I'm pretty sure Arcane Boots are refreshed by Rearm.
- I just checked in-game, and they aren't. Also, please remember to sign your comments with ~~~~ -- Seven Five Seven 04:21, 21 December 2012 (UTC)
Necessity of Boots of Travel?
Page says, "Tinker must acquire Boots of Travel, they are not optional". Anyone have comments on this strong statement? Since Boots of Travel has a 1 minute cooldown, every time you go to base to regen you are taking yourself out of the game for a minute (even if you decide to 'walk" back to battle right away-- unless your tem is losing and the battle is at your base). I have been playing Tinker with a Void Stone and an Orchid of Malevolence and some Clarity in a pinch for good mana regen. --Dotadoodle (talk) 00:19, 23 December 2013 (UTC)
- You're supposed to refresh the cooldown with your ult so Tinker can keep teleporting back and forth all over the map, that's the point ~ Lemoncream (talk) 01:06, 23 December 2013 (UTC)
- Of course! Ult works on boots! Use all your mana except 75, use boots to go to base, refresh mana, use ultimate and then immediately use boots to go out again with full mana. Nice!--Dotadoodle (talk) 04:10, 23 December 2013 (UTC)
ppl some1 needs to add aghas has a super counter ush strat so cmon guys we can edit a litlle moar!
aghanim's scepter upgrade on march of the machines?
wouldn't scepter be a more relevant pick for tinker if building one not only increases your laser cast range and heat seeking missile count, but also changes march of the machines' damage type back to composite or physical? — The preceding unsigned comment was added by 184.108.40.206 (talk) • (contribs)