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Version History[]

Version
Description
  • Living Armor
    • Rescaled armor bonus from 5/6/7/8 to 3/6/9/12.
    • Reduced total heal from 60/100/140/180 to 45/80/125/180.
    • Increased duration from 12 on each level to 15/20/25/30.
    • Increased cooldown from 26/22/18/14 to 30/25/20/15.
Level 10 right talent changed: +1.75 mana regeneration ➜ +36 Living Armor max heal.
Level 15 right talent changed: +48 Living Armor max heal ➜ +15% Leech Seed movement speed slow.
Level 10 left talent changed: Nature's Guise grants invisibility ➜ -5s Nature's Grasp cooldown.
Level 10 right talent changed: +60 attack damage ➜ +1.75 mana regeneration.
Level 15 left talent: +24 Nature's Grasp damage per second increased to +30.
Level 20 right talent changed: 12% cooldown reduction ➜ +8 Living Armor armor bonus.
Level 25 left talent: 450 AoE Living Armor now also targets creeps, instead of heroes only.
  • Overgrowth now interrupts affected enemies. [?]
  • ADDED
    Aghanim's Shard icon.png Aghanim's Shard upgrade for Treant Protector minimap icon.png Treant Protector:
    • Causes Nature's Guise to root enemies for 1 second upon attacking, or 2 seconds if attacking while having Nature's Guise's buff. The root deals 200 damage over its duration. Has a cooldown of 10 seconds.
OLD
Leech Seed
Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
Cast point: 0.4
Radius: 700
Pulse interval: 0.5
Life drain per second: 15/30/45/60
Movement speed slow: 18%/24%/30%/36%
Slow duration: 0.5
Buff duration: 5
Mana cost: 110
Cooldown: 22/19/16/13
Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5-second intervals. The heal uses projectiles that travel at a speed of 550.
NEW
Leech Seed
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Cast point: 0.4
Cast range: 400
Radius: 650
Pulse interval: 1
Damage/Heal per pulse: 16/32/48/64
Movement speed slow: 8%/14%/20%/26%
Duration: 5
Mana cost: 110/120/130/140
Cooldown: 18/16/14/12
Notes: Pulses a total of 5 times. The heal uses projectiles that travel at a speed of 450.
Level 10 right talent: +40 attack damage increased to +60.
Level 20 left talent: +30 Leech Seed damage/heal increased to +40.
Level 25 right talent: +80 Overgrowth damage per second increased to +100.
Level 10 right talent: +50 attack damage reduced to +40.
Level 15 left talent: +30 Nature's Grasp damage per second reduced to +24.
Level 15 right talent: +60 Living Armor max heal reduced to +48.
Level 20 left talent: +40 Leech Seed damage/heal reduced to +30.
Level 20 right talent: 15% cooldown reduction reduced to 12%.
Level 25 left talent: 550 AoE Living Armor reduced to 450.
Level 25 right talent: +100 Overgrowth damage per second reduced to +80.
  • Increased Nature's Guise heal and health regeneration amplification from 25% to 40%.
  • Reduced Strength attribute symbol.png strength gain from 3.7 to 3.5.
  • Reduced Leech Seed movement speed slow from 26%/34%/42%/50% to 18%/24%/30%/36%.
  • Increased Overgrowth mana cost from 150/175/200 to 200/250/300.
Level 25 left talent: 700 AoE Living Armor reduced to 550 AoE.
  • Leech Seed
    • Increased mana cost from 80 to 110.
    • Increased cooldown from 16/15/14/13 to 22/19/16/13.
  • Increased Overgrowth cooldown from 100/85/70 to 100 on each level.
  • ADDED
    Nature's Guise innate ability.
    • This ability takes the fourth ability slot.
Provides Treant Protector with tree walking whenever he hasn't taken damage for some time. While active, he gains movement speed, and heal and health regeneration amplification on himself.
Tree search radius: 150
Heal and health regeneration amplification: 25%
Movement speed bonus: 15%
Invisibility linger duration: 0
Damage cooldown: 3
Notes: Goes on cooldown upon taking player-based damage. If already within range of a tree, the bonuses are not lost upon taking damage.
  • Living Armor
    • Increased cast range from 700 to Global.
    • Reduced armor bonus 7/10/13/16 to 4/6/8/10.
    • Reduced total heal from 60/120/180/240 to 60/100/140/180.
    • Increased duration from 8 to 12.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Eyes In The Forest now also passively reduces tree respawn time of all trees on the map from 300 to 10.
  • Talent Talents:
Level 10 left talent changed: 10% cooldown reduction Nature's Guise grants invisibility.
Level 10 right talent changed: +60 Living Armor max heal ➜ +50 attack damage.
Level 15 right talent changed: +90 attack damage ➜ +60 Living Armor max heal.
Level 20 right talent changed: Gain tree walking [?] ➜ 15% cooldown reduction.
  • Nature's Grasp
    • Can no longer directly target trees.
    • Reduced cooldown from 20 on each level to 20/19/18/17.
  • Reduced Leech Seed cooldown from 16 on each level to 16/15/14/13.
  • Increased Overgrowth damage per second from 50/75/100 to 100 on each level.
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal more damage if they touch a tree. Does half damage to creeps.
Cast range: 1500
Vine path length: 1500
Vines radius: 175
Damage per second: 30/40/50/60
Tree contact damage increase: 50%
Movement speed slow: 25%/30%/35%/40%
Duration: 12
Mana cost: 60/70/80/90
Cooldown: 20
Notes: Creates 8 vines over 0.8 seconds. The damage and slow are provided by an aura, the debuff lingers for 0.5 seconds.
OLD
Leech Seed
Treant Protector plants a life-sapping seed in an enemy unit that pulses, draining its health, while simultaneously slowing it with each pulse. The seed heals friendly units around it with each pulse.
Cast range: 350
Cast point: 0.5
Heal radius: 500
Pulse inteval: 0.75
Damage per pulse: 12/24/36/48
Heal per pulse projectile: 12/24/36/48
Movement speed slow: 16%/20%/24%/28%
Duration: 5.25
Mana cost: 100/110/120/130
Cooldown: 16/13/10/7
Notes: Pulses a total of 7 times. The heal uses projectiles that travel at a speed of 400.
NEW
Leech Seed
Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
Cast point: 0.4
Radius: 700
Pulse interval: 0.5
Health drain per second: 15/30/45/60
Movement speed slow: 26%/34%/42%/50%
Slow duration: 0.5
Duration: 5
Mana cost: 80
Cooldown: 16
Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5-second intervals. The heal uses projectiles that travel at a speed of 550.
OLD
Living Armor
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast range: Global
Cast point: 0.5
Health regeneration bonus: 4/8/12/16
Damage block: 40/60/80/100
Damage block instances: 4/5/6/7
Duration: 15
Mana cost: 50
Cooldown: 30/24/18/12
Notes: Only blocks damage from player units. The buff disappears once all charges are used up. Ignores damage instances lower than 5.
NEW
Living Armor
Infuses the target hero or structure with protective coating which heals the target and provides bonus armor.
Cast range: 700
Cast point: 0.4
Armor bonus: 7/10/13/16
Total heal: 60/120/180/240
Duration: 8
Mana cost: 50
Cooldown: 26/22/18/14
Notes: Heals the ally over the duration, does not grant health regeneration.
Level 10 right talent changed: +2 Living Armor instances ➜ +60 Living Armor max heal.
Level 15 left talent changed: 2s tree respawn time ➜ +30 Nature's Grasp damage per second.
Level 20 left talent changed: +50 Leech Seed damage/heal ➜ +40 Leech Seed damage/heal.
Level 20 right talent changed: +2s Nature's Guise root duration ➜ Gain tree walking. [?]
Level 25 right talent changed: +350 Overgrowth and Eyes In The Forest radius ➜ +100 Overgrowth damage per second.
  • Increased base armor from -2 to -1.
  • Increased Overgrowth duration from 3.25/4/4.75 to 3.5/4.25/5.
OLD
Nature's Guise
Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
Tree search radius: 265
Fade delay: 4/3.5/3/2.5
Movement speed bonus: 14%/18%/22%/26%
Root total damage: 30/90/150/210
Root duration: 0.4/1/1.6/2.2
Notes: This is a passive ability. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting abilities or items does not break it. The attack out of the invisibility has True Strike.
NEW
Nature's Guise
Turns Treant Protector invisible after a long cast point when he is within close radius of a tree. Increases movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
Cast point: 0.6
Tree search radius: 265
Fade time: 0
Movement speed bonus: 20%/22%/24%/26%
Root total damage: 60/110/160/210
Root duration: 0.4/1/1.6/2.2
Invisibility linger duration: 0.75
Mana cost: 30/40/50/60
Cooldown: 10/8/6/4
Notes: This is an active ability. The ability turns inactive when no trees are within range. When already cast, the effect lingers when getting out of tree range. The cooldown starts upon leaving the invisibility, not upon cast. Grants tree-walking. Can cast abilities and items without breaking the invisibility.
  • Increased Living Armor damage block from 25/50/75/100 to 40/60/80/100.
Level 20 left talent: +40 Leech Seed damage/heal increased to +50.
  • Nature's Guise
    • Reduced fade delay from 4.75/4/3.25/2.5 to 4/3.5/3/2.5.
    • Increased movement speed bonus from 10%/15%/20%/25% to 14%/18%/22%/26%.
    • Increased root total damage from 30/80/130/180 to 30/90/150/210.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Nature's Guise
    • Now grants tree-walking while invisible.
    • The fade delay now resets when taking player-based or Roshan icon.png Roshan-based damage before turning invisible.
    • Reduced fade delay from 7/6/5/3 to 4.75/4/3.25/2.5.
    • Reduced movement speed bonus from 10%/18%/26%/34% to 10%/15%/20%/25%.
    • The root no longer interrupts the target.
    • The root no longer pierces spell immunity.
    • The root now deals a total of 30/80/130/180 damage over the duration, with 3 damage ticks. [?]
  • Overgrowth no longer interrupts the targets.
  • Reduced Leech Seed damage/heal per pulse from 15/30/45/60 to 12/24/36/48.
  • Increased Leech Seed mana cost from 80/95/110/125 to 100/110/120/130.
  • Increased Living Armor health regeneration bonus from 4/7/10/13 to 4/8/12/16.
  • Leech Seed
    • Increased number of pulses from 6 to 7.
    • Increased duration from 4.5 to 5.25.
Level 10 right talent changed: +35% experience gain ➜ +2 Living Armor instances.
Level 15 left talent: 3s tree respawn time reduced to 2s.
Level 25 left talent changed: +350 Overgrowth and Eyes In The Forest radius ➜ 700 AoE Living Armor. [?]
Level 25 right talent changed: +6 Living Armor instances ➜ +350 Overgrowth and Eyes In The Forest radius.
OLD
Level 10: +2 mana regeneration or +30 attack speed
Level 15: +25 movement speed or +90 gold per minute
Level 20: +90 attack damage or 15% cooldown reduction
Level 25: +5 Living Armor instances or +40 Leech Seed damage/heal
NEW
Level 10: 10% cooldown reduction or +35% experience gain
Level 15: 3s tree respawn time [?] or +90 attack damage
Level 20: +40 Leech Seed damage/heal or +2s Nature's Guise root duration
Level 25: +350 Overgrowth and Eyes In The Forest radius or +6 Living Armor instances
  • Increased Strength attribute symbol.png strength gain from 3.3 to 3.6.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Nature's Guise
    • CHANGED
      attack breaking invisibility from applying a bash to applying a root and disarm. [?]
    • Now also grants True Sight over the target for its 0.4/1/1.6/2.2-second duration.
  • Talent Talents:
Level 25 right talent changed: -50s respawn time ➜ +40 Leech Seed damage/heal.
  • Nature's Guise
    • Reduced bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2.
    • Reduced movement speed bonus from 16%/22%/28%/34% to 10%/18%/26%/34%.
  • Reduced Leech Seed movement speed slow from 28% on each level to 22%/24%/26%/28%.
  • Talent Talents:
Level 20 left talent: +65 attack damage increased to +90.
Level 25 right talent changed: 20% Bash, 2s duration [?] ➜ -50s respawn time.
OLD
Nature's Guise
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Cast range: 600
Tree search radius: 350
Fade time: 2
Movement speed bonus: 14%/16%/18%/20%
Duration: 15/30/45/60
Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting abilities or attacking. Treant Protector can cast abilities while invisible without breaking the invisibility.
NEW
Nature's Guise
Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.
Tree search radius: 265
Fade delay: 6/5/4/3
Movement speed bonus: 16%/22%/28%/34%
Bash duration: 1/1.4/1.8/2.2
Notes: Passive ability affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting abilities or items does not break it. The attack out of the invisibility has True Strike.
Level 10: +2 mana regeneration or +30 attack speed
Level 15: +25 movement speed or +90 gold per minute
Level 20: +65 attack damage or 15% cooldown reduction
Level 25: +5 Living Armor instances or 20% Bash, 2s duration [?]
  • Increased Living Armor health regeneration bonus from 4/7/10/13 to 4/8/12/16.
  • Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
  • Increased attack range from 128 to 150.
  • Nature's Guise
    • Reduced tree search radius from 375 to 350.
    • Reduced tree search grace duration from 1 to 0.75.
    • Increased movement speed bonus from 10% on each level to 14%/16%/18%/20%.
  • Reduced Leech Seed cooldown from 16/14/12/10 to 16/13/10/7.
  • Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130.
Eyes In The Forest
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast range: 160
Overgrowth vision radius: 800
Overgrowth radius: 800
Overgrowth damage per second: 135
Mana cost: 100
Cooldown: 55
Notes: Enemies can spot the enchanted trees when they have True Sight.
  • Reduced Leech Seed damage/heal per pulse from 24/36/48/60 to 15/30/45/60.
  • Reduced night vision from 1200 to 800.
  • Leech Seed
    • Reduced damage/heal per pulse from 30/45/60/75 to 24/36/48/60.
    • Increased number of pulses from 4 to 6.
    • Increased duration from 3 to 4.5.
  • Living Armor
    • Increased mana cost from 25 to 50.
    • Increased cooldown from 15 on each level to 32/26/20/14.
  • Reduced Nature's Guise cast point from 0.5 to 0.3.
  • Reduced Living Armor damage block instances from 7 on each level to 4/5/6/7.
  • Leech Seed
    • Healing effect no longer ends when the target dies.
    • Increased movement speed slow from 24% to 28%.
  • Living Armor
    • CHANGED
      damage block from only blocking Physical damage instances to all 3 damage types.
    • Now also blocks damage from non-heroes.
  • Increased base attack damage from 46‒54 to 56‒64.
  • Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
  • Living Armor
    • ADDED
      ground-target functionality, automatically targeting the closest hero or building to that point when doing so. [?]
    • Increased damage block instances from 6 to 7.
  • Reduced Overgrowth cooldown from 80 to 70.
  • Living Armor
    • Reduced duration from 20 to 15.
    • Reduced cooldown from 20 to 15.
    • Reduced mana cost from 30/35/40/45 to 25 on each level.
  • Increased Strength attribute symbol.png strength gain from 2.8 to 3.3.
  • Increased Living Armor health regeneration bonus from 4/6/8/10 to 4/7/10/13.
OLD
Living Armor
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Building radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Aura linger duration: 0.5
NEW
Living Armor
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
Cast range: Global
Health regeneration bonus: 4/6/8/10
Physical damage block: 20/40/60/80
Damage block instances: 6
Duration: 20
Mana cost: 30/35/40/45
Cooldown: 20
Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
  • Overgrowth
    • No longer deals 70/100/130 damage per second.
    • Increased duration from 3 to 3/3.75/4.5.
    • Reduced cooldown from 115/105/95 to 80.
  • Reduced base armor from 0 to -1.
  • Increased Leech Seed cooldown from 12 on each level to 18/16/14/12.
  • Living Armor
    • Now affects buildings during daytime only. [?]
    • Reduced building aura radius from Global to 900.
OLD
Forest Sentinel
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Notes: The Transform Sentinel has a Global cast range, 20 mana cost and 10-second cooldown. The cooldown is shared with all Sentinels.
NEW
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Cast range: 350
Number of pulses: 4
Pulse interval: 0.75
Damage per pulse: 30/45/60/75
Heal search radius: 500
Heal per pulse: 30/45/60/75
Movement speed slow: 24%
Duration: 3
Mana cost: 110/120/130/140
Cooldown: 12
OLD
Living Armor
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.
Cast range: 500
Armor bonus: 3/6/9/12
Health regeneration bonus: 2/3/4/5
Duration: 40
Mana cost: 30/35/40/40
Cooldown: 7
Notes: Can be set to Autocast. Can be cast on buildings.
NEW
Living Armor
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Aura linger duration: 0.5
  • Overgrowth
    • Reduced duration from 3/4/5 to 3 on each level.
    • Reduced cooldown from 160 on each level to 100/95/90.
    • Rescaled damage per second from 85 on each level to 70/100/130.
  • Increased Living Armor health regeneration bonus from 1/2/3/4 to 2/3/4/5.
OLD
Eyes in the Forest
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast range: 100
True Sight/Vision radius: 600/630/660/690
Duration: Permanent
Mana cost: 100/75/50/25
Cooldown: 300/225/150/75
NEW
Forest Sentinel
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Watcher stats:
Vision radius: 500
Health: 300
Bounty: 40
Notes: Watchers are briefly visible when summoned, they are invisible and do not provide True Sight and are fully affected by abilities. Nature's Guise counts Watchers as trees, so affected units can stay invisible when near them.
Transform Sentinel
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Cast range: Global
Watcher attack range: 500
Watcher vision reduction: 400
Damage: 125/150/175/200
Stun duration: 1.5/1.75/2/2.25
Mana cost: 20
Cooldown: 10
Notes: This sub-ability is on Treant Protector minimap icon.png Treant Protector. Can be cast through the minimap. Can switch between invisible/vision granting passive form and visible/offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.
  • Increased attack range from 100 to 128.
  • Fixed Eyes in the Forest vision not scaling as intended.
  • REWORKED
    Eyes in the Forest.
    • CHANGED
      ability targeting type from Target Tree to Target Point. Now creates a tree at the targeted point. [?]
    • Now creates a regular tree if cast on the Radiant icon.png Radiant side and a dead tree if cast on the Dire icon.png Dire side. These trees are slightly brighter than regular trees. [?]
    • Reduced cast range from 2000 to 100.
  • Increased base Agility attribute symbol.png agility and gain from 10 + 1 to 15 + 2.
  • Increased Eyes in the Forest cast range from 100 to 2000. [?]
  • Living Armor
    • Increased armor bonus from 2/4/7/10 to 3/6/9/12.
    • Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
    • Reduced mana cost from 40/45/50/55 to 30/35/40/40.
  • Overgrowth
    • Now affects unit inside the Fog of War.
    • Reduced mana cost from 200/250/300 to 150/175/200.
  • Increased Overgrowth mana cost from 100/150/200 to 200/250/300.
  • Overgrowth
    • Reduced radius from 925 to 725.
    • Reduced damage per second from 125 to 85.
  • Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
  • Reduced Nature's Guise cooldown from 20/17/15/10 to 3 on each level.
  • Overgrowth
    • Increased radius from 625 to 925.
    • Increased damage per second from 50 to 125.
OLD
Overgrowth
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast range: 300
Number of thorns: 8/13/18
Damage per second radius: 150
Damage per second: 50
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 15
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
NEW
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
Radius: 725
Damage per second: 50
Duration: 3/4/5
Mana cost: 100/150/200
Cooldown: 120
Notes: Roots and disarms all nearby enemy units upon cast. Deals damage in 1-second intervals, starting immediately upon cast, resulting in up to 150/200/250 damage.
  • Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
  • Overgrowth
    • Reduced cast point from 1.5 to 0.5.
    • Reduced cooldown from 90/60/30 to 15 on each level.
    • Rescaled damage:
      • OLD
        • Deals 50 damage within 100 radius.
        • Deals 35 damage within 125 radius.
        • Deals 10 damage within 150 radius.
      • NEW
        Now deals 50 damage within 150 radius.
OLD
Passion of the Forest
Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree's soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.
Cast range: 32
Heal: 25/50/75
Heal delay: 1.7
Mana cost: 30/35/40
Cooldown: 45/52/60
Passion of the Forest Curse
Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse's effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.
Cast range: 600
Movement speed slow: 60%
Duration per tree: 1
Mana cost: 0
Cooldown: 60
Notes: Sub-ability of Passion of the Forest, and levels up together with it. Has a disjointable projectile that travels at a speed of 1500.
NEW
Overgrowth
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast point: 1.5
Cast range: 300
Number of thorns: 8/13/18
Full damage per second radius: 100
Full damage per second: 50
Medium damage per second radius: 35
Medium damage per second: 125
Small damage per second radius: 150
Small damage per second: 10
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 90/60/30
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
  • CREATED

Patch History[]

Patch
Description
  • Increased polygons and texture size limits.
    • Increased arm LOD0/LOD1 max polygons from 700/450 to 3000/1200.
    • Increased legs LOD0/LOD1 max polygons from 800/450 to 3000/1200.
    • Increased legs slot texture width from 256px to 512px.
  • Living Armor
    • Added a sound limiter ability's sound event, to prevent it from getting too loud when cast with the radius Talent talent.
    • Fixed certain radius abilities turning the caster around when ↓↓ Double-tapping while on the move.
    • Fixed ability being wasted if it was ground-targeted and the nearest friendly unit was a creep-hero.
  • Updated Nature's Guise description and remove the numbers to explain the ability better.
  • Reduced hero model size in the loadout from 0.75 to 0.7.
  • Fixed Eyes In The Forest particle systems not emitting correctly when coming back from the dormant state.
  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable, and granting Treant Protector his upgrade.
  • Broken down hero model for cosmetics.
  • Living Armor
    • Damage reduction is now done for all instances of damage that reduce its charges.
      • Fixed ability stack count not always being in sync with damage reduction.
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