Hero
Tiny | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Grows in size and strength as battle ensues. | |
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained. | |
Roles: | Carry Nuker Pusher Initiator Durable Disabler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "My enemies break upon me like surf upon the stone."
Lore:
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice:
Abilities[]
Avalanche
Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 1.4x damage to units being tossed.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 325/350/375/400
Number of Instances: 5
Instances Interval: 0.3
Stun Duration: 0.3
Avalanche Duration: 1.5
Inanimate rock becomes animate when called by the Stone Giant.
Notes:
- Avalanche's projectile travels at a speed of 1200.
- Deals 15/30/45/60 (
31/46/61/76) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
- This results in a total duration of 1.2 seconds, counting after projectile arrival.
- The in-game tooltip includes the stun duration as well, showing a total duration of 1.5 seconds.
- If a unit is affected by Toss, it takes 2 times the damage from Avalanche, which is 21/42/63/84 (
43.4/64.4/85.4/106.4) per instance.
- On each instance, Avalanche first applies the damage, then the debuff.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cast Animation: 0+0.53
Cast Range: 900/1000/1100/1200
Grab Radius: 300
Damage Radius: 275
Damage: 75/150/225/300
Building Damage Percentage: 33.33%
Avalanche Damage Multiplier: 2
Toss Duration: 1.4
Spell Immunity Notes:
Cannot toss spell immune enemies.
Does not attempt to damage spell immune enemies within the area.
Can toss spell immune allies.
Can toss towards spell immune units.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Notes:
- The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
- The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
- This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
- Toss' modifier persists through the affected target's death, so it continues flying and still applies the area damage upon landing.
- The target is fully disabled while tossed upwards and other units may pass below the tossed airborne unit.
- Cannot target buildings, but they do take damage from the tossed unit landing within the damage radius.
- Destroys trees within a 100 radius around the tossed unit upon landing.
- Can toss any unit, except for ancient creeps and wards.
- Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
- Units in the Fog of War can be tossed if they are within the 300 grab radius of Tiny, but cannot be selected as a target.
- Can directly target and toss the target towards runes, but cannot toss runes.
- Toss' modifier is hidden and not visible in the HUD.
- The Toss requires no target
talent additionally grants the ability ground-targeting functionality.
- When ground-targeted, its tosses the unit towards the targeted point.
- Only runes can no longer be directly targeted when this talent is learned.

Tree Grab's damage area visualized.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cast Animation: 0.2+1.24
Cast Range: 165
Area Damage Length: 400
Area Damage Radius: 200
Set Base Attack Range: 350
Unit Attack Damage Bonus: 20
Building Attack Damage Bonus: 40%/55%/70%/85%
Attack Damage as Area Damage: 40%/60%/80%/100%
Toggling Autocast off swaps this ability out with Tree Volley. Their cooldowns are separate.
Sticks and stones break all the bones, with structures sure to follow.
Notes:
- The Tree Grab buff lasts until the charges are used up, the Tree Throw sub-ability is used, or until death.
- The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
- With Aghanim's Shard, remaining charges on the HUD are not reduced until Tiny loses the tree. Grabbing a new tree grants a new permanent status buff.
- Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability's cooldown.
- Turns the caster into a
melee unit with 350 attack range until the Tree Grab buff is missing.
- This causes items that use different values for melee and ranged heroes (e.g. Manta Style) to now treat the caster as a melee hero.
- Attack range bonuses are not overridden and still work normally.
- Grants flat bonus attack damage, despite the tooltip stating otherwise.
- The bonus damage is not applied when attacking allied units.
- Tree Grab is a unique attack-based area damage that share some similarities with cleave, and it cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
- However, it can be amplified by incoming spell damage amplification.
- Its damage can be reduced by damage block-sources.
- Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
- Applies its area damage upon attacking wards, or buildings, but not on allies and items. Wards and buildings are unaffected by the area damage.
- Despite the visual effect, the area damage is applied instantly in the whole area.
- The area is a semicircle on top of a rectangle, with the area always starting in front of the attacking unit.
- The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
- With the area damage length and width, the area damage can reach up to 600 range away from Tiny.
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Cast Animation: 0.2+1.13
Cast Range: 1200
Tree Collision Radius: 300
Splash Radius: 275
Splash Damage: 40%/60%/80%/100%
Unit Attack Damage Bonus: 20
Move Speed Slow: 20%
Attack Speed Slow: 20
Slow Duration: 2.5
Cannot swap to Tree Volley while ability is active.
Even enemies can share in Tiny's arbor ardor.
Notes:
- Replaces Tree Grab until Tiny loses the tree.
- The thrown tree travels at a speed of 900.
- When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
- The tree thrown this way does not provide vision while homing to the target.
- When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
- The tree thrown provides 200 radius flying vision around itself while traveling.
- The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
- With the travel distance and collision radius, the tree thrown can hit units up to 1500.
- The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
- When the tree hits a unit, no matter if unit-targeted or ground-targeted, it grants flying vision at its location for 2 seconds.
- Tree Throw first applies the debuff, then the damage.
- Cause Tiny to performs an instant attack on the targeted unit, or the first enemy it finds.
- These instant attacks deal 20 bonus damage, they do not use Tree Grab's bonus damage values. It also applies splash damage around the target.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike and ignore disarms.
- The splash effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
- If the caster is a
ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
- Enemies around the primary target are hit by splash damage, instead of instant attacks.
- Splash damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
- However, it can be amplified by incoming spell damage amplification.
- Its damage can be reduced by damage block-sources.
- Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a
melee attack when coming from Tiny.
- This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher) to now treat the caster as a
melee hero with Tree Toss.
- This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher) to now treat the caster as a
Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.
Cast Animation: 0.2+2.4
Cast Range: 1200
Tree Grab Radius: 700
Damage Radius: 400
Max Channel Time: 2.4
Modifiers [?]
modifier_tiny_tree_channel
Death
modifier_projectile_vision
Death
modifier_tiny_tree_channel_bonus
Death
Requires drafting Tree Grab to be unlocked.
Toggling Autocast on swaps this ability out with Tree Throw. Their cooldowns are separate.
Toggling Autocast on swaps this ability out with Tree Throw. Their cooldowns are separate.
Sticks thrown from stones are like to shatter many bones.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- Does not require Tree Grab to be leveled to be unlocked, nor relies on Tree Throw to work, once Aghanim's Scepter is acquired.
- Throws trees in 0.4-second intervals, starting immediately upon cast begin, resulting in up to 6 trees being thrown.
- The thrown tree travels at a speed of 1000.
- Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
- The trees within the tree grab radius are chosen randomly.
- Causes Tiny to perform instant attacks based on its current level on all enemies within the damage radius.
- Tree Throw instant attack notes fully apply.
- The Tree Grow damage increasing
talent is applied to trees thrown by Tree Volley as well.
Ability
Passive
Passive
Affects
Self
Self
Tiny gains craggy mass, increasing his attack damage, and armor, and Toss Power while slowing his attack speed.
Attack Damage Bonus: 30/70/110
Attack Speed Loss: 20/30/40
Armor Bonus: 10/15/20
Toss Bonus Damage: 100/200/300
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Notes:
- Each level changes Tiny's appearance, making him bigger and making his voice deeper.
- Grants flat bonus armor.
- Grants flat base attack damage, and not bonus attack damage.
- It benefits illusions, and is affected by every percentage-based damage increasing or reducing effects.
- When Tree Grab is used, Grow grants an additional 6/21/44 (
18/49/88) of flat base attack damage bonus.
- The tree attack damage multiplier checks for Tiny's current base attack damage and adapts the attack damage bonus instantly.
- Main attack damage gained with primary attribute bonuses from items and other sources are ignored.
- The Tree Grow Bonus Damage
talent updates the current instance of Tree Grab as long as Tiny is holding a tree.
Talents[]
Hero Talents | ||
---|---|---|
2 Toss Charges | 25 | -8s Avalanche Cooldown |
Toss Requires No Target | 20 | +40% Tree Grow Bonus Damage |
+80 Avalanche Damage | 15 | +10% Status Resistance |
+10 Strength | 10 | +20 Movement Speed |
Notes:
- The strength talent effectively grants Tiny 200 health, 1 health regeneration, and 10 main attack damage.
- The status resistance talent stacks multiplicatively with other sources of status resistance.
Recent Changes[]
Main Article: Tiny/Changelogs
Version
Description
- Reduced Tree Grab building attack damage bonus from 55%/70%/85%/100% to 40%/55%/70%/85%.
- Reduced Grow tree damage bonus from 40%/45%/50% to 20%/30%/40%.
- Aghanim's Scepter upgrade:
- Tree Volley now also applies a 30% movement speed slow on affected units.
Talents:
- Level 15 right talent changed: +40% Grow bonus attack damage while carrying a tree ➜ +10% status resistance.
- Level 20 right talent changed: +15% status resistance ➜ +40% Grow bonus attack damage while carrying a tree.
- Increased Avalanche stun duration per interval from 0.2 to 0.3.
- Toss
- No longer deals 30% tossed bonus unit damage.
- Increased grab radius from 275 to 300.
- Rescaled damage from 80/150/220/290 to 75/150/225/300.
- Reduced avalanche damage multiplier from 2.5 to 2.
- Tree Grab
- Rescaled unit attack bonus damage from 20% to a flat 20 damage.
- Reduced building attack damage bonus from 70%/100%/130%/160% to 55%/70%/85%/100%.
- Unit-targeted Tree Throw now also slows the affected target's movement speed and attack speed by 20% for 2.5 seconds. [?]
- Grow
- Now also grants 100/200/300 toss bonus unit damage.
- Now also grants additional 50% bonus attack damage when carrying a tree.
- Aghanim's Scepter upgrade:
- [U] Increased Tree Throw tree grab radius from 525 to 700.
Talents:
Recommended Items[]
Starting items:
- Tango keeps Tiny's health up in lane.
- Healing Salve restores health to Tiny.
- Iron Branch gives attributes, increasing health, mana, and damage.
- Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to use more abilities.
Early game:
- Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his abilities in a pinch.
- Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilities on them.
- Bottle gives Tiny regeneration to stay in lane and mana to fuel his abilities by storing runes, which can heavily improve his performance if roaming or going mid.
- Bracer pads out Tiny's attributes, giving a cheap boost to both his damage for last-hitting and his mana pool for fighting.
Mid game:
- Magic Wand gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity to restore health and mana.
- Power Treads gives attack speed and appropriate attributes. Switching to intelligence sustains Tiny's abilities usage, while switching to agility grants more attack speed to complement his high attack damage.
- Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
- Blink Dagger facilitates Avalanche and Toss combo, causing massive burst damage to one or more enemy heroes.
- Hyperstone can be a cheaper alternative to Echo Sabre allowing you to head for Moon Shard or Cuirass directly. Especially by delaying your first ultimate you may opt for a consistent attack frequency.
- Arcane Boots will provide enough mana to cast Toss and Avalanche multiple times without exceeding your mana pool. Alternative to Power Treads, catering to a gank-caster based gameplay.
Late game:
- Assault Cuirass gives attack speed to increase Tiny's damage output and armor to help Tiny tank physical attacks. The aura lowers buildings' and enemies' armors, complementing Tree Grab's and Grow's bonus attack damage.
- Daedalus helps Tiny inflict massive critical strike damage, thanks to his absurd attack damage from Tree Grab and Grow.
- Black King Bar gives strength and damage, as well as spell immunity to allow Tiny to move and attack enemies freely for several seconds, delivering consistent damage in team fights.
- Moon Shard grants Tiny massive attack speed increase to complement his powerful attack damage and Tree Grab's splash. Tiny may also choose to consume the shard to gain some attack speed bonus but clear an inventory slot for another late game item. Alternative to Cuirass.
Situational items:
- Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
- Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
- Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
- Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
- Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny's attack speed to increase his damage output.
- Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny's movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
- Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
- Aghanim's Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.
Gameplay[]
Audio[]
History[]
Equipment[]
|
Trivia[]
- Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
- Tree Grab is still called Craggy Exterior after his old passive ability in the game files.