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Teleportation is a form of movement that instantly moves a target from one point to another.

The most common teleports are Blink from Blink Dagger and Teleport from Town Portal Scroll. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.


A teleport changes the affected unit's current coordinations. Unlike forced movement, the effect is instant and has no travel time.

Although the same from a mechanical point of view, these instantly movin effects can be divided into the following:

  • Teleporting: Global teleportation of any kind
  • Blinking: Short-ranged teleportation affecting the casting unit
  • Reposition: Short-range forced teleportation of other units

Most blinking and teleporting abilities may be disabled and not castable while rooted or leashed. They also most of the time disjoint projectiles. However, these properties are inconsistent and depend on the individual abilities. Some globally teleporting abilities have some sort of delay before the teleport, coming in the form of an effect delay, a long cast time, or a channeling.

Teleporting Abilities[]

The following abilities can teleport a unit globally.

Blinking Abilities[]

The following abilities can teleport the caster short distances.

Repositioning Abilities[]

The following abilities can teleport other units short distances against their will.

Patch History[]

  • Fixed a rare bug that could cause you to teleport outside of the map.
  • Fixed a rare bug that allowed you to teleport and be stunned at the same time.
  • Improved teleport interaction with Fog of War.
  • Fixed a rare bug where teleporting could cause Walrus Punched units to end up in odd positions.
  • Teleport sources can now dodge incoming ability projectiles.