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Attacks[]

  • Projectile impact sound plays as the attack projectile successfully hits the target (70% vol).

Movement[]

Abilities[]

Refraction[]

  • ▶️ Cast sound plays on Templar Assassin upon cast.
  • Damage sounds play on Templar Assassin when the attack projectile successfully hits the target (100% vol), together with the projectile impact sounds.
  • ▶️ Absorb sound plays whenever Refraction blocks damage.

Meld[]

  • ▶️ Cast sound plays on Templar Assassin upon cast.
  • ▶️ End sound plays whenever Meld is canceled. Does not play when canceled via an attack out of Meld.
  • ▶️ Target sound plays when the attack out of Meld successfully hits the attack target.
  • ▶️ Full sound example with successful attack.
  • ▶️ Full sound example of a canceled Meld.

Psi Blades[]

Focal Resonance

Psionic Trap[]

Trap[]

  • ▶️ Trigger sound plays on Templar Assassin upon casting Trap from the hero. Does not play when cast from the trap itself.
  • ▶️ Target sound plays on the trap when triggered.
  • ▶️ Full sound example when casting from hero.
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