Version History[]
Version
Description
- Reduced Gush mana cost from 100/105/110/115 to 100 on each level.
- Aghanim's Shard upgrade:
- Anchor
- Reduced hero attacks to destroy from 5 to 4.
- UReduced creep attacks to destroy from 20 to 16.
- Anchor
Talents:
- LVL 15+25% Anchor Smash attack damage reduction increased to +30%.
- ReworkedAghanim's Shard upgrade:
- OldGrants Tidehunter the Tendrils of the Deep ability.
- NewGrants Tidehunter the Dead in the Water ability.
- Unit-targeted ability that throws a chain that exposes and leashes an enemy to a heavy Anchor.
- Has a 350-cast range, 80-mana cost and 25-second cooldown.
- Deals 200 magical damage, has a 1000 projectile speed and can be disjointed.
- Sets the affected target's max movement speed to 100 if the target moves 350 range away from the anchor at any point during the 10-second debuff, while dragging the anchor behind them.
- Requires 5 hero attacks or 20 creep attacks to be destroyed. [?]
- Reduced base health from 200 to 120.
- Anchor Smash
- Increased instant attack damage bonus from 40/85/130/175 to 45/90/135/180.
- Rescaled mana cost from 40/50/60/70 to 45/50/55/60.
- Ravage
- Reduced duration from 2.4/2.6/2.8 to 2/2.2/2.4.
- Reduced mana cost from 150/225/325 to 125/225/325.
- Aghanim's Shard upgrade:
- Reduced Tendrils of the Deep duration from 1.2/1.3/1.4 to 1/1.1/1.2.
- Increased Gush debuff duration from 4 to 4.5.
- Increased Ravage damage from 200/300/400 to 250/350/450.
- Aghanim's Shard upgrade:
- UIncreased Tendrils of the Deep damage from 100/150/200 to 125/175/225.
- Increased Kraken Shell damage block from 15/30/45/60 to 16/34/52/70.
- ReworkedAghanim's Shard upgrade:
- OldAnchor Smash
- Can now affect buildings.
- Increases attack damage bonus by 75.
- Reduces cooldown by 1.
- NewGrants Tidehunter the Tendrils of the Deep ability.
- Tendrils of the Deep
- Tidehunter unleashes a targeted slew of tentacles that damage and stun enemies within reach.
- Effect width: 250
- Damage: 100/150/200
- Stun duration: 1.2/1.3/1.4
- Notes: Damage and stun values are 50%, while the cast range is equal of
75% * EffectRadius
. Ability values are based on the current level of Ravage.
- Rescaled Kraken Shell damage block from 18/30/42/54 to 15/30/45/60.
- Aghanim's Shard upgrade:
- Reduced Anchor Smash attack damage bonus from 90 to 75.
- Increased Anchor Smash mana cost from 30/40/50/60 to 40/50/60/70.
- Increased base health regeneration from 0 to 0.25.
- Increased base mana regeneration from 0 to 0.5.
- Reduced Gush armor reduction from 4/5/6/7 to 3/4/5/6.
- Increased Kraken Shell threshold reset timer from 6 to 7.
- Reduced Anchor Smash attack damage bonus from 45/90/135/180 to 40/85/130/175.
Talents:
- LVL 10+1.75 mana regeneration ➜ -100 Kraken Shell damage threshold.LVL 10+20 movement speed ➜ +10% Gush movement speed slow.LVL 25LVL 2520% cooldown reduction ➜ +1s Ravage stun duration.
- Increased turn rate from 0.5 to 0.6.
- Rescaled Gush mana cost from 90/100/110/120 to 100/105/110/115.
- AddedAttribute Bonus.
- Increased Kraken Shell damage block from 14/26/38/50 to 18/30/42/54.
- AddedAghanim's Shard upgrade for Tidehunter:
- Anchor Smash
- Can now affect buildings.
- Increases attack damage bonus by 90.
- Reduces cooldown by 1.
- Anchor Smash
- Increased base strength from 25 to 27.
- Increased Kraken Shell damage block from 12/24/36/48 to 14/26/38/50.
Talents:
- LVL 20+24 Kraken Shell damage block increased to +30.
Talents:
- LVL 10+100 Gush damage reduced to +80.LVL 10+20 movement speed reduced to +15.LVL 15+25% Anchor Smash attack damage reduction reduced to +20%.LVL 15+4 mana regeneration reduced to +3.LVL 20+5 Gush armor reduction reduced to +4.LVL 20+30 Kraken Shell damage block reduced to +24.LVL 25+250 attack damage reduced to +200.LVL 2525% cooldown reduction reduced to 20%.
- Increased base intelligence from 16 to 18.
Talents:
- LVL 15+35% experience gain ➜ +4 mana regeneration.
- Increased Kraken Shell damage block from 5/10/20/40 to 12/24/36/48.
Talents:
- LVL 15+40% experience gain reduced to +35%.
- Reduced Kraken Shell damage block from 12/24/36/48 to 5/10/20/40.
- Aghanim's Scepter upgrade:
- Gush
- Increased cast range from 1800 to 2200.
- Increased wave travel distance from 1800 to 2200.
- Increased wave radius from 240 to 260.
- Gush
- Increased strength gain from 3.3 to 3.8.
- Reduced Anchor Smash attack damage reduction from 45%/50%/55%/60% to 30%/40%/50%/60%.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Anchor Smash
- No longer pierces spell immunity.
- No longer deals 75/125/175/225 physical spell damage.
- Now performs instant attacks with 45/90/135/180 attack damage bonus on all enemies within the radius, has True Strike.
- Increased Ravage damage from 200/290/380 to 200/300/400.
Talents:
- LVL 10+80 Gush damage increased to +100.LVL 10+25 movement speed reduced to +20.
- Increased Gush armor reduction from 3/4/5/6 to 4/5/6/7.
- Increased Ravage duration from 2/2.4/2.8 to 2.4/2.6/2.8.
Talents:
- LVL 20+4 Gush armor reduction increased to +5.LVL 20+24 Kraken Shell damage block increased to +30.
- Reduced base armor from 1 to 0.
- Reduced movement speed from 305 to 300.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Increased turn rate from 0.4 to 0.5.
- Ravage
- Increased radius from 1025 to 1250.
- Reduced travel speed from 775 to 725.
Talents:
- LVL 10+150 health ➜ +80 Gush damage.LVL 10+50 attack damage ➜ +25 movement speed.LVL 15+35% experience gain ➜ +25% Anchor Smash attack damage reduction.LVL 15+7 armor ➜ +40% experience gain.LVL 20+6 health regeneration ➜ +24 Kraken Shell damage block.LVL 25LVL 2520% cooldown reduction increased to 25%.
- Increased strength gain from 3 to 3.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Gush
- Reduced mana cost from 120 on each level to 90/100/110/120.
- Aghanim's Scepter upgrade:
- Gush now provides a 2-second 200 radius Ground Vision around affected enemy units.
Talents:
- LVL 15+30% experience gain increased to +35%.LVL 25+5 Gush armor reduction increased to +6.
- Reduced Gush projectile speed from 4000 to 2500.
- RemovedAttribute Bonus.
- added
Talents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- Kraken Shell Damage Block now works for illusions.
- Increased base health from 150 to 180.
- Reduced Anchor Smash cast point from 0.5 to 0.4.
- Rescaled Ravage stun duration from 2.02/2.32/2.77 to 2/2.4/2.8.
- AddedAghanim's Scepter upgrade for Tidehunter:
- Gush
- Turns into a ground-targeted wave with an 1800 wave travel distance and 240 wave radius.
- Increases cast range to 1800.
- Reduces projectile speed to 1500.
- Reduces cooldown to 7.
- Gush
- Increased Kraken Shell damage block from 10/20/30/40 to 12/24/36/48.
- Anchor Smash damage is no longer reduced by Damage Block.
- Ravage no longer ignores ancient creeps, Roshan and creep-heroes.
- Reduced Anchor Smash radius from 400 to 375.
- Reduced base movement speed from 310 to 305.
- Reduced Ravage damage from 200/325/450 to 200/290/380.
- Reduced Anchor Smash attack damage reduction from 60% on each level to 45%/50%/55%/60%.
- Anchor Smash
- Increased attack damage reduction from 40 to 60%.
- Now fully affects ancient creeps, except for Roshan.
- Kraken Shell
- Reduced debuff damage threshold from 600 taken to 600/550/500/450.
- Increased damage block from 9/18/27/36 to 10/20/30/40.
- Increased Kraken Shell damage block from 7/14/21/28 to 9/18/27/36.
- ChangedTidehunter hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- Fixed Anchor Smash debuff duration.
- ChangedTidehunter hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Fixed Ravage ability exploits.
- Increased attack range from 100 to 128.
- ReworkedAnchor Smash.
- OldAnchor Smash
- Grants Tidehunter's attacks to deal area damage around him. Deals less damage to enemies further away from him.
- Proc chance: 25%
- Full damage radius: 200
- Half damage radius: 450
- Damage: 75/115/155/200
- Notes: Deals universal damage.
- NewAnchor Smash
- Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
- Radius: 400
- Damage: 75/125/175/225
- Attack damage reduction: 40%
- Debuff duration: 6
- Mana cost: 30/40/50/60
- Cooldown: 7/6/5/4
- Notes: This is now an active ability. Deals physical damage.
- Increased Anchor Smash proc chance from 20% to 25%.
- Addednew Bound Radius mechanic. [?]
- Tidehunter has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Tidehunter has the
- Fixed Anchor Smash from instantly killing Beetles.
- Updated hero lore.
- Fixed ability interactions between Kraken Shell and Doom.
- ReworkedKraken Shell.
- OldKraken Shell
- Blocks attack damage and occasionally removes debuffs off of Tidehunter.
- Damage block: 7/14/21/28.
- Debuff removal timer: 10/9/8/7
- NewKraken Shell
- Blocks attack damage and removes debuffs whenever Tidehunter takes a certain amount of damage.
- Damage block: 7/14/21/28
- Debuff damage threshold: 600
- Threshold reset timer: 6
- Updated Anchor Smash ability effects.
- Fixed the following ability interactions with Ravage:
- Fixed affecting Juggernaut during Blade Fury.
- Voodoo Restoration
- ChangedRavage ability operations.
- No longer turns hit enemies invulnerable during the air time.
- No longer causes hit enemy units to instantly face towards Tidehunter.
- No longer conflicts with the following abilities:
- Earth Spike
- Impale
- Burrowstrike
- Multiple Ravages
- No longer fails to stun and damage enemies when some of the spikes were at a cliff.
- Increased stun duration from 1.72/2.02/2.32 to 2.02/2.32/2.77.
- Increased base movement speed from 300 to 310.
- Fixed ability interactions between Battle Hunger and Gush.
- Kraken Shell
- Changedfrom removing debuffs from a random interval to a fixed 11/10/9/8-second interval.
- Increased damage block from 5/10/15/20 to 7/14/21/28.
- Updated hero description.
- Kraken Shell
- Now also reduces damage from
ranged attacks.
- Reduced damage block from 10/20/30/40 to 5/10/15/20.
- Now also reduces damage from
- Increased Gush mana cost from 100 to 120.
- AddedR as Hotkey for Kraken Shell.
- ChangedGush from dealing damage instantly to damaging as the projectile hits on the affected target.
- Ravage
- Reduced damage from 300/400/500 to 250/350/500.
- Reduced stun duration from 1.52/2.02/2.52 to 1.52 on each level.
- Increased Anchor Smash damage from 50/75/105/140 to 75/115/155/200.
- ReplacedRain of Tears with Ravage.
- OldRain of Tears
- Causes a monsoon summoned straight from the deepest ocean. Creates rain that damages all enemy units and heals all friendly units. Lasts 30 seconds.
- Radius: 2500
- Max channel time: 30
- Damage per second: 5/10/15
- Heal per second: 10/20/30
- Mana cost: 125/200/300
- Cooldown: 120
- NewRavage
- Tidehunter slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
- Radius: 1025
- Damage: 300/400/500
- Stun duration: 1.52/2.02/2.52
- Cooldown: 120
- Mana: 150/225 325
- Gush
- Increased movement speed slow from 25% to 50%.
- Increased debuff duration from 2.5 to 4.5.
- Increased Kraken Shell damage block from 10/15/20/25 to 10/20/30/40.
- Anchor Smash
- Reduced proc chance from 20%/30%/40%/50% to 20% on each level.
- Increased damage from 50 on each level to 50/75/105/140.
- Reduced Rain of Tears radius from global to 2500.
- Created
Patch History[]
Patch
Description
- Typing
Leviathan
orTH
in the hero selection now highlights Tidehunter.
- Fixed ability interactions between the Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Anchor).
- Increased versus scale from 0.67 to 0.84.
- Increased loadout scale from 0.78 to 0.84.
- Addednew Adjectives attributes. [?]
- Tidehunter has the following values: Aquatic
1
, BadTeeth1
, Green1
, Potbelly1
, Legs2
and Nose0
.
- Tidehunter has the following values: Aquatic
- Updated Ravage ability backend strings.
- Fixed the following abilities' interactions with Pulverize:
- Fixed the following abilities' interactions with Pulverize:
- Fixed Anchor Smash ability radius indicator.
-
- Reduced Anchor Smash backend cast range ability values from 375 to 0. [?]
- Updated Anchor Smash ability damage type tooltips.
- Updated default hero model.
- Updated
Anchor Smash ability descriptions.
- Updated default hero model and animations.
- Updated
Gush ability particle effects.
- Added a limiter to how often the hero's attack sound can play at the same time, max 2 instances.
- Fixes Anchor Smash from getting too loud when hitting many enemies with it.
- Updated default hero model and animations.
- Optimized Gush projectile.
-
- Added additional Bounty Rune and Arcane Rune response rules.
-
- Updated default item build.
- UFixed
Gush description not showing up.
- Fixed skinning on some static Tidehunter weapons that were incorrectly skinned to chain cloth.
- Adjusted the visibility size of Ravage particle effects in Fog of War.
- Updated ability icons.
- Updated Dota2 workshop model and texture files.
- Fixed Doom not disabling Kraken Shell.
- Fixed Kraken Shell not dispeling Mana Leak.
- Fixed Kraken Shell not removing negative status of the following abilities:
- Fixed Ravage visual timings.
- UAdded the following animations:
- Spawn
- Teleport start and end animations.
- Fixed having 1 more armor than intended.
- Added rival taunts and misc. lines to fill out basic voice set.
- Fixed Kraken Shell not reducing tower damage.
- Fixed Refresher Orb Ravage not hurting affected units.
- Anchor Smash takes 0.5 seconds instead of 0.3.
- Anchor Smash
- Now correctly hits spell immune enemies and does not hit ancient creeps.
- Fixed a typo from when one of the ability values was renamed. The damage reduction should work correctly again even if it does not show up in the UI.
- Ravage
- Fixed the ability radius.
- Fixed the total stun time.
- Damage now happens when the units land instead of when they fly into the air.
- Switched Anchor Smash to an active ability instead of a passive ability. [?]
- Kraken Shell no longer blocks attack damage from wards.
- Fixed Ravage procing Spellblock.
- Ravage now procs Spellblock.
- Fixed Gush projectile speed being way too slow.
- Fixed effect radius mixup for full and half damage on Anchor Smash.
- Fixed Anchor Smash damaging buildings.