Sounds
Attacks[]
Regular attacks[]
- Impact sounds play when the attack successfully hits a target. Consists of 1 main impact + additional attack impact.
Tree attacks[]
- Impact sounds play when the attack successfully hits a target. Consists of main impact and additional impact.
Movement[]
- Play on each step while moving
- Depending on Grow level, the footstep sounds have a different volume and pitch:
- Level 0 Grow 20%-40% vol, 110-115 pitch
- Level 1 Grow 40%-70% vol, 100-105 pitch
- Level 2 Grow 60%-80% vol, 95-100 pitch
- Level 3 Grow 60%-90% vol, 85-95 pitch
- Tree rattling sounds are used upon: Casting Tree Grab, casting Tree Throw, Tree Throw projectile impact and on pre attack with a tree.
Abilities[]
Avalanche[]
Toss[]
- ▶️ Plays on Tiny upon cast
- Plays on the tossed unit shortly after cast
- ▶️ Plays on the target upon landing
- ▶️ Full sound example
Tree Grab[]
- ▶️ Cast sound plays on Tiny upon cast, together with tree rattling sounds.
- Full sound example.
Tree Throw[]
- ▶️ Cast sound plays on Tiny upon cast, together with tree rattling sounds.
- Target sound play on the target upon projectile hit. Consists of main target and additional target sound, as well as tree rattling sounds.
- Full sound example.