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Sven icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.2
21 + 2
16 + 1.3
Level 0 1 15 25 30
Health 200 640 1520 2400 2760
+0.25 +2.45 +6.93 +11.33 +13.13
Mana 75 267 483 783 879
+0 +0.8 +1.71 +2.96 +3.39
Armor 0 3.5 8.17 13.5 15.5
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 41‒43 63‒65 107‒109 151‒153 169‒171
Attack Rate 0.53/s 0.64/s 0.78/s 0.95/s 1.02/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.4+0.3
Projectile Speed Instant
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Storm Hammer
Storm Hammer

Sven, the Rogue Knight, is a versatile melee strength hero with superior physical power coupled with powerful utility abilities. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possesses a versatile arsenal, from Warcry, which hastens allies and shields them from attacks, to the throwable Storm Hammer that stuns enemies around the targeted unit. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate, which increases his damage, making him hit up to three times as hard, which can then be used in conjunction with his Great Cleave to secure multiple kills with just a few swings of his sword. This immense power granted to him solely by his ultimate makes him one of strongest late-game carries in the game, and arguably the strongest semi-carry of all, as his killing presence remains even if he decides to build more supportive and tanky utility items. A truly frightening enemy to go up against if farmed, strong and versatile, Sven is a solid addition to almost every team composition.


Sven minimap icon.pngSven, the Rogue Knight
▶️ "May my enemies share the fate of the Shattered Helm."
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.


Storm Hammer
Storm Hammer icon.png
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cast Animation: 0.2+0
Cast Range: 600 (With Aghanim's Scepter 950)
Effect Radius: 255
Damage: 95/170/245/320
Stun Duration: 1.25/1.5/1.75/2 (Talent 2.5/2.75/3/3.25)
Cooldown: 18/16/14/12 (With Aghanim's Shard 14/12/10/8)
Mana: 110/120/130/140
Aghanim's Scepter upgrade: Increases cast range and transports Sven along the storm hammer.
Aghanim's Shard upgrade: Storm Hammer now applies a dispel on enemies and reduces cooldown by 4 seconds.
Partially pierces spell immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact.
Can be disjointed. Disjointing the projectile still applies area effect.
Sven immediately stops traveling along with the projectile when disjointed.
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifier_sven_stormbolt_hide: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.


  • The targeting reticule must be centered over an enemy unit.
  • The projectile travels at a speed of 1000 and has 225 radius flying vision. This vision does not last.
  • Storm Hammer can be cast on invulnerable enemies, but does not affect them.
    • Turning invulnerable or hidden does not prevent it from affecting the area around the target.
  • Storm Hammer first applies the dispel, then the damage, then the debuff.
  • Sven's sword emits some particles during the cast time, visible to everyone.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Sven is moved along with the projectile.
    • While being moved, Sven is fully disabled, untargetable and invulnerable.
    • If the movement gets interrupted (e.g. with teleport), Sven is no longer disabled, untargetable and invulnerable.
    • Sven stops moving along with the projectile if Storm Hammer is disjointed, if the distance between him and the target exceeds 2200, or when Sven dies.

Great Cleave
Great Cleave icon.png
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Starting Radius: 150
Distance: 700
End Radius: 360
Cleave Damage: 25%/50%/75%/100% (Talent 50%/75%/100%/125%)
Buff modifier_sven_great_cleave: Undispellable. Persists death.
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.


  • The complete area is shaped like an isosceles trapezoid in front of Sven.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Warcry icon.png
No Target
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cast Animation: 0+0
Effect Radius: 700
Move Speed Bonus: 8%/12%/16%/20%
Armor Bonus: 6/9/12/15 (Talent 16/19/22/25)
Duration: 8 (Talent 11)
Cooldown: 32/28/24/20
Mana: 30/40/50/60
Buff modifier_sven_warcry: Dispellable with any dispel.
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!


  • Leveling up the ability and the armor increasing Talent talent do not update already existing Warcry buffs.

God's Strength
God's Strength icon.png
No Target
Sven channels his rogue strength, granting bonus damage for 35 seconds.
Cast Animation: 0.3+0
Attack Damage Bonus: 120%/160%/200% (Talent 170%/210%/250%)
Duration: 35
Cooldown: 110
Mana: 100/150/200
Buff modifier_sven_gods_strength: Dispellable with death only.
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.


  • Grants flat bonus attack damage based on Sven's main attack damage. Does not further increase bonus attack damage.
    • Sven's current main attack damage is periodically checked and the bonuses are adapted instantly.
  • Leveling up the ability and the damage increasing Talent talent do not update an already existing God's Strength buff.


Hero Talents
+1.25s Storm Hammer Stun Duration25+50% God's Strength Damage
+10 Warcry Armor20+25 Movement Speed
+25% Great Cleave Damage1515% Lifesteal
+15 Attack Speed10+3s Warcry Duration
  • The lifesteal talent stacks additively with other sources of lifesteal.

Recent Changes[]

Main Article: Sven/Changelogs
  • Reduced armor from 1 to 0.
  • Increased base attack time from 1.8 to 1.9.
  • Reduced Storm Hammer damage from 110/180/250/320 to 95/170/245/320.
  • Reduced God's Strength duration from 40 to 35.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch gives Sven attributes, and additional regeneration when combined with Tango icon.png Tango.
  • Tango icon.png Tango supplies early health regeneration to survive the laning stage.
  • Healing Salve icon.png Healing Salve gives health restoration as well.
  • Enchanted Mango icon.png Enchanted Mango helps Sven stay in lane, and allows for an additional Storm Hammer in a pinch.

Early game:

  • Quelling Blade icon.png Quelling Blade helps Sven last hit more efficiently in early game.
  • Boots of Speed icon.png Boots of Speed is needed on all heroes.
  • Magic Stick icon.png Magic Stick provides burst health and mana, useful to keep Sven alive and using abilities.

Mid game:

  • Magic Wand icon.png Magic Wand is a good choice to consolidate Magic Stick icon.png Magic Stick's functionality and the minor attribute boosts when starting with Iron Branch icon.png Iron Branches.
  • Power Treads icon.png Power Treads give bonuses in attack speed and strength; he can switch to intelligence for more mana to use abilities.
  • Mask of Madness icon.png Mask of Madness compensates for Sven's low attack and move speed and allows to farm faster.
  • Blink Dagger icon.png Blink Dagger greatly improves Sven's mobility, allowing him to initiate teamfights as well as gank unsuspecting enemies, which can make a big difference in game outcomes.
  • Black King Bar icon.png Black King Bar is the most important core item for Sven. It is his only defense against disables, and provides a good boost to damage and strength.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a good alternative to the Blink Dagger icon.png Blink Dagger. It also acts as a reliable gap closer, allowing Sven to jump and kill enemy backliners that he could not do otherwise. The stats bonus also provide Sven everything he needs, albeit in a small amount.
  • Aghanim's Shard icon.png Aghanim's Shard can be potentially useful to fight some heroes with powerful self-bulf, such as Windrun or item that can nullify Sven's massive physical damage output, like Ghost Scepter icon.png Ghost Scepter. The cooldown reduction on Storm Hammer also allows Sven to stun enemies several times during teamfight.

Late game:

  • Daedalus icon.png Daedalus is a must for Sven, as it gives the critical chance that allows him to destroy enemies in just a few hits, becoming even stronger while his ultimate is activated.
  • Assault Cuirass icon.png Assault Cuirass can be considered in the late game, as the negative armor debuff, attack speed and massive armor gain allow for Sven to truly become a tank.

Situational items:

  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is a good early teamfight item as it provides overall growth in damage and attack speed as well as additional health and armor while active.
  • Echo Sabre icon.png Echo Sabre essentially acts as a crit, allowing Sven's burst to increase significantly for a cheap price. Paired with Daedalus icon.png Daedalus, Echo Sabre gives Sven twice the chance to crit and to kill an fragile enemy in two or three hits.
  • Drum of Endurance icon.png Drum of Endurance enables Sven to quickly get into combat and survive teamfights. It can be bought if Sven's early game does not go well enough to afford bigger items.
  • Boots of Travel 1 icon.png Boots of Travel is a natural pickup in late game.
  • Monkey King Bar icon.png Monkey King Bar is often necessary to counter heroes who purchase evasion items against Sven.
  • Satanic icon.png Satanic provides Sven with a good amount of survivability and damage. The active synergizes well with Sven's high damage, ensuring that he will be able to get back into full health in just a few hits. Crucially, it also grants Sven a basic dispel on himself on a brief 25 second cooldown, allowing him to dispel most slows and roots, making him much harder to kite.
  • Silver Edge icon.png Silver Edge, an upgrade for Echo Sabre provides reliable attack speed and damage, and its break helps Sven against passive defenses.
  • Sange and Yasha icon.png Sange and Yasha is an easy item to build if Sven is struggling to build up gold. Its extra movement speed makes it harder for enemies to kite Sven.
  • Moon Shard icon.png Moon Shard grants a huge boost in attack speed. It is a powerful luxury item that ensures Sven's continued dominance in a winning game.
  • Heart of Tarrasque icon.png Heart of Tarrasque not only provides Sven with much better survivability, it also gives a lot strength bonus, which greatly increases the damage from God's Strength.
  • Bloodthorn icon.png Bloodthorn is a highly situational, and expensive, but potentially very powerful item pick up for Sven. It provides several bonuses that would be useful to Sven such as a huge amount of Intelligence and mana regen, which can be extra handy against teams with mana burn, as well as extra passive damage. Most crucially, Bloodthorn can be extremely potent due to the fact that it provides Sven a whopping 90 attack speed, more than Assault Cuirass or consumed Moon Shards, and provides Sven with a powerful silence that also makes all of his attacks hit 1.3 times harder, upping his already strong damage very heavily while also giving his team further utility against slippery heroes. Additionally, the crit from Bloodthorn's active does not interfere with Daedalus' more powerful crit, while the latter's large damage output synergizes well with Bloodthorn's attack speed bonus. Additionally, while expensive, it is composed of several small items that are very easy for Sven to farm.


Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: ★☆☆
Playstyle: The Rogue Knight lives by two creeds: Honor, as ordained by his own personal code, and solitude. Using his iron gauntlet, Sven throws out the Storm Hammer to stun multiple foes, then closes in to cut them down with Great Cleave. In the heat of battle, the Rogue Knight calls upon God's Strength, greatly increasing his power as he descends on hapless opponents with his gargantuan blade.





  • Sven is named after Danish bodybuilder and actor Sven-Ole Thorsen.
    • In earlier versions of DotA, Sven had the fun name "Arnold Schwarzenegger".
  • The phrases "▶️ Twas only a flesh wound" and "▶️ It was but a scratch" are references to the Black Knight from Monty Python and the Holy Grail.
  • The phrases "▶️ Blame the host" and "▶️ Bad host" are references to the original Warcraft III DotA gameplay when game stability depended on the quality of internet connection on the host player.
  • Storm Hammer was named Storm Bolt in the early beta phases and was renamed into Storm Hammer at one point. It is also its original name in DotA 1 and reflected in one of Sven's cast responses in Dota 2, where he is referring to it as ▶️ "Storm Bolt".