Dota 2 Wiki

The Town Portal Scroll is an item purchasable at the Base Shop, under Consumables.

Available in the Base Shop
Town Portal Scroll
Town Portal Scroll icon.png
What a hero truly needs.
Cost 100 Gold
Sell Value Full price refunded within 10s. 50 Gold  / Count
Stacks NO LIMIT / Inventory Slot
Active Teleport
Charges 1 INIT
Bonus ?
Shareable Yes
Usage Alert ? No
Town Portal Scroll (100)

Additional Information[]

Main Article: Teleport
  • Town Portal Scrolls have a dedicated item slot and cannot be dropped.
  • Heroes start with 1 free, unsellable Town Portal Scroll. The item starts on a 100 seconds cooldown at the beginning of the game.
  • Whenever a hero dies to an enemy or an ally, they gain 1 free, unsellable Town Portal Scroll. Self-denying does not grant a scroll.
  • Alt shows your allied heroes' teleport status and cooldowns under their portraits below the top bar of the HUD.
    • If the ally has no teleport item, no icon appears.
    • The teleport status display has the following priorities: Boots of Travel 2 icon.png Boots of Travel 2Boots of Travel 1 icon.png Boots of Travel ➤ Town Portal Scroll.
    • The teleport status does not show other teleport abilities (e.g. Teleportation).


Alt shows the team's teleport statuses. From left to right:
- No Teleport
- Teleport Ready
- On Cooldown
- Not enough mana
- Upgraded

After channeling for 3 seconds, teleports you to a target friendly building.

Double-click to teleport to your team's base fountain.
Cast Range: Global
Min Targeting Distance to Building: 70
Max Targeting Distance to Building: 800
Max Targeting Distance to Outposts: 250
First Channel Time: 3
First Channel Time to Outposts: 5
Second Channel Time Increase: 2
Following Channel Time Increase: 0.5
Recent Teleport Check Radius: 1150
Recent Teleport Check Duration: 25
Boots of Travel 2 Channel Time Reduction: 1
Cooldown: 80
Mana: 75
Cannot be cast while rooted or leashed.
Root Notes:
Prevents casting ability and cancels the teleport if already channeling.
Modifiers [?]


  • When ground-targeted, it automatically searches for the closest valid target to teleport to.
    • Only targets buildings by default. With Boots of Travel 1 icon.png Boots of Travel, it targets non-hero units as well, and with Boots of Travel 2 icon.png Boots of Travel 2, it targets allied heroes as well.
    • Cannot directly target buildings. Instead, it uses the minimum teleport distance.
  • If multiple heroes teleport to the same location within the recent teleport check duration, the channeling time increases for each successive hero.
    • The first channel takes 3 seconds, the second 5 seconds, and all following channels take 0.5 seconds longer than the previous one.
    • Teleporting to captured Outposts takes 2 seconds longer than to other buildings, so the first teleport takes 5 seconds.
    • Teleporting towards the fountain always takes 3 seconds, no matter how many targeted that area.
    • The check radius is based on the targeted building's location. Each building has its own independent check radius.
    • The teleports do not have to succeed. A canceled teleport still counts and increases following teleport's channeling time.
  • Teleports upgraded by Boots of Travel 1 icon.png Boots of Travel are not restricted by the aforementioned conditions.
    • When upgraded, it always takes 3 seconds to teleport (5 seconds to Outposts), regardless of recent teleports.
  • During the channeling, the teleport destination is marked with a visual effect in the same color as the player and a sound is played.
  • Both are visible and audible to everyone. The visual effect is also visible on teleporting invisible enemies.
  • Also marks the point on the minimap for allies. The mark is in the player's color and lasts as long as the channeling does.
  • Provides 200 range flying vision at the destination point for the whole channel duration, even if cancelled. The vision lingers for 1 second.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • When the target unit dies or changes ownership during the channeling, the teleport gets canceled, wasting the cooldown and mana cost.
    • Since buildings are not directly targeted, the destruction of the building, or loss of the Outpost does not cancel the teleport.
  • With Boots of Travel 1 icon.png Boots of Travel, Town Portal Scrolls do not lose charges upon teleporting, and have their cooldown reduced to 40/30 seconds.


  • Town Portal Scrolls are arguably the most important mobility items in the game and should be carried by every hero. They can easily prevent deaths or make kills possible when used correctly.
    • When getting ganked, the teleport can be used to escape. However, one has to make sure first that the enemy cannot interrupt the teleport, by either waiting until they use their disables first, or by hiding/obstructing vision in case of single-target disables and teleport while they have no vision.
    • Inversely, they can also be used to teleport to help an ally who is getting ganked. The incoming teleport may cause enemies to retreat and give up chasing the ally and thus not get a kill, or they still go for it and risk losing some of their heroes in return. It is well worth to cancel the teleport if the enemy decides to give up chasing, costing the player 100 Gold, but preventing the enemy from gaining gold and the ally from losing gold and time.
  • Their cheap cost makes it very easy to buy them frequently, which is fully worth it, even in the very late game.
  • As a carry, Town Portal Scrolls can be used to speed up farming, by teleporting from lane to lane after clearing the waves through to the enemy's next tower. Instead of having to walk to another place to farm, the teleport can be used to instantly get to the next farm location and keep on farming.
  • In the lategame, teleport scrolls are crucial to fight against split-pushing enemies. When being far away from a tower which is getting pushed, a teleport is the only way to get there fast and defend the tower. This also goes for base-racing. When the enemy team is faster, teleporting back to base to defend can be the game-winning move.


  • In the original DotA, this item was called "Scroll of Town Portal".
  • On the August 13, 2018 Patch, a new Town Portal Scroll with a green icon made its way into the main game. The item's active worked like the teleport of Boots of Travel 2 icon.png Boots of Travel 2, and costed only 50 Gold. The item was available in every game mode until it was fixed/removed one hour later in a hotfix patch. The item's purpose is unknown, but it was most likely intended to be part of Mutation Mode, due to being added in the same patch that added the Pocket Roshan item.
  • The description of the item is a reference to the very first Dota 2 Gamescom trailer.
  • Activating a Town Portal Scroll appears to require the casting hero's blood. This can be seen in the trailer, and in a scene the first episode Dota: Dragon's Blood, where Bram draws blood from his hand.


Recent Changes[]

  • Heroes no longer gain a free Town Portal Scroll icon.png Town Portal Scroll if they denied themselves.
  • Reduced number of starting Town Portal Scroll icon.png Town Portal Scrolls from 3 to 1.
  • Heroes now gain 1 unsellable Town Portal Scroll icon.png Town Portal Scroll for free upon dying.
  • Town Portal Scroll icon.png Town Portal Scroll can no longer appear as a random reward for digging with a Trusty Shovel icon.png Trusty Shovel.
  • Teleport
    • Increased max distance towards building from 575 to 800.
    • Reduced channel time towards Unknown Unit icon.png Outposts from 6 to 5.
  • Increased gold cost from 90 Gold to 100 Gold.