Dota 2 Wiki
Tiny icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
30 + 4
0 + 0
17 + 2.2
Level 0 1 15 25 30
Health 200 800 1920 2960 3400
+1.5 +4.5 +10.1 +15.3 +17.5
Mana 75 279 639 1047 1203
+0 +0.85 +2.39 +4.09 +4.74
Armor 0 0 0 2 2.33
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 31‒37 61‒67 117‒123 169‒175 191‒197
Attack Rate 0.53/s 0.53/s 0.53/s 0.6/s 0.61/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.4+0.7
Projectile Speed Instant
Movement Speed ▶️ 295
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Stone
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Tree Throw
Tree Grab

Tiny, the Stone Giant, is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also nearly triples the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Tree Grab lets Tiny use a tree to smack his enemies, dealing splash damage and makes Tiny a formidable pusher with its bonus damage against buildings. Furthermore, should his weakened enemies attempt to escape, Tiny can simply use his Tree Throw to finish them off. Although his nuking potential with his active abilities is already considerable, his ultimate Grow turns Tiny into a formidable physical combatant as well. Grow increases Tiny's size and provides him with a massive boost to his attack damage and armor at the cost of some attack speed. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.


Tiny minimap icon.pngTiny, the Stone Giant
▶️ "My enemies break upon me like surf upon the stone."
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.


Avalanche icon.png
Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 2.5x damage to units being tossed.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 325/350/375/400
Number of Instances: 5
Instances Interval: 0.3
Total Damage: 75/150/225/300 (Talent 155/230/305/380)
Stun Duration: 0.2
Avalanche Duration: 1.4
Cooldown: 26/22/18/14 (Talent 18/14/10/6)
Mana: 120
Buff modifier_tiny_avalanche: Undispellable. Persists death.
Debuff modifier_tiny_avalanche_stun: Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.


  • Avalanche's projectile travels at a speed of 1200.
  • Deals 15/30/45/60 (Talent 31/46/61/76) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
    • This results in a total duration of 1.2 seconds, counting after projectile arrival.
    • The in-game tooltip includes the stun duration as well, showing a total duration of 1.4 seconds.
  • If a unit is affected by Toss, it takes 2.5 times the damage from Avalanche, which is 37.5/75/112.5/150 (Talent 77.5/115/152.5/190) per instance.
    • Can deal up to 187.5/375/562.5/750 (Talent 387.5/575/762.5/950) damage if perfectly combined with Toss.
  • On each instance, Avalanche first applies the damage, then the debuff.

Toss icon.png
Enemies / Allies
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.
Cast Animation: 0+0.53
Cast Range: 900/1000/1100/1200
Grab Radius: 275
Damage Radius: 275
Damage: 80/150/220/290
Tossed Unit Bonus Damage: 30%
Building Damage Percentage: 33.33%
Avalanche Damage Multiplier: 2.5
Toss Duration: 1.4
Talent Number of Charges: 2
Talent Charge Replenish Time: 17/15/13/11
Cooldown: 17/15/13/11 (Talent 0)
Mana: 90/100/110/120
Partially pierces spell immunity. Cannot toss spell immune enemies. Can toss spell immune allies. Can toss towards spell immune units. Does not attempt to damage spell immune enemies within the area.
Buff or Debuff, based on the target's alliance modifier_tiny_toss: Undispellable. Persists death.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.


  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Toss' modifier persists through the affected target's death, so it continues flying and still applies the area damage upon landing.
  • The target is fully disabled, and they take 30% extra damage while being tossed, effectively increasing the damage to 104/195/286/377.
    • Other enemy units (including buildings) within the radius only take the basic damage.
    • Cannot target buildings, but they take 27/50/73/97 damage from the tossed unit landing within the damage radius.
    • Destroys trees within a 100 radius around the tossed unit upon landing.
  • Can toss any unit, except for ancient creeps and wards.
    • Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
    • Units in the Fog of War can be tossed if they are within the 275 grab radius of Tiny, but cannot be selected as a target.
    • Can directly target and toss the target towards runes, but cannot toss runes.
  • While in the air, other units may pass below the tossed unit.
  • Toss' modifier is hidden and not visible in the HUD.
  • With the level 20 Talent talent, Toss additionally gains ground-targeting functionality.
    • When ground-targeted, its tosses the unit towards the targeted point.
    • Only runes can no longer be directly targeted when this talent is learned.

Tree Grab's damage area

Tree Grab icon.png
Trees / Enemies
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cast Animation: 0.2+1.24
Cast Range: 165
Area Damage Length: 400
Area Damage Radius: 200
Number of Attacks: 5 (With Aghanim's Shard Infinite)
Base Attack Range: 350
Unit Attack Damage Bonus: 20% (Talent 40%)
Building Attack Damage Bonus: 70%/100%/130%/160%
Attack Damage as Area Damage: 40%/60%/80%/100%
Cooldown: 19/16/13/10
Mana: 40
Aghanim's Scepter upgrade: Grants a new ability: Tree Volley.
Aghanim's Shard upgrade: Causes Tree Grab to have no charge limit.
Cannot be used by illusions. Illusions do not spawn with trees when created while having a tree equipped.
Buff modifier_tiny_tree_grab: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Gains autocast. Toggling Autocast on swaps this ability out with Tree Volley. Turning it off again swaps them back. Their cooldowns are separate. Cannot swap to Tree Volley while Tree Throw is active.
Sticks and stones break all the bones, with structures sure to follow.


  • The Tree Grab buff lasts until the charges are used up, the Tree Throw sub-ability is used, or until death.
    • The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
  • Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability's cooldown.
  • Turns Tiny into a melee unit with 350 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon.png Manta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
    • Checks Tiny's main attack damage periodically and adapts the attack damage bonus instantly.
    • The bonus damage is not applied when attacking allied units.
  • The area is shaped like a rectangle with a semi-circle at the side away from Tiny. Similarly like cleave, the area always starts in front of the attacking unit.
    • The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
    • With the area damage length and width, the area damage can reach up to 600 range away from Tiny.

Tree Throw
Tree Throw icon.png
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Cast Animation: 0.2+1.13
Cast Range: 1200
Tree Collision Radius: 300
Splash Radius: 275
Splash Damage: 40%/60%/80%/100%
Unit Attack Damage Bonus: 20% (Talent 40%)
Cooldown: 0
Mana: 0
Partially pierces spell immunity. Cannot directly target spell immune enemies. Fully hits spell immune enemies otherwise.
Can be disjointed. Can be disjointed when directly targeted. When disjointed, the instant attack and splash damage are not applied
Buff modifier_projectile_vision: Dispellable with death only.
Buff modifier_tiny_toss_tree_bonus: Dispellable with death only.
Even enemies can share in Tiny's arbor ardor.


  • Replaces Tree Grab until Tiny loses the tree.
  • The tree travels at a speed of 900.
  • When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
    • The tree thrown this way does not provide vision while homing to the target.
  • When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
    • The tree thrown provides 200 radius flying vision around itself while traveling.
    • The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
    • With the travel distance and collision radius, the tree thrown can hit units up to 1500.
    • The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
  • When the tree hits a unit, no matter if unit-targeted or ground-targeted, it grants flying vision at its location for 2 seconds.
  • Cause Tiny to performs an instant attack on the targeted unit, or the first enemy it finds.
    • These instant attacks deal 20% (Talent 40%) bonus damage, they do not use Tree Grab's bonus damage values. It also applies splash damage around the target.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
    • The cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
  • Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a melee attack when coming from Tiny.
    • This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher icon.png Skull Basher) to now treat the caster as a melee hero.

Tree Volley icon.png
Tiny throws random trees within range towards the targeted aoe. Deals Tiny's attack damage plus a bonus to enemies in that area with each tree thrown.
Cast Animation: 0.2+2.4
Cast Range: 1200
Tree Grab Radius: 525
Damage Radius: 400
Max Channel Time: 2.4
Tree Throw Interval: 0.4
Instant Attack Damage: 100% (Talent 120%)
Cooldown: 15
Mana: 200
Buff modifier_tiny_tree_channel: Dispellable with death only.
Buff modifier_projectile_vision: Dispellable with death only.
Buff modifier_tiny_tree_channel_bonus: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Tree Grab to be unlocked. Initially hidden, can be swapped out with Tree Grab.
Sticks thrown from stones are like to shatter many bones.


  • Throws trees in 0.4-second intervals, starting immediately upon cast begin, resulting in up to 6 trees being thrown.
    • Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
  • The trees within the tree grab radius are chosen randomly.
  • Causes Tiny to performs an instant attack on all enemies within the damage radius.
    • Despite the tooltip, the instant attacks do not deal any bonus damage.
    • However, the Tree Grab unit damage increasing Talent talent is applied to Tree Volley as well.
    • Tree Throw instant attack notes fully apply.

Grow icon.png
Tiny gains craggy mass, increasing his attack damage, and armor, while slowing his attack speed.
Attack Damage Bonus: 30/70/110
Attack Speed Loss: 20/30/40
Armor Bonus: 12/18/24
Buff modifier_tiny_grow: Undispellable. Persists death.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • The attack damage bonus is added as base attack damage, and not bonus attack damage.
    • It benefits illusions, and is affected by every percentage-based damage increasing or reducing effects.


Hero Talents
2 Toss Charges25-8s Avalanche Cooldown
Toss Requires No Target20+15% Status Resistance
+80 Avalanche Damage15+20% Tree Grab Unit Damage Bonus
+10 Strength attribute symbol.png Strength10+20 Movement Speed
  • The status resistance talent stacks multiplicatively with other sources of status resistance.

Recent Changes[]

Main Article: Tiny/Changelogs
  • Reduced Tree Grab building attack damage bonus from 90%/120%/150%/180% to 70%/100%/130%/160%.
  • Tree Throw
    • Now uses Tree Grab's cleave damage values as splash damage values, instead of being set separately to 200%.
    • Reduced unit attack damage bonus from 25% to 20%.
  • Talents:
Level 15 right talent: +15% Tree Grab unit attack damage bonus increased to +20%.
  • Reduced Toss damage from 90/160/230/300 to 80/150/220/290.
  • Tree Grab
    • Reduced unit attack damage bonus from 25% to 20%.
    • Increased cooldown from 16/14/12/10 to 19/16/13/10.
  • Increased base Strength attribute symbol.png strength and gain from 28 + 3.9 to 30 + 4.
  • Talents:
Level 25 left talent: 3 Toss charges reduced to 2.

Recommended Items[]

Starting items:

  • Tango icon.png Tango keeps Tiny's health up in lane.
  • Healing Salve icon.png Healing Salve restores health to Tiny.
  • Iron Branch icon.png Iron Branch gives attributes, increasing health, mana, and damage.
  • Enchanted Mango icon.png Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to use more abilities.

Early game:

  • Magic Stick icon.png Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his abilities in a pinch.
  • Boots of Speed icon.png Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilities on them.
  • Bottle (Full) icon.png Bottle gives Tiny regeneration to stay in lane and mana to fuel his abilities by storing runes, which can heavily improve his performance if roaming or going mid.
  • Bracer icon.png Bracer pads out Tiny's attributes, giving a cheap boost to both his damage for last-hitting and his mana pool for fighting.

Mid game:

  • Magic Wand icon.png Magic Wand gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity to restore health and mana.
  • Power Treads icon.png Power Treads gives attack speed and appropriate attributes. Switching to intelligence sustains Tiny's abilities usage, while switching to agility grants more attack speed to complement his high attack damage.
  • Echo Sabre icon.png Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
  • Blink Dagger icon.png Blink Dagger facilitates Avalanche and Toss combo, causing massive burst damage to one or more enemy heroes.
  • Hyperstone icon.png Hyperstone can be a cheaper alternative to Echo Sabre allowing you to head for Moon Shard or Cuirass directly. Especially by delaying your first ultimate you may opt for a consistent attack frequency.
  • Arcane Boots icon.png Arcane Boots will provide enough mana to cast Toss and Avalanche multiple times without exceeding your mana pool. Alternative to Power Treads, catering to a gank-caster based gameplay.

Late game:

  • Assault Cuirass icon.png Assault Cuirass gives attack speed to increase Tiny's damage output and armor to help Tiny tank physical attacks. The aura lowers buildings' and enemies' armors, complementing Tree Grab's and Grow's bonus attack damage.
  • Daedalus icon.png Daedalus helps Tiny inflict massive critical strike damage, thanks to his absurd attack damage from Tree Grab and Grow.
  • Black King Bar icon.png Black King Bar gives strength and damage, as well as spell immunity to allow Tiny to move and attack enemies freely for several seconds, delivering consistent damage in team fights.
  • Moon Shard icon.png Moon Shard grants Tiny massive attack speed increase to complement his powerful attack damage and Tree Grab's splash. Tiny may also choose to consume the shard to gain some attack speed bonus but clear an inventory slot for another late game item. Alternative to Cuirass.

Situational items:

  • Soul Ring icon.png Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
  • Phase Boots icon.png Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
  • Drum of Endurance icon.png Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
  • Mask of Madness icon.png Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
  • Sange and Yasha icon.png Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny's attack speed to increase his damage output.
  • Shadow Blade icon.png Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny's movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
  • Heart of Tarrasque icon.png Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.


Roles: Carry Carry Nuker Nuker Pusher Pusher Initiator Initiator Durable Durable Disabler Disabler
Complexity: ★★☆
Playstyle: A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down an Avalanche of boulders. With a simple Toss, Tiny throws friends and foes alike across the battlefield, landing them on top of enemies and into the fray. In time and with experience, Tiny Grows larger and more powerful. Some have even claimed to witness the Stone Giant wielding a massive tree, bludgeoning at a fortress until only rubble remained.





  • Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
  • Tree Grab is still called Craggy Exterior after his old passive ability in the game files.