Dota 2 Wiki
m (fix typo)
Tag: Visual edit
 
(27 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Teleportation''' is a form of movement that instantly moves a target from one point to another.
+
[[File:Relocate icon.png|frame]]'''Teleportation''' is a form of movement that instantly moves a target from one point to another.
   
 
The most common teleports are {{A|Blink|Blink Dagger}} from Blink Dagger and {{A|Teleport|Town Portal Scroll}} from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.
 
The most common teleports are {{A|Blink|Blink Dagger}} from Blink Dagger and {{A|Teleport|Town Portal Scroll}} from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.
   
  +
== Mechanics ==
__TOC__
 
  +
A teleport changes the affected unit's current coordinations. Unlike [[forced movement]], the effect is instant and has no travel time.
== Properties ==
 
[[File:Teleport ALT indicator.png|thumb|250px|Holding {{Key press|Alt}} shows the team's teleport statuses. From left to right:<br>No teleport<br>Teleport ready<br>Teleport in backpack<br>Teleport on cooldown<br>Teleport on cooldown in backpack]]
 
While most properties like distance or target are described here, certain interactions with other abilities are not.
 
* May [[disjoint]] projectiles upon cast.
 
* May work on [[invulnerable]] units.
 
   
  +
Although the same from a mechanical point of view, these instantly-moving effects can be divided into the following:
Teleport channeling can be disabled by the following status effects:
 
  +
* Teleporting: Global teleportation of any kind
* [[Cyclone]]
 
  +
* Blinking: Short-ranged teleportation affecting the casting unit
* [[Fear]]
 
  +
* Reposition: Short-range forced teleportation of other units
* [[Hex]]
 
* [[Hide]]
 
* [[Hypnosis]]
 
* [[Leash]]
 
* [[Root]]
 
* [[Sleep]]
 
* [[Stun]]
 
* [[Taunt]]
 
   
  +
Most blinking and teleporting abilities may be disabled and not castable while [[root]]ed or [[leash]]ed. They also most of the time [[disjoint]] projectiles. However, these properties are inconsistent and depend on the individual abilities. Some globally teleporting abilities have some sort of delay before the teleport, coming in the form of an effect delay, a long [[cast time]], or a [[channeling]].
== Town Portal Scroll ==
 
{{Item infobox wrapper|item = Town Portal Scroll}}
 
{{Main|Town Portal Scroll}}
 
   
  +
=== Disjointing ===
* {{Key press|double}} the item while being at least 1500 range away from the team's fountain, automatically targets the {{U|Fountain}}.
 
  +
{{Main|Disjoint#Teleporting|l1=Disjoint}}
* When targeting the ground, it automatically searches for the closest valid target to teleport to.
 
  +
{{#lst:Disjoint|Teleport}}
** By default, it only targets buildings. With {{I|Boots of Travel}}, it targets non-hero units as well, and with {{I|Boots of Travel 2}}, it targets heroes as well.
 
** Cannot directly target buildings. Instead, it uses the minimum teleport distance.
 
 
* When not upgraded with {{I|Boots of Travel}}, if multiple heroes teleport to the same location within the check duration, the channeling time increases for each successive hero.
 
** The first channel takes {{Show|A|Town Portal Scroll|Teleport|value5}} seconds, the second {{#expr:{{Show|A|Town Portal Scroll|Teleport|value5}}+{{Show|A|Town Portal Scroll|Teleport|value7}}}} seconds, and all following channels take {{Show|A|Town Portal Scroll|Teleport|value8}} seconds longer than the previous one.
 
** Teleporting to captured {{U|Outpost}} takes {{#expr:{{Show|A|Town Portal Scroll|Teleport|value6}}-{{Show|A|Town Portal Scroll|Teleport|value5}}}} seconds longer than to other buildings, so the first teleport takes {{Show|A|Town Portal Scroll|Teleport|value6}} seconds.
 
** Teleporting towards the {{U|Fountain}} always takes {{Show|A|Town Portal Scroll|Teleport|value5}} seconds, no matter how many heroes targeted that area.
 
 
{| class = "wikitable" style="width:70%; text-align:center; white-space:nowrap;"
 
! class = "header" width="10%" rowspan="2" | Building
 
! class = "header" width="60%" colspan="5" | Teleport Delay Time (Seconds)
 
|-
 
! width="10%" | 1st Teleport
 
! width="10%" | 2nd Teleport
 
! width="10%" | 3rd Teleport
 
! width="10%" | 4th Teleport
 
! width="10%" | 5th Teleport
 
|-
 
| {{U|Fountain}}
 
| colspan="5" | {{Show|A|Town Portal Scroll|Teleport|value5}}
 
|-
 
| {{U|Outpost}}
 
| {{Show|A|Town Portal Scroll|Teleport|value6}}
 
| {{#loop:outpost|0|4|{{#expr:{{Show|A|Town Portal Scroll|Teleport|value6}}+{{Show|A|Town Portal Scroll|Teleport|value7}}+({{Show|A|Town Portal Scroll|Teleport|value8}}*{{#var:outpost}})}}
 
{{!}} }}-
 
| Other Buildings
 
| {{Show|A|Town Portal Scroll|Teleport|value5}}
 
| {{#loop:tp|0|4|{{#expr:{{Show|A|Town Portal Scroll|Teleport|value5}}+{{Show|A|Town Portal Scroll|Teleport|value7}}+({{Show|A|Town Portal Scroll|Teleport|value8}}*{{#var:tp}})}}
 
{{!}} }}-
 
|}
 
 
=== Cooldown ===
 
{| class = "wikitable" style="width:70%; text-align:center; white-space:nowrap;"
 
! class = "header" width="10%" rowspan="2" | Item
 
! class = "header" width="10%" rowspan="2" | Cooldown
 
! class = "header" width="50%" colspan="4" | Target
 
|-
 
! width="15%" | [[Buildings]]
 
! width="15%" | Non-hero Units
 
! width="15%" | Heroes
 
|-
 
| {{I|Town Portal Scroll}}
 
| {{Show|A|Town Portal Scroll|Teleport|cooldown}}
 
| {{c|y}}
 
| {{c|n}}
 
| {{c|n}}
 
|-
 
| {{I|Boots of Travel}}
 
| {{#explode:{{Show|A|Boots of Travel|Upgrade: Town Portal Scroll|value1}}|/|0}}
 
| {{c|y}}
 
| {{c|y}}
 
| {{c|n}}
 
|-
 
| {{I|Boots of Travel 2}}
 
| {{#explode:{{Show|A|Boots of Travel|Upgrade: Town Portal Scroll|value1}}|/|1}}
 
| {{c|y}}
 
| {{c|y}}
 
| {{c|y}}
 
|}
 
   
 
== Teleporting Abilities ==
 
== Teleporting Abilities ==
  +
{{SkillListHead|title=Abilities Using Teleport Mechanic}}
A '''teleport''' moves a unit from one point to another instantly. In some cases a ([[channeled]]) delay is associated with a teleport as well as a restriction of where units may teleport to. The distance of the teleport may vary.
 
{{clr}}
 
 
{{SkillListHead|title=Blink-based Abilities}}
 
{{SkillListRich
 
| source = Anti-Mage
 
| name = Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Anti-Mage|Blink|target}}, {{Show|A|Anti-Mage|Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = {{Show|A|Anti-Mage|Blink|cast point}}
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{show|A|Anti-Mage|Blink|value2}} ({{Symbol|Aghshard}} {{Show|A|Anti-Mage|Blink|value2 shard}})
 
}}
 
{{SkillListRich
 
| source = Queen of Pain
 
| name = Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Queen of Pain|Blink|target}}, {{Show|A|Queen of Pain|Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = {{Show|A|Queen of Pain|Blink|cast point}}
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{show|A|Queen of Pain|Blink|value2}}
 
}}
 
{{SkillListRich
 
| source = Blink Dagger
 
| name = Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Blink Dagger|Blink|target}}, {{Show|A|Blink Dagger|Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = 0
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{Show|A|Blink Dagger|Blink|value2}}
 
| trait5 = Penalty Distance
 
| value5 = {{Show|A|Blink Dagger|Blink|value3}}
 
| notes = When targeting beyond the max blink distance, it uses the penalty distance instead of the max distance.
 
}}
 
{{SkillListRich
 
| source = Arcane Blink
 
| name = Arcane Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Arcane Blink|Arcane Blink|target}}, {{Show|A|Arcane Blink|Arcane Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = 0
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{Show|A|Arcane Blink|Arcane Blink|value2}}
 
| trait5 = Penalty Distance
 
| value5 = {{Show|A|Arcane Blink|Arcane Blink|value3}}
 
| notes = When targeting beyond the max blink distance, it uses the penalty distance instead of the max distance.
 
}}
 
{{SkillListRich
 
| source = Overwhelming Blink
 
| name = Overwhelming Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Overwhelming Blink|Overwhelming Blink|target}}, {{Show|A|Overwhelming Blink|Overwhelming Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = 0
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{Show|A|Overwhelming Blink|Overwhelming Blink|value2}}
 
| trait5 = Penalty Distance
 
| value5 = {{Show|A|Overwhelming Blink|Overwhelming Blink|value3}}
 
| notes = When targeting beyond the max blink distance, it uses the penalty distance instead of the max distance.
 
}}
 
{{SkillListRich
 
| source = Swift Blink
 
| name = Swift Blink
 
| trait1 = Ability
 
| value1 = {{Show|A|Swift Blink|Swift Blink|target}}, {{Show|A|Swift Blink|Swift Blink|affects}}
 
| trait2 = Cast Time
 
| value2 = 0
 
| trait3 = Delay
 
| value3 = 0
 
| trait4 = Max Distance
 
| value4 = {{Show|A|Swift Blink|Swift Blink|value2}}
 
| trait5 = Penalty Distance
 
| value5 = {{Show|A|Swift Blink|Swift Blink|value3}}
 
| notes = When targeting beyond the max blink distance, it uses the penalty distance instead of the max distance.
 
}}
 
{{SkillListTail}}
 
{{SkillListHead|title=Teleporting Abilities}}
 
 
{{SkillListRich
 
{{SkillListRich
 
| source = Arc Warden
 
| source = Arc Warden
 
| name = Tempest Double
 
| name = Tempest Double
  +
| notes = Teleports the {{H|Tempest Double}} back to {{H|Arc Warden}} when recast.
| trait1 = Affects
 
| value1 = Tempest Double
 
| trait2 = Target
 
| value2 = Arc Warden
 
| trait3 = Cast Time
 
| value3 = {{show|A|Arc Warden|Tempest Double|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Chaos Knight
+
| source = Brewmaster
| name = Reality Rift
+
| name = Primal Split
  +
| notes = {{H|Brewmaster}} will move with {{U|Earth}} when spliting. If {{U|Earth}} dies, {{H|Brewmaster}} will teleport to {{U|Storm}}. If {{U|Storm}} dies, {{H|Brewmaster}} will teleport to {{U|Fire}}. If {{U|Fire}} dies, {{H|Brewmaster}} will teleport to {{U|Void}}.
| trait1 = Affects
 
| value1 = Self and enemy unit
 
| trait2 = Target
 
| value2 = Teleports Chaos Knight to a point {{show|A|Chaos Knight|Reality Rift|value3}} range away from the target's original position, towards Chaos Knight's original cast location; the target is teleported 62 range in front of that location
 
| trait3 = Cast Time
 
| value3 = {{show|A|Chaos Knight|Reality Rift|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{calc|v1-62|v1={{show|A|Chaos Knight|Reality Rift|value3}}}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Chen
 
| source = Chen
| name = Divine Favor
+
| name = Holy Persuasion
| trait1 = Affects
+
| trait1 = Teleport Delay
| value1 = Allied units or allied hero
+
| value1 = {{Show|A|Chen|Holy Persuasion|value8}}
  +
| notes = Teleports the targeted persuaded unit towards {{H|Chen}}'s current location after the delay.
| trait2 = Target
 
  +
}}
| value2 = 120 range of Chen
 
  +
{{SkillListRich
| trait3 = Cast Time
 
| value3 = 0
+
| source = Dawnbreaker
  +
| name = Solar Guardian
| trait4 = Delay
 
  +
| trait1 = Channel Time
| value4 = {{show|A|Chen|Divine Favor|value6}}
 
  +
| value1 = {{Show|A|Dawnbreaker|Solar Guardian|value4}}
| trait5 = Distance
 
  +
| notes = Teleports {{H|Dawnbreaker}} towards the targeted point upon cast.
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Disruptor
 
| source = Disruptor
 
| name = Glimpse
 
| name = Glimpse
  +
| notes = Teleports the targeted enemy hero towards where they were {{Show|A|Disruptor|Glimpse|value2}} seconds ago. The teleport happens once the visual projectile reaches that location. The projectile travels at a speed of 600, or reaches the location within 1.8 seconds, whichever is faster.
| trait1 = Affects
 
| value1 = Enemy hero
 
| trait2 = Target
 
| value2 = Enemy hero's location 4 seconds ago
 
| trait3 = Cast Time
 
| value3 = {{show|A|Disruptor|Glimpse|cast_point}}
 
| trait4 = Max Delay
 
| value4 = 1.8
 
| trait5 = Max Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Elder Titan
 
| source = Elder Titan
| name = Earth Splitter
+
| name = Echo Stomp
| trait1 = Affects
+
| trait1 = Channel Time
| value1 = Enemy unit
+
| value1 = {{Show|A|Elder Titan|Echo Stomp|value1}}
  +
| notes shard = When {{Key special|Autocast}} is turned on, teleports {{H|Elder Titan}} towards the {{U|Astral Spirit}}'s location after the channeling succeeds.
| trait2 = Target
 
| value2 = Nearest center of the crack's width
 
| trait3 = Cast Time
 
| value3 = {{show|A|Elder Titan|Earth Splitter|cast_point}}
 
| trait4 = Delay
 
| value4 = {{show|A|Elder Titan|Earth Splitter|value2}}
 
| trait5 = Max Distance
 
| value5 = {{show|A|Elder Titan|Earth Splitter|value3}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Io
 
| source = Io
 
| name = Relocate
 
| name = Relocate
| trait1 = Affects
+
| trait1 = Teleport Delay
| value1 = Self and tethered unit
+
| value1 = {{Show|A|Io|Relocate|value2}}
| trait2 = Target
+
| trait2 = Duration
| value2 = Ground
+
| value2 = {{Show|A|Io|Relocate|value3}}
  +
| notes = Teleports {{H|Io}} and the {{A|Tether|Io|text=Tethered}} ally towards the targeted location after the delay. Once the duration is up, teleports Io and the Tethered ally back to the original cast location.
| trait3 = Cast Time
 
| value3 = {{show|A|Io|Relocate|cast_point}}
 
| trait4 = Delay
 
| value4 = {{show|A|Io|Relocate|value2}}
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Juggernaut
+
| source = Keeper of the Light
| name = Omnislash
+
| name = Recall
| trait1 = Affects
+
| trait1 = Teleport Delay
  +
| value1 = {{Show|A|Keeper of the Light|Recall|value2}}
| value1 = Self
 
  +
| notes = Teleports the target towards {{H|Keeper of the Light}}'s current location after the delay.
| trait2 = Target
 
| value2 = Enemy unit
 
| trait3 = Cast Time
 
| value3 = {{show|A|Juggernaut|Omnislash|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Juggernaut|Omnislash|value1}} to initial target, {{show|A|Juggernaut|Omnislash|value2}} to additional enemies
 
}}
 
{{SkillListRich
 
| source = Juggernaut
 
| name = Swiftslash
 
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Enemy unit
 
| trait3 = Cast Time
 
| value3 = {{show|A|Juggernaut|Swiftslash|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Juggernaut|Swiftslash|value1}} to initial target, {{show|A|Juggernaut|Omnislash|value2}} to additional enemies
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Kunkka
 
| source = Kunkka
 
| name = X Marks the Spot
 
| name = X Marks the Spot
| trait1 = Affects
+
| trait1 = Enemy Duration
| value1 = Enemy or allied hero
+
| value1 = {{Show|A|Kunkka|X Marks the Spot|value2}}
| trait2 = Target
+
| trait2 = Ally Duration
| value2 = Target hero's location when the spell was cast
+
| value2 = {{Show|A|Kunkka|X Marks the Spot|value3}}
  +
| notes = Teleports the targeted hero towards where they were as the ability was cast on them once the duration is up. The {{A|Return|Kunkka}} sub-ability may be used to shorten the duration.
| trait3 = Cast Time
 
| value3 = {{show|A|Kunkka|X Marks the Spot|cast_point}}
 
| trait4 = Max Delay
 
| value4 = {{show|A|Kunkka|X Marks the Spot|value2}}/{{show|A|Kunkka|X Marks the Spot|value3}} (Enemy/Ally)
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Lone Druid
 
| source = Lone Druid
 
| name = Summon Spirit Bear
 
| name = Summon Spirit Bear
  +
| notes = Teleports the {{U|Spirit Bear}} back to {{H|Lone Druid}} when recast.
| trait1 = Affects
 
| value1 = Spirit Bear
 
| trait2 = Target
 
| value2 = Lone Druid
 
| trait3 = Cast Time
 
| value3 = {{show|A|Lone Druid|Summon Spirit Bear|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
}}
 
{{SkillListRich
 
| source = Magnus
 
| name = Reverse Polarity
 
| trait1 = Affects
 
| value1 = Enemy units
 
| trait2 = Target
 
| value2 = 150 range in front of Magnus
 
| trait3 = Cast Time
 
| value3 = {{show|A|Magnus|Reverse Polarity|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{calc|v1+150|v1={{show|A|Magnus|Reverse Polarity|value1}}}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Meepo
 
| source = Meepo
 
| name = Poof
 
| name = Poof
| trait1 = Affects
+
| trait1 = Cast Time
| value1 = Self
+
| value1 = {{Show|A|Meepo|Poof|cast point}}
  +
| notes = Teleports the casting {{H|Meepo}} towards the targeted Meepo, or the closest Meepo towards the targeted point upon cast.
| trait2 = Target
 
| value2 = Own heroes or illusions
 
| trait3 = Cast Time
 
| value3 = {{show|A|Meepo|Poof|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Nature's Prophet
 
| source = Nature's Prophet
 
| name = Teleportation
 
| name = Teleportation
| trait1 = Affects
+
| trait1 = Cast Time
  +
| value1 = {{Show|A|Nature's Prophet|Teleportation|cast point}}
| value1 = Self
 
  +
| notes = Teleports {{H|Nature's Prophet}} towards the targeted point upon cast.
| trait2 = Target
 
| value2 = Ground
 
| trait3 = Cast Time
 
| value3 = {{show|A|Nature's Prophet|Teleportation|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Phantom Assassin
+
| source = Primal Beast
| name = Phantom Strike
+
| name = Pulverize
  +
| notes = Teleports the target in front of {{H|Primal Beast}} upon cast.
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Enemy or allied unit
 
| trait3 = Cast Time
 
| value3 = {{show|A|Phantom Assassin|Phantom Strike|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Phantom Assassin|Phantom Strike|value1}}
 
}}
 
{{SkillListRich
 
| source = Phantom Lancer
 
| name = Doppelganger
 
| trait1 = Affects
 
| value1 = Self and own illusions
 
| trait2 = Target
 
| value2 = Random position within the targeted location
 
| trait3 = Cast Time
 
| value3 = {{show|A|Phantom Lancer|Doppelganger|cast_point}}
 
| trait4 = Delay
 
| value4 = {{show|A|Phantom Lancer|Doppelganger|value4}}
 
| trait5 = Max Distance
 
| value5 = {{calc|v1+v2|v1={{show|A|Phantom Lancer|Doppelganger|value1}}|v2={{show|A|Phantom Lancer|Doppelganger|value2}}}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Puck
 
| source = Puck
 
| name = Ethereal Jaunt
 
| name = Ethereal Jaunt
  +
| notes = Teleports {{H|Puck}} towards the current location of the {{A|Illusory Orb|Puck}} upon cast.
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Own {{A|Illusory Orb|Puck}}
 
| trait3 = Cast Time
 
| value3 = {{show|A|Puck|Illusory Orb|cast_point}}
 
| trait4 = Max Delay
 
| value4 = 2.995
 
| trait5 = Max Distance
 
| value5 = {{show|A|Puck|Illusory Orb|value2}} ({{Symbol|Talent}} {{show|A|Puck|Illusory Orb|value2 tal}})
 
}}
 
{{SkillListRich
 
| source = Puck
 
| name = Waning Rift
 
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Ground
 
| trait3 = Cast Time
 
| value3 = {{show|A|Puck|Waning Rift|cast_point}}
 
| trait4 = Max Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Puck|Waning Rift|value2}} ({{Symbol|Talent}} {{show|A|Puck|Waning Rift|value2 tal}})
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Pudge
 
| source = Pudge
 
| name = Meat Hook
 
| name = Meat Hook
  +
| notes = Teleports the hooked unit towards {{H|Pudge}}'s current location once the hook fully retracted. This teleport is independent of the [[forced movement]] and is always applied, meaning if the forced movement got interrupted and the targeted freed from the hook, they still get teleported once the hook fully retracted.
| trait1 = Affects
 
| value1 = Unit
 
| trait2 = Target
 
| value2 = Self
 
| trait3 = Cast Time
 
| value3 = {{show|A|Pudge|Meat Hook|cast_point}}
 
| trait4 = Delay
 
| value4 = 0.9
 
| trait5 = Max Distance
 
| value5 = Global
 
}}
 
 
{{SkillListRich
 
| source = Riki
 
| name = Blink Strike
 
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Enemy or allied unit
 
| trait3 = Cast Time
 
| value3 = {{show|A|Riki|Blink Strike|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = {{show|A|Riki|Blink Strike|value1}} ({{Symbol|Talent}} {{show|A|Riki|Blink Strike|value1 tal}})
 
}}
 
{{SkillListRich
 
| source = Sand King
 
| name = Burrowstrike
 
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Ground
 
| trait3 = Cast Time
 
| value3 = {{show|A|Sand King|Burrowstrike|cast_point}}
 
| trait4 = Max Delay
 
| value4 = {{calc|v1/2000 round2|v1={{show|A|Sand King|Burrowstrike|value1}}}} ({{Symbol|Aghanim}} {{calc|v1/3000 round2|v1={{show|A|Sand King|Burrowstrike|value1 aghs}}}})
 
| trait5 = Max Distance
 
| value5 = {{show|A|Sand King|Burrowstrike|value1}} ({{Symbol|Aghanim}} {{show|A|Sand King|Burrowstrike|value1 aghs}})
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Spectre
 
| source = Spectre
 
| name = Reality
 
| name = Reality
  +
| notes = Teleports {{H|Spectre}} and the targeted {{A|Haunt|Spectre}}-based illusion, or the closest Haunt-based illusion towards the targeted point, swapping their positions.
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Haunt illusion
 
| trait3 = Cast Time
 
| value3 = {{show|A|Spectre|Reality|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Spirit Bear
 
| source = Spirit Bear
 
| name = Return
 
| name = Return
| trait1 = Affects
+
| trait1 = Channel Time
| value1 = Spirit Bear
+
| value1 = {{Show|A|Spirit Bear|Return|value1}}
  +
| notes = Teleports the {{U|Spirit Bear}} back to {{H|Lone Druid}} if the channeling succeeds.
| trait2 = Target
 
| value2 = Lone Druid
 
| trait3 = Cast Time
 
| value3 = {{show|A|Spirit Bear|Return|cast_point}}
 
| trait4 = Max Delay
 
| value4 = {{show|A|Spirit Bear|Return|value1}}
 
| trait5 = Distance
 
| value5 = Global
 
}}
 
{{SkillListRich
 
| source = Spirit Breaker
 
| name = Nether Strike
 
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = 54 range away from the target on the opposite side
 
| trait3 = Cast Time
 
| value3 = {{show|A|Spirit Breaker|Nether Strike|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{calc|v1+54|v1={{show|A|Spirit Breaker|Nether Strike|value1}}}}
 
}}
 
{{SkillListRich
 
| source = Underlord
 
| name = Dark Rift
 
| trait1 = Affects
 
| value1 = Allied heroes in a {{show|A|Underlord|Dark Rift|value2}} radius
 
| trait2 = Target
 
| value2 = Allied non-hero unit or building
 
| trait3 = Cast Time
 
| value3 = {{show|A|Underlord|Dark Rift|cast_point}}
 
| trait4 = Delay
 
| value4 = {{show|A|Underlord|Dark Rift|value3}}
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Templar Assassin
 
| source = Templar Assassin
 
| name = Psionic Projection
 
| name = Psionic Projection
| trait1 = Affects
+
| trait1 = Channel Time
  +
| value1 = {{Show|A|Templar Assassin|Psionic Projection|value3}}
| value1 = Self
 
  +
| notes = Teleports {{H|Templar Assassin}} towards the targeted {{U|Psionic Trap}}'s location, or the closest Psionic Trap towards the targeted point if the channeling succeeds.
| trait2 = Target
 
| value2 = Psionic Trap
 
| trait3 = Cast Time
 
| value3 = {{show|A|Templar Assassin|Psionic Projection|cast_point}}
 
| trait4 = Delay
 
| value4 = {{show|A|Templar Assassin|Psionic Projection|value3}}
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Vengeful Spirit
+
| source = Tinker
| name = Nether Swap
+
| name = Keen Conveyance
| trait1 = Affects
+
| trait1 = Channel Time
| value1 = Self and enemy or allied hero
+
| value1 = {{Show|A|Tinker|Keen Conveyance|value5}}
  +
| notes = After channeling for {{Show|A|Tinker|Keen Conveyance|value5}}s teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
| trait2 = Target
 
| value2 = Vengeful Spirit's and target hero's locations when cast
 
| trait3 = Cast Time
 
| value3 = {{show|A|Vengeful Spirit|Nether Swap|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Vengeful Spirit|Nether Swap|value1}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Void Spirit
+
| source = Town Portal Scroll
| name = Astral Step
+
| name = Teleport
| trait1 = Affects
+
| trait1 = Base Channel Time
  +
| value1 = {{Show|A|Town Portal Scroll|Teleport|value5}}
| value1 = Self
 
  +
| notes = Teleports the user towards the targeted [[building]] if the channeling succeeds. Can teleport to non-hero units when upgraded with {{I|Boots of Travel}} and heroes when upgraded with {{I|Boots of Travel 2}}. When not upgraded, the channeling time increases for each player that teleported towards the same building within a short time. When upgraded, the channeling time stays constant.
| trait2 = Target
 
| value2 = Ground
 
| trait3 = Cast Time
 
| value3 = {{show|A|Void Spirit|Astral Step|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Max Distance
 
| value5 = {{show|A|Void Spirit|Astral Step|value3}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Void Spirit
+
| source = Twin Gate
| name = Dissimilate
+
| name = Warp
| trait1 = Affects
+
| trait1 = Channel Time
| value1 = Self
+
| value1 = {{Show|A|Twin Gate|Warp|value2}}
  +
| notes = An attack order starts the channeling, and upon finishing the channeling, the unit gets teleported to the other twin gate.
| trait2 = Target
 
  +
}}
| value2 = Current location or selected portal
 
  +
{{SkillListRich
| trait3 = Cast Time
 
  +
| source = Underlord
| value3 = {{show|A|Void Spirit|Dissimilate|cast_point}}
 
| trait4 = Delay
+
| name = Fiend's Gate
| value4 = 0
+
| trait1 = Channel Time
  +
| value1 = {{Show|A|Underlord|Fiend's Gate|value3}}
| trait5 = Max Distance
 
  +
| notes = An attack order starts the channeling, and upon finishing the channeling, the unit gets teleported to the other portal.
| value5 = {{show|A|Void Spirit|Dissimilate|value2}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Weaver
 
| source = Weaver
 
| name = Time Lapse
 
| name = Time Lapse
  +
| notes = Teleports {{H|Weaver}} {{ValueColor|1|or the targeted allied hero}} towards where they were {{Show|A|Weaver|Time Lapse|value1}} seconds ago upon cast.
| trait1 = Affects
 
| value1 = Self ({{Symbol|Aghanim}} allied hero)
 
| trait2 = Target
 
| value2 = Hero's position 5 seconds earlier
 
| trait3 = Cast Time
 
| value3 = {{show|A|Weaver|Time Lapse|cast_point}}
 
| trait4 = Delay
 
| value4 = 0
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
| source = Boots of Travel
+
| source = Witch Doctor
| name = Upgrade: Town Portal Scroll
+
| name = Voodoo Switcheroo
  +
| notes = Teleports {{H|Witch Doctor}} to the cast location when finishing Voodoo Switcheroo.
| trait1 = Affects
 
| value1 = Self
 
| trait2 = Target
 
| value2 = Allied non-hero unit or friendly building
 
| trait3 = Cast Time
 
| value3 = 0
 
| trait4 = Delay
 
| value4 = {{show|A|Town Portal Scroll|Teleport|value5}} to buildings or {{#expr:{{show|A|Town Portal Scroll|Teleport|value5}}+3}} to captured [[Outpost]]s (neither affected by time increases nor does it affect allies' teleport times)
 
| trait5 = Distance
 
| value5 = Global
 
 
}}
 
}}
  +
{{SkillListTail}}
  +
  +
== Blinking Abilities ==
  +
{{SkillListHead|title=Abilities Using the Blink Mechanic}}
 
{{SkillListRich
 
{{SkillListRich
| source = Boots of Travel 2
+
| source = Anti-Mage
| name = Upgrade: Town Portal Scroll
+
| name = Blink
| trait1 = Affects
+
| trait1 = Max Distance
| value1 = Self
+
| value1 = {{Show|A|Anti-Mage|Blink|value3}}
  +
| notes = Teleports the caster towards the targeted point.
| trait2 = Target
 
  +
}}
| value2 = Allied unit (including heroes) or friendly building
 
  +
{{SkillListRich
| trait3 = Cast Time
 
| value3 = 0
+
| source = Arcane Blink
| trait4 = Delay
+
| name = Arcane Blink
  +
| trait1 = Max Distance
| value4 = {{show|A|Town Portal Scroll|Teleport|value5}} to buildings or {{#expr:{{show|A|Town Portal Scroll|Teleport|value5}}+3}} to captured [[Outpost]]s (neither affected by time increases nor does it affect allies' teleport times)
 
  +
| value1 = {{Show|A|Arcane Blink|Arcane Blink|value2}}
| trait5 = Distance
 
  +
| trait2 = Penalty Blink Distance
| value5 = Global
 
  +
| value2 = {{Show|A|Arcane Blink|Arcane Blink|value3}}
  +
| notes = Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports {{Show|A|Arcane Blink|Arcane Blink|value3}} units towards the targeted direction instead of {{Show|A|Arcane Blink|Arcane Blink|value2}}.
  +
}}
  +
{{SkillListRich
  +
| source = Blink Dagger
  +
| name = Blink
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Blink Dagger|Blink|value2}}
  +
| trait2 = Penalty Blink Distance
  +
| value2 = {{Show|A|Blink Dagger|Blink|value3}}
  +
| notes = Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports {{Show|A|Blink Dagger|Blink|value3}} units towards the targeted direction instead of {{Show|A|Blink Dagger|Blink|value2}}.
  +
}}
  +
{{SkillListRich
  +
| source = Chaos Knight
  +
| name = Reality Rift
  +
| notes = Teleports {{H|Chaos Knight}} and all his nearby [[illusions]] next to the targeted unit. The target gets teleported a fixed distance, so the teleport distance for Chaos Knight and the illusions varies based on where the target lands.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Fallen Sky
 
| source = Fallen Sky
 
| name = Fallen Sky
 
| name = Fallen Sky
| trait1 = Affects
+
| trait1 = Max Distance
| value1 = Self
+
| value1 = {{Show|A|Fallen Sky|Fallen Sky|value1}}
  +
| notes = Teleports the caster towards the targeted point.
| trait2 = Target
 
| value2 = Ground
 
| trait3 = Cast Time
 
| value3 = 0
 
| trait4 = Delay
 
| value4 = {{show|A|Fallen Sky|Fallen Sky|value3}}
 
| trait5 = Max Distance
 
| value5 = {{show|A|Fallen Sky|Fallen Sky|value1}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Flicker
 
| source = Flicker
 
| name = Flicker
 
| name = Flicker
| trait1 = Affects
+
| trait1 = Min Distance
| value1 = Self
+
| value1 = {{Show|A|Flicker|Flicker|value1}}
| trait2 = Target
+
| trait2 = Max Distance
| value2 = Random ground location
+
| value2 = {{Show|A|Flicker|Flicker|value2}}
  +
| notes = Teleports the caster towards a random point in front of them.
| trait3 = Cast Time
 
  +
}}
| value3 = 0
 
  +
{{SkillListRich
| trait4 = Delay
 
| value4 = 0
+
| source = Juggernaut
| trait5 = Min Distance
+
| name = Omnislash
  +
| trait1 = Cast Range
| value5 = {{show|A|Flicker|Flicker|value1}}
 
  +
| value1 = {{Show|A|Juggernaut|Omnislash|value1}}
| trait6 = Max Distance
 
  +
| trait2 = Search Radius
| value6 = {{show|A|Flicker|Flicker|value2}}
 
  +
| value2 = {{Show|A|Juggernaut|Omnislash|value2}}
  +
| notes = Teleports {{H|Juggernaut}} towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Omnislash ends.
  +
}}
  +
{{SkillListRich
  +
| source = Juggernaut
  +
| name = Swiftslash
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Juggernaut|Swiftslash|value1}}
  +
| trait2 = Search Radius
  +
| value2 = {{Show|A|Juggernaut|Omnislash|value2}}
  +
| notes = Teleports {{H|Juggernaut}} towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Swiftslash ends.
  +
}}
  +
{{SkillListRich
  +
| source = Overwhelming Blink
  +
| name = Overwhelming Blink
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Overwhelming Blink|Overwhelming Blink|value2}}
  +
| trait2 = Penalty Blink Distance
  +
| value2 = {{Show|A|Overwhelming Blink|Overwhelming Blink|value3}}
  +
| notes = Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports {{Show|A|Overwhelming Blink|Overwhelming Blink|value3}} units towards the targeted direction instead of {{Show|A|Overwhelming Blink|Overwhelming Blink|value2}}.
  +
}}
  +
{{SkillListRich
  +
| source = Phantom Assassin
  +
| name = Phantom Strike
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Phantom Assassin|Phantom Strike|value1}}
  +
| notes = Teleports {{H|Phantom Assassin}} towards the targeted unit.
  +
}}
  +
{{SkillListRich
  +
| source = Phantom Lancer
  +
| name = Doppelganger
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Phantom Lancer|Doppelganger|value1}}
  +
| trait2 = Radius
  +
| value2 = {{Show|A|Phantom Lancer|Doppelganger|value2}}
  +
| notes = Teleports {{H|Phantom Lancer}} and all his nearby illusions towards the targeted area, appearing in random points within that area.
  +
}}
  +
{{SkillListRich
  +
| source = Puck
  +
| name = Waning Rift
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Puck|Waning Rift|value2}}
  +
| notes = Teleports {{H|Puck}} towards the targeted point.
  +
}}
  +
{{SkillListRich
  +
| source = Queen of Pain
  +
| name = Blink
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Queen of Pain|Blink|value2}}
  +
| notes = Teleports {{H|Queen of Pain}} towards the targeted point.
  +
}}
  +
{{SkillListRich
  +
| source = Riki
  +
| name = Blink Strike
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Riki|Blink Strike|value1}}
  +
| notes = Teleports {{H|Riki}} towards the targeted unit.
  +
}}
  +
{{SkillListRich
  +
| source = Sand King
  +
| name = Burrowstrike
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Sand King|Burrowstrike|value1}} ({{Symbol|Aghanim}} {{Show|A|Sand King|Burrowstrike|value1 aghs}})
  +
| notes = Teleports {{H|Sand King}} towards the targeted point.
  +
}}
  +
{{SkillListRich
  +
| source = Spirit Breaker
  +
| name = Nether Strike
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Spirit Breaker|Nether Strike|value1}}
  +
| notes = Teleports {{H|Spirit Breaker}} towards the targeted unit.
  +
}}
  +
{{SkillListRich
  +
| source = Swift Blink
  +
| name = Swift Blink
  +
| trait1 = Max Distance
  +
| value1 = {{Show|A|Swift Blink|Swift Blink|value2}}
  +
| trait2 = Penalty Blink Distance
  +
| value2 = {{Show|A|Swift Blink|Swift Blink|value3}}
  +
| notes = Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports {{Show|A|Swift Blink|Swift Blink|value3}} units towards the targeted direction instead of {{Show|A|Swift Blink|Swift Blink|value2}}.
  +
}}
  +
{{SkillListRich
  +
| source = Vengeful Spirit
  +
| name = Nether Swap
  +
| trait1 = Cast Range
  +
| value1 = {{Show|A|Vengeful Spirit|Nether Swap|value1}}
  +
| notes = Teleports {{H|Vengeful Spirit}} and the targeted unit, swapping their positions.
  +
}}
  +
{{SkillListRich
  +
| source = Void Spirit
  +
| name = Dissimilate
  +
| trait1 = First Ring Radius
  +
| value1 = {{Show|A|Void Spirit|Dissimilate|value2}}
  +
| trait2 = Second Ring Radius
  +
| value2 = {{Symbol|Aghshard}} {{Show|A|Void Spirit|Dissimilate|value7 shard}}
  +
| notes = Teleports {{H|Void Spirit}} towards the center of the selected ring.
  +
}}
  +
{{SkillListRich
  +
| source = Void Spirit
  +
| name = Astral Step
  +
| trait1 = Min Distance
  +
| value1 = {{Show|A|Void Spirit|Astral Step|value2}}
  +
| trait2 = Max Distance
  +
| value2 = {{Show|A|Void Spirit|Astral Step|value3}}
  +
| notes = Teleports {{H|Void Spirit}} towards the targeted point.
 
}}
 
}}
 
{{SkillListTail}}
 
{{SkillListTail}}
  +
  +
== Repositioning Abilities ==
  +
The following abilities can teleport other units short distances against their will.
  +
  +
{{SkillListHead|title=Repositioning Abilities}}
  +
{{SkillListLite
  +
| source = Centaur Warrunner
  +
| name = Hitch A Ride
  +
}}
  +
{{SkillListLite
  +
| source = Chaos Knight
  +
| name = Reality Rift
  +
}}
  +
{{SkillListLite
  +
| source = Elder Titan
  +
| name = Earth Splitter
  +
}}
  +
{{SkillListLite
  +
| source = Magnus
  +
| name = Reverse Polarity
  +
}}
  +
{{SkillListLite
  +
| source = Vengeful Spirit
  +
| name = Nether Swap
  +
}}
  +
{{SkillListTail}}
  +
  +
== Patch History ==
  +
{{PatchTableStart}}
  +
{{PatchTableElement|2023-02-06|
  +
* Fixed not updating the current hero locations properly upon using [[teleport]] effects, while the hero is hidden, invulnerable, or spell immune.
  +
}}
  +
{{PatchTableElement|2014-11-21|
  +
* Fixed a rare bug that could cause you to teleport outside of the map.
  +
}}
  +
{{PatchTableElement|2014-10-03|
  +
* Fixed a rare bug that allowed you to teleport and be stunned at the same time.
  +
}}
  +
{{PatchTableElement|2013-02-28|
  +
* Improved teleport interaction with [[Fog of War]].
  +
* Fixed a rare bug where teleporting could cause {{A|Walrus PUNCH!|Tusk|text=Walrus Punched}} units to end up in odd positions.
  +
}}
  +
{{PatchTableElement|2012-01-12|
  +
* {{Key press|Alt}} now show {{I|Town Portal Scroll}} icons to show which teammate is teleporting in.
  +
}}
  +
{{PatchTableElement|2011-05-05|
  +
* Teleport sources can now dodge incoming ability projectiles.
  +
}}
  +
{{PatchTableEnd}}
   
 
{{MechanicsNav}}
 
{{MechanicsNav}}

Latest revision as of 03:00, 9 November 2023

Relocate icon

Teleportation is a form of movement that instantly moves a target from one point to another.

The most common teleports are Blink Dagger icon Blink from Blink Dagger and Town Portal Scroll icon Teleport from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.

Mechanics

A teleport changes the affected unit's current coordinations. Unlike forced movement, the effect is instant and has no travel time.

Although the same from a mechanical point of view, these instantly-moving effects can be divided into the following:

  • Teleporting: Global teleportation of any kind
  • Blinking: Short-ranged teleportation affecting the casting unit
  • Reposition: Short-range forced teleportation of other units

Most blinking and teleporting abilities may be disabled and not castable while rooted or leashed. They also most of the time disjoint projectiles. However, these properties are inconsistent and depend on the individual abilities. Some globally teleporting abilities have some sort of delay before the teleport, coming in the form of an effect delay, a long cast time, or a channeling.

Disjointing

Main Article: Disjoint

All blink-based abilities disjoint, but not all teleporting abilities do. The distance of the blink or teleport does not matter. The abilities are disjointed upon getting moved by them.

Teleporting Abilities

Abilities Using Teleport Mechanic

Blinking Abilities

Abilities Using the Blink Mechanic
  • Blink (Anti-Mage) icon
    Max Distance: 750/900/1050/1200
    Teleports the caster towards the targeted point.
  • Arcane Blink icon
    Max Distance: 1400
    Penalty Blink Distance: 1120
    Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports 1120 units towards the targeted direction instead of 1400.
  • Blink Dagger icon
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Reality Rift icon
    Teleports Chaos Knight minimap icon Chaos Knight and all his nearby illusions next to the targeted unit. The target gets teleported a fixed distance, so the teleport distance for Chaos Knight and the illusions varies based on where the target lands.
  • Fallen Sky icon
    Max Distance: 1200
    Teleports the caster towards the targeted point.
  • Flicker icon
    Min Distance: 200
    Max Distance: 600
    Teleports the caster towards a random point in front of them.This is an old ability.
  • Omnislash icon
    Cast Range: 350
    Search Radius: 425
    Teleports Juggernaut minimap icon Juggernaut towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Omnislash ends.
  • Swiftslash icon
    Cast Range: 550
    Search Radius: 425
    Teleports Juggernaut minimap icon Juggernaut towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Swiftslash ends.
  • Overwhelming Blink icon
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Phantom Strike icon
    Cast Range: 1000
    Teleports Phantom Assassin minimap icon Phantom Assassin towards the targeted unit.
  • Doppelganger icon
    Cast Range: 575
    Radius: 325
    Teleports Phantom Lancer minimap icon Phantom Lancer and all his nearby illusions towards the targeted area, appearing in random points within that area.
  • Waning Rift icon
    Max Distance: 400
    Teleports Puck minimap icon Puck towards the targeted point.
  • Blink (Queen of Pain) icon
    Max Distance: 200
    Teleports Queen of Pain minimap icon Queen of Pain towards the targeted point.
  • Blink Strike icon
    Cast Range: 600/700/800/900
    Teleports Riki minimap icon Riki towards the targeted unit.
  • Burrowstrike icon
    Max Distance: 525/600/675/750 (Upgradable by Aghanim's Scepter. )
    Teleports Sand King minimap icon Sand King towards the targeted point.
  • Nether Strike icon
    Cast Range: 700
    Teleports Spirit Breaker minimap icon Spirit Breaker towards the targeted unit.
  • Swift Blink icon
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the caster towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Nether Swap icon
    Cast Range: 800/950/1100
    Teleports Vengeful Spirit minimap icon Vengeful Spirit and the targeted unit, swapping their positions.
  • Dissimilate icon
    First Ring Radius: 520
    Second Ring Radius: Upgradable by Aghanim's Shard.
    Teleports Void Spirit minimap icon Void Spirit towards the center of the selected ring.
  • Astral Step icon
    Min Distance: 200
    Max Distance: 800/900/1000
    Teleports Void Spirit minimap icon Void Spirit towards the targeted point.

Repositioning Abilities

The following abilities can teleport other units short distances against their will.

Patch History

Patch
Description
  • Fixed not updating the current hero locations properly upon using teleport effects, while the hero is hidden, invulnerable, or spell immune.
  • Fixed a rare bug that could cause you to teleport outside of the map.
  • Fixed a rare bug that allowed you to teleport and be stunned at the same time.
  • Improved teleport interaction with Fog of War.
  • Fixed a rare bug where teleporting could cause Walrus Punch icon Walrus Punched units to end up in odd positions.
  • Teleport sources can now dodge incoming ability projectiles.