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Attacks[]

Movement[]

Abilities[]

Whirling Death[]

  • ▶️ Cast sound plays on Timbersaw upon cast (70% vol)
  • ▶️ Hit sound plays when an enemy hero gets hit and damaged by Whirling Death
  • ▶️ Full sound example

Timber Chain[]

  • ▶️ Cast sound plays on Timbersaw upon cast and lasts until the chain starts retracting (60% vol).
  • ▶️ Latch sound plays when the chain connects with a tree, and once again when Timbersaw is fully pulled to the latched tree (40% vol).
  • ▶️ Retract sound plays when the hook starts retracting (60% vol).
  • ▶️ Hit sound plays when Timbersaw collides with and damages units while being pulled (40% vol).
  • ▶️ Full sound example, with latch, without any enemy hit.
  • ▶️ Full sound example, without latch, without any enemy hit.

Controlled Burn

  • ▶️ Plays together with the default cast sound.
  • The default cast sound's volume is increased to 80% while having Controlled Burn equipped.
  • ▶️ Full sound example, with latch, without any enemy hit.
  • ▶️ Full sound example, without latch, without any enemy hit.

Reactive Armor[]

  • According to the game files, Reactive Armor was meant to use sound effects, but currently the volume is set to 0%, so the idea was scrapped. These sounds were used as place-holders (Battery Assault icon Battery Assault sounds).

Chakram[]

  • ▶️ Cast sound plays on Timbersaw upon cast.
  • Loop sound plays on and follows the Chakram, until it starts returning. Does not play while returning (30% vol).
  • ▶️ Return sound plays on Timbersaw when the Chakram starts returning (50% vol).
  • These cut sounds play when the Chakram hits trees.
  • And these cut sounds play when the Chakram hits units.
  • Full sound example, without trees cut or units hit.

Other[]

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