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Sven icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.2
21 + 2.2
16 + 1.3
Level 0 1 15 25 30
Health 200 640 1520 2400 2760
+0.25 +2.45 +6.93 +11.33 +13.13
Mana 75 267 483 783 879
+0 +0.8 +1.71 +2.96 +3.39
Armor 0 3.5 8.63 14.3 16.47
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 41‒43 63‒65 107‒109 151‒153 169‒171
Attack Rate 0.53/s 0.64/s 0.8/s 0.98/s 1.05/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.4+0.3
Projectile Speed 0
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Storm Hammer
Cleaves down enemies with his incredible strength.
The Rogue Knight lives by two creeds: Honor, as ordained by his own personal code, and Solitude. Always eager to charge into a fight. Using his iron gauntlet, he launches a Storm Hammer, stunning grouped enemies as he transports himself into battle, then closes in to cut them down with Great Cleave. Letting out a truly frightening Warcry, he ignites and calls upon God's Strength, a few swings of his gargantuan sword are often more than enough to slay on his hapless foes.
Storm Hammer
Storm Hammer
Great Cleave
God's Strength
Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: ★☆☆


Sven minimap icon.pngSven, the Rogue Knight
▶️ "May my enemies share the fate of the Shattered Helm."
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.


Storm Hammer
Storm Hammer icon.png
(Upgradable by Aghanim's Scepter. Self)
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cast Animation: 0.2+0
Cast Range: 600 (With Aghanim's Scepter 950)
Effect Radius: 255
Damage: 95/170/245/320
Stun Duration: 1.4/1.6/1.8/2 (Talent 2.65/2.85/3.05/3.25)
Cooldown: 18/16/14/12
Mana: 110/115/120/125
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases cast range and transports Sven along the Storm Hammer. Storm Hammer also applies a Dispel on targets.
Partially pierces spell immunity.
Cannot target spell immune units.
Area effects are still applied upon projectile hit on a spell immune unit.
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Blocked upon impact.
Can be disjointed.
Area effects are still applied upon disjointing projectile.
Upgradable by Aghanim's Scepter.
The caster immediately stops traveling along with the projectile when disjointed.
Modifiers [?]
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core.


  • The targeting reticle must be centered over an enemy unit.
  • The projectile travels at a speed of 1000 and has 225 radius flying vision. This vision does not last.
  • Storm Hammer can be cast on invulnerable enemies, but does not affect them.
    • Turning invulnerable or hidden does not prevent it from affecting the area around the target.
  • Storm Hammer first applies the dispel, then the damage, then the debuff.
  • Sven's sword emits some particles during the cast time, visible to everyone.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Sven is moved along with the projectile.
    • While being moved, Sven is fully disabled, untargetable and invulnerable.
    • If the movement gets interrupted (e.g. with teleport), Sven is no longer disabled, untargetable and invulnerable.
    • Sven stops moving along with the projectile if Storm Hammer is disjointed, if the distance between him and the target exceeds 2200, or when Sven dies.

Great Cleave
Great Cleave icon.png
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Starting Radius: 150
Distance: 700
End Radius: 360
Cleave Damage: 25%/50%/75%/100% (Talent 50%/75%/100%/125%)
Modifiers [?]
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.


  • The complete area is shaped like an isosceles trapezoid in front of Sven.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Warcry icon.png
No Target
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cast Animation: 0+0
Effect Radius: 700
Active Move Speed Bonus: 10%/14%/18%/22% (Talent 18%/22%/26%/30%)
Active Armor Bonus: 6/9/12/15 (Talent 16/19/22/25)
Duration: 8 (Talent 11)
With Aghanim's Shard Passive Radius: 1200
With Aghanim's Shard Passive Armor Bonus: 7
Cooldown: 32/28/24/20
Mana: 30/40/50/60
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Warcry is now undispellable and passively grants armor to all allies near Sven.
Can be used by illusions.
Illusion Notes:
Upgradable by Aghanim's Shard.
Bestows the aura.
Does not benefit from the armor bonus.
Modifiers [?]
modifier_sven_warcry (Upgradable by Aghanim's Shard.)
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!


  • Leveling up the ability, both armor increasing and movement speed increasing Talent talents do not update already existing Warcry buffs.

God's Strength
God's Strength icon.png
No Target
Sven channels his rogue strength, granting bonus damage for 35 seconds.
Cast Animation: 0.3+0
Attack Damage Bonus: 120%/160%/200% (Talent 170%/210%/250%)
Duration: 35
Cooldown: 110 (Talent 95)
Mana: 100/150/200
Modifiers [?]
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.


  • Grants flat bonus attack damage based on Sven's main attack damage. Does not further increase bonus attack damage.
    • Sven's current main attack damage is periodically checked and the bonuses are adapted instantly.
  • Leveling up the ability and the damage increasing Talent talent do not update an already existing God's Strength buff.


Hero Talents
+1.25s Storm Hammer Stun Duration25+50% God's Strength Damage
+10 Warcry Armor20+8% Warcry Movement Speed
+25% Great Cleave Damage15-15 God's Strength Cooldown
+15 Attack Speed10+3s Warcry Duration

Recent Changes[]

Main Article: Sven/Changelogs
  • Storm Hammer
    • Rescaled stun duration from 1.25/1.5/1.75/2 to 1.4/1.6/1.8/2.
    • Reduced mana cost from 110/120/130/140 to 110/115/120/125.
  • Increased Warcry active movement speed bonus from 8%/12%/16%/20% to 10%/14%/18%/22%.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
Level 15 right talent changed: 15% lifesteal ➜ -15s God's Strength cooldown.
Level 20 right talent changed: +25 movement speed ➜ +8% Warcry movement speed.
  • Reduced armor from 1 to 0.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch gives Sven attributes, and additional regeneration when combined with Tango icon.png Tango.
  • Tango icon.png Tango supplies early health regeneration to survive the laning stage.
  • Healing Salve icon.png Healing Salve gives health restoration as well.
  • Enchanted Mango icon.png Enchanted Mango helps Sven stay in lane, and allows for an additional Storm Hammer in a pinch.
  • Quelling Blade icon.png Quelling Blade helps Sven last hit more efficiently in early game and jungle slightly faster.

Early game:

  • Boots of Speed icon.png Boots of Speed is needed on all heroes.
  • Magic Stick icon.png Magic Stick provides burst health and mana, useful to keep Sven alive and using abilities.
  • Power Treads icon.png Power Treads give bonuses in attack speed and strength; he can switch to intelligence for more mana to use abilities.
  • Mask of Madness icon.png Mask of Madness is a great item to rush or get second after Power Treads. it allows Sven to jungle without losing health and give a ton of bonus attack speed for getting kills.
  • Echo Sabre icon.png Echo Sabre allows Sven to farm faster while also briefly slowing the enemy and attacking twice. It also gives bonus mana regeneration.

Mid game:

  • Aghanim's Scepter icon.png Aghanim's Scepter is a a really good item on Sven this patch, as it dispels the target and allows him to navigate the fight to the enemies who he wouldn't otherwise be able to get to.
  • Aghanim's Shard icon.png Aghanim's Shard can be potentially good against heavy physical damage opponents.
  • * Black King Bar icon.png Black King Bar is a very situational item that can be amazing if the opponent team has many ways to stop you from attacking people.

Late game:

  • Monkey King Bar icon.png Monkey King Bar is often necessary to counter heroes who purchase evasion items against Sven or if you predict that they will.
  • Assault Cuirass icon.png Assault Cuirass can be considered in the late game, as the negative armor debuff, attack speed and massive armor gain allow for Sven to truly become a tank.
  • Satanic icon.png Satanic provides Sven with a good amount of survivability and damage. The active directly goes well with Sven's high damage, ensuring that he will be able to get back into full health in just a few hits. Crucially, it also grants Sven a basic dispel on himself on a brief 25 second cooldown, allowing him to dispel most slows and roots, making him much harder to kite.

Situational items:

  • Blink Dagger icon.png Blink Dagger is the alternative to Aghanim Scepter and can be better if you are behind or need a cheaper option for mobility. Just be aware that this item does not make Storm Hammer dispel the target.
  • Daedalus icon.png Daedalus is a very situational item if all you need is damage output. A lot of the time it will be your final item, and will be contested for with Satanic so choose wisely.
  • Boots of Travel 1 icon.png Boots of Travel is a natural pickup in late game.
  • Silver Edge icon.png Silver Edge, an upgrade for Echo Sabre provides reliable attack speed and damage, and its break helps Sven against important passive abilities.
  • Sange and Yasha icon.png Sange and Yasha is an easy item to build if Sven is struggling to build up gold. Its extra movement speed makes it harder for enemies to kite Sven.
  • Moon Shard icon.png Moon Shard grants a huge boost in attack speed. It is a powerful luxury item that ensures Sven's continued dominance in a winning game.






  • Sven is named after Danish bodybuilder and actor Sven-Ole Thorsen.
    • In earlier versions of DotA, Sven had the fun name "Arnold Schwarzenegger".
  • The phrases "▶️ Twas only a flesh wound" and "▶️ It was but a scratch" are references to the Black Knight from Monty Python and the Holy Grail.
  • The phrases "▶️ Blame the host" and "▶️ Bad host" are references to the original Warcraft III DotA gameplay when game stability depended on the quality of internet connection on the host player.
  • Storm Hammer was named Storm Bolt in the early beta phases and was renamed into Storm Hammer at one point. It is also its original name in DotA 1 and reflected in one of Sven's cast responses in Dota 2, where he is referring to it as ▶️ "Storm Bolt".