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This article is about Arc Warden's clone. For the ability, see Tempest Double.
Main Article: Arc Warden
Tempest Double
Tempest Double icon.png
Tempest Double unit icon.png
Clone
Current Health
Current Mana
Level Current Level
Duration Ability Duration 18/22/26 (Talent 30/34/38)
Armor Armor Current Armor
Magic Resistance 25%
Status Resistance 0%
Attack Damage Default
Current Damage
Attack Range Ranged 625
Acquisition Range 800
Attack Animation 0.3+0.7
Projectile Speed 900
Movement Speed 285 (100)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Vision Range (G) 1800800
Bounty Gold 180/240/300
Experience 180/240/300
Abilities Flux
Magnetic Field
Spark Wraith
Tempest Double
Source Tempest Double
Notes Has inventory & backpack
Tempest Double Minimap icon


Abilities[]

Flux
Flux icon.png
Affects
Enemies
Damage
Magical
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
Cast Animation: 0.3+0.77
Cast Range: 500/600/700/800 (Talent 675/775/875/975)
Search Radius: 225
Damage per Second: 15/30/45/60 (Talent 55/70/85/100)
Move Speed Slow: 20%/30%/40%/50%
Duration: 6 (Talent 8)
Cooldown: 16 (Talent 8)
Mana: 75
Does not pierce spell immunity.
The slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_flux
An infinitesimal fraction of the power which imprisoned the Ancients.

Notes:

  • Same notes as for Flux apply.


Magnetic Field
Magnetic Field icon.png
Affects
Allies
Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
Cast Animation: 0.3+0
Cast Range: 900
Effect Radius: 300
Evasion: 100%
Attack Speed Bonus: 50/60/70/80 (Talent 90/100/110/120)
Aura Linger Duration: 0.1
Duration: 3.5/4.5/5.5/6.5
With Aghanim's Shard Magic Resistance Bonus: 40%
With Aghanim's Shard Enemy Move Speed Slow: 30%
With Aghanim's Shard Enemy Max Knockback Distance: 350
With Aghanim's Shard Enemy Knockback Duration: 0.3
Cooldown: 20 (Talent 10)
Mana: 50/70/90/110
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Magnetic Field slows pushes enemies out of the area when cast and slows them while they are in it, and provides allies in it with magic resistance.
Partially pierces spell immunity.
Fully affects spell immune allies and the Self.
Upgradable by Aghanim's Shard.
Both movement speed slow and the knockback does not affect spell immune enemies.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_magnetic_field_thinker_evasion
Undispellable
modifier_arc_warden_magnetic_field_thinker_attack_speed
Undispellable
modifier_arc_warden_magnetic_field_evasion
Undispellable
modifier_arc_warden_magnetic_field_attack_speed
Undispellable
modifier_knockback
Time and space are of little consequence to one as old as Zet.

Notes:


Spark Wraith icon.png
Affects
Enemies
Damage
Magical
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Cast Animation: 0.3+0.77
Cast Range: 2000
Search Radius: 375
Activation Delay: 2
Move Speed Slow: 100%
Damage: 100/180/260/340 (Talent 225/305/385/465)
Slow Duration: 0.4/0.5/0.6/0.7
Wraith Duration: 45
With Aghanim's Scepter Second Activation Delay: 2
Cooldown: 4 (Talent 2)
Mana: 80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period.
Does not pierce spell immunity.
Attempts to deal damage if the target turns spell immune before impact.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_spark_wraith_thinker
Undispellable
modifier_projectile_vision
Undispellable
modifier_arc_warden_spark_wraith_purge
Lesser fragments of Zet's original self.

Notes:


Tempest Double
Tempest Double icon.png
Ability
No Target
Affects
Self
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double gives bounty gold to enemies when killed. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage.
Cast Animation: 0.15+0.5
Number of Doubles: 1
Duration: 18/22/26 (Talent 30/34/38)
Bounty: 180/240/300
Penalty Distance: 2000
Attack Damage Penalty: 50%
Talent Cooldown Reduction: 50%
Cooldown: 60/50/40
Cannot be cast while rooted or leashed.
Root Notes:
Does not prevent the Tempest Double from being teleported back to the Self.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_tempest_double
Undispellable
modifier_kill
Death
modifier_arc_warden_distance_penalty
Undispellable
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Notes:

  • Other ultimate abilities are also always inactive, if the Tempest Double attempts to copy them (e.g. in custom games).
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