|Tower (Tier 1)|
Main Article: Buildings
- The aura's buff lingers for 0.5 seconds.
- Tier 1 towers can regenerate up to 60 health in one minute.
- Tier 2/3/4 towers can regenerate up to 180 health in one minute.
- Multiple instances of Tower Protection do not stack.
- When teleporting from a tier 2/3/4 tower to a tier 1 tower or vice versa, the armor and health regen bonuses update after the linger time.
- The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
- The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
- Cannot detect units under the effect of , , and ' traps and mines within the aura of upgraded .
- Treats creep-heroes as creeps, except for the , which is treated as a hero.
- Treats as a creep.
- If a non-hero unit has piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.