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Jinada[]

Bounty Hunter's Jinada - Critical Strike or not? Skill description says "Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack." But it's not chance based and someone removed it. What do you guys think?- derFreiBierFred 18:53, 8 April 2012

  • No! No! And again no! Critical Strikes have a random chance to occur. Jinada operates on a cooldown, much like Weaver's Geminate. It also adds a maim to the attack (although it is not an orb effect). To say Jinada belongs on this page is to say that Walrus Punch also belongs here. They both use completely different mechanics. - Stupid Lemon Eater - 19:19, 10 April 2012
  • A critical strike is simply a multiplier to your basic attack, the fact that it's guaranteed doesn't undo this fact.

Coup de Grace descrpition: Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance. Observe the "chance of delivering a devastating critical strike to enemy units" par.

In other words, valve doesn't seem to think that "crit" = "crit on proc" as the comment above mine seems to want to indicate. Nor do i think it should be dismissed as a critical attack for it having more effects than one. Is "Black Hole" (Enigma ultimate) not counted as croud control just because there is a damage over time component to the skill? Besides, it's stated explicitly in the skill description.

Wolves[]

Needs neutral wolves added as a courtesy to Doombringer.

Done. -derFreiBierFred 14th May 2012

Damage bonus[]

Does critical strike apply (multiply with) percentage bonuses to attack damage such as that from Vlad's? I would assume so but would like it to be made explicit. 199.114.231.242 01:43, 14 October 2013 (UTC)

yes it does, the bonus damage from auras just go into your bonus damage the same as a item like a divine rapier would.

Mechanics question[]

This hasn't been made clear anywhere I have written. When we say you land a crit, does the crit damage go off in addition to the base damage or in place of it? Say I do 100 damage and crit for 200%, aka 200 damage. Is 300 damage dealt (before reductions) or just the 200? And separately, if it is 300 damage are they 2 damage instances or just one? 199.114.231.230 20:30, 1 May 2014 (UTC)


The second question is how do critical strikes stack? Let's say we have a hero with TWO Daedaluses. What is the chance to proc. crit?

And even more difficult question: We have a Phantom Assasin with passive chance of 10% to hit for 450% damage. Buy a Daedalus for her (25% chance to deal 240% damage) and Crystalis (20% chance to deal 175% damage). How can we count the chances of every type of crit?

answer to question 2: i'm not sure about this as i havent tested but from what iv read the crit with the higher chance will be tested first and a higher crit chance usually means lower crit damage (for example juggernaught crit is 35% chance for 200% damage and daedalus give 25% for 240%) so the general norm would be if u have one form of crit getting another form of crit isn't worth it.

although if u do have two daedaluses then when u attack the game will first check for the first daedalus in your inventory(25% for that one to crit) if it crits then it will stop the crit calculations there and if it doesnt then it will give the 2nd daedalus a 25% chance to crit (so in the 75% chance that your first daedalus does not crit the second daedalus will have a 25% chance but 25% of 75% is 18.75%) so in the attack your first daedalus has the 25% crit chance and the second daedalus will have the 18.75% crit chance going to a total of 43.75% crit chance.

Multiple Sources Of Crit[]

Hello

why dont we add section that explains how multiple crit sources stack? and some examples. I know it is explained in 1 or 2 sentences but it could be explained more thouroughly

Thanks!

There isn't anything more to explain. Each crit has its own proc chance, and no matter which crits you combine, when multiple proc at the same time, the higher value has priority. I don't think there is anything more to add to that. ~~ Bu3ny (talk) 20:38, 26 April 2016 (UTC)

7.30 crit stacking change[]

So crit rolling is changed in 7.30, where multiple crit can no longer trigger in the same attack and once a crit proced, the other crit sources for the same attack will not roll, preserving their current state of pseudo random distribution.

What is puzzling me is that this change is said to keep the DPS to be the same as before (from patch note). Intuitively, this cannot be true, because what cause a diminishing return on crit stacking is that when 2 crit proc, the weaker crit is wasted, or not counted. This change would eliminate the case, so DPS should be increased as a result.

I test this ingame by equip a hero with Daedalus and Crystalis, attack a dummy over a long time. Before this change, this combination of crit would result in 50.1% DPS increase. This test conduct after the change also confirm the same ~50.3% dps increase!

So I want to ask that can somebody explain this? How exactly is the new change working, regarding PRD mechanics? Is there any detail that I missed?



I figured how it work. The weaker crits just simply do not roll, which is enough for this change to work as intended. When a higher crit procs, this attack is not considered to have happened for PRD in weaker crits; it neither increase or reset their current chance counter. PowerChaos125 (talk) 10:30, 12 September 2021 (UTC)

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