Hero
Timbersaw | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chops through the forest to face his foes. | |
Timbersaw had a good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. His new Saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. "Whirling Death, I'll call it!" But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack pulled up a Second Chakram and a Flamethrower, spinning and spewing in all directions, cackling until all that remained was a field of naked burned stumps. Now, he was ready to face his fears. | |
Roles: | Nuker Durable Escape |
Complexity: | |
Adjectives: | BadTeeth, Steed, Nose Legs ( 2 )
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Bio[]
▶️ "I'm not a lumberjack. This. This is personal."
Lore:
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls.
But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
Aliases:
Rizzrack, Shredder
Abilities[]
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Base Damage: 85/130/175/220
Bonus Damage per Cut Tree: 11/18/25/32
Debuff Duration: 12/13/14/15
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
- Interrupts Timbersaw's channeling abilities upon cast.
- Whirling Death first applies the debuff, then the damage.
- Destroys trees within 325 radius around Timbersaw upon cast.
- Checks for the affected enemy heroes' current primary attribute, then reduces their current total primary attributes, including base and bonus attributes.
- Universal heroes loses 5% of all attributes.
- The attribute reduction does not update if the affected target(s) gain or lose primary attributes after the debuff is placed.
- Whirling Death cannot reduce any attributes below 0. The actual attribute reduction displayed on the HUD is truncated since it does not display attributes with decimal points. This affects the following things:
- Sven at Level 1 has 22 strength with a max health of 504 and is affected by Whirling Death.
- His strength is reduced to 19.14; however, the strength value displayed on the HUD is rounded up to 19 instead. This is not his actual strength value.
- Sven's actual strength will be 19 after the primary attribute reduction, and his max health is 441.08, before Whirling Death deals its damage.
- Successive Whirling Death attribute reductions will use the current strength values, 19.14 in this example, following the same notes as above.
- Whirling Death first reduces current health by 22 per strength, then the damage.
- Upon losing the debuff, enemies first only regain 19 health per strength, before gaining their attributes back.
- Does not regain health based on the health bonus per strength values. [?]
- Health regain this way is considered as setting health.
- Has no effect on affected units' current mana percentage if intelligence is reduced.
- Debuffs of successive casts stack additively, with each cast placing a new debuff with its duration independent of each other.
- The attribute reduction fully affects illusions, Meepo Clones and the Tempest Double.
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Tree Search Radius: 90
Damage Radius: 225
Damage: 60/110/160/210
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_invisible_truesight_immune
Undispellable
modifier_shredder_timber_chain
Death
You never know when you might need to escape from malevolent saplings.
- The chain travels at a speed of 2200/2400/2600/2800 and always travels either the full distance or until connecting with a tree.
- With the maximum travel distance and tree search radius, it can connect to trees up to 840/990/1140/1290 ( 1965/2115/2265/2415) range away.
- The hooked tree is destroyed once the chain stops pulling.
- Fully damages invisible and untargetable units.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance.
- This is still enough to cause damage around him to nearby units or to interact with distance-based ability effects (e.g. Rupture).
- Timbersaw is disarmed, but he can cast abilities during the pull.
- The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching maximum distance or connecting with a tree.
Passive Component
Armor Bonus per Stack: 0.4/0.5/0.6/0.7
Health Regen Bonus per Stack: 0.3/0.4/0.5/0.6
Stack Gain per Hero Attack: 3
Stack Gain per Creep Attack: 1
Reactive Armor can now be activated to get max stacks and 200 damage barrier. Grants Timbersaw 100 + 75 barrier amount per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. After 8 seconds, Timbersaw deals damage to every hero within 600 radius equal to 200 + his remaining barrier amount and loses all of his barrier.
Break Notes:
Prevents gaining new stacks.
Existing stacks still provide bonus armor and health regeneration.
If Break is applied by an attack, Reactive Armor first triggers on that attack before getting disabled.
Illusion Notes:
Illusions can gain stacks independently.
Illusions do not benefit from the armor bonus.
Modifiers [?]
modifier_shredder_reactive_armor
Undispellable
modifier_shredder_reactive_armor_stack
Death
modifier_shredder_reactive_armor_bomb
The saw-suit is equipped to react to the slightest touch with fortified defenses.
- Reactive Armor only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- The Reactive Armor stack is always granted right before the attacker's damage is dealt to Timbersaw.
- Does not trigger on instant attacks that cannot proc attack modifiers (e.g. Split Shot before learning the Split Shot uses modifiers talent and Flak Cannon).
- Each stack has its own duration and is independent of other stacks. The amount of stacks is shown on the status buff icon.
- Treats clones, illusions and creep-heroes as heroes.
- At max stacks, Reactive Armor grants 6/12/19.8/29.4 ( 8.4/15/23.4/33.6) bonus armor and 4.5/9.6/16.5/25.2 ( 6.3/12/19.5/28.8) bonus health regeneration on each level.
- Can regenerate up to 45/115.2/231/403.2 ( 72/172.8/330/554.4) health over its full duration.
- For how much armor and health regeneration bonus a certain amount of Reactive Armor stacks on each level grants, including the max stacks increasing talent, please refer to the chart below.
- The amount of stacks is also visually indicated by a dome that closes over on Timbersaw. The exhaust on the suit also starts emitting fire once the dome is fully closed.
- The dome has 4 fragments, each appearing for every 4 stacks (1 – 4, 5 – 8, 9 – 12, 13 – 16). The dome opens again upon dropping below the given amount of stacks.
- Adds an active component to Reactive Armor, with the passive effects still present.
- Interrupts Timbersaw's channeling abilities upon cast.
- A timer above Timbersaw's head shows how much time is left before the damage barrier blows up. This timer is visible to everyone.
- Grants Timbersaw a universal damage barrier that absorbs damage values of all damage types (after all reductions), causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Refraction), Reactive Armor does not absorb any damage until the damage-negation sources expire.
- The pure damage barrier has a 200 base capacity, and gradually increases up to 800 capacity based on the number of enemy heroes within 600 radius.
- The capacity increases and regenerate in ≈0.1-second intervals, up to 17.5/25/32.5/40/47.5 capacity per interval with 5 heroes within the radius.
- Enemy heroes leaving or entering the area after cast fully affects the capacity increase and regeneration value.
- Treat clones and creep-heroes as heroes, and illusions as creeps.
- Dispelling the Reactive Armor buff removes the damage barrier, causes it to burst and deal area damage prematurely.
- This includes Timbersaw dying while the buff is active, it instantly blows up, damaging enemy units around Timbersaw based on the current remaining capacity.
- The area damage (before reductions) can be defined as expr
200 + CurrentCapacity
- Successive casts refreshes the max stack duration and the buff duration, while delaying the explosion time.
Launches a second independent Chakram.
Pass Damage: 110/155/200
Damage per Second: 50/75/100
Min Move Speed Slow: 5%
Max Move Speed Slow: 100%
Aura Linger Duration: 0.5
Passing Slow Duration: 0.5
Modifiers [?]
modifier_shredder_chakram_disarm
Death
modifier_projectile_vision
Undispellable
modifier_shredder_chakram_thinker
Undispellable
modifier_shredder_chakram_debuff (passing)
modifier_shredder_chakram_debuff (stationary)
Death
Cut cut cut cut cut cut cut cut cut cut cut!
- Requires the LVL 25talent to be unlocked.
- Second Chakram is fully equivalent to the main Chakram. Both Chakram and the Second Chakram act independently.
- The movement speed slow debuff of Chakram and Second Chakram stack with each other, but do not stack with multiple of themselves.
- Chakram notes fully apply.
- Replaces Second Chakram until the Second Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling abilities upon cast.
- Timbersaw is unable to level Second Chakram up while this sub-ability is active.
Flame Starting Width: 0
Damage per Second: 70
Building Damage Multiplier: 0.4
Move Speed Slow: 30%
Tree Destruction Delay: 5
Debuff Duration: 2
Flamethrower Duration: 8
Modifiers [?]
modifier_shredder_flamethrower
Death
modifier_phoenix_sun_ray_vision
Undispellable
modifier_shredder_flamethrower_treefire_thinker
Undispellable
modifier_shredder_flamethrower_damage
Requires drafting Chakram to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- Interrupts Timbersaw's channeling abilities upon cast.
- The complete area is shaped like a cone.
- Applies the fire debuff within the area in 0.1-second intervals, starting immediately upon cast, resulting in 81 instances.
- The debuff deals 35 damage in 0.5-second intervals, starting immediately upon getting placed, resulting in a minimum of 5 instances.
- Can apply up to 21 damage instances if an enemy stands within the flames for the entire duration.
- One instance of the debuff can deal up to 175 ( 70) damage, considering the minimum duration (before reductions).
- Trees within the area of effect are set on fire, and get destroyed 5 seconds afterward.
- Flamethrower first applies its debuff, then the damage.
- Provides 175 radius non-lingering ground vision 400 range in front of Timbersaw for the duration.
Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Pass Damage: 110/155/200
Damage per Second: 50/75/100
Min Move Speed Slow Health Threshold: 5%
Max Move Speed Slow: 100%
Aura Linger Duration: 0.5
Passing Slow Duration: 0.5
Grants the Flamethrower ability.
Modifiers [?]
modifier_shredder_chakram_disarm
Death
modifier_projectile_vision
Undispellable
modifier_shredder_chakram_thinker
Undispellable
modifier_shredder_chakram_debuff (passing)
modifier_shredder_chakram_debuff (stationary)
Death
The ultimate in anti-flora weaponry.
- Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage, and movement speed slows on enemy units within range once.
- Upon reaching the target area, the Chakram deals 25/37.5/50 damage (before reductions), and drains 7/11/15 of Timbersaw's mana in 0.5-second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram also applies a movement speed slow aura to enemies which lingers for 0.5 seconds.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units' movement speed by placing a debuff again.
- The movement speed slow from the Chakram passing, in both directions, lasts 0.5 seconds.
- The movement speed slow debuff from passing and from the stationary aura is the same. However, the former is dispellable, the latter is not.
- A passing Chakram first applies the passing damage, then the debuff.
- The passing damage may only damage the same unit once when flying toward the targeted point, and once again when returning.
- The Chakram returns to Timbersaw in the following conditions:
- Upon using the Return Chakram sub-ability.
- When it exceeds 2000 range away.
- The effective area for the link break distance is half of a sphere and not a flat circle. Therefore, the Chakram returns when Timbersaw is moved upward far enough.
- The Chakram instantly disappears and does not return upon Timbersaw's death, even with Reincarnation.
- The first 5% ( 9%) movement speed slow is applied at 95% – 100% of the affected target's max health.
- The movement speed slow debuff of Chakram and Second Chakram stack with each other, but do not stack with multiple of themselves.
- Chakram provides 300 radius flying vision while spinning in place at the target area.
- Does not provide vision while the Chakram is traveling.
- Replaces Chakram until the Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling abilities upon cast.
- Timbersaw is unable to level Chakram up while this sub-ability is active.
Reactive Armor Calculations[]
Armor Bonus Calculations | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stack Count | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 |
Level 1 () |
1.2 | 2.4 | 3.6 | 4.8 | 6 | 7.2 |
8.4 | |||||||||
Level 2 () |
1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 10.5 | 12 | 13.5 |
15 | ||||||
Level 3 () |
1.8 | 3.6 | 5.4 | 7.2 | 9 | 10.8 | 12.6 | 14.4 | 16.2 | 18 | 19.8 | 21.6 |
23.4 | |||
Level 4 () |
2.1 | 4.2 | 6.3 | 8.4 | 10.5 | 12.6 | 14.7 | 16.8 | 18.9 | 21 | 23.1 | 25.2 | 27.3 | 29.4 | 31.5 |
33.6 |
Health Regeneration Calculations | ||||||||||||||||
Stack Count | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 |
Level 1 () |
0.9 | 1.8 | 2.7 | 3.6 | 4.5 | 5.4 |
6.3 | |||||||||
Level 2 () |
1.2 | 2.4 | 3.6 | 4.8 | 6 | 7.2 | 8.4 | 9.6 | 10.8 |
12 | ||||||
Level 3 () |
1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 10.5 | 12 | 13.5 | 15 | 16.5 | 18 |
19.5 | |||
Level 4 () |
1.8 | 3.6 | 5.4 | 7.2 | 9 | 10.8 | 12.6 | 14.4 | 16.2 | 18 | 19.8 | 21.6 | 23.4 | 25.2 | 27 |
28.8 |
Talents[]
Hero Talents | ||
---|---|---|
+1125 Timber Chain Range | 25 | Second Chakram |
+4% Chakram Slow | 20 | +20% Magic Resistance |
+6 Reactive Armor Stacks and Duration | 15 | +2.5% Whirling Death Stat Loss |
+1.5 Mana Regen | 10 | +200 Health |
Notes:
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks diminishingly with other magic resistance sources.
- Increases Timbersaw's magic resistance to 40%.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Flamethrower damage per second from 80 to 70.
- Talents:
- LVL 15+3% Whirling Death stats loss reduced to +2.5%.
- Increased Whirling Death mana cost from 80 to 80/85/90/95.
- Reduced Reactive Armor armor bonus per stack from 0.5/0.6/0.7/0.8 to 0.4/0.5/0.6/0.7.
- Increased base strength and gain from 25 + 3.2 to 27 + 3.5.
- Reactive Armor
- Increased max stacks from 10/20/30/40 to 15/24/33/42.
- Increased stack gain per hero attack from 2 to 3.
- Talents:
- LVL 10+200 health ➜ +0.2 Reactive Armor health regeneration per stack.LVL 15+6/+6s Reactive Armor max stacks/duration ➜ +6/+1 Reactive Armor max stacks/stack gain per hero attack.
</div> </div>
Recommended Items[]
Starting items:
- Clarity restores mana to Timbersaw, useful throughout the game.
- Tango provides ample regeneration for Timbersaw in the early game.
- Healing Salve helps Timbersaw stay in lane.
- Iron Branch gives a small boost to Timbersaw's attributes, and can build into a Magic Wand later in the game. Iron branches can also be planted as trees to use in combination with his abilities.
- Enchanted Mango provides a source of mana in the early game.
Early game:
- Soul Ring provides strength and mana for Timbersaw to survive and use abilities.
- Arcane Boots are the boots of choice for Timbersaw, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the Energy Booster for Bloodstone.
- Magic Wand increases Timbersaw's attributes, and gives health and mana restoration.
Mid game:
- Hood of Defiance protects Timbersaw from magical damage. Along with Reactive Armor, Hood makes Timbersaw difficult to kill in the early to mid game.
- Eul's Scepter of Divinity gives mana regeneration, movement speed, and a way to dispel disables such as silences.
- Bloodstone provides excellent mana regeneration allowing Timbersaw to sustain his abilities. Furthermore, it provides him with a bit more health, health regeneration, and the ability to heal himself, which is always good for a hero who has to go deep in fights.
Late game:
- Lotus Orb gives you good armor, dispel disables, and discourages enemy heroes from casting spells on you. It can also be applied on other allies in times of need.
- Shiva's Guard makes Timbersaw considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Timbersaw requires a lot of mana and mana regeneration to do well. The active ability also helps Timbersaw kill his foes since the slow allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Timbersaw a decent initiator.
- Aghanim's Scepter gives Timbersaw a second Chakram, allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second Chakram will deplete his mana very quickly; therefore a mana item like Bloodstone or Scythe of Vyse is mandatory before picking up this item.
Situational items:
- Aghanim's Shard unlocks Flamethrower for further area damage and a slow to keep foes within arm's reach.
- Blade Mail allows Timbersaw to use the damage of his enemies against them. It also provides him with a small amount of armor and 28 attack damage.
- Holy Locket compliments Reactive Armor with bonus magic resistance and amplified health regeneration. The item also gives some mana so Timbersaw can keep using abilities.
- Eternal Shroud builds from Hood of Defiance and gives mana from blocked spell damage and spell lifesteal to further improve his survivability.
- Octarine Core improves Timbersaw's teamfight presence by letting him spam his low-cooldown spells even more readily.
- Scythe of Vyse allows Timbersaw to disable a single enemy hero, allowing both Timbersaw and his team to completely destroy the targeted hero.
- Linken's Sphere can be situationally good against certain heroes with powerful single target spells.
- Pipe of Insight provides Timbersaw with a large boost to his magic resistance, which can be very good against a team that can output a large amount of magical damage. In addition, this item provides a nice amount of health regeneration.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells which deal more damage and the health will increase his survivability. The root from Atos will assist in landing Timbersaw's spells.
- Heart of Tarrasque makes Timbersaw tanky with additional health and strength. The passive health regeneration is also very beneficial for Timbersaw as it means he can use Timber Chain to escape his enemies, and then he can gradually regenerate his health back up to full.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, Rizzrack's hero title was "Goblin Shredder". Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His alternate/fun name was "Oroku Saki", a reference to the real name of the villain in "Teenage Mutant Ninja Turtles" Shredder.
- Upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- ▶️ "Trees? Why did it have to be trees?" is a reference to the ""Indiana Jones: Raiders of the Lost Ark"" line "Snakes. Why did it have to be snakes?" [1]
- Chakram and Second Chakram colors may be a reference to the colors of portals of the games "Portal" and "Portal 2", another series from "Valve".
- Chakram is most likely a reference to the mythological disc-weapon of the "Hindu deity Viṣṇu". The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- While Storing Rune ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.