Time of day

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Time of day is a gameplay element in Dota 2 that operates alongside the game's clock. Certain mechanics behave differently depending on the time of day.

Day-Night Cycle[edit]

The Day/Night indicator in the default HUD.

Each day in Dota 2 is 10 minutes long, divided evenly between daytime and nighttime. Each match starts out at night-time during the preparation phase pre-horn. Once the ▶️▶️ horn sounds (Radiant/Dire) and the game time reaches 0:00, the first dawn starts. The first night begins at 5:00, the second day starts at 10:00, and so on. Shifting from day to night and vice versa is signaled by an audio cue, with nighttime being announced with a wolf's howl ▶️, while daytime is announced with bird's tweet and rooster's crow ▶️. Some custom maps may have their own version of these audio cues.

At night, the map is darker and most units experience reduced vision, as detailed below. Additionally, some heroes have their abilities modified according to the time of day, with the most notable example being Night Stalker minimap icon.png Night Stalker.

Alt+Keyboard White Mouse Right.png Right Click the clock prints the time in allied chat, and also prints whether Bounty Rune minimap icon.png Bounty Rune and/or Powerup runes are spawning soon.

Game Clock Modifying Abilities[edit]

These abilities can change the current time of day.

Game Clock Modifying Abilities
  • Eclipse icon.png
    Duration: 2.4/4.2/6
    Turns day into night for the duration. Does not pause the day-night cycle. Eclipse has a lower priority than the daytime caused by Supernova.
  • Dark Ascension icon.png
    Duration: 30
    Turns day into night for its duration. Does not pause the day-night cycle. Dark Ascension has a lower priority than the daytime caused by Supernova.
  • Supernova icon.png
    Duration: 6
    Turns night into day for its duration. Does not pause the day-night cycle.

Affected abilities[edit]

Vision[edit]

Main Article: Vision

Most heroes have vision during the day of 1800 units and at night vision of 800 units, although many exceptions exist.

Version History[edit]

Version
Description
  • Matches now starts at night time during the preparation phase, and turn to day once the timer reaches 0:00.
  • Day/Night length increased from 4 to 5 minutes.
  • Supernova now turns night into day for its duration. [?]
  • Day/Night length decreased from 6 to 4 minutes.
  • Day-Night now cycles at 25% faster rate. [?]
  • Eclipse now turns day into night for 10 seconds.

Patch History[edit]

Patch
Description
  • Added Alt+Keyboard White Mouse Left.png Left Click the clock to print the time, indicating how much time left on day or night.
  • Alt now displays the time pre-horn instead of just showing either day time or night time.
  • [U] Fixed rune spawn times and day-night-cycle offset in longer matches.