Melee range and cast animation[]
doom has longer range than average melee
cast animation for comparison is where? i understand that various heroes have skills that are exceptions to their cast times. ES's ultimate being a prime example. But its another relevant stat and should be here.
- If you hover with your mouse over the melee word, it says the exact attack range. It does say 150 for Doom, while others have 128.
- Cast animation is not a trait of heroes. Each ability has its cast animation set in their codes. You can find the cast animations of all spells in this list.
- Bu3ny (talk) 14:13, 27 April 2015 (UTC)
half of the data cant be used[]
The most important stats are blocked by ads, plz fix volvo, anyone?
- Valve isn't doing something on this wiki, all questions about ads say to Curse. Medok 11:11, 6 March 2015 (UTC)
AA is listed twice and has been for months.
Weaver is also not listed.
- It's semantic problems, we don't know how to make it good at this moment. -_- Medok 09:18, 21 February 2015 (UTC)
Pugna/Skywrath/Enigma are also missing from this list.
Need optimization[]
Collision size not shows, becouse so many attributes :( Medok 17:21, 1 March 2015 (UTC)
Change it back[]
Change it back I can't ctrl+f to find a hero quickly anymore :( --98.200.88.43 10:57, 4 March 2015 (UTC)
yes please... icons look nice but have abysmal usability
Shadow Fiend[]
Shadow Fiend starts with a bat of 1.42 not 1.7, please fix this.
- No, he does not. Bu3ny (talk) 10:47, 12 March 2015 (UTC)
Starting EHP[]
Maybe add starting effective EHP? I tried to add it myself but i don't understand how this page works. March 29 2015
Crystal Maiden[]
Where is she?
Heroes list is very incomplete[]
I noticed a few missing heroes in the table, decided to go through the list at dota2.com/heroes. It appears TWENTY SIX heroes are missing :
Dark Seer, enigma, void, kotl, leshrac, lion, luna, dusa, naga, oracle, phoenix, pugna, rubick, SK, SD, skywrath, slardar, slark, bara, storm, sven, treant, troll, undying, viper and WD are all absent from the table.
It's not a js issue, they also can't be found in the page source. I tried doing a minor edit to the dark seer page as was suggested in the small text on top of the page but it didn't do anything. 2.11.128.120 21:32, 26 June 2015 (UTC)
Now Oracle appears to be missing.-De-Könisch- 10:32, 27 June 2015 (UTC)
- Fixed. Medok 12:00, 27 June 2015 (UTC)
Commas mess with sort function[]
For the sections on stat gain, having commas instead of decimal points messes with the sort function. For example, sorting ascending by Int gain will list Pugna (4 int gain) as having lower Int gain than Lich (3.25). I understand why it was formatted like this - presumably the person compiling the table was European - but could we get it changed so that the sort function functions properly?
Almost half of the heroes are missing[]
I tried to fix it myself, but failed.
Base Health Regeneration and Base Mana Regeneration[]
What about adding these two? Psion1C (talk) 14:42, 1 October 2015 (UTC)
Also the armor column called AR (Base armor) is a bit misleading since it is not the base armor of heroes, but already their starting main armor (including the armor from their agility on level 1). It should rather be named "Main starting armor" or so in order to make it clearer. Psion1C (talk) 14:59, 1 October 2015 (UTC)
- Added base hp regen. Base mana regen is same for all except 1, no need to add that. Bu3ny (talk) 16:39, 1 October 2015 (UTC)
Why is there a bug with Minimap/ru?[]
Why is Minimap/ru on the list? Anyone knows how to fix it? It also appears on other pages where "#ask: [[Category:Heroes]]" is used (e.g. Minimap/ru itself). --Psion1C (talk) 18:30, 24 May 2016 (UTC)
- No idea why it happens. Just re-save the bugging page and it should fix itself after purging the pages which call category:heroes. ~~ Bu3ny (talk) 19:19, 24 May 2016 (UTC)
can someone add base armor?[]
can someone add base armor? — The preceding unsigned comment was added by 94.98.234.126 (talk) • (contribs) • Please sign your posts with ~~~~
- It is already there. Hover your mouse over the armor value. ~~ Bu3ny (talk) 12:54, 25 August 2016 (UTC)
values of starting armor[]
Hello, According to table, enigma have 2 base armor and 14 starting agi but starting armor of 3.96, why isnt it 4.00 armor???? can someone explain please. Thanks! — The preceding unsigned comment was added by MapDesigner (talk) • (contribs) • Please sign your posts with ~~~~
- The template was using 0.14, instead of 1/7, so it was caused by a rounding error. Fixed. ~~ Bu3ny (talk) 02:31, 10 December 2016 (UTC)
Str25, Agi25, Int25[]
Could someone please add columns covering each start at level 25? Seems silly to only have the total stats added together. Prezombie (talk) 04:33, 20 May 2017 (UTC)
average damage[]
i think most people interested in a damage comparison between heroes mainly care about average damage and only a few need the min and max values. if you agree, maybe add it, idk how to do that— The preceding unsigned comment was added by 80.187.109.179 (talk) • (contribs) 28 October 2017 • Please sign your posts with ~~~~
Change lines to white/gray background?[]
Its possible or since is sortable there is no way? Would be better to understand this table Ravor (talk) 23:04, 30 August 2018 (UTC)
Hero stats table MS popups should be TRUNCATED (not ROUNDED)[]
In the "Hero stats table" is the column MS displaying the movement speed. When you hover your mouse over a value it displays the Movement Speed + Agility Bonus. The value of the popup oftentimes shows a value that is not displayed in the game -- it has been rounded UP and not TRUNCATED.
For example, ABADDON has MS value 325 and the popup value shows 329. The calculated value is actually 328.7, and the "in-game" popup value shows 328.
So this Hero stats table sometimes shows a value that is not the calculated value, and is not the value displayed in the game.
--Tommy1TW (talk) 01:46, 26 February 2019 (UTC)
- Movement speed doesn't get rounded or truncated in general. Yes, the in-game value shows a truncated number for movement speed simply because decimals are unnecessary here, but the actual movement speed value does use decimals (6 decimals to be exact). I made the value in the table show 1 decimal, instead of none. ~~ Bu3ny (talk) 10:24, 26 February 2019 (UTC)
Add "Health, Health25, Manna, Manna25" to table?[]
I was a little surprised to not find a table listing the Heroes starting Health and Manna, and the corresponding maxed values at level 25.
Manna is calculated as BaseManna + 12 * TRUNC( Intelligence); where BaseManna = 75.
In doing my own calculations I did discover an odd discrepancy in the Dota2 display.
I noticed for example Batrider at level 25 has a calculated Intelligence of 91.6, and Manna of 1167. But the Intelligence displayed at level 25 for Batrider in Dota2 is 92 (rounded UP!?), where the Manna calculation clearly is using 91.
Perhaps columns for Health, Health25, Manna, Mann25 could be added to this table?
--Tommy1TW (talk) 22:04, 27 February 2019 (UTC)
Add lvl30 stats[]
I think we should add lvl 30 stats (str, agi, int, dmg) to tbe table. I can do it myself if there is no objections. — The preceding unsigned comment was added by 78.142.235.52 (talk) • (contribs) January 23, 2020 • Please sign your posts with ~~~~
- Before I'll begin to add lvl30 stats - may b it's just better to change lvl25 stats to lvl30? What do you think? — The preceding unsigned comment was added by 78.142.235.52 (talk) • (contribs) January 23, 2020 • Please sign your posts with ~~~~
average damage[]
I agree with an earlier post on this page, most readers would want to sort this list rather by average damage than by min or max damage, but i don't know how to add another column for the mean of min and max value. Could please someone add it or tell me how to? MerlinAnno (talk) 01:59, 21 July 2020 (UTC)
- would achieve the same information with a column for DMG-average and DMG-variance (both with decimals), its the first thing i do to make any sense of the DMG max/min columns, helps understand why last-hitting with WR or OD (DMG-variance = 12) feels so iffy compared to like viper (DMG-variance = 2). Guisent (talk) 21:30, 30 October 2021 (UTC)
"Movement speed from base agility"[]
It's very minor but this table mention the movement speed gained from agility on the hover tooltip which isn't a thing anymore. Would gladly edit it myself but can't modify the "Template:Hero attribute table extended" template — The preceding unsigned comment was added by 74.57.244.226 (talk) • (contribs) • Please sign your posts with ~~~~
Marci[]
Need to add Marci to this table — The preceding unsigned comment was added by 178.211.100.183 (talk) • (contribs) • Please sign your posts with ~~~~
- Heroes automatically adding when their respective page is created. Just matter of caching. Medoke 12:57, 29 October 2021 (UTC)
Table seems to be broken[]
Template is totally unreadable
Exporting Tables to Excel or Database[]
Hi, is there a way we can export these tables of hero attributes/heroes/items etc out into csv/xlsx/sql format so that we can analyze and group the data for better understanding ourselves?
Anon: yes, that would be fine
Add autoattack DPS at lvl1 to table?[]
Autoattack at 1 is a useful stat to know. I am also thinking about adding a 'Trading power' stat to give a general idea of the hero's ability to trade. It would be some form of DPS*ArmorEHP and would be directly comparable to other heroes' stat. So a hero with 50 dps and 10 armor would have 50*1.6 = 80 Trading power and a hero with 50 dps and 5 armor would only have 65. The ratio between trading powers gives you an idea of who wins an autoattack trade and by what ratio. It doesn't take into account starting HP or melee's innate stout shield, but melee on melee or range vs range it gives you a ratio of how much HP it costs for one hero to remove HP from the other hero. For example, Ogre Magi (66 trade power) vs Tiny (33 trade power) (taking into account regen hp/sec) it costs 400 HP for Ogre to remove 800 HP of Tiny.
HERO | DPS | Trading Power |
---|---|---|
Abaddon | 46.26 | 54.12 |
Alchemist | 38.04 | 44.13 |
Ancient Apparition | 34.59 | 39.42 |
Anti-Mage | 48.71 | 60.41 |
Arc Warden | 38.12 | 43.45 |
Axe | 40.24 | 45.86 |
Bane | 41.62 | 53.29 |
Batrider | 27.74 | 35.22 |
Beastmaster | 38.87 | 45.87 |
Bloodseeker | 43.06 | 57.71 |
Bounty Hunter | 41.28 | 62.34 |
Brewmaster | 38.85 | 43.91 |
Bristleback | 35.75 | 43.97 |
Broodmother | 43.20 | 51.42 |
Centaur Warrunner | 39.53 | 40.72 |
Chaos Knight | 45.81 | 59.56 |
Chen | 34.50 | 37.61 |
Clinkz | 28.71 | 35.03 |
Clockwerk | 33.90 | 40.35 |
Crystal Maiden | 32.07 | 35.28 |
Dark Seer | 39.90 | 52.28 |
Dark Willow | 46.11 | 51.64 |
Dawnbreaker | 38.22 | 45.86 |
Dazzle | 35.29 | 42.35 |
Death Prophet | 35.48 | 43.30 |
Disruptor | 34.50 | 39.67 |
Doom | 38.13 | 50.71 |
Dragon Knight | 38.21 | 44.33 |
Drow Ranger | 37.06 | 44.46 |
Earth Spirit | 35.79 | 41.87 |
Earthshaker | 35.58 | 44.11 |
Elder Titan | 36.85 | 42.75 |
Ember Spirit | 40.91 | 47.46 |
Enchantress | 35.00 | 43.76 |
Enigma | 30.85 | 37.01 |
Faceless Void | 41.30 | 51.63 |
Grimstroke | 33.32 | 39.31 |
Gyrocopter | 39.97 | 55.15 |
Hoodwink | 30.69 | 38.06 |
Huskar | 29.91 | 31.11 |
Invoker | 31.52 | 35.92 |
Io | 32.19 | 38.62 |
Jakiro | 38.56 | 46.66 |
Juggernaut | 53.49 | 71.68 |
Keeper of | 30.10 | 34.62 |
Kunkka | 36.88 | 46.46 |
Legion Commander | 43.04 | 50.78 |
Leshrac | 36.90 | 45.38 |
Lich | 36.13 | 40.10 |
Lifestealer | 40.88 | 51.11 |
Lina | 42.28 | 49.46 |
Lion | 39.12 | 43.81 |
Lone Druid | 30.00 | 32.39 |
Luna | 38.66 | 52.58 |
Lycan | 38.91 | 45.15 |
Magnus | 38.97 | 47.16 |
Marci | 40.94 | 49.12 |
Mars | 35.33 | 40.27 |
Medusa | 36.60 | 42.46 |
Meepo | 33.72 | 47.54 |
Mirana | 40.20 | 45.02 |
Monkey King | 38.04 | 50.97 |
Morphling | 31.00 | 34.72 |
Naga Siren | 34.68 | 48.20 |
Nature's Prophet | 44.73 | 54.58 |
Necrophos | 32.28 | 38.09 |
Night Stalker | 45.12 | 58.65 |
Nyx Assassin | 32.62 | 40.45 |
Ogre Magi | 48.28 | 66.62 |
Omniknight | 39.91 | 50.69 |
Oracle | 28.41 | 34.38 |
Outworld Destroyer | 35.32 | 48.39 |
Pangolier | 37.48 | 46.48 |
Phantom Assassin | 39.79 | 51.33 |
Phantom Lancer | 42.25 | 50.69 |
Phoenix | 35.58 | 37.71 |
Primal Beast | 40.25 | 51.12 |
Puck | 35.16 | 36.58 |
Pudge | 48.95 | 52.86 |
Pugna | 35.38 | 43.87 |
Queen of | 42.29 | 51.61 |
Razor | 33.01 | 38.30 |
Riki | 42.34 | 57.58 |
Rubick | 37.62 | 48.53 |
Sand King | 37.94 | 45.16 |
Shadow Demon | 36.79 | 43.41 |
Shadow Fiend | 33.00 | 41.57 |
Shadow Shaman | 42.71 | 54.68 |
Silencer | 38.12 | 46.52 |
Skywrath Mage | 30.58 | 30.89 |
Slardar | 37.85 | 51.09 |
Slark | 48.11 | 58.21 |
Snapfire | 35.52 | 43.35 |
Sniper | 32.12 | 38.87 |
Spectre | 33.82 | 44.32 |
Spirit Breaker | 39.41 | 50.83 |
Storm Spirit | 41.91 | 53.65 |
Sven | 44.13 | 53.39 |
Techies | 31.52 | 41.60 |
Templar Assassin | 40.52 | 52.26 |
Terrorblade | 48.40 | 73.58 |
Tidehunter | 37.21 | 42.79 |
Timbersaw | 36.85 | 42.75 |
Tinker | 36.56 | 45.71 |
Tiny | 33.88 | 33.88 |
Treant Protector | 55.08 | 60.04 |
Troll Warlord | 37.01 | 42.56 |
Tusk | 37.62 | 48.53 |
Underlord | 42.82 | 55.67 |
Undying | 39.47 | 45.79 |
Ursa | 30.54 | 37.87 |
Vengeful Spirit | 34.59 | 41.50 |
Venomancer | 38.84 | 48.16 |
Viper | 40.64 | 44.30 |
Visage | 35.59 | 37.36 |
Void Spirit | 39.20 | 44.30 |
Warlock | 34.94 | 40.54 |
Weaver | 43.38 | 50.75 |
Windranger | 37.44 | 41.55 |
Winter Wyvern | 29.68 | 34.44 |
Witch Doctor | 37.22 | 42.07 |
Wraith King | 41.62 | 45.79 |
Zeus | 38.52 | 47.38 |
Add base mana regen back since it varies a lot now[]
There is 8 different values and a lot of heroes do not have the standard 0. I'd add it back myself but I am exactly sure how at the moment. https://dota2.fandom.com/wiki/Mana_regeneration?so=search#Base_Mana_Regeneration — The preceding unsigned comment was added by FazyDota (talk) • (contribs) • Please sign your posts with ~~~~