Hero
Tiny | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grows in size and strength as battle ensues. | |
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained. | |
Roles: | Carry Nuker Pusher Initiator Durable Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "My enemies break upon me like surf upon the stone."
Lore:
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Alias:
Stone Giant
Voice:
Abilities[]
Avalanche
Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 2x damage to units being tossed.
Number of Instances: 5
Instances Interval: 0.3
Toss Damage Multiplier: 2
Stun Duration: 0.3
Avalanche Duration: 1.5
Inanimate rock becomes animate when called by the Stone Giant.
- Avalanche's projectile travels at a speed of 1200.
- Deals 16/32/48/64 ( 32/48/64/80) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
- This results in a total duration of 1.2 seconds, counting after projectile arrival.
- The in-game tooltip includes the stun duration as well, showing a total duration of 1.5 seconds.
- The unit affected by Toss takes 2 times the damage from Avalanche regardless of its source.
- Can deal up to 32/64/96/128 ( 64/96/128/160) per instance.
- When perfectly combined with Toss, it can deal up to 160/320/480/640 ( 320/480/640/800) damage (before reductions).
- On each instance, Avalanche first applies the damage, then the debuff.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Grab Radius: 300
Damage: 80/160/240/320
Building Damage Percentage: 33.33%
Toss Duration: 1.4
Debuff Immunity Notes:
Cannot toss debuff immune units.
Can target debuff immune units to toss a unit towards them.
Damage is reduced by debuff immunity.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
- The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
- Can toss any unit, except for Couriers, ancient creeps, buildings, and wards.
- Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
- Units in the Fog of War can be tossed if they are within the 300 grab radius of Tiny, but cannot be selected as a target.
- Cannot target buildings, but they take 27/53/80/107 damage if within the damage radius.
- Can directly target and toss the target towards runes, but cannot toss runes.
- Cannot toss allies who have ☐ Disabled Help from Tiny if they are the only valid target.
- Toss deals a total of damage (before reductions) at the following Grow levels to units and buildings respectively:
- The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
- This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
- Toss' modifier is hidden in the HUD.
- It persists through the target's death, so it continues flying and still applies the area damage upon landing.
- The affected target is disabled and prevented from acting.
- While tossed upwards and other units may pass below the airborne unit.
- Destroys trees within a 100 radius around the tossed unit upon landing.
- Triggers Empower Spell against a targeted enemy if it is not the same unit that is being tossed.
- TALENT
- The Toss requires no target talent turns Toss into an area-targeted ability, so that it can target the ground, as well as units.
- When ground-targeted, its tosses the unit towards the targeted point.
- Only runes can no longer be directly targeted when this talent is learned.
- Acquiring the Toss charges talent instantly grants 1 extra charge.
- The Toss requires no target talent turns Toss into an area-targeted ability, so that it can target the ground, as well as units.
- The ability is cast a second time when and/or before the primary target lands. Does nothing if there are no valid Toss targets.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Area Damage Radius: 200
Set Base Attack Range: 350
Unit Attack Damage Bonus: 20/25/30/35
Building Attack Damage Bonus: 40%/55%/70%/85%
Attack Damage as Area Damage: 55%/70%/85%/100%
Toggling Autocast off swaps this ability out with Tree Volley. Their cooldowns are separate. Cannot swap to Tree Volley while Tree Throw is active.
Sticks and stones break all the bones, with structures sure to follow.
- The Tree Grab buff lasts until the charges are used up, the Tree Throw sub-ability is used, or until death.
- The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
- Remaining charges on the HUD are not reduced until Tiny loses the tree. Grabbing a new tree grants a new permanent status buff.
- Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability's cooldown.
- Turns the caster into a melee unit with 350 attack range until the Tree is lost.
- This causes items that use different values for melee and ranged heroes (e.g. Manta Style) to now treat the caster as a melee hero.
- Attack range bonuses are not overridden and still work normally.
- Grants flat bonus attack damage.
- The bonus damage is applied when denying allied units.
- Tree Grab is a unique attack-based area damage that has the following properties:
- The area has the following flags:
- No-spell-lifesteal flag, preventing its damage from utilizing spell lifesteal.
- No-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- The damage is affected by damage block.
- It fully stacks with other sources of cleaves, with multiple sources and working independently.
- Applies its area damage upon attacking wards, or buildings, but not on allies and items. Wards and buildings are unaffected by the area damage.
- Despite the visual effect, the area damage is applied instantly in the whole area.
- The area has the following flags:
- The area is shaped like a rectangle with a semi-circle on top, and always starts in front of the attacking unit.
- The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
- With the area damage length and width, the area damage can reach up to 600 range away from Tiny.
- The building bonus attack damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Tiny's attack damage.
- It can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Reduces attack range, ability effects persist if Rubick loses the ability while still wielding a tree.
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Tree Collision Radius: 300
Splash Damage: 55%/70%/85%/100%
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 2.5
Ability Disjoint Notes:
Can be disjointed when directly targeted.
When disjointed, the instant attack and splash damage are not applied.
Modifiers [?]
Even enemies can share in Tiny's arbor ardor.
- Replaces Tree Grab until Tiny loses the tree.
- The tree travels at a speed of 900.
- When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
- The tree thrown this way does not provide vision while homing to the target.
- When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
- The tree thrown provides 200 radius flying vision around itself while traveling.
- The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
- With the travel distance and collision radius, the tree thrown can hit units up to 1500.
- The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
- When the tree hits a unit, no matter if unit-targeted or ground-targeted, it provides 200 radius flying vision at its location for 2 seconds.
- Cannot be directly cast on Couriers.
- However, the splash damage from ground-targeted throw does affect the Courier.
- Cause Tiny to perform an instant attack on the targeted unit, or the first enemy it finds.
- These instant attacks deal 20 ( 120) bonus damage, they do not use Tree Grab's bonus damage values. It also applies splash damage around the target.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
- The splash effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
- If the caster is a ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
- Enemies around the primary target are hit by splash damage, instead of instant attacks.
- The splash damage has the no-spell-lifesteal flag, preventing its damage from utilising spell lifesteal.
- The splash damage has the no-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- Splash damage is affected by damage block.
- Tree Throw first applies the slow debuff, then the instant attack and splash damage.
- Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a melee attack when coming from Tiny.
- This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher) treat the caster as a melee hero.
- No longer can throw the wielded tree upon losing ability.
- Only affects the primary target.
Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.
Max Channel Time: 2.5
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 2.5
Modifiers [?]
modifier_tiny_tree_channel
Death
modifier_projectile_vision
Death
modifier_tiny_tree_channel_bonus
Death
modifier_tiny_tosstree_slow
Requires drafting Tree Grab to be unlocked.
Toggling Autocast on swaps this ability out with Tree Throw. Their cooldowns are separate.
Toggling Autocast on swaps this ability out with Tree Throw. Their cooldowns are separate.
Sticks thrown from stones are like to shatter many bones.
- Requires Aghanim's Scepter to be unlocked.
- Does not require Tree Grab to be leveled to be unlocked, nor relies on Tree Throw to work, once Aghanim's Scepter is acquired.
- Throws trees in 0.5-second intervals, starting immediately upon cast begin, resulting in up to 5 trees being thrown.
- The trees travel at a speed of 1000.
- Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
- The trees within the tree grab radius are chosen randomly.
- Causes Tiny to perform instant attacks on all enemies within the damage radius.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
- Cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
- The tree thrown provides 200 radius flying vision around itself while traveling.
- When the tree hits a unit, it also provides 200 radius flying vision at its location for 2 seconds.
- Tree Volley first applies the slow debuffs, then the instant attacks.
- Fully affects enemy Couriers.
Ability
Passive
Passive
Affects
Self
Self
Tiny gains craggy mass, increasing his attack damage, and armor, and toss power while slowing his attack speed.
Base Attack Damage Bonus: 50/110/170
Armor Bonus: 10/17/24
Toss Damage Bonus: 100/200/300
Slow Resistance Bonus: 15%/30%/45%
Attack Speed Loss: 30%
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
- Each level changes Tiny's appearance, making him bigger and making his voice deeper.
- Grants flat base attack damage.
- Grants flat bonus armor.
- Percentage-based attack speed loss is calculated after all flat attack speed bonuses and reductions.
- Grow affects both Tiny's min and max attack speed values.
- Since Tiny has a base attack speed of Lua error in Module:Show at line 24: attempt to index field '?' (a nil value)., Grow will reduce his min and max attack speed to Expression error: Unexpected < operator. ‒ 490 respectively.
Talents[]
Hero Talents | ||
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2 Toss Charges | 25 | -8s Avalanche Cooldown |
Toss Requires No Target | 20 | +40% Grow Bonus Damage With Tree |
+80 Avalanche Damage | 15 | +10% Status Resistance |
+10 Strength | 10 | +20 Movement Speed |
Notes:
- Sstacks diminishingly with other status resistance sources.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Tree Grab
- Increased unit attack damage bonus from 20 on each level to 20/25/30/35.
- Reduced cooldown from 22/19/16/13 to 16/15/14/13.
- Increased Grow Toss damage bonus from 100/200/300 to 100/250/400.
- Aghanim's Shard upgrade:
- Now also increases Tree Throw unit damage bonus by 100.
</div> </div>
Recommended Items[]
Starting items:
- Tango keeps Tiny's health up in lane.
- Healing Salve restores health to Tiny.
- Iron Branch gives attributes, increasing health, mana, and damage.
- Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to use more abilities.
Early game:
- Regular Stick does nothing, so Tiny can sit around becoming one with his inner stone.
- Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilities on them.
- Bottle gives Tiny regeneration to stay in lane and mana to fuel his abilities by storing runes, which can heavily improve his performance if roaming or going mid.
- Bracer pads out Tiny's attributes, giving a cheap boost to both his damage for last-hitting and his mana pool for fighting.
Mid game:
- Magic Wand gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity to restore health and mana.
- Power Treads gives attack speed and appropriate attributes. Switching to intelligence sustains Tiny's abilities usage, while switching to agility grants more attack speed to complement his high attack damage.
- Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
- Blink Dagger facilitates Avalanche and Toss combo, causing massive burst damage to one or more enemy heroes.
- Hyperstone can be a cheaper alternative to Echo Sabre allowing you to head for Moon Shard or Cuirass directly. Especially by delaying your first ultimate you may opt for a consistent attack frequency.
- Arcane Boots will provide enough mana to cast Toss and Avalanche multiple times without exceeding your mana pool. Alternative to Power Treads, catering to a gank-caster based gameplay.
Late game:
- Assault Cuirass gives attack speed to increase Tiny's damage output and armor to help Tiny tank physical attacks. The aura lowers buildings' and enemies' armors, complementing Tree Grab's and Grow's bonus attack damage.
- Daedalus helps Tiny inflict massive critical strike damage, thanks to his absurd attack damage from Tree Grab and Grow.
- Black King Bar gives strength and damage, as well as spell immunity to allow Tiny to move and attack enemies freely for several seconds, delivering consistent damage in team fights.
- Moon Shard grants Tiny massive attack speed increase to complement his powerful attack damage and Tree Grab's splash. Tiny may also choose to consume the shard to gain some attack speed bonus but clear an inventory slot for another late game item. Alternative to Cuirass.
Situational items:
- Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
- Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
- Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
- Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
- Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny's attack speed to increase his damage output.
- Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny's movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
- Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
- Aghanim's Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.
- Khanda deals massive burst damage thanks to Tiny's huge attack damage and is very easy to trigger with Toss and thrown trees.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
- Tree Grab is still called "Craggy Exterior" after his old passive ability in the game files.
- Tree Throw's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap's slow debuff instead.