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This article is about Arc Warden's clone. For the ability, see Tempest Double icon.png Tempest Double.
Main Article: Arc Warden
Tempest Double
Tempest Double icon.png
Tempest Double unit icon.png
Summoned Clone
Current Health
Current Mana
Level ?
Duration Duration symbol.png 18/22/26 ( Talent tree symbol.png 30/34/38)
Armor Armor icon.png Hero
Current Armor
Magic Resistance 25%
Status Resistance 0%
Attack Damage Damage icon.png Hero
Current Damage
Attack Range Ranged icon.png 625
( Talent tree symbol.png 665)
Acquisition Range 800
Attack Animation 0.3+0.7
Projectile Speed 900
Movement Speed 285 (100)
Turn Rate Turn rate icon.png 0.7
Collision Size 24
Vision Range (G) 1800800
Bounty Gold symbol.png 180/240/300
Experience 180/240/300
Abilities Flux icon.png Flux
Magnetic Field icon.png Magnetic Field
Spark Wraith icon.png Spark Wraith
Tempest Double icon.png Tempest Double
Source Tempest Double icon.png Tempest Double
Notes Has inventory & backpack
Arc Warden Tempest Double minimap icon.png Minimap icon


Abilities

Affects
Enemies
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
Cast Animation: 0.3+0.77
Cast Range: 500/600/700/800 ( Talent tree symbol.png  675/775/875/975)
Search Radius: 225
Damage per Second: 15/30/45/60 ( Talent tree symbol.png  55/70/85/100)
Move Speed Slow: 20%/30%/40%/50%
Duration: 6
Cooldown symbol.png 16
Mana symbol.png 75
Spell immunity block symbol.png Slow persists and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Modifier debuff symbol.png modifier_arc_warden_flux: Dispellable with any dispel.
An infinitesimal fraction of the power which imprisoned the Ancients.

Notes:

  • Same notes as for Flux icon.png Flux apply.


Magnetic Field
Affects
Allies
Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
Cast Animation: 0.3+0
Cast Range: 900
Effect Radius: 300
Evasion: 100%
Attack Speed Bonus: 50/60/70/80 ( Talent tree symbol.png  90/100/110/120)
Aura Linger Duration: 0.1
Duration: 3.5/4.5/5.5/6.5
Aghanim's Shard symbol.png  Magic Resistance Bonus: 40%
Aghanim's Shard symbol.png  Enemy Move Speed Slow: 30%
Aghanim's Shard symbol.png  Enemy Max Knockback Distance: 350
Aghanim's Shard symbol.png  Enemy Knockback Duration: 0.3
Cooldown symbol.png 20
Mana symbol.png 50/70/90/110
Aghanim's Shard alt symbol.png Magnetic Field pushes enemies out of the area when cast, and provides allies in it with +40% Magic Resistance. Slows enemies inside by 30%.
Spell immunity block partial symbol.png Fully affects spell immune allies and self.
Knockback and slow do not affect spell immune enemies.
Modifiers
Modifier buff symbol.png modifier_arc_warden_magnetic_field_thinker_evasion: Undispellable. Persists death.
Modifier buff symbol.png modifier_arc_warden_magnetic_field_thinker_attack_speed: Undispellable. Persists death.
Modifier both symbol.png modifier_arc_warden_magnetic_field_evasion: Undispellable. Persists death.
Modifier buff symbol.png modifier_arc_warden_magnetic_field_attack_speed: Undispellable. Persists death.
Modifier debuff symbol.png modifier_knockback: Dispellable with any dispel.
Time and space are of little consequence to one as old as Zet.

Notes:


Affects
Enemies
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Cast Animation: 0.3+0.77
Cast Range: 2000
Search Radius: 375
Activation Delay: 2
Move Speed Slow: 100%
Damage: 100/170/240/310 ( Talent tree symbol.png  225/295/365/435)
Slow Duration: 0.4/0.5/0.6/0.7
Wraith Duration: 45
Aghanim's Scepter symbol.png  Second Activation Delay: 2
Cooldown symbol.png 4
Mana symbol.png 80
Aghanim's Scepter alt symbol.png Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 activation period.
Spell immunity block symbol.png Attempts to deal damage if target turns spell immune before impact.
Modifiers
Modifier buff symbol.png modifier_arc_warden_spark_wraith_thinker: Undispellable. Persists death.
Modifier buff symbol.png modifier_projectile_vision: Undispellable. Persists death.
Modifier debuff symbol.png modifier_arc_warden_spark_wraith_purge: Dispellable with any dispel.
Lesser fragments of Zet's original self.

Notes:


Tempest Double
Ability
No Target
Affects
Self
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double gives bounty gold to enemies when killed.
Cast Animation: 0.15+0.5
Number of Doubles: 1
Duration: 18/22/26 ( Talent tree symbol.png  30/34/38)
Bounty: 180/240/300
Cooldown symbol.png 60/50/40
Root disables no symbol.png Root does not prevent the Tempest Double from being teleported back to Arc Warden.
Modifiers
Modifier buff symbol.png modifier_arc_warden_tempest_double: Undispellable. Persists death.
Modifier buff symbol.png modifier_kill: Dispellable with death only.
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Notes:

  • Other ultimate abilities are also always inactive, if the Tempest Double attempts to copy them (e.g. in custom games).
    • The only exception to this is Chakram 2 icon.png Second Chakram, due to not being flagged as ultimate ability.
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