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Techies
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.5
14 + 1.3
25 + 3
Level 0 1 15 25 30
Health 200 580 1280 2020 2300
+0.25 +2.15 +5.65 +9.35 +10.8
Mana 75 375 879 1383 1587
+1 +2.25 +4.35 +6.45 +7.3
Armor 3 5.33 8.37 12.53 13.95
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 21‒23 46‒48 88‒90 130‒132 147‒149
Attack Rate 0.59/s 0.67/s 0.78/s 0.92/s 0.97/s
Attack Range Ranged 700 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.5
Projectile Speed 900
Move Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 6
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Reactive Tazer
Blast Off!
Surprises enemies with invisible landmines and explosive attacks.
Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: Blowin' stuff up. For them, battle is a matter of mischief. Giggling while they place misleading Minefield Signs, lob Sticky Bombs around the battlefield, hiding their renowned Proximity Mines they buried beneath Toterin that collapsed the town into a heap of rubble, testing their latest invention — a disarming zaps firing Reactive Tazer, and much more. Techies Demolitions handles dissatisfied customers with unexpected cheer. Their last words "Blast Off!" can be heard just before an epic and reckless explosion delivers enough to leave most enemies dead. Or at least enraged. Often both.
Sticky Bomb
Reactive Tazer
Reactive Tazer
Blast Off!
Blast Off!
Minefield Sign
Proximity Mines
Roles: Nuker Nuker Disabler Disabler
Complexity: Hero ComplexityHero Complexity


Bio[]

Techies minimap icon.pngSquee, Spleen, and Spoon, the Techies
▶️ "Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities[]

Sticky Bomb
Techies Sticky Bomb model.png
Summoned Ward
200
+0
This unit has no mana.
Level 1
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Collision Size 24
Vision Range (G) 700
Bounty Gold 10
Experience 6
Abilities Pinpoint Detonate
Notes Uncontrollable
Invulnerable
Phased

Unique ID: 879
Affects
Enemies
Damage
Magical
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cast Animation: 0.1+0.7
Cast Range: Affected by Cast Range bonuses. 1000
Latch Radius: 250 (Talent 375)
Latch Move Speed Slow: 25%/35%/45%/55%
Explosion Radius: 300 (Talent 425)
Explosion Delay: 2
Explosion Damage: 90/180/270/360
Explosion Move Speed Slow: 15%/25%/35%/45%
Explosion Slow Duration: 3
Cooldown symbol.png
 12/10/8/6
Mana symbol.png
 100/115/130/145
Partially pierces spell immunity.
Does not latch on spell immune enemies.
Explosion does not affect spell immune enemies.
Cannot be disjointed.
Cannot be disjointed once Sticky Bomb latches.
Buff/Debuff
Modifiers [?]
modifier_techies_sticky_bomb_throw
Undispellable
modifier_techies_sticky_bomb_countdown
Undispellable
modifier_techies_sticky_bomb_chase
Undispellable
modifier_techies_sticky_bomb_slow
modifier_techies_sticky_bomb_slow_secondary
Such revolutionary brilliance was meant to be shared.
NOTES

  • The mine always reaches the targeted area within 1.2 seconds, no matter how far the targeted area is.
    • If the bomb enters a Chronosphere before reaching the targeted point, it instantly disappears.
    • The bomb destroys trees within 100 radius upon landing.
  • Once Sticky Bomb reaches the area, it searches for enemy heroes, including illusions, clones and creep-heroes.
    • This search happens only once upon landing, it does not continuously search for enemies.
    • Can detect invisible heroes and heroes inside the Fog of War, but not invulnerable or hidden heroes.
    • If a valid target is found, the bomb starts moving towards the target after a 0.1-second delay.
    • Sticky Bomb moves at an initial speed of 500, and accelerates at a rate of 2000 distance per second until reaching the target. There is no maximum acceleration speed for Sticky Mine.
    • Once it starts moving, the latching cannot be prevented in any way except death.
  • The bomb latches when it comes within 100 range of the target and keeps that distance throughout.
    • Once latched, it cannot be removed in any way, not even by death.
    • Although the latch slow debuff is dispellable, doing so does not remove the bomb.
    • The bomb explodes 2 seconds after latching onto the target.
  • Multiple bombs may latch onto the same target, with each having independent explosion delays.
    • However, multiple instances of the movement speed slow debuff does not stack. The status buff icon just shows how many bombs are currently latched.
  • If the bomb could not find any hero, it stays at the targeted location.
    • The bomb does not move around, the circling animation has no influence on the bomb's actual position.
    • The bomb will also explode in 2 seconds after landing, if it could not find a hero to latch on.
  • The explosion first applies the damage, then the slow debuff.
  • The ability does not provide any vision or True Sight.
    • However, the bomb itself has 700 radius ground vision at all times.
  • The bombs can be selected by with Tab ↹.


Reactive Tazer
Unique ID: 886
Affects
Enemies / Self
(Upgradable by Aghanim's Scepter. Allies)
Damage
Upgradable by Aghanim's Scepter. Magical
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Cast Animation: 0.1+0.5
Explosion Radius: 400
Move Speed Bonus: 18%/22%/26%/30%
Disarm Duration: 2.4/2.7/3/3.3
Buff Duration: 6
With Aghanim's Scepter Cast Range: Affected by Cast Range bonuses. 500
With Aghanim's Scepter Damage: 300
Cooldown symbol.png
 28/24/20/16
Mana symbol.png
 60
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.
Partially pierces spell immunity.
Does not affect spell immune enemies.
Upgradable by Aghanim's Scepter.
Can be cast on spell immune allies.
Buff/Debuff
Modifiers [?]
modifier_techies_reactive_tazer
modifier_techies_reactive_tazer_disarmed
A steady bomb hand prefers an abundance of personal space.
NOTES

  • Reactive Tazer only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
    • Does not trigger on instant attacks that cannot proc attack modifiers (e.g. Split Shot before learning the Talent talent and Flak Cannon).
    • Does not trigger on the attacks from buildings, wards, and allies.
    • If the attacking unit turns invisible, the particle beam draw towards their current location.
    • However, the particle impact effects appear at their last known location.
  • Losing the buff in any way first applies a basic dispel, the disarm debuff, and then the damage.


Blast Off!
Unique ID: 5601
Affects
Enemies / Self
Damage
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cast Range: Affected by Cast Range bonuses. 1000 (With Aghanim's Shard 1300)
Damage/Silence Radius: 400
Current Health as Self Damage: 35%/30%/25%/20%
Area Damage: 200/300/400/500 (Talent 400/500/600/700)
Leap Duration: 0.75
Silence Duration: 4/5/6/7
With Aghanim's Shard Stun Duration: 1.75
Cooldown symbol.png
 39/36/33/30 (Talent 24/21/18/15)
Mana symbol.png
 100/125/150/175
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases Blast Off! cast range by 300, and applies a 1.75 second stun to affected enemies.
Cannot be cast while rooted or leashed.
Root Notes:
Getting rooted while already leaping does not cancel the leap.
Buff/Debuff
Modifiers [?]
modifier_techies_suicide_leap
Death
modifier_silence
modifier_stunned
Where we going?
NOTES

  • The leap always takes 0.75 seconds, so the horizontal speed varies between 0 ‒ 1333.33.
  • Leaps in an arc up to 281.108 range high, so that other units can pass below them.
  • The self-damage is never lethal, so it cannot be used to deny oneself.
  • The explosion first applies the debuff, then the area damage, then the self damage and then the stun.
    • The self-damage and area damage is dealt upon landing.
  • Destroys trees within 400 radius around Techies upon landing.
  • Can be interrupted by forced movement sources during the leap, but is not interrupted by any other disables.
  • This ability's cast point is not modified when acquired.


Minefield Sign
Unique ID: 5644
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 1 seconds.
Cast Range: Affected by Cast Range bonuses. 10
Mines Invulnerability Radius: 500
Max Signs: 1
Duration: 60
Aura Linger Duration: 0.5
Cooldown symbol.png
 60
Mana symbol.png
 0
Buff/Debuff
Modifiers [?]
modifier_techies_minefield_sign_thinker
Undispellable
modifier_kill
Undispellable
modifier_techies_minefield_sign_aura
Undispellable
Ability Draft Notes
Ability Draft Notes:
This ability is bound to Proximity Mines, instead of being innate to Techies.
Watch your step!
NOTES

  • This is innate to Techies does not need to be learned.
  • Cannot be placed inside the fountain area.
  • Only 1 sign can exist on the map at a time.
    • Planting a second sign causes the previous one to immediately disappear.
    • The Minefield Sign has no death animation, it visually linger for a few seconds and then sink into the ground.
  • The sign is permanently phased and it can be seen by everyone.


Proximity Mine
Techies Proximity Mine model.png
Summoned Ward
1
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 8
Vision Range (G) 64
Bounty Gold 15
Experience 0
Abilities Invisibility

Unique ID: 5599
Affects
Enemies
Damage
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's magic resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
Cast Range: Affected by Cast Range bonuses. 400
Min Plant Distance: 350
Max Damage Radius: 150
Trigger/Min Damage Radius: 500
Activation Delay: 1 (Talent 0.2)
Detonation Delay: 1
Damage: 400/575/750
Min Damage Percentage: 50%
Building Damage Percentage: 30%
Magic Resistance Reduction: 15%/20%/25%
Debuff Duration: 5
Charge Replenish Time
 19/17/15 (Talent 16/14/12)
 3
Cooldown symbol.png
 0
Mana symbol.png
 110/140/170
Partially pierces spell immunity.
Reacts on spell immune enemies, revealing itself and starting the detonation delay.
Does not detonate on spell immune enemies.
The mine does not turn invisible and the detonation delay does not reset again, even after the enemy leaves its trigger radius, so that it instantly eplodes if an enemy enters its trigger radius again.
Buff/Debuff
Modifiers [?]
modifier_techies_land_mine
Undispellable
modifier_techies_land_mine_burn
The bane of Toterin!
NOTES

  • Techies gets all 3 charges immediately upon learning Proximity Mines.
  • Proximity Mines cannot be placed within 350 radius of other allied Proximity Mines.
    • When selecting the ability, all own Proximity Mines display a red circle, indicating their trigger radius.
    • The area targeting indicator upon selecting the ability shows this placement radius, and not the trigger radius.
  • The mines cannot be triggered during the 1 (Talent 0.2)-second activation delay.
    • During this delay, Proximity Mines are visible to the enemies. Once active, they turn invisible.
  • It takes a total of 2 (Talent 1.2) seconds for a Proximity Mine to detonate when placed right next to an enemy unit or building.
  • The mines only detonate when an enemy stands within its trigger radius for 1 second.
    • This means quickly entering and leaving the area does not cause them to trigger.
    • Upon entering its trigger radius, the mine emits a sound, warning the enemy that they are within the trigger radius.
    • Both the warning and mine explosion sound is audible to everyone through the Fog of War.
    • Can be triggered by invisible, but not by invulnerable or hidden units.
    • Proximity Mines cannot be triggered by or affect wards and units with Flying Movement.
    • If the enemy leaves the area or turns invulnerable, the mine turns invisible again and the detonation delay resets.
  • Proximity Mines only damage and debuff enemies when they are triggered, not when they are destroyed by attacks.
    • The damage source is the mine itself, meaning certain on-damage effects (e.g. Damage Return) react on the mine rather than on Techies.
    • The damage is based on the current level as it detonates, and not as it was placed.
    • The mines deal 200/287.5/375 ‒ 400/575/750 (Buildings 60/86.25/112.5 ‒ 120/172.5/225) damage (before reductions) based on the distance and dealing full damage within a 150 radius.
    • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Proximity Mines first apply the magic resistance reduction, then the damage.
    • Reduces most heroes' magic resistance to 14%/10%/6%.
    • Stacks multiplicatively with other sources of magic resistance.
    • Multiple instances of the debuff do not stack, but refresh the debuff instead.
    • However, it does not reduce the buildings' magic resistance.


Proximity Mine[]

Invisibility
Not disabled by Break.
Unknown icon.png
Ability
Passive
Affects
Self
This unit is permanently phased and invisible.
Fade Time: 1 (Talent 0.2)
Trigger Radius: 500
NOTES

  • Both the ability and modifier are not displayed in-game.
  • Deactivates whenever an enemy is within the 500 trigger radius.


Talents[]

Hero Talents
-0.8s Proximity Mines Activation Delay25+252 Damage
-15s Blast Off! Cooldown20+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen15+200 Blast Off! Damage
-3s Proximity Mines Cooldown10+20% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Techies's magic resistance to 40%.
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Techies/Changelogs
Version
Description
  • Increased Reactive Tazer movement speed bonus from 15%/20%/25%/30% to 18%/22%/26%/30%.


Recommended Items[]

Starting items:

  • Tango icon.png Tango gives Techies health recovery when laning, mitigating harassment damage.
  • Healing Salve icon.png Healing Salve restores health after an early kill or escape attempt using Blast Off!.
  • Clarity icon.png Clarity provides Techies with the mana needed for early-game Proximity Mines. Because of its low cost, Techies often make several purchases of the item throughout the game as their major source of mana regeneration.
  • Orb of Venom icon.png Orb of Venom's damage over time works well with Techies' long attack range to harass the enemies, lowering their health enough for Blast Off! to secure kills.

Early game:

  • Null Talisman icon.png Null Talisman gives them mana, damage, and health. Drop Null Talisman on the ground momentarily to get more mana out of Soul Ring's active.
  • Soul Ring icon.png Soul Ring converts health to mana, allowing Techies to continue planting mines over extended periods of time.
  • Arcane Boots icon.png Arcane Boots fit Techies well in combination with a Soul Ring to compensate for their mines' mana cost, or to give mana to use Blast Off! without risking of dying/getting killed before they can deny themselves. Like Null Talisman, it can be dropped prior to using Soul Ring's active in order to gain more mana. Furthermore, Techies can disassemble it to get Energy Booster icon.png Energy Booster, which builds into Aether Lens or Bloodstone.
  • Town Portal Scroll icon.png Town Portal Scroll grants Techies global mobility to plant traps in unexpected areas. Techies' strong defensive potential allows them to fortify a tower's defenses, discouraging the enemy from pushing.

Mid game:

  • Aether Lens icon.png Aether Lens provides mana and mana regeneration, as well as extending Techies' cast range so they can use items and abilities, especially Proximity Mines, from a safe distance.
  • Force Staff icon.png Force Staff gives Techies more mana and mobility; it can also push allies to escape or push enemies, especially Gem carriers, into mines and traps.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides Techies with a bigger mana pool, mana regeneration, and more base movement speed, allowing the hero to be more mobile and plant mines more liberally. Furthermore, the active ability disables an enemy, buying Techies time to plant mines and traps under their feet, or provides temporary invulnerability and a self-dispel.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter increases Techies' attributes, health, and mana. Remote Mines become a much bigger threat due to their increased damage, and Techies can place them from farther away, allowing them to be used tactically in team fights and allowing Techies to place traps more safely. Additionally, Minefield Sign becomes a usable ability, allowing Techies to use the sign to place guaranteed undetectable traps or to trick the enemy into avoiding an area that does not have mines.
  • Octarine Core icon.png Octarine Core reduces the cooldown on all of Techies' abilities, allowing them to place traps and mines more frequently.

Situational items:

  • Sentry Ward icon.png Sentry Ward reveals enemy Observer Wards and their Sentry Wards as well. Eliminating their Sentries from play allows you to place traps in areas that they once considered safe, and forces the supports to buy more Sentry Wards, slowing their item progression considerably.
  • Bottle icon.png Bottle allows roaming Techies to replenish their mana and HP as they often pass by runes on their way to set up traps.
  • Kaya icon.png Kaya increases intelligence and mana. More importantly, the mana regen amplification helps them plant more mines on the map. Kaya can upgrade into Yasha and Kaya icon.png Yasha and Kaya for better bonuses and extra movement speed.
  • Ghost Scepter icon.png Ghost Scepter allows Techies to become temporarily invulnerable to physical damage when focused by the enemy, perhaps buying them more time to use Blast Off!, or to attempt to lead the enemy into mine traps.
  • Veil of Discord icon.png Veil of Discord amplifies magical damage of Techies and allies.
  • Blink Dagger icon.png Blink Dagger drastically improve Techies' mobility.
  • Bloodstone icon.png Bloodstone gives Techies a great amount of health and mana, as well as tremendous regeneration, allowing them to place mines more frequently. Moreover, the active heal may buy Techies enough time to Blast Off! away.
  • Scythe of Vyse icon.png Scythe of Vyse provides a lot of mana and a powerful disable to lock down dangerous enemies in team fights.
  • Shiva's Guard icon.png Shiva's Guard gives Techies intelligence and armor. The aura and active can be used in team fights to hinder the enemy, reducing their ability to spread out from your area-of-effect nukes.
  • Bloodthorn icon.png Bloodthorn grants mana regeneration, attack speed, silence, and crit for late-game carry Techies who seek to enhance their physical attacks.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour "Arteezy" Babaev. He originally picked Sniper minimap icon.png Sniper, but right before the picking phase ended, his pick got replaced by Techies, fireworks were launched in the arena, Techies' portrait was shown on all screens and this ▶️ sound effect played.
  • According to Techies' in-game lip-syncing, Squee is the one sitting on the cart with the rocket launcher, the cigar, and the deeper voice, Spleen is the big one pushing the cart, with the high voice, and Spoon is the one inside the barrel, who rarely ever talks, but has the deepest sounding voice.
  • Spoon's design --long nose, revealed half of his fingers-- was largely resembles of Kilroy, the symbol which used by US serviceman during World War II.
  • The flavor text of Pinpoint Detonate "Kablooey!" is a direct reference to the line "Kabloeey!" spoken by the Demoman from Team Fortress 2.
  • Many of their lines also reference Counter-Strike, such as ▶️ "Counter-Techies Win", ▶️ "Bomb has been planted" or ▶️ "Bomb has been defused. Darn!".
  • ▶️ "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
  • ▶️ "Continue testing." is a reference to GLaDOS, a character of Valve's Portal series.
  • The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
    • The name "Spoon" may be a reference to a scene from the movie "Matrix" where a boy bends a spoon with his mind and then says to Neo "Do not try and bend the spoon. That's impossible. Instead, only try to realise the truth", followed by Neo asking: "What truth?" and the boy answering it with "There is no spoon. Then you'll see, that it is not the spoon that bends, it is only yourself."[1]
    • Squee and Spleen think that Spoon died to the explosion in their workshop, so they thought "there is no Spoon" anymore and the voice is only in their heads ▶️.
  • The names of the original two Techies most likely came from Magic the Gathering. Squee is a legendary goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card ("I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.")
  • Squee's design resembles that of the Soldier from Team Fortress 2, as his eyes are covered by a helmet, and he wields what appears to be a rocket launcher.
  • ▶️ "Loud noises!" is a reference to Brick Tamland, a character from Anchorman: The Legend of Ron Burgundy.

Gallery[]

References[]

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