Rizzrack, the Timbersaw, is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is highly dependent on the presence of trees in the surrounding environment, as they can amplify the damage of his spells and allow him to escape and chase easily. He is not naturally very durable, having relatively low health for a strength hero and almost nonexistent armor from the start of the game, but becomes far more resilient when he has been repeatedly attacked due to his Reactive Armor, providing him both with a hefty amount of armor and regeneration. This can make him a huge nuisance to deal with in the early and midgame, when spell damage output is low from enemies and they are reliant on physical attacks to harass him. His three active abilities all have very low cooldowns and the capacity to deal pure damage, which is not reduced by magic resistance or armor, making him a very destructive hero if left to his own devices. Whirling Death deals damage to enemies in a small area around him, and will deal bonus damage if trees were cut down with its usage; it also lowers the primary attributes of the afflicted, being especially effective against enemy strength heroes as they lose a portion of their maximum health pool. Timber Chain serves as a multipurpose mobility and damage spell, allowing him to quickly close distant gaps between himself and enemies and escape, but requires a tree to latch onto. Finally his ultimate, Chakram, can deal considerable pure damage and slow all at a very low cooldown, but can be difficult to land. With proper positioning and timing, he can cause massive damage to multiple enemies all the while debilitating their attributes and movement.
- Interrupts Timbersaw's channeling abilities upon cast.
- Whirling Death first applies the debuff, then the damage.
- Reduces the total main attributes of hit enemy heroes, including bonus attributes.
- The reduction does not update if the target gains or loses attributes after the debuff is placed.
- Before applying the damage, it first reduces current health by 20 for each point of strength it reduced.
- Upon losing the debuff, enemies first only regain 19 health per point of strength, before gaining their attributes back.
- Has no effect on affected units' current mana percentage if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, with each cast placing a new debuff.
- The attribute reduction fully affects illusions, and .
- The chain travels at a speed of 2200/2400/2600/2800 and always travels either the full distance or until connecting with a tree.
- With the max travel distance and tree search radius, it can connect to trees up to 850/1000/1150/1300 ( ) range away.
- The hooked tree is destroyed once the chain stops pulling.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance.
- This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. ).
- Timbersaw can cast abilities and items during the pull, but cannot attack.
- The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
If Break is applied by an attack, Reactive Armor first triggers on that attack before getting disabled.
- Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from , and cannot trigger Reactive Armor.
- Procs on the secondary attacks from other sources of instant attacks.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Each stack can regenerate up to 7/10.8/15.4/20.8 ( ) health over their full durations.
- This is how much armor Reactive Armor grants with a certain amount of stacks on each level including the talent:
- This is how much health regeneration Reactive Armor grants with a certain amount of stacks on each level including the talent:
- Level 1: 0.7/1.4/2.1/2.8/3.5/4.2 ( )
- Level 2: 0.9/1.8/2.7/3.6/4.5/5.4/6.3/7.2/8.1/9/9.9/10.8 ( )
- Level 3: 1.1/2.2/3.3/4.4/5.5/6.6/7.7/8.8/9.9/11/12.1/13.2/14.3/15.4/16.5/17.6/18.7/19.8 ( )
- Level 4: 1.3/2.6/3.9/5.2/6.5/7.8/9.1/10.4/11.7/13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7/26/27.3/28.6/29.9/31.2 ( )
- The amount of stacks is also visually indicated by a dome which closes over on Timbersaw. The exhaust on the suit also starts emitting fire once the dome is fully closed.
- The dome has 4 fragments, each appearing for every 4 stacks (1-4, 5-8, 9-12, 13-16). The dome opens again upon dropping below the given amount of stacks.
to be unlocked.
- If Aghanim's Scepter is acquired before was learned, Second Chakram will be at level 1.
- In Ability Draft, Second Chakram can be unlocked by the player that drafted Chakram.
- Second Chakram automatically levels up with Chakram, and it is fully equivalent to the main Chakram.
- Both Chakram and Second Chakram act independently.
- Second Chakram uses a separate slow modifier that fully stacks with that of the main Chakram.
- Timbersaw is disarmed if either Chakram is out.
- notes fully apply.
- Replaces until the blue Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling abilities upon cast.
- Requires to be unlocked.
- Interrupts Timbersaw's channeling abilities upon cast.
- The complete area is shaped like a cone.
- Applies the fire debuff within the area in 0.1-second intervals, starting immediately upon cast, resulting in 71 instances.
- The debuff deals 45 damage in 0.5-second intervals, starting immediately upon getting placed, resulting in a minimum of 5 instances.
- Can apply up to 19 damage instances if an enemy stands within the flames for the entire duration
- One instance of the debuff can deal up to 225 (90 to buildings) damage, considering the minimum duration (before reductions).
- Can deal a total 855 (342 to buildings) damage if an enemy stands within the flames for the whole duration (before reductions).
- Any tree within the area of effect is set on fire, and gets destroyed 5 seconds afterwards.
- Provides 175 radius non-lingering ground vision 400 range in front of Timbersaw for the duration.
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
- Drains 8/11.5/15 mana in 0.5-second intervals, starting 0.5 seconds after reaching the target area.
- Deals 25/37.5/50 ( ) damage (before reductions) in 0.5-second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
- The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
- The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
- A passing Chakram first applies the passing damage, then the debuff.
- The Chakram returns to Timbersaw upon using or automatically if it gets more than 2000 range away.
- The first movement speed slow is applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
- Applies damage before debuff.
- The movement speed slows of multiple same Chakrams (multiple orange or blue Chakrams) do not stack.
- The movement speed slows of two different Chakrams (orange with blue Chakrams) use a separate slow modifier that fully stack.
- Chakram provides 300 radius flying vision while spinning in place at the target area.
- Does not provide vision while the Chakram is traveling.
- Replaces until the orange Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling abilities upon cast.
|12% Cooldown Reduction||20||+16 Strength|
|+6Stacks and Duration||15||+8% Spell Amplification|
|+1.5 Mana Regen||10||+200 Health|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- Fixed not being canceled properly upon death. [ ]
- Increased cooldown from 15 to 18.
- Reduced debuff duration from 3 to 2.
- mana to Timbersaw, useful throughout the game. restores
- provides ample regeneration for Timbersaw in the early game, and can also be planted as trees to use in combination with his abilities.
- helps Timbersaw stay in lane.
- attributes, and can build into a later in the game. gives a small boost to Timbersaw's
- provides a source of mana in the early game.
- provides strength and mana for Timbersaw to survive and use abilities.
- mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the Energy Booster for Bloodstone. are the boots of choice for Timbersaw, as they boost his overall
- attributes, and gives health and mana restoration. increases Timbersaw's
- magical damage. Along with Reactive Armor, Hood makes Timbersaw difficult to kill in the early to mid game. protects Timbersaw from
- gives mana regeneration, movement speed, and a way to dispel disables such as silences.
- mana regeneration allowing Timbersaw to sustain his abilities. Furthermore, it provides him with a bit more health, health regeneration, and the ability to heal himself, which is always good for a hero who has to go deep in fights. provides excellent
- armor, dispel disables, and discourages enemy heroes from casting spells on you. It can also be applied on other allies in times of need. gives you good
- armor it provides. The large amount of intelligence it provides is also very beneficial as Timbersaw requires a lot of mana and mana regeneration to do well. The active ability also helps Timbersaw kill his foes since the slow allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Timbersaw a decent initiator. makes Timbersaw considerably more durable due to the large amount of
- gives Timbersaw a second Chakram, allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second Chakram will deplete his mana very quickly; therefore a mana item like or is mandatory before picking up this item.
- unlocks Flamethrower for further area damage and a slow to keep foes within arm's reach.
- armor and 22 attack damage. allows Timbersaw to use the damage of his enemies against them. It also provides him with a small amount of
- compliments Reactive Armor with bonus magic resistance and amplified health regeneration. The item also gives some mana so Timbersaw can keep using abilities.
- builds from Hood of Defiance and gives mana from blocked spell damage and spell lifesteal to further improve his survivability.
- improves Timbersaw's teamfight presence by letting him spam his low-cooldown spells even more readily.
- disable a single enemy hero, allowing both Timbersaw and his team to completely destroy the targeted hero. allows Timbersaw to
- can be situationally good against certain heroes with powerful single target spells.
- magic resistance, which can be very good against a team that can output a large amount of magical damage. In addition, this item provides a nice amount of health regeneration. provides Timbersaw with a large boost to his
- disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease. can be a good pickup if you are having issues with an enemy
- intelligence will allow him to cast more spells which deal more damage and the health will increase his survivability. The root from Atos will assist in landing Timbersaw's spells. synergizes very well with Timbersaw, since the increased
- makes Timbersaw tanky with additional health and strength. The passive health regeneration is also very beneficial for Timbersaw as it means he can use Timber Chain to escape his enemies, and then he can gradually regenerate his health back up to full.
|Roles:||Nuker Durable Escape|
|Playstyle:||Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. Whirling Death, I'll call it! But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears.|
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His alternate/fun name was "Oroku Saki", a reference to the real name of the villain in "Teenage Mutant Ninja Turtles" Shredder.
- His response upon killing ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" 
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named kallikantzaroi who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.