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This article is about the Wildwing Ripper summon. For other uses, see Tornado (disambiguation).
Main Article: Wildwing Camp
Tornado
Wildwing Ripper Tornado model.png
Unknown Unit icon.png
Summoned Ward
500
+0.5
This unit has no mana.
Level 4
Duration Ability Duration 40 • Channeled
Armor Defense Class Basic
0
Magic Resistance 0%
Status Resistance 0%
Movement Speed 125 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 16
Vision Range (F) 300
Bounty Gold 0
Experience 0
Model Scale 16.0
Abilities Tempest
Notes Invulnerable

Abilities[]

Tempest
Not disabled by Break. Does not pierce spell immunity.
Tempest (Tornado) icon.png
Ability
Aura
Affects
Enemies
Damage
Magical
The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Far Damage Radius: 600
Close Damage Radius: 150
Move Speed Slow: 15%
Attack Speed Slow: 15
Close Damage per Second: 45
Far Damage per Second: 15
Aura Linger Duration: 0.5
Modifiers
Buff modifier_tornado_tempest: Undispellable. Persists death.
Debuff modifier_tornado_tempest_debuff: Dispellable with death only.


Notes:

  • The aura's debuff lingers for 0.5 seconds. The damage is not connected with the debuff.
    • The slow from multiple auras does not stack. The damage fully stacks.
  • Deals 11.25 close and 3.75 far damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 159 possible instances.
  • Can deal up to 1811.25 damage when close, and 603.75 damage when far and standing within range for its full duration.
  • The Tornado’s invulnerability is provided by the aura’s positive Tornado Tempest buff.
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