees:
- Added the following abilities that interacts with trees:
- Ground or point-targeted Acorn Shot creates a planted tree.
- Bushwhack tosses a net trap that stuns enemy heroes if they are near a tree in the area.
- Scurry grants tree-walking.
- Tree-Walking
- Treant Protector no longer has a
talent that grants tree-walking.
- Nature's Guise now grants tree-walking.
- Treant Protector no longer has a
- Eyes In The Forest now also reduces the tree respawn time of on the map from 300 to 10.
Trivia[]
- There are currently 2107 trees on the Dota 2 map.
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