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Tidehunter icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 3.5
15 + 1.5
18 + 1.7
Level 0 1 15 25 30
Health 200 740 1720 2660 3040
+0.25 +2.95 +7.85 +12.55 +14.5
Mana 75 291 567 915 1047
+0.5 +1.4 +2.59 +4.04 +4.57
Armor 0 2.5 6 10.5 12.08
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 25‒31 52‒58 101‒107 148‒154 167‒173
Attack Rate 0.59/s 0.68/s 0.8/s 0.96/s 1.01/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.6+0.56
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Anchor Smash
Durable hero who shrugs off enemy damage.
Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a Gush of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty Anchor Smash. Spears and arrows bend against his Kraken Shell, allowing no chance for interruption as the Tidehunter summons his abyssal god to Ravage enemies in a sea of flailing tentacles.
Kraken Shell
Anchor Smash
Anchor Smash
Roles: Initiator Initiator Durable Durable Disabler Disabler Nuker Nuker Carry Carry
Complexity: ★☆☆


Tidehunter minimap icon.pngLeviathan, the Tidehunter
▶️ "You can't hide from the tide."
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.


Gush icon.png
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (With Aghanim's Scepter 2200)
Damage: 110/160/210/260 (Talent 230/280/330/380)
Armor Reduction: 3/4/5/6 (Talent 7/8/9/10)
Move Speed Slow: 40% (Talent 50%)
Debuff Duration: 4
With Aghanim's Scepter Wave Travel Distance: 2200
With Aghanim's Scepter Wave Radius: 260
Cooldown: 12 (With Aghanim's Scepter 7)
Mana: 100/105/110/115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity.
Ability effects persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere.
Blocked upon impact.
Upgradable by Aghanim's Scepter.
Not blocked.
Modifiers [?]
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.


  • Gush's projectile travels at a speed of 2500.
  • Gush first applies the debuff, then the damage.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Gush additionally gains ground-targeting functionality. Releases a 260 radius wave, instead of a single target projectile. The wave always travels its full distance.
    • When unit-targeted, the wave is released towards its direction on cast. However, it does not home in on the target.
    • The wave travels at a speed of 1500, taking 1.47 seconds to travel the full distance.
    • With the travel distance and radius, the wave can hit units up to 2460 range away.
    • The wave fully hits invisible and enemies inside the Fog of War.
    • Provides 200 radius ground vision around each hit enemy for 2 seconds. However, the wave itself does not provide any vision.
    • The second sound is used by the wave.

Kraken Shell
Kraken Shell icon.png
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block Proc Chance: 100%
Damage Block: 15/30/45/60 (Talent 45/60/75/90)
Damage Threshold: 600/550/500/450 (Talent 500/450/400/350)
Threshold Reset Timer: 7
Partially usable by illusions.
Illusion Notes:
Damage block is fully functional.
Does not proc dispel.
Modifiers [?]
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.


  • Upon reaching the damage threshold, it applies a strong dispel on Tidehunter.
    • The dispel proc is indicated by a sound effect and water particles on Tidehunter's skin.
    • When Kraken Shell is procced by an ability that first deals its damage and then applies its debuff (e.g. Storm Hammer), Tidehunter is dispelled before the ability's debuff is applied.
  • Kraken Shell has an ensured damage block. Therefore, damage block with a lower value (e.g. Damage Block (Melee) innate ability) will not proc, since the higher damage block value takes priority.
    • The damage block is always active and is not connected to the damage threshold for the dispel proc.
    • Does not work against damage from wards sources (e.g. Death Ward etc.).
    • Does not reduce physical damage from abilities, except from Moon Glaives.
  • Only damage from player-controlled sources (after reductions) is counted towards the debuff removal.
  • The damage threshold counter for proccing the dispel resets when Tidehunter does not take player based damage for 7 seconds.

Anchor Smash
Anchor Smash icon.png
No Target
(Talent Passive)
Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Instant Attack Damage Bonus: 40/85/130/175 (With Aghanim's Shard 115/160/205/250)
Attack Damage Reduction: 30%/40%/50%/60% (Talent 50%/60%/70%/80%)
Duration: 6
Talent Proc Chance: 50%
Cooldown: 7/6/5/4 (With Aghanim's Shard 6/5/4/3)
Mana: 40/50/60/70
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Anchor Smash now affects buildings and has increased damage and reduced cooldown.
Not disabled by Break.
Break Notes:
Does not disable the active component.
Does not disable the passive proc chance.
Can be used by illusions.
Illusion Notes:
Attack damage reduction upon proc is fully functional.
Does not benefit from the instant attack damage bonus.
Modifiers [?]
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.


  • Anchor Smash first applies the debuff, then the instant attack.
  • The passive proc Talent talent has a 50% chance to proc Anchor Smash on regular attacks.
    • It can only proc when Tidehunter lands an attack on the attacked target. This means it cannot proc on missed attacks.
    • Does not proc against buildings (unless Aghanim's Shard is acquired) and wards.
    • These procs are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
    • They do not cost mana or proc on-cast effects either.
    • The passive procs use pseudo-random distribution.
  • The affected targets effectively takes 2 attacks' worth of damage, plus the attack damage bonus, since Anchor Smash deals damage based on Tidehunter's attack damage.
    • Adds an average of 50% total attack damage + 20/42.5/65/87.5 (Upgradable by Aghanim's Shard. 57.5/80/102.5/125) damage to every attack.

Ravage icon.png
No Target
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1250
Effect Width: 250
Damage: 200/300/400
Stun Duration: 2.4/2.6/2.8 (Talent 3.4/3.6/3.8)
Cooldown: 150
Mana: 150/225/325
Does not pierce spell immunity.
Attempts to damage if already hit enemies turn spell immune before landing.
Modifiers [?]
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.


  • The tentacles travel at a speed of 725.
  • Hit units are knocked up 350 range for the initial 0.5 seconds of the stun.
  • While in the air, other units may pass below the affected units.
  • The damage is applied upon landing, not upon getting hit.
  • Ravage's effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
    • This means units within 250 radius upon cast are hit instantly.
    • The ring takes exactly 1.38 seconds to cover the remaining distance.
    • It can be avoided by teleporting towards Tidehunter over the ring shortly after cast.


Hero Talents
50% chance of Anchor Smash on attack25+1s Ravage Stun
-4 Gush Armor20+30 Kraken Shell Damage Block
-20% Anchor Smash Damage Reduction15+120 Gush Damage
-100 Kraken Shell Damage Threshold10+10% Gush Slow

Recent Changes[]

Main Article: Tidehunter/Changelogs
  • Increased Anchor Smash mana cost from 30/40/50/60 to 40/50/60/70.
Level 10 left talent changed: +1.75 mana regen ➜ -100 Kraken Shell damage threshold.
Level 10 right talent changed: +20 movement speed ➜ +10% Gush movement speed slow.
Level 25 left talent changed: +200 attack damage ➜ 50% Anchor Smash passive proc chance [?]
Level 25 right talent changed: 20% cooldown reduction ➜ +1s Ravage stun duration.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives health sustain to relieve enemy harassment.
  • Healing Salve icon.png Healing Salve restores health to Tidehunter.
  • Enchanted Mango icon.png Enchanted Mango regenerates health passively; the burst mana restore also help with spell cast.
  • Iron Branch icon.png Iron Branch gives cheap attributes, increasing health and damage.

Early game:

  • Magic Stick icon.png Magic Stick is useful for giving Tidehunter a measure of burst regen in emergency situations. A full-charge Magic Stick can give enough mana to cast one more spell in the early game.
  • Boots of Speed icon.png Boots of Speed are critical for purchasing on Tidehunter whether in the safe- or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.

Mid game:

  • Magic Wand icon.png Magic Wand gives Tidehunter more stats, as well as increased charge capacity. Given his small mana pool, a Magic Wand serves all the same purposes as a Magic Stick and can be useful to keep at all times.
  • Arcane Boots icon.png Arcane Boots increases the size of Tidehunter's small mana pool, allowing him to cast his spells much more easily, and gives him the ability to replenish teammates' mana as well, an important duty for a support hero.
  • Blink Dagger icon.png Blink Dagger is possibly Tidehunter's most important core item, as it allows him to easily position himself to cast Ravage in a teamfight. It also allows him to chase enemies and cast Gush more easily, and can be used as an escape tool as well.
  • Drum of Endurance icon.png Drum of Endurance gives Tidehunter attributes, improving his mana pool, and movement speed for mobility. The active increases movement and attack speed of allies during engagements.

Late game:

  • Refresher Orb icon.png Refresher Orb can extend Ravage's duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
  • Shiva's Guard icon.png Shiva's Guard gives Tidehunter a much larger mana pool, allowing him to cast spells much more frequently, and the armor and aura give him even more survivability against physical damage. Its active ability can be used after a successful Ravage, slowing the enemy's movement speed after the long stun duration.
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly improves the potency of Gush, allowing Tidehunter to inflict multiple enemies with the nuke and debuff at high frequency. It also increases his HP and mana, making him tankier and improving his ability to utilize Gush more frequently.
  • Guardian Greaves icon.png Guardian Greaves is an expensive purchase, but greatly increases Tidehunter's survivability and gives him much more teamfight contribution. The active allows Tidehunter to dispel debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HP and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HP regen to teammates who are low.

Situational items:

  • Force Staff icon.png Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra intelligence helps with giving Tidehunter a bigger mana pool, and the active ability can be used to better position yourself or allies for casting spells. While not as powerful as Blink Dagger, it is easier to build should you be having trouble farming.
  • Pipe of Insight icon.png Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage Tidehunter takes from magic nukes, thus greatly increasing the power of Kraken Shell. Its active ability also shields teammates from magic damage.
  • Glimmer Cape icon.png Glimmer Cape is a flexible initiation and utility item, as the invisibility and magic resistance can be used either to allow Tidehunter to initiate with Ravage without the need for Blink Dagger, or can save a teammate who is caught out of position and is being focused down by enemies.
  • Mekansm icon.png Mekansm is a useful utility item that can be purchased as a tank Tidehunter, and builds into Guardian Greaves. On top of giving him armor and more stats, the heal can greatly benefit your team as you are not likely to die before using it. On top of your general durability and ability to interrupt the enemy team's initiation with Ravage, you can further discourage the enemy from engaging you as you can simply heal yourself and your team at any point of the fight. However, mind its expensive mana cost, and be sure to increase the size of your mana pool first if you intend on building this.
  • Octarine Core icon.png Octarine Core reduces cooldown of your abilities, putting enemies under more frequent threat of Ravage.
  • Lotus Orb icon.png Lotus Orb gives Tidehunter a myriad of useful bonuses and a strong active ability. The armor and HP regen makes Tidehunter even tankier, while the mana regen keeps his mana pool topped up so that he can more readily cast his spells when needed. The active can dispel debuffs, either from Tidehunter or an ally, and the Echo Shell punishes enemies reliant on targeted spells, especially frail casters with small HP pools.
  • Vladmir's Offering icon.png Vladmir's Offering provides useful auras to teammates, and the lifesteal lets Tidehunter heal using Anchor Smash.
  • Desolator icon.png Desolator increases Anchor Smash's damage and allows it to shred multiple enemies' armor.
  • Solar Crest icon.png Solar Crest makes Tidehunter more durable and help focus down priority targets. It can also be used on creeps to farm faster.
  • Helm of the Dominator icon.png Helm of the Dominator grants attack damage and health regeneration to allies. It also allows Tidehunter to control a neutral creep, having access to more useful abilities and auras.
  • Heart of Tarrasque icon.png Heart of Tarrasque is an expensive luxury item to farm, but can allow Tidehunter to stand in the middle of teamfights and absorb large amounts of damage, particularly due to Kraken Shell.
  • Radiance (Active) icon.png Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows Tidehunter to damage enemies without stopping to cast spells, as well as prevent any Blink Daggers from coming off cooldown.






  • The name Leviathan is derived from a sea monster in the Bible. It is also used to refer to any large sea monster or creature.
  • Previous designs of Tidehunter had him use a large hook as a weapon. This was later replaced by an anchor based on community feedback for several reasons:
    • To match the theme of Anchor Smash.
    • To add a reference to the model Tidehunter uses in Warcraft 3 DotA (which also uses a giant anchor as weapon).
    • To add another connection between Tidehunter and Kunkka (the anchor is supposedly stolen from one of Kunkka's flagship, as written in the lore of Anchor Smash).
  • Tidehunter's line ▶️ "Ha ha ha! Women and children and Kunkka first." is a reference to the Birkenhead Drill, a historical protocol where women and children's lives would be saved first in the case of a life threatening situation, typically the sinking of a ship.
  • Tidehunter's line ▶️ "I sleep with the fishes." is a reference to The Godfather, from the line "Luca Brasi sleeps with the fishes."