Dota 2 Wiki
(Undo revision 174773 by 58.178.244.112 (talk) it's actually "past", the adverb, there is already a verb, "wheel", "passed" makes no sense here since it is a verb)
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| name = Rooftrellen
 
| name = Rooftrellen
 
| title = Treant Protector
 
| title = Treant Protector
| quote = The seasons wheel passed in a blur
+
| quote = The seasons wheel past in a blur
 
| lore = Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
 
| lore = Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
 
| soundclip = Treant_spawn_05.mp3
 
| soundclip = Treant_spawn_05.mp3

Revision as of 16:31, 15 November 2012

"Treant" redirects here. For the summon, see Nature's Prophet.
Treant Protector
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
25 + 3.3
15 + 2
17 + 1.8
Level 0 1 15 25 30
Health 120 670 1682 2672 3068
+0.25 +2.75 +7.37 +11.87 +13.72
Mana 75 279 579 939 1071
+0 +0.85 +2.11 +3.61 +4.16
Armor 1.1 3.6 8.27 13.6 15.6
Magic Resist 25% 26.7% 29.22% 32.22% 33.32%
Damage Block -
Damage

1
1

26
26

72
72

117
117

135
135

Attack Rate 0.59/s 0.68/s 0.84/s 1.03/s 1.1/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.6 + 0.4
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1200)
Gib Type Default
Internal Not Provided

Rooftrellen the Treant Protector is a melee Strength Hero who excels in supporting and strengthening his allies with his beneficial set of spells using the power of nature. He is a natural Tank, offensively and defensively, having both the highest natural attack damage, and the second highest overall Strength in the game. Manipulating the power of the plants at his will, he can grant invisibility and stealth to himself and his allies with Nature's Guise , replenish their health with Leech Seed which also slows and damage his prey. His Living Armor bless his allies with natural protection, giving them bonus health regeneration and damage block. His scariest feature is Overgrowth, though it doesn't deal damage, Rooftrellen summons vines, braches and roots to entangle his enemies, making them helpless and unable to attack for a long time.

Bio

Treant Protector minimap iconRooftrellen, the Treant Protector
▶️ "The seasons wheel past in a blur"
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Nature's Guise
QT
Ability
N/A
Affects
Allies
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Range: 300
Duration: 15/30/45/60
Fade Time: 2
Tree Radius: 375
Bonus Movement Speed: 10%
Cooldown symbol
 10/8/6/4
Mana symbol
 90/80/70/60
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

  • If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
  • Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
  • Treant Protector can cast spells and use items without losing invisibility from Nature's Guise.


Leech Seed
Blocked by Linken's Sphere. Does not pierce spell immunity. WE
Ability
N/A
Affects
Enemies
Damage
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Range: 350
Radius: 500
Duration: 3
Slow: 24%
Lifesteal per Pulse: 30/45/60/75
Cooldown symbol
 18/16/14/12
Mana symbol
 140
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.


Living Armor
EV
Ability
N/A
Affects
Allies
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
Range: Global
Duration: 6 damage instances or 15 seconds
Physical Damage Block: 20/40/60/80 (hero only)
Bonus Health Regeneration: 4/7/10/13
Cooldown symbol
 15
Mana symbol
 25
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

  • the total amount of health gained while under the 15 second duration of Living Armor are 60/105/150/195


Overgrowth
Not blocked by Linken's Sphere. Pierces spell immunity. RR
Ability
N/A
Affects
Enemies
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Radius: 625
Duration: 3/3.75/4.5
Cooldown symbol
 80
Mana symbol
 150/175/200
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

  • Prevents usage of the Blink spell.
  • Does not mini-stun
  • Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.


Recommended items

Template:Recommendeditems

Tips

  • Using Nature's Guise on allies during a gank gives them the element of surprise, and owing to the extremely variable nature of this mechanic the enemy team will struggle to use Sentry Wards to prevent this.
  • Although he is quite tanky, his offensive output is very minimal and once he has initiated with Overgrowth he should conceal himself, firing Leech Seeds from nearby trees (keep in mind at all times that Roof can use abilities without breaking his invisibility).
  • In a gank, use Nature's Guise to sneak around behind the enemies, as if Leech Seed is used on an enemy running towards you instead of away from you escape will be almost impossible; to say nothing of Overgrowth.
  • In most circumstances Rooftrellen is most wisely built to maximise his abilities' usage, his lack of mobility and damaging spells mean he is best suited to securing kills for his allies via his slowing and disabling abilities.
  • A Soul Ring is a good early pick-up for Rooftrellen, as it allows him to spam his Leech Seed as an effective harassment tool while also healing off the damage from the Soul Ring. It also helps solve his mana problems early to mid game.

Trivia

  • Rooftrellen has "Riki was 'ere" carved into his side (Near the right handed runes on his belt)
  • Treant Protector is subjected to have the most numerous remakes in the game.
    • Eyes of the Forest, his old second ability, creates a mental link to the trees, giving him vision over that area and reveal invisible units. This is similar to the vision wards, except it is placed only in the trees.
    • Forest Sentinel, another old second ability, lets him summon a forest spirit in an area, this acts as an invisible watcher, granting him extra vision and True Sight for 8 minutes. Any enemy who comes contact with the Sentinel will be damaged and stunned.
    • The first Living Armor magically creates an armour of vines, giving his allies or himself bonus health regeneration and armor. It can be auto-casted.
    • Overgrowth used to be a literal Entangle variation that deal high damage over time and disable them up to 5 seconds. It was changed and modified over time.


Update history

Template:Update History

Balance changelog

Template:Update History

Replaced abilities

Living Armor (Old)
EV
Ability
N/A
Affects
Allies
Infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the day, the aura that affects heroes extends globally, and structures within a shortened radius. At night, the effect on heroes is applied only at the shortened radius.
Radius for Buildings: 900
Radius for Heroes(Day/Night): Global/900
Bonus Armor: 1/2/3/4
Bonus Health Regeneration: 1/2/3/4
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.


Gallery

See also

Template:HeroNav