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This article is about Arc Warden's clone. For the spell, see Tempest Double.
Main Article: Arc Warden
Abilities
Flux
Search Radius: 225
Damage per Second: 15/30/45/60
Move Speed Slow: 14%/21%/28%/35%
An infinitesimal fraction of the power which imprisoned the Ancients.
- Same notes as for Arc Warden's Flux apply.
Magnetic Field
Arc Warden:
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.
Tempest Double:
Allies gain bonus attack range and deal bonus damage with their attacks. Duration is increased.
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.
Tempest Double:
Allies gain bonus attack range and deal bonus damage with their attacks. Duration is increased.
Cast Range: 900
Effect Radius: 300
Evasion: 100%
Attack Damage Bonus: 0
Ranged Attack Range Bonus: 0
Aura Linger Duration: 0.1
Duration: 3.5/4.5/5.5/6.5
Magnetic Field pushes enemies out of the area when cast and slows them while they are in it. Also provides allies inside with magic resistance.
Modifiers [?]
modifier_arc_warden_magnetic_field_thinker_evasion
Undispellable
modifier_arc_warden_magnetic_field_thinker_attack_speed
Undispellable
modifier_arc_warden_magnetic_field_evasion
Undispellable
modifier_arc_warden_magnetic_field_attack_speed
Undispellable
modifier_knockback
Time and space are of little consequence to one as old as Zet.
- Same notes as for Arc Warden's Magnetic Field apply.
Arc Warden:
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Tempest Double:
Increased Wraith Speed and slow duration, decreased Activation Delay and Damage.
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Tempest Double:
Increased Wraith Speed and slow duration, decreased Activation Delay and Damage.
Cast Range: 2000
Search Radius: 375
Activation Delay: 2
Projectile Speed: 400
Creep Damage Multiplier: 1.4
Move Speed Slow: 100%
Slow Duration: 0.4/0.5/0.6/0.7
Wraith Duration: 16
Vision Radius: 300
Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds.
Modifiers [?]
modifier_arc_warden_spark_wraith_thinker
Undispellable
modifier_projectile_vision
Undispellable
modifier_arc_warden_spark_wraith_purge
Lesser fragments of Zet's original self.
- Same notes as for Arc Warden's Spark Wraith apply.
Tempest Double
Ability
Target Point
Target Point
Affects
Self
Self
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage.
Cast Range: 700
Number of Doubles: 1
Self Max Health as Clone Health: 100%
Self Max Mana as Clone Mana: 100%
Modifiers [?]
modifier_arc_warden_tempest_double
Undispellable
modifier_kill
Death
modifier_arc_warden_distance_penalty
Undispellable
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.
- Same notes as for Arc Warden's Tempest Double apply.
- This spell is always inactive for the Tempest Double.
- Other ultimate abilities are also always inactive, if the Tempest Double attempts to copy them (e.g. in custom games).
- The only exception to this is Second Chakram, due to not being flagged as ultimate ability.
- Creates a Double based on Rubick's model, that has all Rubick's basic abilities, with Spell Steal inactive, and without the other acquired abilities. Losing and reacquiring the ability allows Rubick to summon another Double from the previous steal.
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- Same notes as for Arc Warden's Rune Forge apply.