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Tarmick Mage
Pugna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
15 + 1.5
17 + 1.5
19 + 3.75
Level 0 1 15 25 30
Health 100 385 784 1297 1468
+0.25 +1.75 +3.85 +6.55 +7.5
Mana 200 447 1123 1773 2033
+0.01 +0.96 +3.59 +6.06 +7.1
Armor 0 2.83 6.33 10.83 12.42
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 21‒29 40‒48 92‒100 142‒150 162‒170
Attack Rate 0.62/s 0.72/s 0.85/s 1.02/s 1.08/s
Attack Range Ranged 650 (800)
Attack Speed 100 (1.62s BAT)
Attack Animation 0.55+0.4
Projectile Speed 900
Movement Speed 280
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
No Scepter Upgrade
No Shard Upgrade

Pugna the Oblivion, The Tarmick Mage was a hero which was removed in the Version 5.10 gameplay patch.

Bio[]

Pugna the Oblivion, The Tarmick Mage
Lore: Intelligent Hero, adept at life-affecting spells. Can learn Cripple, Life Drain, Animate Dead, and Chain Frost.

Abilities[]

Raise Undead
QT
Reincarnation icon.png
Ability
No Target
Affects
Units
Raises units from the dead for 30 seconds.
Cast Animation: 0.3+2.4
Corpse Search Radius: 400
Units Raised per Cast: 2/3/4/5
Duration: 30/45/60/75
Cooldown: 30
Mana: 110


Notes:

  • Brings the closest corpses within the radius back to life for a short duration.
  • Raised units cannot use any abilities and have a distinct red hue.
  • The corpses disappear once raised. When the raised unit expires or is killed, it does not leave a corpse.
  • Raised Deads take purge damage.
  • Animated Corpses can spawn in a 900 radius around the Corpse


Cripple
Decrepify icon.png
Affects
Enemies
Significantly reduces enemies attack speed and movement
Cast Animation: 0.3+2.4
Cast Range: 550
Attack and Move Speed Slow: 15/25/35/45%
Cripple Duration: 13
Cooldown: 20
Mana: 100
Modifiers
Debuff Cripple: Dispellable with any dispel.



Life Drain
Life Drain icon.png
Affects
Enemies / Allies
Damage
Magical
Absorbs the life essence of a target enemy unit by taking hit points and mana from it every second and giving them to your hero
Cast Animation: 0.3+2.4
Cast Range: 500
Max Channel Time: 8
Link Break Distance: 800
Health Drain per Second: 6.25/12.5/18.67/25
Mana Drain per Second: 3.13/6.25/9.37/12.5
Cooldown: 12
Mana: 55
Modifiers
Debuff Life Drain: Dispellable with death only.


Notes:

  • The link breaks when the target turns invulnerable or hidden, exceeds the break distance, or runs out of health.
  • Drains 1.5625/3.125/4.6675/6.25 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in up to 32 instances.
  • Can drain up to 50/100/149.36/200 when fully channeled.


Chain Frost icon.png
Affects
Enemies
Damage
Magical
Releases a jumping breath of frost. Each hit deals 400 damage
Cast Animation: 0.3+2.4
Cast Range: 800
Bounce Distance: 500
Number of Bounces: 4/6/8
Bounce Delay: 0.2
Damage: 400
Cooldown: 140
Mana: 200/250/300
Partially pierces spell immunity. Can target and bounce to spell immune enemies. Does not slow or attempt to damage spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked upon cast or impact only as primary target. When blocked upon cast, it fully affects the primary target and continues to bounce. When blocked upon impact, it continues to bounce without affecting the primary target.
Modifiers
Debuff Chain Frost: Dispellable with any dispel.


Notes:

  • Chain Frost travels at a speed of 522.
  • The projectile bounces with a 0.2 second delay.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
  • Can bounce on, but cannot damage or slow Roshan icon.png Roshan. Only the initial hit can damage and slow him.
  • Chain Frost first applies the debuff, then the damage.
  • The projectile has 522 range flying vision. The vision is not provided during the 0.2 second bounce delay.


Replaced abilities[]

Earthquake
Does not pierce spell immunity. RE
Fissure icon.png
Affects
Enemies
Damage
Magical
Summons an earthquake to wreak havoc against buildings
Cast Animation: 0.3+2.4
Cast Range: 1000
Blast Radius: 400
Damage per Second: 40/50/60
Max Channeled Time: 60
Unit Movement Speed Slow: 75%
Cooldown: 90
Mana: 150
Modifiers
Debuff Earthquake: Dispellable with any dispel.


Notes:


Flame Strike
Scorched Earth icon.png
Affects
Enemies
Damage
Magical
Summons a powerful pillar of fire which damages ground units in a target area over time.
Cast Animation: 0.3+2.4
Cast Range: 800
Flame Strike Radius: 300
Flame Strike DPS: 57/100/150
Damage per Second Interval: 0.3
Burn Duration Hero/Creep: 3
Fire Strike Delay: 0.5
Leftover Fire Damage per Second: 10/20/30
Leftover Fire Duration: 1
Structure Damage Reduction: 70%
Cooldown: 120
Mana: 300


Notes:


Mana Drain
Mana Drain icon.png
Affects
Enemies / Self
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Animation: 0.3+2.4
Cast Range: 600
Max Channel Time: 6
Link Break Distance: 800
Mana Drain per Second: 30/60/90
Cooldown: 25
Mana: 10
Does not pierce spell immunity. Effect does not persist and immediately ends if debuff was placed before spell immunity.
(Talent Effect persists on secondary targets if debuff was placed before spell immunity.)
Modifiers
Debuff Mana Drain: Dispellable with death only.


Notes:

  • Can only be cast on units which have a mana pool.
  • Drains 3/6/9 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in up to 60 instances.
  • Can drain up to 180/360/540 mana when fully channeled.


Mana Shield
Does not proc any on-cast effects when cast. Cannot be used by illusions. Pierces spell immunity. EN
Mana Shield icon.png
Ability
Toggle
Affects
Self
Creates a shield that absorbs 100% of incoming damage in exchange for GOD's mana.
Cast Animation: 0+0
Damage Absorption: 100%
Damage Absorbed per Mana: 1.00/1.75/2.50
Cooldown: 10
Mana: 25
Pierces spell immunity. While spell immune, Mana Shield does not react on magical damage.
Modifiers
Buff Mana Shield: Dispellable with death only.


Notes:

  • Mana Shield does not interrupt Silencer's channeling spells upon cast.


Mind Rot
Enfeeble icon.png
Affects
Enemies
Drains an enemy's mana by 8 per second.
Cast Animation: 0.3+2.4
Cast Range: 600
Mana Burned per Second: 8
Debuff Duration: 10/20/30
Cooldown: 20/25/30
Mana: 10
Modifiers
Debuff Mind Rot: Dispellable with death only.


Notes:

  • Places a mana-burning debuff on a target. Does not grant mana to Tarmick Mage.
  • Can only be cast on units which have a mana pool.


Trivia[]

  • After Tarmick removal some of his spells were reused/given to new Heroes

Version history[]

Version
Description
  • Used Hero concept to create a New Hero Pugna minimap icon.png Pugna, the Oblivion.
  • Removed.
  • Increased Life Drain Health Drain per Second from 3.13/6.25/9.37/12.5 to 6.25/12.5/18.75/25
  • Chain Frost
    • Increased mana cost from 200 to 200/250/300
    • Increased damage from 300 to 400
Chain Frost:
Releases a jumping breath of frost. Each hit deals 300 damage.
Cast range: 800.
Bounce distance: 500.
Number of bounces: 4/6/8.
Damage: 300.
Attack speed slow: 20.
Movement speed slow: 40%.
Slow duration: 5.
Cooldown: 75.
Mana cost: 200.
Projectile speed: 522.
Notes: Chain Frost is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.
  • Life Drain
    • Fixed level 4 Life Drain damage interval being 1 second instead of 0.25.
    • Now steals mana points from the target as well as health points, the same amount.
    • Reduced Health Drain per Second from 6.25/12.5/18.75/25 to 3.13/6.25/9.37/12.5.
    • Reduced mana cost from 95 to 55.
    • Increased Max Channel Time Hero from 4 to 8 (Now is the same channeling time for heroes and creeps).
  • Renamed Tormented Soul, Pugna the Oblivion to Pugna minimap icon.png Tarmick Mage, Pugna the Oblivion.
  • Created a new Hero Leshrac minimap icon.png Leshrac, The Tormented Soul.
  • Added a 4th level to all basic abilties.
  • Reduced Intelligence attribute symbol.png Intelligence gain from 3.80 to 3.25.
  • Cripple
    • Rescaled attack and movement speed slow from 25/35/45% to 15/25/35/45%.
    • Increased mana cost from 90 to 100.
    • Reduced cooldown from 30 to 20.
  • Replaced Mana Drain with Life Drain
Life Drain:
Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to your hero.
Cast Range: 500.
Damage Interval: 0.25.
Max Channel Time Hero/Creep: 4/8.
Link Break Distance: 800.
Health Drain per Second: 6.25/12.5/18.75/25.
Mana Cost: 95.
Cooldown: 12.
Raise Undead:
Raises units from the dead.
Corpse Search Radius: 400.
Units Raised: 2/3/4/5.
Duration: 30/45/60/75.
Mana Cost: 110.
Cooldown: 30.
Notes: Animated Corpse can spawn in a 900 radius around the Corpse.
Earthquake:
Summons an earthquake to wreak havoc against buildings.
Cast Range: 1000.
Building DPS: 40/50/60.
Unit Slow: 75%.
Radius: 400.
Max Channeled Time: 60.
Mana Cost: 150.
Cooldown: 90.
Flame Strike:
Summons a powerful pillar of fire which damages ground units in a target area over time.
Cast Range: 800.
Fire Strike Radius: 300.
Fire Strike DPS: 57/100/150
Damage per Second Interval: 0.3.
Burn Duration Hero/Creep: 3.
Fire Strike Delay: 0.5.
Leftover Fire Damage per Second: 10/20/30.
Leftover Fire DPS Interval: 1.
Structure Damage Reduction: 70%.
Mana Cost: 300.
Coodlown: 120.
  • Cripple
    • No longer reduces attack damage by 85/75/65%.
    • Reduced cast range from 600 to 550.
    • Rescaled attack and movement speed slow from 75/65/55% to 25/35/45%.
    • Reduced duration from 15/17/20 to 13.
  • Increased base attack damage from 16-16 to 26-26.
  • Reduced base attack time from 2.13 to 1.62.
  • Increased Intelligence attribute symbol.png Intelligence gain from 3.20 to 3.80.
  • Reduced base movement speed from 300 to 280.
  • Cripple
    • Rescaled attack damage reduction from 25/50/75% to 85/75/65%.
    • Increased Attack and Movement Speed Reduction from 50/30/90% to 75/65/55%.
    • Reduced duration from 15/20/25 to 15/17/20.
  • Reduced Mana Drain damage absorbed per mana from 1/2/3 to 1/1.75/2.50.
  • Replaced Mind Rot with Mana Drain
Old Mind Rot:
Drains an enemy's mana by 8 per second. Not Channeled
Places a mana-burning debuff on a target. Does not grant mana to Tarmick Mage.
Cast Range: 600.
Mana Consumed per second: 8.
Debuff Duration: 10/20/30.
Mana Cost: 25/50/75.
Coodlown: 20/25/30.
New Mana Drain:
Absorbs the magical energies of a target enemy unit by taking mana from it every second. Channeld
Cast Range: 600
Max Channel Time: 6
Link Break Distance: 800
Mana Drain per Second: 15/30/45
Mana Cost: 10
Cooldown: 20/25/30
  • Earthquake
    • Increased number of ability levels from 1 to 3.
    • Increased DPS from 40/50/60.
    • Reduced cooldown from 180 to 90.
  • Increased base attack damage from 10-10 to 16-16.
  • Earthquake
    • Increased Final Radius from 250 to 400.
    • Increased Initial Radius from 300 to 400.
  • Created.
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