Sounds
Attacks[]
- Projectile launch sound plays as the attack projectile is released (60% vol).
- Projectile impact sound plays as the attack projectile successfully hits the target (70% vol).
Movement[]
- Play on each step while moving (20%-30% vol)
Abilities[]
Refraction[]
- ▶️ Cast sound plays on Templar Assassin upon cast.
- Damage sounds play on Templar Assassin when the attack projectile successfully hits the target (100% vol), together with the projectile impact sounds.
- Absorb sound plays whenever Refraction blocks damage.
Meld[]
- ▶️ Cast sound plays on Templar Assassin upon cast.
- ▶️ End sound plays whenever Meld is canceled. Does not play when canceled via an attack out of Meld.
- ▶️ Target sound plays when the attack out of Meld successfully hits the attack target.
- ▶️ Full sound example with successful attack.
- ▶️ Full sound example of a canceled Meld.
Psi Blades[]
- Proc sound play on the primary attack target for each unit damaged by Psi Blades (60%-90% vol).
- ▶️ Full sound example with attack sounds.
Psionic Trap[]
- ▶️ Cast sound plays on Templar Assassin upon cast.
- ▶️ Spawn sound plays on the trap upon cast.
- ▶️ Full sound example.