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Documentation for Template:Item rework [ view | edit | purge ]

Usage

Use in item changelogs for when an item gets its recipe reworked. For item cost change, use Template:Item cost change.

Simple recipe rework

{{Item rework
| recipe old1 = 
| recipe old2 = 
| recipe old3 = 
| recipe new1 = 
| recipe new2 = 
| recipe new3 = 
}}

Basic item reworked into an upgraded item, or vice versa (Has occured in the very early days of Dota, very unlike to occur again).
This automatically adds an extra line to the old and new item, clarifying that the item was/is now a basic/an upgraded item.

{{Item rework
| item old cost = 
| recipe new1 = 
| recipe new2 = 
| recipe new3 = 
}}
{{Item rework
| recipe old1 = 
| recipe old2 = 
| recipe old3 = 
| item new cost = 
}}

Basic item rework (use this only when the item gots its gold value and the majority of its attributes changed).

{{Item rework
| recipe old cost = 
| recipe new cost = 
}}

If the item's changelog is not on the item's page or one of its sub-pages Use the item = parameter to manually determine the item.

If the item's stats got changed as well, add the required stat lines.

| bonus strength = 
| bonus agility = 
| bonus intelligence = 
| bonus primary attribute = 
| bonus secondary attributes = 
| bonus health = 
| bonus health regen = 
| bonus mana = 
| bonus mana regen = 
| bonus armor = 
| bonus evasion = 
| bonus magic resistance = 
| bonus status resistance = 
| bonus movement speed flat = 
| bonus movement speed percent = 
| bonus turn rate = 
| bonus cooldown reduction = 
| bonus debuff duration = 
| bonus mana loss reduction = 
| bonus attack damage = 
| bonus base attack damage = 
| bonus spell damage = 
| bonus attack speed = 
| bonus projectile speed = 
| bonus attack range = 
| bonus cast range = 
| bonus lifesteal = 
| bonus spell lifesteal = 
| bonus heal amplification = 
| bonus health regen amplification = 
| bonus mana restore amplification = 
| bonus mana regen amplification = 
| bonus lifesteal amplification = 
| bonus spell lifesteal amplification = 
| bonus vision = 
| bonus day vision = 
| bonus night vision = 

Valid Entries

To define recipe old# and recipe new#, first put the item's name, then its gold value
Often, it occurs that the components of a recipe get their own gold cost changed as well in the same patch.
Be sure to use their gold values from the previous patch when entering their values in the old recipe here.

| recipe old1 = Reaver;3000
| recipe old1 = Vitality Booster;1100
| recipe old1 = Ring of Tarrasque;650

results in:

Old Heart of Tarrasque icon.png Heart of Tarrasque
Recipe: Reaver icon.png Reaver (3000 Gold), Vitality Booster icon.png Vitality Booster (1100 Gold), Ring of Tarrasque icon.png Ring of Tarrasque (650 Gold)
Total cost: 4750 Gold
| recipe new1 = Reaver;2800
| recipe new2 = Vitality Booster;1100
| recipe new3 = Recipe;900

results in:

New Heart of Tarrasque icon.png Heart of Tarrasque
Recipe: Reaver icon.png Reaver (2800 Gold), Vitality Booster icon.png Vitality Booster (1100 Gold), Default recipe icon.png Recipe (900 Gold)
Total cost: 4800 Gold


To define item old cost and item new cost, simply put in the cost values.

Stats

Unlike the recipe, the old and new stats values are decided by a single line.

  • bonus strength = 18;12: Shows a strength bonus for the old recipe (18 str) and the new recipe (12 str)
  • bonus health regen = 4.5;0: Only shows a health regen bonus for the old recipe (4.5). Putting a 0 as the second value omits it for the new recipe.
  • bonus health movement speed flat = 0;25: Only shows a flat movement speed bonus for the new recipe (25). Putting a 0 as the first value omits it for the old recipe.

Automatically puts a percentage sign to percentage-based bonuses.

  • bonus lifesteal = 15;10: Shows 15% lifesteal for the old recipe and 10% lifesteal for the new recipe, automatically adding the percentage sign.

Examples

Example 1
{{Item rework
| item = Drum of Endurance
| recipe old1 = Crown;450
| recipe old2 = Sage's Mask;175
| recipe old3 = Wind Lace;250
| recipe old4 = Recipe;600
| recipe new1 = Belt of Strength;450
| recipe new2 = Robe of the Magi;450
| recipe new3 = Wind Lace;250
| recipe new4 = Recipe;550
| bonus strength = 4;6
| bonus agility = 4;0
| bonus intelligence = 4;6
| bonus movement speed flat = 20;0
}}
Example2
{{Item rework|
| item = Bloodstone
| recipe old1 = Soul Booster;3200
| recipe old2 = Soul Ring;750
| recipe old3 = Recipe;900
| recipe new1 = Soul Booster;3200
| recipe new2 = Perseverance;1700
}}
Example3
| item = Helm of Iron Will
| recipe old1 = Mask of Death;1500
| recipe old2 = Chainmail;750
| recipe old3 = Ring of Regen;320
| item new cost = 1300
| bonus health regen = 5;4
| bonus armor = 5;4
| bonus lifesteal = 10;0

Version History Example

Version
Description
  • Reworked recipe and stats.
Recipe: Crown icon.png Crown (450 Gold), Sage's Mask icon.png Sage's Mask (175 Gold), Wind Lace icon.png Wind Lace (250 Gold), Default recipe icon.png Recipe (600 Gold)
Total cost: 1475 Gold
Strength bonus: 4
Agility bonus: 4
Intelligence bonus: 4
Movement speed bonus: 20
Recipe: Belt of Strength icon.png Belt of Strength (450 Gold), Robe of the Magi icon.png Robe of the Magi (450 Gold), Wind Lace icon.png Wind Lace (250 Gold), Default recipe icon.png Recipe (550 Gold)
Total cost: 1700 Gold
Strength bonus: 6
Intelligence bonus: 6
  • Reworked recipe.
Recipe: Soul Booster icon.png Soul Booster (3200 Gold), Soul Ring icon.png Soul Ring (750 Gold), Default recipe icon.png Recipe (900 Gold)
Total cost: 4850 Gold
Recipe: Soul Booster icon.png Soul Booster (3200 Gold), Perseverance icon.png Perseverance (1700 Gold)
Total cost: 4900 Gold
  • Reworked recipe and stats.
This was an upgraded item.
Recipe: Morbid Mask icon.png Mask of Death (1500 Gold), Chainmail icon.png Chainmail (750 Gold), Ring of Regen icon.png Ring of Regen (320 Gold)
Total cost: 2570 Gold
Health regeneration bonus: 5
Armor bonus: 5
Lifesteal bonus: 10%
This is now a basic item.
Gold cost: 1300 Gold
Health regeneration bonus: 4
Armor bonus: 4
(Happened between 5.40 and 5.50).
  • Reworked recipe.
Recipe: Null Talisman icon.png Null Talisman (470 Gold), Ring of Basilius (Active) icon.png Ring of Basilius (650 Gold), Soul Booster icon.png Soul Booster (3150 Gold), Mystic Staff icon.png Mystic Staff (2900 Gold), Energy Booster icon.png Energy Booster (850 Gold)
Total cost: 8020 Gold
Recipe: Soul Booster icon.png Soul Booster (3150 Gold), Mystic Staff icon.png Mystic Staff (2900 Gold)
Total cost: 6050 Gold
  • Can now only be bought by heroes who have an upgrade.
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