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Tower (Tier 1)
Tower Radiant model.png
Tower Radiant model.png
Tower Dire model.png
Tower Radiant icon.pngTower Dire icon.png
Building
1800
+0
This unit has no mana.
Level 1
Armor Armor 12
Magic Resistance 0%
Attack Damage Reinforced icon.png Reinforced
88 ‒ 92
Attack Range Ranged 700
Acquisition Range 700
Attack Speed 1.22 attack(s) per second. 110 • 0.9s BAT
Attack Animation 0.6+0.4
Projectile Speed 750
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 144
Vision Range (G) 1900600
Bounty Gold
+
75165
90 Team
Experience 0
Abilities Tower Protection
True Sight
Notes Denying grants 45 Gold team bounty to both teams.


Main Article: Buildings

Abilities[]

Tower Protection
Pierces spell immunity.
Tower Protection icon.png
Ability
Aura
Increases armor and health regeneration of nearby allied heroes.
Radius: 900
Armor Bonus: 3
Health Regen Bonus: 1
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_tower_aura
Undispellable
modifier_tower_aura_bonus
Undispellable

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Tier 1 towers can regenerate up to 60 health in one minute.
    • Tier 2/3/4 towers can regenerate up to 180 health in one minute.
  • Multiple instances of Tower Protection do not stack.
    • When teleporting from a tier 2/3/4 tower to a tier 1 tower or vice versa, the armor and health regen bonuses update after the linger time.


True Sight
Pierces spell immunity.
Sentry Ward ability icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 700
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_tower_truesight_aura
Undispellable
modifier_fountain_truesight_aura
Undispellable
modifier_truesight
Undispellable

Notes:

  • The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.


Reinforced
Can be used by illusions. Not disabled by Break.
Reinforced icon.png
Ability
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
Attack Damage Bonus Against Reinforced Units: 50%
Incoming Hero Attack Damage Reduction: 50%
Incoming Non-Hero Attack Damage Reduction: 30%
Incoming Piercing Attack Damage Reduction: 65%
Buff/Debuff
Modifiers [?]
modifier_creep_siege
Undispellable

Notes:

  • Treats creep-heroes as creeps, except for the Lone Druid Spirit Bear icon.png Spirit Bear, which is treated as a hero.
  • If a non-hero unit has piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
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