Main Article: Towers
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Abilities[]
Backdoor Protection
Tier 2 Tower Search Radius: 900
Ancient Search Radius: 4000
Heal per Second: 180
Damage Reduction: 50%
Protected Illusion Damage Reduction: 75%
Reactivation Delay: 15
Aura Linger Duration: 0.5
- Each Backdoor Protection search radius functions independently of the other.
- The unit detection is aura-based. If an enemy lane creep enters the search radius, the Backdoor Protection for that building is automatically disabled.
- The aura's effect lingers for 0.5 seconds, so the total reactivation delay is effectively 15.5 seconds.
- Grants the following effects to the protected building while active:
- Self-heals 18 health in 0.1 second intervals upon any damage instance.
- Only heals from enemy damage sources, ally damage dealt (e.g. from denying) is not healed. It is possible to destroy protected buildings by dealing more than 270 damage per second (before reductions).
- Applies generic incoming damage reduction on the building. Affects all damage types the building takes that is not flagged as HP removal.
- Stacks additively with other sources of generic incoming damage manipulation.
- Applies a unique incoming damage reduction with the incoming damage reduction of Reinforced.
- Stacks multiplicatively with other sources of unique incoming damage manipulation. Therefore, it further reduces the incoming damage from the following units while Backdoor Protection is active:
- EXPR
- Against illusions attack damage:
IllusionDamageDealt × 0.1
- Against illusions spell damage:
SpellDamageDealt × 0.25
- Against summons and Dominated creeps:
AttackDamageDealt × 0.225
- Against illusions attack damage:
Tower Protection
Ability
Aura
Aura
Affects
Allied Heroes
Allied Heroes
Increases armor and health regeneration of nearby allied heroes.
- The aura's buff lingers for 0.5 seconds.
- Tier 2 Towers can regenerate up to 180 health in one minute.
- Multiple instances of Tower Protection do not stack.
- When teleporting from a Tier 2/3/4 tower to a Tier 1 tower or vice versa, the armor and health regen bonuses update after the linger time.
- Only affects allied heroes, creep-heroes, and illusions. Other allied units are not affected.
- Affects invulnerable but not hidden heroes.
Ability
Aura
Aura
Affects
Enemies
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
- Grants unobstructed True Sight within 700 radius regardless of the building's actual vision.
- All effects are granted by an aura and its debuff lingers for 0.5 seconds.
- Fully affect invulnerable units.
- Cannot detect units under the following ability effects:
- Shadow Dance and Depth Shroud.
- Disguise and Solitary Disguise.
Ability
Passive
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
- Treats creep-heroes and Roshan as creeps.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
- If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
- Player-controlled units includes summons and Dominated creeps.
- Treat creep-heroes and illusions as heroes.