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Relocate icon.png

Teleportation is a form of movement that instantly moves a target from one point to another.

The most common teleports are Blink from Blink Dagger and Teleport from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.

Mechanics[]

A teleport changes the affected unit's current coordinations. Unlike forced movement, the effect is instant and has no travel time.

Although the same from a mechanical point of view, these instantly movin effects can be divided into the following:

  • Teleporting: Global teleportation of any kind
  • Blinking: Short-ranged teleportation affecting the casting unit
  • Reposition: Short-range forced teleportation of other units

Most blinking and teleporting abilities may be disabled and not castable while rooted or leashed. They also most of the time disjoint projectiles. However, these properties are inconsistent and depend on the individual abilities. Some globally teleporting abilities have some sort of delay before the teleport, coming in the form of an effect delay, a long cast time, or a channeling.

Teleporting Abilities[]

Abilities Using Teleport Mechanic
  • Tempest Double icon.png
    Teleports the Arc Warden Tempest Double minimap icon.png Tempest Double back to Arc Warden minimap icon.png Arc Warden when recast.
  • Holy Persuasion icon.png
    Teleport Delay: 6
    Teleports the targeted persuaded unit towards Chen minimap icon.png Chen's current location after the delay.
  • Glimpse icon.png
    Teleports the targeted enemy hero towards where they were 4 seconds ago. The teleport happens once the visual projectile reaches that location. The projectile travels at a speed of 600, or reaches the location within 1.8 seconds, whichever is faster.
  • Echo Stomp icon.png
    Aghanim's Shard Upgrade
    Channel Time: 1.3
    When Autocast is turned on, teleports Elder Titan minimap icon.png Elder Titan towards the Unknown Unit icon.png Astral Spirit's location after the channeling succeeds.
  • Relocate icon.png
    Teleport Delay: 3.5/3.25/3
    Duration: 12
    Teleports Io minimap icon.png Io and the Tethered ally towards the targeted location after the delay. Once the duration is up, teleports Io and the Tethered ally back to the original cast location.
  • X Marks the Spot icon.png
    Enemy Duration: 4
    Ally Duration: 8
    Teleports the targeted hero towards where they were as the ability was cast on them once the duration is up. The Return sub-ability may be used to shorten the duration.
  • Summon Spirit Bear icon.png
    Teleports the Lone Druid Spirit Bear icon.png Spirit Bear back to Lone Druid minimap icon.png Lone Druid when recast.
  • Return (Spirit Bear) icon.png
    Channel Time: 3
    Teleports the Lone Druid Spirit Bear icon.png Spirit Bear back to Lone Druid minimap icon.png Lone Druid if the channeling succeeds.
  • Poof icon.png
    Cast Time: 1.5
    Teleports the casting Meepo minimap icon.png Meepo towards the targeted Meepo, or the closest Meepo towards the targeted point upon cast.
  • Teleportation icon.png
    Cast Time: 3
    Teleports Nature's Prophet minimap icon.png Nature's Prophet towards the targeted point upon cast.
  • Ethereal Jaunt icon.png
    Teleports Puck minimap icon.png Puck towards the current location of the Illusory Orb upon cast.
  • Meat Hook icon.png
    Teleports the hooked unit towards Pudge minimap icon.png Pudge's current location once the hook fully retracted. This teleport is independent of the forced movement and is always applied, meaning if the forced movement got interrupted and the targeted freed from the hook, they still get teleported once the hook fully retracted.
  • Reality icon.png
    Teleports Spectre minimap icon.png Spectre and the targeted Haunt-based illusion, or the closest Haunt-based illusion towards the targeted point, swapping their positions.
  • Psionic Projection icon.png
    Aghanim's Scepter Upgrade
    Channel Time: 1.5
    Teleports Templar Assassin minimap icon.png Templar Assassin towards the targeted Unknown Unit icon.png Psionic Trap's location, or the closest Psionic Trap towards the targeted point if the channeling succeeds.
  • Keen Conveyance icon.png
    Channel Time: 4.5/4/3.5
    After channeling for 4.5/4/3.5s teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
  • Town Portal Scroll icon.png
    Base Channel Time: 3
    Teleports the user towards the targeted building if the channeling succeeds. Can teleport to non-hero units when upgraded with Boots of Travel 1 icon.png Boots of Travel and heroes when upgraded with Boots of Travel 2 icon.png Boots of Travel 2. When not upgraded, the channeling time increases for each player that teleported towards the same building within a short time. When upgraded, the channeling time stays constant.
  • Dark Rift icon.png
    Teleport Delay: 6/5/4
    Teleports Underlord minimap icon.png Underlord and all allied heroes within its radius towards the targeted unit after the delay.
  • Fiend's Gate icon.png
    Aghanim's Scepter Upgrade
    Channel Time: 2
    An attack order starts the channeling, and upon finishing the channeling, the unit gets teleported to the other portal.
  • Time Lapse icon.png
    Teleports Weaver minimap icon.png Weaver or the targeted allied hero towards where they were 5 seconds ago upon cast.

Blinking Abilities[]

The following abilities can teleport the caster short distances.

  • Blink (Anti-Mage) icon.png
    Max Distance: 925/1000/1075/1150 (Upgradable by Aghanim's Shard. )
    Teleports Anti-Mage minimap icon.png Anti-Mage towards the targeted point.
  • Arcane Blink icon.png
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the user towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Blink Dagger icon.png
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the user towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Reality Rift icon.png
    Teleports Chaos Knight minimap icon.png Chaos Knight and all his nearby illusions next to the targeted unit. The target gets teleported a fixed distance, so the teleport distance for Chaos Knight and the illusions varies based on where the target lands.
  • Fallen Sky icon.png
    Max Distance: 1200
    Teleports the user towards the targeted point.
  • Flicker icon.png
    Min Distance: 200
    Max Distance: 600
    Teleports the user towards a random point in front of them.
  • Omnislash icon.png
    Cast Range: 350
    Search Radius: 425
    Teleports Juggernaut minimap icon.png Juggernaut towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Omnislash ends.
  • Swiftslash icon.png
    Cast Range: 550
    Search Radius: 425
    Teleports Juggernaut minimap icon.png Juggernaut towards the targeted unit upon cast. After that, teleports Juggernaut towards random enemies within the search radius until Swiftslash ends.
  • Overwhelming Blink icon.png
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the user towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Phantom Strike icon.png
    Cast Range: 1000
    Teleports Phantom Assassin minimap icon.png Phantom Assassin towards the targeted unit.
  • Doppelganger icon.png
    Cast Range: 575
    Radius: 325
    Teleports Phantom Lancer minimap icon.png Phantom Lancer and all his nearby illusions towards the targeted area, appearing in random points within that area.
  • Waning Rift icon.png
    Max Distance: 300 (Talent 550)
    Teleports Puck minimap icon.png Puck towards the targeted point.
  • Blink (Queen of Pain) icon.png
    Max Distance: 1075/1150/1225/1300
    Teleports Queen of Pain minimap icon.png Queen of Pain towards the targeted point.
  • Blink Strike icon.png
    Cast Range: 600/700/800/900
    Teleports Riki minimap icon.png Riki towards the targeted unit.
  • Burrowstrike icon.png
    Max Distance: 425/500/575/650 (Upgradable by Aghanim's Scepter. 1300)
    Teleports Sand King minimap icon.png Sand King towards the targeted point.
  • Nether Strike icon.png
    Cast Range: 700
    Teleports Spirit Breaker minimap icon.png Spirit Breaker towards the targeted unit.
  • Swift Blink icon.png
    Max Distance: 1200
    Penalty Blink Distance: 960
    Teleports the user towards the targeted point. When targeting beyond the max blink distance, it teleports 960 units towards the targeted direction instead of 1200.
  • Nether Swap icon.png
    Cast Range: 800/950/1100
    Teleports Vengeful Spirit minimap icon.png Vengeful Spirit and the targeted unit, swapping their positions.
  • Astral Step icon.png
    Min Distance: 200
    Max Distance: 700/850/1000
    Teleports Void Spirit minimap icon.png Void Spirit towards the targeted point.
  • Dissimilate icon.png
    First Ring Radius: 520
    Upgradable by Aghanim's Shard. Second Ring Radius: 1040
    Teleports Void Spirit minimap icon.png Void Spirit towards the center of the selected ring.

Repositioning Abilities[]

The following abilities can teleport other units short distances against their will.

Patch History[]

Patch
Description
  • Fixed a rare bug that could cause you to teleport outside of the map.
  • Fixed a rare bug that allowed you to teleport and be stunned at the same time.
  • Improved teleport interaction with Fog of War.
  • Fixed a rare bug where teleporting could cause Walrus Punched units to end up in odd positions.
  • Teleport sources can now dodge incoming ability projectiles.


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