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Terrorblade icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
22 + 4
19 + 1.6
Level 0 1 15 25 30
Health 200 520 1080 1720 1960
+1 +2.6 +5.4 +8.6 +9.8
Mana 75 303 567 903 1023
+0 +0.95 +2.07 +3.47 +3.97
Armor 5 8.67 18 26.67 30.33
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 30‒36 52‒58 108‒114 160‒166 182‒188
Attack Rate 0.73/s 0.88/s 1.25/s 1.6/s 1.75/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 110 (1.5s BAT)
Attack Animation 0.3+0.6
Projectile Speed Instant
Movement Speed ▶️ 315
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Ethereal
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Terror Wave
Demon Zeal
Transforms into a powerful ranged demon.
The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted Reflections. The Demon Marauder Conjure Images of himself, confounding enemies and multiplying his damage. Feeding on his own rage and Zeal, Terrorblade transforms into an even more imposing form; an unholy Metamorphosis that allows him to hurl demonic energies at range and sending Terror Waves trembling his enemies. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's, Sundering their hearts by fear.
Conjure Image
Demon Zeal
Demon Zeal
Terror Wave
Terror Wave
Roles: Carry Carry Pusher Pusher Nuker Nuker
Complexity: ★★☆


Terrorblade minimap icon.pngTerrorblade, the Demon Marauder
▶️ "The self-righteous shall choke on their sanctimony."
Terrorblade is the demon marauder—an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.

But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self—a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.


Reflection icon.png
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes are slowed and attacked by their reflection.
Cast Animation: 0.3+0.87
Cast Range: 700
Radius: 500
Move Speed Slow: 15%/20%/25%/30% (Talent 30%/35%/40%/45%)
Illusion Damage Dealt: 55%/70%/85%/100%
Duration: 5 (Talent 7)
Cooldown: 28/24/20/16
Mana: 35/40/45/50
Does not pierce spell immunity.
The slow and illusion created persist if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.


  • Reflection slows all visible enemy heroes and clones, excluding illusions and creep-heroes within 500 radius, and creates illusions of them.
  • The illusions spawn 108 range away from their targets if the hero has a collision size of 24, and 72 if the collision size is 8. They appear either north, east, south or west from their targets, in the order East-North-West-South.
  • The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
  • The illusions do not lose track when their targets turn invisible, hidden or move into the Fog of War. However, they do need vision to attack.
  • Just like other illusions, Reflection illusions bestow auras and can make use of other passive abilities which work for illusions.
  • The movement speed slow debuff and the illusion are bound to each other. Dispelling the slow removes all the Reflection illusions of that unit as well.
  • The debuff of multiple casts does not stack, but each cast creates an illusion for each enemy hero within range.
    • Although the movement speed slow duration gets refreshed, each created illusion has its separate duration, meaning new casts do not refresh the duration of previous illusions.
    • The movement speed slow increasing Talent talent does not update the current active instance.

Reflection and Conjure Image illusion as they appear to allies and enemies.

Conjure Image
Conjure Image icon.png
No Target
Creates an illusion of Terrorblade that deals damage.
Cast Animation: 0.15+0.77
Number of Illusions: 1
Illusion Damage Dealt: 30%/40%/50%/60% (Talent 40%/50%/60%/70%)
Illusion Damage Taken: 300%
Duration: 34 (Talent 44)
Cooldown: 16
Mana: 55/65/75/85
Modifiers [?]
There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrorblades!


  • The created illusions are visually distinguishable from the real Terrorblade for the enemies.
  • The illusion spawns 108 range away from Terrorblade. It appears either north, east, south or west from him, in the order East-North-West-South.
  • Considering the cooldown and cast time, it is possible to have 3 (Talent 3) illusions up at a time.
  • The illusion damage dealt increasing Talent talent does not increase the damage dealt by current active illusions.

Metamorphosis icon.png
No Target
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cast Animation: 0+0
Transformation Time: 0.35
Base Attack Time: 1.5
Illusion Radius: 1200
Attack Damage Bonus: 15/30/45/60
Attack Range Bonus: 340/360/380/400
Aura Linger Duration: 1
Metamorphosis Duration: 35/40/45/50 (Talent 55/60/65/70)
Cooldown: 150
Mana: 100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Terror Wave ability.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Toggling Autocast on swaps this ability out with Terror Wave. Their cooldowns are separate.
Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self.


  • During the transformation, Terrorblade cannot do anything. Cannot be interrupted.
    • This applies to transforming illusions as well.
  • Turns the caster into a Ranged ranged unit with 490/510/530/550 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon.png Manta Style) to now treat the caster as a ranged hero.
    • Attack range bonuses are not overridden and still work normally.
  • Terrorblade's attack projectiles travel at a speed of 900.
  • The attack damage bonus is added as base attack damage, and not bonus attack damage.
    • It benefits illusions, and is affected by every percentage-based damage increasing or reducing effects.
  • The transformation aura's buff lingers for 340/360/380/400 seconds.
  • While transformed, Terrorblade does not leave footprints behind.
  • Metamorphosis is fully canceled on death.

Demon Zeal
Demon Zeal icon.png
No Target
Costs part of Terrorblade's current HP to cast, dispelling Terrorblade and providing bonus movement and attack speed. The bonuses are stronger out of Metamorphosis. Cooldown: 14.
Cast Animation: 0.2+0.5
Current Health as Cost: 20%
Move Speed Bonus: 50
Attack Speed Bonus: 50
Melee Bonus: 100%
Duration: 7
Cooldown: 14
Mana: 0
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Sunder to be unlocked.


  • Despite the tooltip, Demon Zeal grants flat movement speed bonus instead of percentage-based bonus.
    • Grants 100 movement speed and 100 attack speed when not in Metamorphosis form.
  • The buff constantly checks for the Metamorphosis buff and updates its values immediately.

Terror Wave
Terror Wave icon.png
No Target
Enemies / Self
Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact, and grants Terrorblade Metamorphosis for a short time.
Cast Animation: 0+0
Radius: 1600
Effect Delay: 0.6
Metamorphosis Duration: 10
Fear Duration: 2.5
Cooldown: 90
Mana: 75
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Metamorphosis to be unlocked. Toggling Autocast off swaps this ability out with Metamorphosis. Their cooldowns are separate.


  • If cast while in hero form, Terror Wave transforms Terrorblade into his demon form for 10 seconds, based on the current level of Metamorphosis.
    • Metamorphosis notes fully apply. If it is not learned, he does not transform.
    • If cast while already in Metamorphosis, its duration gets extended by the same value instead.
    • Each successive cast increases the Metamorphosis duration. There is no limit to how often this can be done.
  • The wave is released 0.6 seconds after cast, starting at the original cast location. It does not follow Terrorblade.
    • Terror Wave is a thin ring expanding outwards at a speed of 1000, taking 1.6 seconds to reach the maximum radius.
    • It can be avoided by teleporting towards Terrorblade over the ring shortly after cast.
  • Terror Wave's fear makes affected enemies run away from the caster, rather than make them run towards their team's fountain.
  • The cast sound is global and audible to the enemy through the Fog of War.
  • Despite the tooltip, the fear affects any unit, not just heroes.

Sunder icon.png
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cast Animation: 0.35+0.83
Cast Range: 475
Min Health: 35%/30%/25%
Cooldown: 120/80/40 (Talent 86/46/6)
Mana: 150/100/50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Demon Zeal ability.
Partially pierces spell immunity.
Can be cast on spell immune allies.
Cannot be cast on spell immune enemies.
Pierces spell immunity when reflected.
You didn't need that life, did you? The demon marauder steals that which you hold most dear.


  • Sunder can be cast on both enemy and allied heroes, as well as illusions.
  • Terrorblade and his target always end up with at least 35%/30%/25% of their maximum health.
    • For example, if both targets have 5% health before Sunder, then they both end up at 35%/30%/25% thereafter.


Hero Talents
+20s Metamorphosis Duration25-34s Sunder Cooldown
+10s Conjure Image Duration20+10 All Stats
+15% Reflection Slow15+300 Health
+10% Conjure Image Outgoing Damage10+2s Reflection Duration
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Level 10 left talent changed: 16% evasion ➜ +10% Conjure Image illusion outgoing damage.
Level 15 left talent changed: +30 attack speed ➜ +15% Reflection movement speed slow.
Level 15 right talent: +275 health increased to +300
Level 20 right talent: +8 Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all attributes increased to +10.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration during the laning phase.
  • Healing Salve icon.png Healing Salve also restores health to Terrorblade in the early game.
  • Slippers of Agility icon.png Slippers of Agility helps Terrorblade last hit and deny easier.
  • Iron Branch icon.png Iron Branch gives attributes that increase health and damage; you can use it with Tango to get more heal.

Early game:

  • Boots of Speed icon.png Boots of Speed provide a movement speed boost.
  • Magic Wand icon.png Magic Wand gives attributes and charges to restore Terrorblade's HP and mana.

Mid game:

  • Power Treads icon.png Power Treads provide attack speed and attributes, benefitting his illusions.
  • Dragon Lance icon.png Dragon Lance greatly increases attack range in Metamorphosis, helping Terrorblade and his illusions to hit towers from a safer distance. He can either upgrade the item into Hurricane Pike icon.png Hurricane Pike, or dismantle it to build Black King Bar and Yasha.
  • Manta Style icon.png Manta Style allows you to have even more illusions. Terrorblade can get stronger illusions and a shorter cooldown if he uses the item while in melee form, and then cast Metamorphosis to convert all to ranged illusions.

Late game:

  • Eye of Skadi icon.png Eye of Skadi gives a large amount of attributes which help bulk up his illusions, and its attack and movement speed slow works nicely with Metamorphosis, bringing enemy heroes to a halt.
  • Black King Bar icon.png Black King Bar prevents Terrorblade from being stunned or silenced when his health is low enough to warrant using Sunder.
  • Butterfly icon.png Butterfly provides agility for damage and evasion for defense, which all benefit illusions.

Situational items:

  • Quelling Blade icon.png Quelling Blade helps with grabbing last hits.
  • Diffusal Blade 1 icon.png Diffusal Blade offers agility and Manabreak which increase damage on Terrorblade and illusions; the active can slow enemy targets so they cannot easily retaliate.
  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance, grants attributes and attack range, as well as a way to position Terrorblade and pop enemy Linken's Sphere.
  • Sange and Yasha icon.png Sange and Yasha provides attributes for Terrorblade and his illusions.
  • Boots of Travel 1 icon.png Boots of Travel can be purchased early to help Terrorblade with split pushing and farming.
  • Linken's Sphere icon.png Linken's Sphere gives attributes, regeneration, and Spellblock to protect Terrorblade against most targeted abilities, increasing the success chance of Sunder.
  • Blink Dagger icon.png Blink Dagger allows Terrorblade to jump immediately right after casting Metamorphosis, forcing weakened enemies to take a personal fight with you and your illusions. If combined with Terror Wave, made available after Aghanim's Scepter icon.png Aghanim's Scepter and works as an alternative for Metamorphosis, Terrorblade can turn the tides right at them. Terrorblade can choose to opt for a Swift Blink icon.png Swift Blink, increasing his already-high attack damage and attack speed whilst providing bonus movement speed to chase fleeing enemies or an Overwhelming Blink icon.png Overwhelming Blink to provide an instant magical damage burst upon cast and increases his sustainability during teamfights.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives you a massive health bonus, which is well needed as Terrorblade's strength growth is one of the lowest in the entire game, as well as powerful health regeneration.
  • Satanic icon.png Satanic ensures Terrorblade with an active that increases his lifesteal to regain his health ludicrously quick whenever Sunder is on cooldown, allowing him to counter any bursts.
  • Nullifier icon.png Nullifier provides a reliable slow that further stacks with Reflection and his Eye of Skadi icon.png Eye of Skadi, while also acting as a counter against enemies who are dependent on Ghost Scepter icon.png Ghost Scepter, Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, or any abilities that provides the same effect that kites Terrorblade from actually killing them.
  • Radiance (Active) icon.png Radiance provides a lot of damage and the Radiance aura can accelerate Terrorblade's farm and increase his ability to push. Illusions also carry a weaker aura, and the aura does not stack from multiple sources.






  • In DotA, Terrorblade and Anti-Mage minimap icon.png Anti-Mage were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • Terrorblade's title in DotA was Soul Keeper. Unlike other name changes, this one does not appear to be related to copyright issues with Blizzard. A possible reason could be that the title "Soul Keeper" doesn't fit him anymore, since only one ability could be associated with souls.
  • In-game, Terrorblade constantly leaves flaming footprints wherever he goes, similar to his DotA hero model, Illidan Stormrage (a prominent Warcraft character). These can be seen by enemies, but stop being rendered once he's out of their vision, meaning that one cannot track down an enemy Terrorblade that goes invisible or enters the Fog of War on the basis of his footprints.
  • Terrorblades response when dying ▶️ "I go where angels fear to tread." is a reference to the line "Fools rush in where angels fear to tread" from Alexander Pope's poem An Essay on Criticism. Zeus minimap icon.png Zeus also has a response that references this poem.