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Revision as of 00:21, 11 June 2021
Teleportation is a form of movement that instantly moves a target from one point to another.
The most common teleports are Blink from Blink Dagger and Teleport from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.
Properties
While most properties like distance or target are described here, certain interactions with other abilities are not.
- May disjoint projectiles upon cast.
- May work on invulnerable units.
Teleport channeling can be disabled by the following status effects:
Town Portal Scroll
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Town Portal Scroll
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Main Article: Town Portal Scroll
- ↓↓ Double-tapping the item while being at least 1500 range away from the team's fountain, automatically targets the Fountain.
- When targeting the ground, it automatically searches for the closest valid target to teleport to.
- By default, it only targets buildings. With Boots of Travel, it targets non-hero units as well, and with Boots of Travel 2, it targets heroes as well.
- Cannot directly target buildings. Instead, it uses the minimum teleport distance.
- When not upgraded with Boots of Travel, if multiple heroes teleport to the same location within the check duration, the channeling time increases for each successive hero.
- The first channel takes 3 seconds, the second 5 seconds, and all following channels take 0.5 seconds longer than the previous one.
- Teleporting to captured Outpost takes 1 seconds longer than to other buildings, so the first teleport takes 4 seconds.
- Teleporting towards the Fountain always takes 3 seconds, no matter how many heroes targeted that area.
Building | Teleport Delay Time (Seconds) | ||||
---|---|---|---|---|---|
1st Teleport | 2nd Teleport | 3rd Teleport | 4th Teleport | 5th Teleport | |
Fountain | 3 | ||||
Outpost | 4 | 6 | 6.5 | 7 | 7.5 |
Other Buildings | 3 | 5 | 5.5 | 6 | 6.5 |
Cooldown
Item | Cooldown | Target | |||
---|---|---|---|---|---|
Buildings | Non-hero Units | Heroes | |||
Town Portal Scroll | 80 | ||||
Boots of Travel | 40 | ||||
Boots of Travel 2 | 40 |
Teleporting Abilities
A teleport moves a unit from one point to another instantly. In some cases a (channeled) delay is associated with a teleport as well as a restriction of where units may teleport to. The distance of the teleport may vary.
Teleporting Abilities
- Affects: Tempest Double
Target: Arc Warden
Cast Time: 0.15
Delay: 0
Distance: Global - Affects: Self and enemy unit
Target: Teleports Chaos Knight to a point 300/350/400/450 range away from the target's original position, towards Chaos Knight's original cast location; the target is teleported 62 range in front of that location
Cast Time: 0.3
Delay: 0
Max Distance: 238/288/338/388 - Affects: Allied units or allied hero
Target: 120 range of Chen
Cast Time: 0
Delay: 0.5
Distance: Global - Affects: Enemy hero
Target: Enemy hero's location 4 seconds ago
Cast Time: 0.05
Max Delay: 1.8
Max Distance: Global - Affects: Enemy unit
Target: Nearest center of the crack's width
Cast Time: 0.4
Delay: 2.7182
Max Distance: 315 - Affects: Self and tethered unit
Target: Ground
Cast Time: 0
Delay: 3.5/3.25/3
Distance: Global - Affects: Self
Target: Enemy unit
Cast Time: 0.3
Delay: 0
Max Distance: 350 to initial target, 425 to additional enemies - Affects: Self
Target: Enemy unit
Cast Time: 0.3
Delay: 0
Max Distance: 550 to initial target, 425 to additional enemies - Affects: Enemy or allied hero
Target: Target hero's location when the spell was cast
Cast Time: 0.2
Max Delay: 4/8 (Enemy/Ally)
Distance: Global - Affects: Spirit Bear
Target: Lone Druid
Cast Time: 0.5
Delay: 0
Distance: Global - Affects: Enemy units
Target: 150 range in front of Magnus
Cast Time: 0.3
Delay: 0
Max Distance: 580 - Affects: Self
Target: Own heroes or illusions
Cast Time: 1.5
Delay: 0
Distance: Global - Affects: Self
Target: Ground
Cast Time: 3
Delay: 0
Distance: Global - Affects: Self
Target: Enemy or allied unit
Cast Time: 0.25
Delay: 0
Max Distance: 1000 - Affects: Self and own illusions
Target: Random position within the targeted location
Cast Time: 0.1
Delay: 1
Max Distance: 900 - Affects: Unit
Target: Self
Cast Time: 0.3
Delay: 0.9
Max Distance: Global - Affects: Self
Target: Ground
Cast Time: 0.33
Delay: 0
Max Distance: 200 - Affects: Self
Target: Haunt illusion
Cast Time: 0
Delay: 0
Distance: Global - Affects: Spirit Bear
Target: Lone Druid
Cast Time: 0
Max Delay: 3
Distance: Global - Affects: Self
Target: 54 range away from the target on the opposite side
Cast Time: 1
Delay: 0
Max Distance: 754 - Underlord - [[Underlord#|]]Affects: Allied heroes in a Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). radius
Target: Allied non-hero unit or building
Cast Time: Lua error in Module:Show at line 80: attempt to index field '?' (a nil value).
Delay: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Distance: Global - Affects: Self
Target: Psionic Trap
Cast Time: 0.2
Delay: 1.5
Distance: Global - Affects: Self and enemy or allied hero
Target: Vengeful Spirit's and target hero's locations when cast
Cast Time: 0.4
Delay: 0
Max Distance: 800/950/1100 - Affects: Self
Target: Ground
Cast Time: 0.2
Delay: 0
Max Distance: 800/900/1000 - Affects: Self
Target: Current location or selected portal
Cast Time: 0.3
Delay: 0
Max Distance: 520 - Affects: Self
Target: Ground
Cast Time: 0
Delay: 0
Max Distance: 1200 - Affects: Self
Target: Allied non-hero unit or friendly building
Cast Time: 0
Delay: 3 to buildings or 6 to captured Outposts (neither affected by time increases nor does it affect allies' teleport times)
Distance: Global - Affects: Self
Target: Allied unit (including heroes) or friendly building
Cast Time: 0
Delay: 3 to buildings or 6 to captured Outposts (neither affected by time increases nor does it affect allies' teleport times)
Distance: Global - Affects: Self
Target: Ground
Cast Time: 0
Delay: 1
Max Distance: 1200 - Affects: Self
Target: Random ground location
Cast Time: 0
Delay: 0
Min Distance: 200
Max Distance: 600
This is an old ability.