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Tiny
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
30 + 4
0 + 0
17 + 2.2
Level 0 1 15 25 30
Health 20 680 1912 3056 3540
+1.5 +4.5 +10.1 +15.3 +17.5
Mana 80 284 644 1052 1208
+0 +0.85 +2.39 +4.09 +4.74
Armor 0 0 0 2 2.33
Magic Resist 25% 26.7% 29.78% 33.18% 34.48%
Damage Block 16 (50%)
Damage

31
37

61
67

117
123

169
175

191
197

Attack Rate 0.53/s 0.53/s 0.53/s 0.6/s 0.61/s
Attack Range Melee 150 (400)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.4 + 0.7
Projectile Speed Instant
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Stone
Internal npc_dota_hero_tiny
Grows in size and strength as battle ensues.
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained.
Avalanche
Toss
Tree Grab
Tree Grab
Tree Volley
Tree Volley
Grow
Roles: Carry Carry Nuker Nuker Pusher Pusher Initiator Initiator Durable Durable Disabler Disabler
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Bio[]

Tiny minimap iconTiny, the Stone Giant
▶️ "My enemies break upon me like surf upon the stone."
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Alias:
Stone Giant

Abilities[]

Avalanche
Avalanche icon
Affects
Enemies
Damage
Magical
Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 2x damage to units being tossed.
Cast Range: Affected by Cast Range bonuses. 600
Effect Radius: Affected by AoE Radius bonuses. 325/340/355/370
Number of Instances: 5
Instances Interval: 0.3
Total Damage: 80/160/240/320 (Talent 160/240/320/400)
Toss Damage Multiplier: 2
Stun Duration: 0.3
Avalanche Duration: 1.5
Cooldown symbol
 23/20/17/14 (Talent 15/12/9/6)
Mana symbol
 90/100/110/120
Buff/Debuff
Modifiers [?]
modifier_tiny_avalanche
Undispellable
modifier_tiny_avalanche_stun
Inanimate rock becomes animate when called by the Stone Giant.

  • Avalanche's projectile travels at a speed of 1200.
  • Deals 16/32/48/64 (Talent 32/48/64/80) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
    • This results in a total duration of 1.2 seconds, counting after projectile arrival.
    • The in-game tooltip includes the stun duration as well, showing a total duration of 1.5 seconds.
  • The unit affected by Toss icon Toss takes 2 times the damage from Avalanche regardless of its source.
    • Can deal up to 32/64/96/128 (Talent 64/96/128/160) per instance.
    • When perfectly combined with Toss, it can deal up to 160/320/480/640 (Talent 320/480/640/800) damage (before reductions).
  • On each instance, Avalanche first applies the damage, then the debuff.


Toss icon
Affects
Enemies / Allies
(Arcane Rune minimap icon Runes)
Damage
Magical
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cast Range: Affected by Cast Range bonuses. 800/900/1000/1100
Grab Radius: 300
Damage Radius: Affected by AoE Radius bonuses. 275
Damage: 80/160/240/320
Building Damage Percentage: 33.33%
Toss Duration: 1.4
Charge Replenish Time
  Talent 20/17/14/11
  Talent 2
Cooldown symbol
 20/17/14/11 (Talent 0)
Mana symbol
 110/120/130/140
Does not pierce debuff immunity.
Cannot toss debuff immune units.
Can target debuff immune units to toss a unit towards them.
Damage is reduced by debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_tiny_toss
Undispellable
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • Can toss any unit, except for Animal Courier Radiant minimap icon Couriers, ancient creeps, buildings, and wards.
    • Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
    • Units in the Fog of War can be tossed if they are within the 300 grab radius of Tiny, but cannot be selected as a target.
    • Cannot target buildings, but they take 27/53/80/107 damage if within the damage radius.
    • Can directly target and toss the target towards runes, but cannot toss runes.
    • Cannot toss allies who have Disabled Help from Tiny if they are the only valid target.
  • Toss deals a total of damage (before reductions) at the following Grow icon Grow levels to units and buildings respectively:
    • LEVEL 1
      180/260/340/420 (Buildings 59.99/86.66/113.32/139.99)
    • LEVEL 2
      280/360/440/520 (Buildings 93.32/119.99/146.65/173.32)
    • LEVEL 3
      380/460/540/620 (Buildings 126.65/153.32/179.98/206.65)
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Toss' modifier is hidden in the HUD.
    • It persists through the target's death, so it continues flying and still applies the area damage upon landing.
  • Destroys trees within a 100 radius around the tossed unit upon landing.
  • Triggers Phylactery icon Empower Spell against a targeted enemy if it is not the same unit that is being tossed.
  • TALENT
    • The Toss requires no target Talent talent turns Toss into an area-targeted ability, so that it can target the ground, as well as units.
      • When ground-targeted, its tosses the unit towards the targeted point.
      • Only runes can no longer be directly targeted when this talent is learned.
    • Acquiring the Toss charges Talent talent instantly grants 1 extra charge.
  • The ability is cast a second time when and/or before the primary target lands. Does nothing if there are no valid Toss targets.


Tree Grab icon
Affects
Enemies
(Trees)
Damage
Physical
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cast Animation: 0.2+1.24
Cast Range: Affected by Cast Range bonuses. 165
Area Damage Length: Affected by AoE Radius bonuses. 400
Area Damage Radius: 200
Number of Attacks: 5 (With Aghanim's Shard Infinite)
Set Base Attack Range: 350
Unit Attack Damage Bonus: 20/25/30/35
Building Attack Damage Bonus: 40%/55%/70%/85%
Attack Damage as Area Damage: 55%/70%/85%/100%
Cooldown symbol
 22/19/16/13
Mana symbol
 40
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Tree Volley ability.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Tree Grab to have no charge limit.
Buff/Debuff
Modifiers [?]
modifier_tiny_tree_grab
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Toggling Autocast off swaps this ability out with Tree Volley icon Tree Volley. Their cooldowns are separate. Cannot swap to Tree Volley while Tree Throw icon Tree Throw is active.
Sticks and stones break all the bones, with structures sure to follow.
Tiny Tree Grab area

Tree Grab's damage area visualized.


  • The Tree Grab buff lasts until the charges are used up, the Tree Throw icon Tree Throw sub-ability is used, or until death.
    • The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
    • Remaining charges on the HUD are not reduced until Tiny loses the tree. Grabbing a new tree grants a new permanent status buff.
  • Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability's cooldown.
  • Turns the caster into a Melee melee unit with 350 attack range until the Tree is lost.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon Manta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Tree Grab is a unique attack-based area damage that has the following properties:
    • The area has the following flags:
    • The damage is affected by damage block.
    • It fully stacks with other sources of cleaves, with multiple sources and working independently.
    • Applies its area damage upon attacking wards, or buildings, but not on allies and items. Wards and buildings are unaffected by the area damage.
    • Despite the visual effect, the area damage is applied instantly in the whole area.
  • The area is shaped like a rectangle with a semi-circle on top, and always starts in front of the attacking unit.
    • The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
    • With the area damage length and width, the area damage can reach up to 600 range away from Tiny.
  • The building bonus attack damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Tiny's attack damage.
    • It can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • Reduces attack range, ability effects persist if Rubick loses the ability while still wielding a tree.


Tree Throw
Tree Throw icon
Affects
Enemies
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Cast Animation: 0.2+1.13
Cast Range: Affected by Cast Range bonuses. 1200
Tree Collision Radius: 300
Splash Radius: Affected by AoE Radius bonuses. 275
Splash Damage: 55%/70%/85%/100%
Unit Attack Damage Bonus: 20 (With Aghanim's Shard 120)
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 2.5
Cooldown symbol
 0
Mana symbol
 0
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases damage dealt by thrown trees by 100.
Can be disjointed.
Can be disjointed when directly targeted.
When disjointed, the instant attack and splash damage are not applied.
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Death
modifier_tiny_toss_tree_bonus
Death
modifier_tiny_tosstree_slow
Even enemies can share in Tiny's arbor ardor.

  • Replaces Tree Grab icon Tree Grab until Tiny loses the tree.
  • The tree travels at a speed of 900.
  • When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
    • The tree thrown this way does not provide vision while homing to the target.
  • When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
    • The tree thrown provides 200 radius flying vision around itself while traveling.
    • The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
    • With the travel distance and collision radius, the tree thrown can hit units up to 1500.
    • The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
  • When the tree hits a unit, no matter if unit-targeted or ground-targeted, it provides 200 radius flying vision at its location for 2 seconds.
  • Cannot be directly cast on Animal Courier Radiant minimap icon Couriers.
    • However, the splash damage from ground-targeted throw does affect the Courier.
  • Cause Tiny to perform an instant attack on the targeted unit, or the first enemy it finds.
    • These instant attacks deal 20 (Upgradable by Aghanim's Shard. 120) bonus damage, they do not use Tree Grab's bonus damage values. It also applies splash damage around the target.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
    • The splash effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
    • If the caster is a Ranged ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
  • Tree Throw first applies the slow debuff, then the instant attack and splash damage.
  • Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a Melee melee attack when coming from Tiny.
    • This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher icon Skull Basher) treat the caster as a Melee melee hero.
  • No longer can throw the wielded tree upon losing ability.
  • Only affects the primary target.


Tree Volley icon
Affects
Enemies
(Trees)
Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.
Cast Animation: 0.2+2.4
Cast Range: Affected by Cast Range bonuses. 1200
Tree Grab Radius: Affected by AoE Radius bonuses. 700
Damage Radius: Affected by AoE Radius bonuses. 400
Max Channel Time: 2.5
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 2.5
Cooldown symbol
 17
Mana symbol
 200
Buff/Debuff
Modifiers [?]
modifier_tiny_tree_channel
Death
modifier_projectile_vision
Death
modifier_tiny_tree_channel_bonus
Death
modifier_tiny_tosstree_slow
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Tree Grab icon Tree Grab to be unlocked.
Toggling Autocast on swaps this ability out with Tree Throw icon Tree Throw. Their cooldowns are separate.
Sticks thrown from stones are like to shatter many bones.

  • Does not require Tree Grab icon Tree Grab to be leveled to be unlocked, nor relies on Tree Throw icon Tree Throw to work, once Aghanim's Scepter is acquired.
  • Throws trees in 0.5-second intervals, starting immediately upon cast begin, resulting in up to 5 trees being thrown.
    • The trees travel at a speed of 1000.
    • Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
  • The trees within the tree grab radius are chosen randomly.
  • Causes Tiny to perform instant attacks on all enemies within the damage radius.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
    • Cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
  • The tree thrown provides 200 radius flying vision around itself while traveling.
    • When the tree hits a unit, it also provides 200 radius flying vision at its location for 2 seconds.
  • Tree Volley first applies the slow debuffs, then the instant attacks.


Grow icon
Ability
Passive
Affects
Self
Tiny gains craggy mass, increasing his attack damage, and armor, and toss power while slowing his attack speed.
Base Attack Damage Bonus: 50/110/170
Armor Bonus: 10/17/24
Toss Damage Bonus: 100/200/300
Slow Resistance Bonus: 15%/30%/45%
Attack Speed Loss: 30%
Talent Tree Grab Grow Damage Bonus: 40%
Buff/Debuff
Modifiers [?]
modifier_tiny_grow
Undispellable
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Grants flat base attack damage.
    • Fully benefits illusions, and is affected by every percentage-based base attack damage increasing or reducing effects.
    • TALENT
      This Grow bonus attack damage increases the base attack damage bonus to 70/154/238 while Tiny is holding a tree with Tree Grab icon Tree Grab.
  • Percentage-based attack speed loss is calculated after all flat attack speed bonuses and reductions.
    • Grow affects both Tiny's min and max attack speed values.
    • Since Tiny has a base attack speed of Lua error in Module:Show at line 24: attempt to index field '?' (a nil value)., Grow will reduce his min and max attack speed to Expression error: Unexpected < operator. ‒ 490 respectively.


Talents[]

Hero Talents
2 Toss icon Toss Charges25-8s Avalanche icon Avalanche Cooldown
Toss icon Toss Requires No Target20+40% Grow icon Grow Bonus Damage With Tree Grab icon Tree
+80 Avalanche icon Avalanche Damage15+10% Status Resistance
+10 Strength attribute symbol Strength10+20 Movement Speed
Notes:

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore

<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">

  • Avalanche icon Avalanche
    • Increased damage from 75/150/225/300 to 80/160/240/320.
  • Toss icon Toss
    • Damage increased from 75/150/225/300 to 80/160/240/320.
  • Tree Grab icon Tree Grab
    • Splash Damage increased from 40/60/80/100% to 55/70/85/100%.
  • Tree Grab icon Tree Grab
    • Increased unit attack damage bonus from 20 on each level to 20/25/30/35.
    • Reduced cooldown from 22/19/16/13 to 16/15/14/13.
  • Increased Grow icon Grow Toss damage bonus from 100/200/300 to 100/250/400.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Now also increases Tree Throw icon Tree Throw unit damage bonus by 100.
  • Reduced Avalanche icon Avalanche mana cost from 120 on each level to 90/100/110/120.

</div> </div>


Recommended Items[]

Starting items:

  • Tango icon Tango keeps Tiny's health up in lane.
  • Healing Salve icon Healing Salve restores health to Tiny.
  • Iron Branch icon Iron Branch gives attributes, increasing health, mana, and damage.
  • Enchanted Mango icon Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to use more abilities.

Early game:

  • Magic Stick icon Regular Stick does nothing, so Tiny can sit around becoming one with his inner stone.
  • Boots of Speed icon Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilities on them.
  • Bottle icon Bottle gives Tiny regeneration to stay in lane and mana to fuel his abilities by storing runes, which can heavily improve his performance if roaming or going mid.
  • Bracer icon Bracer pads out Tiny's attributes, giving a cheap boost to both his damage for last-hitting and his mana pool for fighting.

Mid game:

  • Magic Wand icon Magic Wand gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity to restore health and mana.
  • Power Treads icon Power Treads gives attack speed and appropriate attributes. Switching to intelligence sustains Tiny's abilities usage, while switching to agility grants more attack speed to complement his high attack damage.
  • Echo Sabre icon Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
  • Blink Dagger icon Blink Dagger facilitates Avalanche and Toss combo, causing massive burst damage to one or more enemy heroes.
  • Hyperstone icon Hyperstone can be a cheaper alternative to Echo Sabre allowing you to head for Moon Shard or Cuirass directly. Especially by delaying your first ultimate you may opt for a consistent attack frequency.
  • Arcane Boots icon Arcane Boots will provide enough mana to cast Toss and Avalanche multiple times without exceeding your mana pool. Alternative to Power Treads, catering to a gank-caster based gameplay.

Late game:

  • Assault Cuirass icon Assault Cuirass gives attack speed to increase Tiny's damage output and armor to help Tiny tank physical attacks. The aura lowers buildings' and enemies' armors, complementing Tree Grab's and Grow's bonus attack damage.
  • Daedalus icon Daedalus helps Tiny inflict massive critical strike damage, thanks to his absurd attack damage from Tree Grab and Grow.
  • Black King Bar icon Black King Bar gives strength and damage, as well as spell immunity to allow Tiny to move and attack enemies freely for several seconds, delivering consistent damage in team fights.
  • Moon Shard icon Moon Shard grants Tiny massive attack speed increase to complement his powerful attack damage and Tree Grab's splash. Tiny may also choose to consume the shard to gain some attack speed bonus but clear an inventory slot for another late game item. Alternative to Cuirass.

Situational items:

  • Soul Ring icon Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
  • Phase Boots icon Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
  • Drum of Endurance icon Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
  • Mask of Madness icon Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
  • Sange and Yasha icon Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny's attack speed to increase his damage output.
  • Shadow Blade icon Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny's movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
  • Heart of Tarrasque icon Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Aghanim's Scepter icon Aghanim's Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.
  • Khanda icon Khanda deals massive burst damage thanks to Tiny's huge attack damage and is very easy to trigger with Toss and thrown trees.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Multi-Hero Avalanche icon Avalanche
Relic Rare icon
Enemies Toss icon Toss to Allies
Relic Rare icon
Avalanche icon Avalanche + Toss icon Toss Combos
Relic Rare icon
Tree Throw icon Tree Throw Kills
Relic strength icon
Physical Damage
Relic strength icon
Damage from Invisibility
Relic strength icon
Blink Dagger icon Blink Stuns
Relic strength icon
Kills during Black King Bar icon Black King Bar
Relic strength icon
Channels cancelled
Relic strength icon
Triple Kills
Relic strength icon
Mega Kills Streaks
Relic strength icon
Towers Destroyed
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Tree Throw icon Tree Throw's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap icon Thunder Clap's slow debuff instead.

Gallery[]

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