Sounds
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Attacks[]
- Pre attack sound plays during the attack animation.
- Impact sounds play when the attack successfully hits a target. Consists of one main impact and one gore sound.
Movement[]
- Play on each step while moving (50% vol)
- ▶️ Idle loop plays permanently on Timbersaw, gets slightly louder while moving (20% vol)
Abilities[]
Whirling Death[]
- ▶️ Cast sound plays on Timbersaw upon cast (70% vol)
- ▶️ Hit sound plays when an enemy hero gets hit and damaged by Whirling Death
- ▶️ Full sound example
Timber Chain[]
- ▶️ Cast sound plays on Timbersaw upon cast and lasts until the chain starts retracting (60% vol).
- ▶️ Latch sound plays when the chain connects with a tree, and once again when Timbersaw is fully pulled to the latched tree (40% vol).
- ▶️ Retract sound plays when the hook starts retracting (60% vol).
- ▶️ Hit sound plays when Timbersaw collides with and damages units while being pulled (40% vol).
- ▶️ Full sound example, with latch, without any enemy hit.
- ▶️ Full sound example, without latch, without any enemy hit.
- ▶️ Plays together with the default cast sound.
- The default cast sound's volume is increased to 80% while having Controlled Burn equipped.
- ▶️ Full sound example, with latch, without any enemy hit.
- ▶️ Full sound example, without latch, without any enemy hit.
Reactive Armor[]
- According to the game files, Reactive Armor was meant to use sound effects, but currently the volume is set to 0%, so the idea was scrapped. These sounds were used as place-holders ( Battery Assault sounds).
Chakram[]
- ▶️ Cast sound plays on Timbersaw upon cast.
- Loop sound plays on and follows the Chakram, until it starts returning. Does not play while returning (30% vol).
- ▶️ Return sound plays on Timbersaw when the Chakram starts returning (50% vol).
- These cut sounds play when the Chakram hits trees.
- And these cut sounds play when the Chakram hits units.
- Full sound example, without trees cut or units hit.