Changelogs
Version History[]
Version
Description
- Reduced Blast Off! current health as self damage from 35%/30%/25%/20% to 20% on each level.
- Rescaled Blast Off! cooldown from 39/36/33/30 to 40/35/30/25.
- Units with flying movement now fully trigger Proximity Mines.
- Increased Blast Off! stun duration from 0.8/0.95/1.1/1.25 to 0.8/1/1.2/1.4.
- Reactive Tazer
- Addednew Detonate Tazer sub-ability.
- Reactive Tazer can now be detonated at any time within its duration to prematurely trigger the explosion.
- Goes on a 0.5-second cooldown to prevent accidental double-casts.
- Rescaled cooldown from 28/24/20/16 to 30/25/20/15.
- Reduced base attack damage from 6‒8 to 5‒7.
- Reduced base armor from 3 to 2.
- Increased Sticky Bomb cooldown from 12/10/8/6 to 13/11/9/7.
- Reduced base attack speed from 100 to 90.
- Reduced Sticky Bomb damage from 90/180/270/360 to 80/160/240/320.
- Reduced Blast Off! stun duration from 0.8/1/1.2/1.4 to 0.8/0.95/1.1/1.25.
- Reduced base attack damage from 12‒14 to 6‒8.
- Techies no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced base attack damage from 21‒23 to 12‒14.
- Blast Off!
- Changedfrom applying silence upon impact to applying a stun on enemies upon impact.
- Reduced debuff duration from 4/5/6/7 to 0.8/1/1.2/1.4.
- Proximity Mines magic resistance reduction upon detonation now stacks additively per mine.
- Increased Minefield Sign cast point from 1 to 2.
- ReworkedAghanim's Scepter upgrade:
- MovedReactive Tazer to Ability Upgrade.
- NewMinefield Sign
- Increased effect radius to 1000.
- Increased duration to 240.
- When an enemy hero is within 200 radius of the Minefield Sign, the effect radius becomes a 10-second minefield. The radius is visible to enemies upon activation.
- Enemies will receive 300 damage per 200 distance moved.
- The Minefield Sign is destroyed after the minefield expires. [?]
- ReworkedAghanim's Shard upgrade:
- OldBlast Off!
- Increases cast range by 300.
- Applies a 1.75-second stun to affected enemies.
- NewReactive Tazer
- Addedally-targeting functionality and ↓↓ Double-tapping support.
- Has a 500-cast range and can be cast on allies.
- Deals 300 magical damage to enemies attacking the buffed ally, and also dealing damage on detonation.
- Reduced Sticky Bomb cast point from 0.2 to 0.1.
- Increased Reactive Tazer movement speed bonus from 15%/20%/25%/30% to 18%/22%/26%/30%.
- Increased Sticky Bomb slow duration from 2.5 to 3.
- Reactive Tazer now dispels the attacking enemy.
- Minefield Sign
- Now grants invulnerability to Proximity Mines within 500 radius.
- Increased cast point from 0 to 1.
- Reduced duration from 180 to 60.
- Reduced cooldown from 360 to 60.
- Aghanim's Scepter upgrade:
- Reactive Tazer now also deals damage to any enemy that attacks the affected ally.
- Increased Sticky Bomb explosion movement speed slow duration from 2 to 2.5.
- Proximity Mines
- Increased magic resistance reduction from 10%/15%/20% to 15%/20%/25%.
- Proximity Mine
- Reduced gold bounty from 25 to 15 .
- Sticky Bomb explosion now also slows enemies' movement speed by 15%/25%/35%/45% for 2 seconds.
- Rescaled Reactive Tazer disarm duration from 3 on each level to 2.4/2.7/3/3.3.
- Blast Off!
- Changeddamage type from 50%/45%/40%/35% of max health to 35%/30%/25%/20% of current health.
- Reduced damage from 275/350/425/500 to 200/300/400/500.
- Reduced cooldown from 45/40/35/30 to 39/36/33/30.
- Talents:
- LVL 20
- UReduced intelligence gain from 3.3 to 3.
- Increased base attack damage from 9‒11 to 21‒23.
- Increased base attack speed from 90 to 100.
- Reduced base armor from 5 to 3.
- Reduced base movement speed from 320 to 300.
- RemovedRemote Mines.
- Proximity Mines
- Movedto the fourth ability slot. This is now Techies' ultimate ability.
- Now deals less damage towards the edges of the radius. Deals 100% damage within a 150 radius, and linearlly decreases to 50% towards the edges.
- No longer detonates if the enemy is spell immune, though still reacts to them, becoming visible and attackable. It may detonate as soon as the enemy is no longer spell immune, if they are still within range.
- Now reduces affected enemies' magic resistance by 10%/15%/20% for 5 seconds upon detonating. [?]
- Rescaled damage from 200/380/560/740 to 400/575/750.
- Rescaled mana cost from 110/130/150/170 to 110/140/170.
- Reduced charge replenish time from 23 on each level to 19/17/15.
- Reduced minimum distance between mines from 400 to 350.
- Increased damage radius from 400 to 500.
- Increased cast range from 100 to 400.
- Reduced detonation delay from 1.6 to 1.
- Reduced activation delay from 1.75 to 1.
- AddedSticky Bomb.
- This ability takes the first ability slot.
- Lobs a sticky bomb towards the target area. If it lands next to an enemy hero, it sticks on them, slowing their movement speed. After a few seconds the bomb explodes, dealing damage in an area.
- Cast time: 0.2
- Cast range: 1000
- Search radius: 250
- Latch movement speed slow: 25%/35%/45%/55%
- Detonation delay: 2
- Detonation radius: 300
- Detonation damage: 90/180/270/360
- Detonation movement speed slow: 15%/25%/35%/45%
- Detonation slow duration: 2
- Mana cost: 100/115/130/145
- Cooldown: 12/10/8/6
- Notes: It takes 1.2 seconds for the bomb to land. Only checks for enemy heroes once upon landing. If an enemy is found, it homes in on that enemy after 0.1 seconds, with a base speed of 500, and accelerating by 2000 per second. If no enemy hero was within the search radius, it detonates at that location instead.
- RemovedStasis Trap.
- AddedReactive Tazer.
- This ability takes the second ability slot.
- Creates an electric charge on Techies that increases movement speed and disarms any enemy attacking Techies. At the end of the duration the charge explodes and disarms enemies in an area around Techies.
- Cast time: 0.1
- Explosion radius: 400
- Movement speed bonus: 15%/20%/25%/30%
- Disarm duration: 3
- Duration: 6
- Mana cost: 60
- Cooldown: 28/24/20/16
- Notes: Enemies may get disarmed multiple times per cast.
- Blast Off!
- RemovedMinefield Sign. [?]
- ReworkedAghanim's Scepter upgrade:
- Old
- Minefield Sign grants all of Techies' mines invisibility and True Sight immunity.
- Increases the following abilities' cast range by 300.
- Remote Mines
- Increases cast range by 300.
- Increases damage to 450/600/750.
- NewReactive Tazer
- Adds a 500-cast range unit-targeting functionality, can now target allies.
- Now deals 300 magical damage and applies all of its ability effects within the radius upon exploding.
- Added↓↓ Double-tapping functionality.
- Talents:
- LVL 15+300 Blast Off! damage reduced to +200.LVL 20-22s Blast Off! cooldown reduced to -15s.LVL 20+40 movement speed ➜ +100 Sticky Bomb damage.LVL 2560 Mines movement speed ➜ -0.8s Proximity Mines activation delay.
- Increased base health regeneration from 0 to 0.25.
- Proximity Mines
- Increased building damage percentage from 25% to 30%.
- Reduced damage from 200/400/600/800 to 200/380/560/740.
- Reduced base attack speed from 100 to 90.
- Talents:
- LVL 15+4 mana regeneration reduced to +3.
- Increased base movement speed from 310 to 320.
- Increased turn rate from 0.5 to 0.6.
- Reduced Blast Off! tree destruction radius from 400 to 150.
- Reduced Remote Mines cast time from 1 to 0.75.
- Minefield Sign can no longer be placed inside the fountain areas.
- Aghanim's Shard upgrade:
- Blast Off!
- Increased stun radius from 200 to 400. [?]
- Reduced cast range bonus from 600 to 300.
- Increased stun duration from 1.5 to 1.75.
- Blast Off!
- AddedAttribute Bonus.
- Talents:
- LVL 15+5 mana regeneration reduced to +4.LVL 15+240 Blast Off! damage increased to +300.
- AddedAghanim's Shard upgrade for Techies:
- Blast Off!
- Applies a 1.5-second stun within 200 radius on all affected enemies.
- Increases cast range by 600.
- Blast Off!
- Talents:
- LVL 20+50 movement speed reduced to +40..LVL 2575 Mines movement speed increased to 60.. [?]
- ChangedBlast Off! max health as self damage type from Pure to Magical.
- Talents:
- LVL 20
- Talents:
- LVL 10+20% experience gain ➜ +25% magic resistance.
- Talents:
- LVL 10+30% experience gain reduced to +20%.
- Increased Proximity Mines charge replenish time from 15 to 23.
- Aghanim's Scepter upgrade:
- Reduced the following abilities' cast range bonus from 400 to 300:
- ChangedProximity Mines from having a fixed 12-second cooldown to having 3 charges with a 15-second replenish time.
- ReworkedAghanim's Scepter upgrade:
- OldIncreases Remote Mines cast range to 700.
- NewIncreases the following abilities cast range by 400:
- Increased base intelligence from 22 to 25.
- Increased base mana regeneration from 0 to 1.
- Reduced Remote Mines cooldown from 10 to 8.
- Increased intelligence gain from 2.9 to 3.3.
- Reduced base movement speed from 315 to 310.
- Reduced Remote Mines mana cost from 200/240/300 to 120/180/240.
- Increased strength gain from 2.3 to 2.5.
- Increased base intelligence from 20 to 22.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased movement speed from 270 to 315.
- Talents:
- LVL 15+4 mana regeneration increased to +6.LVL 20+60 movement speed reduced to +50.
- Talents:
- LVL 20+75 movement speed reduced to +60.
- Reduced base intelligence from 22 to 20.
- Increased base attack damage from 7‒9 to 9‒11.
- Addedto Captain's Mode.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.02 to 0.9.
- Proximity Mines
- Increased damage from 150/350/550/750 to 200/400/600/800.
- Proximity Mines
- Talents:
- LVL 10+2 mana regeneration ➜ -4s Proximity Mines cooldown.LVL 10+20 movement speed ➜ +30% experience gain.LVL 15+200 cast range ➜ +4 mana regeneration.LVL 15+30% experience gain ➜ 300 Blast Off! damage.LVL 20LVL 20LVL 25+250 attack damage ➜ 25 Mines movement speed. [?]LVL 2520% cooldown reduction ➜ +251 attack damage.
- Increased strength gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Talents:
- LVL 25-60s respawn time ➜ +250 attack damage.
- Added a sound effect to Proximity Mines which plays upon an enemy entering the mine's proximity after the activation delay.
- Talents:
- LVL 20-60s respawn time ➜ +400 Blast Off! damage.LVL 25
- Reduced Proximity Mines damage from 225/400/575/750 to 150/350/550/750.
- Talents:
- LVL 15+25% experience gain increased to +30%.LVL 2525% cooldown reduction reduced to 20%.
- Removedfrom Captain's Mode.
- ReplacedLand Mines with Proximity Mines.
- OldLand Mines
- Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
- Cast range: 100
- Trigger radius: 200
- Full damage radius: 200
- Half damage radius: 500
- Activation delay: 0.5
- Detonation delay: 0.3
- Damage: 150/190/225/260 (Physical)
- Mana cost: 60/75/85/100
- Cooldown: 9/8/7/5
- Mine health: 100
- Mine gold bounty: 10
- Mine experience bounty: 14XP
- Mine invisibility fade time: 2
- Notes: Leaving the trigger radius does not stop the mine from detonating. Multiple mines can be stacked on the same spot. Mines are invisible, but can be revealed with True Sight. The mine's damage is set upon cast and does not update upon leveling the spell afterwards. Deals full damage to buildings. The mine can be targeted and destroyed by Quelling Blade-based items.
- NewProximity Mines
- Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active radius for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
- Cast range: 100
- Trigger radius: 400
- Damage radius: 400
- Activation delay: 1.75
- Detonation delay: 1.6
- Damage: 225/400/575/750 (Magical)
- Building damage percentage: 25%
- Mana cost: 110/130/150/170
- Cooldown: 12
- Mine health: 1
- Mine gold bounty: 30
- Mine experience bounty: 0
- Mine invisibility fade time: 1.75
- Notes: Leaving the trigger radius stops the mine from detonating. Multiple mines cannot be placed within each others' radius. Mines are immune to True Sight, but lose their invisibility when an enemy is within their radius. The mine's damage updates to the ability's current level. Mines cannot be targeted by Quelling Blade or its upgrades, and can only be attacked with a direct attack order. Therefore, non-player units do not attack them at all.
- Stasis Trap
- Changedfrom stunning affected targets for 2.5/3/3.5/4 to rooting affected targets for 2/3/4/5.
- No longer has a 1.5-second detonation delay.
- No longer expire after 360 seconds.
- Increased activation delay from 1.5 to 2.
- Reduced trigger radius from 450 to 400.
- Increased root radius from 450 to 600.
- Increased vision radius after detonating from 400 to 600.
- ReplacedSuicide Squad, Attack! with Blast Off!.
- OldSuicide Squad, Attack!
- Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
- Cast Range: 100
- Full Damage Radius: 200
- Partial Damage Radius: 500
- Full Damage: 500/650/850/1150
- Partial Damage: 260/300/340/380
- Mana cost: 100/125/150/175
- Cooldown: 160/140/120/100
- NewBlast Off!
- Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
- Cast range: 1000
- Cast time: 1
- Radius: 400
- Max health as self damage: 50%
- Area damage: 300/400/500/600
- Leap duration: 0.76
- Silence duration: 4/5/6/7
- Mana cost: 100/125/150/175
- Cooldown: 35
- Notes: The self damage is flagged as HP Removal and is lethal. Destroys trees within the radius on impact.
- Remote Mines
- Now have a 0.25-second detonation delay.
- Reduced cast time from 1.5 to 1.
- RemovedAttribute Bonus.
- addedTalents:
- Techies' Mines [?]
- Can now be targeted and destroyed with Quelling Blade-based items.
- Now has a 10 bounty when destroyed.
- No longer detonates and apply its effect when destroyed.
- Land Mines
- No longer has a max cap of 20.
- Reduced damage from 300/375/450/525 to 150/190/225/260.
- Reduced mana cost from 125/150/175/205 to 60/75/85/100.
- Reduced cooldown from 19/16/13/10 to 9/8/7/5.
- Land Mines
- Are no longer phased. [?]
- No longer block neutral creep camps.
- Stasis Traps no longer block neutral creep camps.
- Hero kills by Techies' Mines now provide ExperienceXP credit to the hero.
- Reduced Land Mines activation delay from 1.75 to 0.5.
- Stasis Trap
- Reduced activation delay from 2 to 1.5.
- Reduced detonation delay from 2 to 1.5.
- Suicide Squad, Attack!
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Damage is no longer reduced by Damage Block.
- Reduced cooldown from 180/170/160/150 to 160/140/120/100.
- Minefield Sign
- Reduced cast range from 500 to 10.
- Now has a 175 effect radius area.
- Now has a duration of 180 seconds.
- Increased cooldown from 120 to 360.
- Aghanim's Scepter upgrade:
- Minefield Sign now also grants all of Techies' mines within 175 radius invisiblity and True Sight immunity.
- Addedto Captain's Mode.
- Increased Land Mines damage from 225/300/375/450 to 300/375/450/525.
- Land Mines
- Can no longer trigger on and damage units with Flying Movement (e.g. Batrider in Firefly, Familiars etc.).
- Changeddamage type from Composite to Physical.
- Reduced damage from 300/400/500/600 to 225/300/375/450.
- Reduced cooldown from 25/20/15/10 to 19/16/13/10.
- Stasis Trap
- Increased trigger radius from 200 to 450. [?]
- Increased trap duration 270/300/330/360 to 360 on each level.
- Reduced stun duration from 3/4/5/6 to 2.5/3/3.5/4.
- Suicide Squad, Attack!
- Changeddamage type from Composite to Physical.
- Reduced full damage from 650/850/1150/1550 to 500/650/850/1150.
- Reduced partial damage from 350/400/450/500 to 260/300/340/380.
- Remote Mines
- Reduced vision radius from 900 to 700.
- Increased damage radius from 400/410/425 to 425 on each level.
- Increased mine duration from 480 to 600.
- Increased base armor from -1 to 5.
- Reduced Land Mines cooldown from 25/20/15/12 to 25/20/15/10.
- Increased attack range from 650 to 700.
- Fixed Land Mines not triggering on Skywrath Mage.
- Fixed Remote Mines vision not lingering properly.
- Remote Mines now provide 500 radius Flying Vision for 3 seconds after detonating.
- Increased Land Mines max cap from 15 to 20.
- Suicide Squad, Attack!
- Now gives ExperienceXP for kills Techies get with it.
- Now reduces respawn time by 50% when dying to suicide.
- Increased cooldown 75 on each level to 180/170/160/150.
- RemovedDetonate All.
- Aghanim's Scepter upgrade:
- Reduced Remote Mines cast range from 900 to 700.
- Fixed Land Mines not triggering on Phoenix.
- Addednew Bound Radius mechanic. [?]
- Techies has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Techies has the
- Increased base attack damage from 2‒4 to 7‒9.
- Remote Mines
- New placed mines are now no longer automatically added to the selection group.
- Reduced cast time from 2 to 1.5.
- AddedFocused Detonate sub-ability.
- Detonate all remote mines in the target area.
- Cast Range: Global
- Radius: 700
- Cooldown: 1
- Notes: Can be cast through the minimap.
- Detonate all remote mines in the target area.
- Fixed some cast mechanism issues with Suicide Squad, Attack!.
- RenamedDetonate to Detonate All.
- Fixed a major bug with Remote Mines.
- Remote Mines
- Now also detonate when killed.
- Land Mines
- Remote Mines now automatically adds newly placed mines to the player's current selection group.
- Updated Remote Mines ability effects.
- AddedAghanim's Scepter for Techies:
- Remote Mines
- Increases cast range to 900.
- Increases damage to 450/600/750.
- Remote Mines
- Renamedfrom Squee and Spleen to Squee, Spleen, and Spoon.
- Added
-mines
command.- This prints a message displaying how many current Land Mines, Stasis Traps and Remote Mines are currently placed.
- Updated the following abilities' sound effects: [?]
- Updated hero sounds and voiceover lines.
- Updated Land Mines ability tooltips.
- Fixed Land Mines to properly detect floating units (e.g. Lich, Lina etc.).
- Fixed Land Mines dealing less damage than intended.
- Fixed Suicide Squad, Attack! damaging wards.
- Updated Remote Mines ability icon.
- Remote Mines
- Updated unit model.
- Remote Mines
- No longer block neutral creep camps.
- Increased Detonate cooldown from 0 to 1.
- Land Mines now provide 64 radius Ground Vision around them. [?]
- Fixed Detonate triggering Essence Aura.
- Increased Suicide Squad, Attack! cooldown from 60 to 75.
- Reduced base movement speed from 280 to 270.
- The following units are now permanently phased:
- Reduced Stasis Trap non-hero unit stun duration from 5/7/10/13 to 3/4/5/6. [?]
- Remote Mines
- Updated unit model.
- RestoredTechies to Sentinel Intelligence Tavern. [?]
- Increased attack range from 600 to 650.
- Reduced attack point from 1 to 0.5.
- Reduced attack backswing from 1.1 to 0.5.
- Fixed Remote Mines damage type being Physical instead of Magical.
- Increased attack point from 0.75 to 1.
- Increased attack backswing from 0.78 to 1.1.
- Reduced cast point from 2.4 to 0.51.
- Reduced cast backswing from 0.3 to 0.
- Reduced the following abilities' cast point from 0.3 to 0:
- Reduced Stasis Trap cast time from 1.3 to 1.
- Remote Mines
- No longer destroys trees within its explosion radius.
- Fixed leaving a dummy unit for a few seconds after exploding.
- Reduced cast point from 2.3 to 2.
- Increased Remote Mines cast range from 100 to 500.
- Increased Suicide Squad, Attack! full damage from 650/850/1025/1250 to 650/850/1150/1550.
- Increased Remote Mines duration from 360 to 480.
- Reduced Suicide Squad, Attack! building damage percentage from 70% to 40%
- ReplacedRapid Revive with Suicide Squad, Attack!.
- OldRapid Revive
- The techies are able to revive quicker than other units.
- Respawn timer reduction: 20%/40%/60%/80%
- NewSuicide Squad, Attack!
- Sacrifice yourself for the greater good. Deals massive area of effect damage.
- Cast time: 0.1
- Full damage Radius: 200
- Partial damage radius: 500
- Full damage: 650/850/1025/1250
- Partial damage: 350/400/450/500
- Building damage percentage: 70%
- Mana cost: 100/125/150/175
- Cooldown: 60
- Increased Land Mines max cap from 10 to 15.
- Statis Trap
- Reduced cooldown from 18/15/10/5 to 20/16/13/10.
- Reduced duration from 300/360/420/900 to 270/300/330/360.
- Increased Remote Mines duration from 180 to 360.
- Reduced base agility and gain from 16 + 1.75 to 14 + 1.3.
- Increased base intelligence from 21 to 22.
- Reduced base attack damage from 24‒30 to 2‒4.
- Land Mines now has a max cap of 10.
- Rescaled Statis Trap mana cost from 100/130/160/180 to 80/110/140/160.
- Land Mines
- Reduced full damage from 300/400/500/600 to 150/200/450/550.
- Reduced full damage radius from 300 to 200.
- Reduced half damage radius from 700 to 500.
- Increased cooldown from 25/20/15/5 to 25/20/15/12.
- Reduced fade time from 2 to 1.75.
- Reduced Land Mines full damage from 300/400/500/550/750 to 300/400/500/600.
- Reduced Remote Mines duration from 600 to 180.
- Rescaled Statis Trap stun duration from 2.5/3.5/5/6.5 to 3/4/5/6.
- Increased base health from 100 to 150
- Increased base attack damage from 22‒28 to 24‒30.
- Land Mines
- Reduced trigger radius from 300 to 250.
- Reduced cooldown from 18 on each level to 25/20/15/5.
- Statis Trap
- Rescaled cooldown from 18 on each level to 18/15/10/5.
- Increased mana cost from 100/120/140/160 to 100/130/160/180
- RemovedRapid Revive innate component.
- Techies' attacks no longer deal splash damage.
- ReplacedSuicide Squad, Attack! with Remote Mines and Detonate All sub-ability.
- OldSuicide Squad, Attack!
- Sacrifice yourself for the greater good. Deals massive area of effect damage.
- Cast range: 100
- Full damage radius: 200
- Partial damage radius: 500
- Full damage: 900/1600/2400
- Partial damage: 450/800/1250
- NewRemote Mines
- Plants an invisible mine that will only activate when triggered. Doesn't damage buildings.
- Cast range: 100
- Cast time: 2
- Duration: 600
- Detonate damage per mine: 300/450/600
- Radius: 400
- Explosion delay 0.25
- Mana cost: 200/240/300
- Cooldown: 10
- Detonate All
- Detonates all remote mines.
- Cast time: 1
- Mana cost: 50
- Notes: This sub-ability is available after leveling up Remote Mines.
- Detonate All
- RemovedAghanim's Scepter upgrade for Techies.
- No longer increases Suicide Squad, Attack! full damage to 1250/2900/5000 and reduces cooldown to 150.
- AddedAghanim's Scepter upgrade for Techies:
- Suicide Squad, Attack!
- Increases full damage to 1250/2900/5000.
- Reduces cooldown to 150.
- Suicide Squad, Attack!
- Reduced base armor from 1 to 0.
- Increased base attack damage from 18‒24 to 22‒28.
- Increased base attack time from 1.55 to 1.7.
- Land Mines
- Increased full damage from 300/400/500/650 to 300/400/500/550/750.
- Increased mana cost from 125/140/155/170 to 125/150/175/205.
- ReplacedExplosive Shot with Rapid Revive.
- Movedinnate splash damage component to the new ability.
- OldExplosive Shot
- The Techies fire more explosive bullets, adding 8/16/24/32 damage and a slightly larger splash to each attack.
- Base bonus damage: 8/16/24/32
- Bonus splash radius: 40/80/160/200
- NewRapid Revive
- The Techies are able to revive quicker than other units.
- Respawn timer reduction: 20%/40%/60%/80%
- Suicide Squad, Attack!
- Increased full damage from 1050/1900/3200 to 1050/1900/3800.
- Reduced building damage percentage from 100% to 70%.
- Increased mana cost from 250 on each level to 250/300/350.
- Increased cooldown from 150 to 180.
- Increased Land Mines mana cost from 125/135/145/150 to 125/140/155/170.
- Reduced Statis Trap mana cost from 100/125/150/175 to 100/120/140/160.
- Rescaled Statis Trap stun duration from 2.5/3.5/5/6.50 to 3.25/4.5/5.5/7.25.
- Suicide Squad, Attack!
- Increased full damage from 900/1600/2400 to 1050/1900/3200.
- Reduced cooldown from 200 to 150.
- Rescaled Statis Trap stun duration from 5/7/10/13 to 2.5/3.5/5/6.5.
- Increased base attack damage from 17‒20 to 18‒24.
- Reduced base armor from 2 to 1.
- Increased base attack time from 1.5 to 1.55.
- Land Mines
- Increased half damage radius from 700/300/300/300 to 700 on each level.
- Increased trigger radius from 200 to 300.
- Rescaled mana cost from 150 on each level to 125/135/145/150.
- ReworkedExplosive Shot.
- Leveling up ability now increases base damage and radius.
- Addedinnate values to the ability's splash damage. The ability now has a passive and innate component. [?]
- Innate component:
- Increased full damage radius from 25 to 50.
- Reduced half splash damage radius from 150 to 140.
- Increased quarter damage radius from 250 to 280.
- Active component:
- Rescaled bonus damage to 8/16/24/32.
- Rescaled radius to 40/120/160/200.
- Statis Trap
- Increased trigger radius from 175 to 200.
- Increased stun radius from 400 to 450.
- Rescaled mana cost from 175 on each level to 100/125/150/175.
- Suicide Squad, Attack!
- Increased half damage radius from 250 to 500.
- Increased full damage radius from 150 to 200.
- Increased Land Mines half damage from 100/150/200/250 to 150/200/250/300.
- Created
Patch History[]
Patch
Description
- Fixed Proximity Mines not applying the debuff on units with flying movement.
- Typing
Squee
orSpleen
orSpoon
in the hero selection now highlights Techies.
- Reduced versus scale from 0.65 to 0.6.
- Addednew Adjectives attributes. [?]
- Techies has the following values: Fiery
1
, Potbelly1
, Steed1
, Legs6
and Nose1
.
- Techies has the following values: Fiery
- Added
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
flag to Minefield Sign.
- Updated Pinpoint Detonate ability backend strings.
- Updated Minefield Sign ability tooltips.
- Updated Proximity Mines ability backend strings.
- Fixed immobile units (e.g. Proximity Mines) being able to use Warp.
- Updated Reactive Tazer ability tooltips.
- Sticky Bomb
- Fixed unit accelerating infinitely if the target teleports away.
- Fixed unit providing vision over the target if the target teleports away.
- Updated Proximity Mines ability backend strings.
- Updated Proximity Mines ability tooltips.
- Reactive Tazer
- Updated Proximity Mines ability backend strings.
-
- Updated Proximity Mines ability notes.
- Updated the following ability particles:
- Sticky Bomb
- Updated ability modifiers.
- Updated ability descriptions.
- Updated ability dispellable tooltips.
- Updated the following ability's dispellable tooltips:
- Sticky Bomb no longer pierces spell immunity.
- Updated the following ability particle effects:
-
- Updated default hero model.
- Updated the following ability effects:
-
- Updated Proximity Mines ability effects and particles.
- Updated default hero model particles.
-
- Updated Reactive Tazer ability effects and particles.
-
- Updated all abilities' sound and particle effects.
- Updated default hero model.
- Updated Remote Mines default cosmetic icon.
- Added the following ability cast and sound effects:
- Updated all abilities' explosion effects.
-
- Sticky Bomb
- Updated ability explosion particles.
- Updated ability cart models.
- Reactive Tazer
- Updated ability particles.
- Fixed detonating sounds.
- Sticky Bomb
-
- Added Reactive Tazer ability ambient particles, lightning/electricity arc particles, and ambient trail particles.
- Updated Proximity Mines background and foreground explosion particles.
-
- Added Reactive Tazer ability countdown effects.
-
- Sticky Bomb
- Updated ability effects.
- Updated ability sound effects.
- Sticky Bomb
- Updated default hero model.
- Updated the following ability descriptions:
- ReaddedMinefield Sign, taking the fourth ability slot.
- Updated Minefield Sign's default model and textures.
- Removed all previous Aghanim's Scepter effects. [?]
- Updated default hero model.
- Updated Remote Mines cast animation.
- Fixed
to enemies
typo being repeated in Blast Off! description.
- Updated hero model.
- Increased max polygon counts.
- Removed the 100 spread radius from Proximity Mine' priming sound.
-
- Fixed not showing hero changes in the most recent changelogs properly.
- Fixed the Remote Mines missing spec, normal and detail masks.
- Minor texture updates to default hero model.
- Optimized base default hero texture file.
- Updated workshop import template to reflect this change.
- Increased max texture width of the cart slot has from
256px
to512px
.
-
- Optimized Proximity Mine, Stasis Trap and Remote Mine particles.
- Added to Dota2 Workshop.
- Added new priming sound effect for Proximity Mines.
- Lowered pitch from 1.5 to 1.
- Reduced spread radius from 300 to 100.
- Reduced max sound travel distance from 3000 to 1600.
- Fixed a bug which allowed Proximity Mine, Stasis Trap, Remote Mine to be auto attacked without being Left Click upon.
-
- Updated default item build.
- Added new sound effect for Pinpoint Detonate.
- Fixed the ability interactions between Spell Steal and Land Mines.
- Added Arcane Rune responses.
- Added new voice lines for rivalry and allied towards Underlord.
- Fixed a rare client crash with Swine of the Sunken Galley equipped and casting Suicide Squad, Attack!.
- Improved afk detection for Techies.
-
- Fixed ability interactions between Suicide Squad, Attack! and Aethereal Focus.
- Remote Mine are now correctly affected by the Arcana prismatic gem colors.
- Fixed a bug where projectiles affected by prismatic gems would sometimes use the default color.
- Fixed Land Mine, Stasis Trap, Remote Mine not consistently disappearing on detonation.
- Fixed Land Mine, Stasis Trap, Remote Mine not disappearing on detonation.
- Fixed a bug where Land Mine, Stasis Trap, Remote Mine particles would not render when in Fog of War.
- Fixed some cases where Land Mine, Stasis Trap, Remote Mine did not allow placement in very small spaces.
- Fixed a bug where sometimes Land Mine, Stasis Trap, Remote Mine portraits would be empty after selecting the unit.
-
- Fixed Shadow Walk debuff affecting Land Mine, Stasis Trap, Remote Mine.
- Fixed a recent bug with Land Mine when units with flying movement were nearby.
-
- Fixed Chronosphere revealing Techies's Mines under Minefield Sign.
- Fixed control groups containing Remote Mines sometimes selecting all Remote Mines.
- Updated Suicide Squad, Attack! tooltip ability with a respawn time percentage entry.
- Fixed Land Mines, Stasis Trap, Remote Mines not having the proper cast range.
-
- Fixed ability tooltips not having spell immunity labeling.
- AddedTechies.
-
- Fixed Legacy Keys.
- Fixed hero hitboxes.
- Updated recommended items.
- Fixed Chronosphere not revealing Land Mine, Stasis Trap and Remote Mine.
- Land Mines
- Fixed ability radius calculation.
- Fixed unit having bounties.
- Fixed unit not providing vision after its detonation.
- Fixed Flying Courier and other flying units being affected by Land Mines.
- Added buff indicator for in-game unit count.
- Fixed unit's damage source.
- Fixed unit not blocking neutral creeps from spawning.
- Fixed various abilities being able to affect Land Mines.
- Fixed Aghanim's Scepter cast range indicator.
- Stasis Trap
- Fixed ability activation timing.
- Fixed ability trigger effect radius.
- Fixed ability radius calculation.
- Fixed unit not providing vision after its detonation.
- Fixed unit hitboxes.
- Fixed Stasis Trap not blocking neutral creeps from spawning.
- Fixed Aghanim's Scepter cast range indicator.
- Suicide Squad, Attack!
- Fixed how the ability kills Techies.
- Fixed ability affecting ancient creeps.
- Fixed ability interactions with Shallow Grave (i.e. causing Techies not killing themselves through Shallow Grave).
- Fixed ability interactions with Bloodstone.
- Fixed Minefield Sign procing Magic Stick-based items.
- Remote Mines
- Fixed Remote Mine damage source.
- Fixed Pinpoint Detonate procing Magic Stick-based items.
- Adjusted unit size, now Remote Mines sizes are based on its level.
- Fixed unit remaining in unit selection after its detonation.
- Fixed group selection issues with unit.
- Fixed unit using the wrong animations.
- Fixed Aghanim's Scepter cast range indicator.
- Fixed Focused Detonate using the wrong animations.
-
- Fixed Legacy Keys.
- Updated recomended items.
- Techies' Mines
- Fixed not getting ExperienceXP when killing heroes with Mines.
- Fixed Mines not granting bounties when being destroyed.
- Fixed the following abilities affecting Mines:
- Land Mines
- Suicide Squad, Attack!
- Fixed Nether Ward Mana Flare damage timing when ability is cast.
- Fixed ability interactions with Spell Steal.
- Added Stasis Trap ability range indicator.
- Minefield Sign is now Techies' basic ability.
-
- Minefield Sign
- Fixed Legacy Keys.
- Now takes the fifth ability slot.
- Fixed Tab ↹-cycling with Minefield Sign.
- Fixed some ability being able to interact with Minefield Sign.
- Fixed direct kill orders going through to certain abilities incorrectly if the killer is the same as the person dying (i.e. ability interactions betweeen Suicide Squad, Attack! and Fatal Bonds).
- Minefield Sign
- Added loadout entry and scaling.
- Added portrait entry.
- Added hero response rules.
- Removed portrait entry.