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Super Melee Creep
 
 
 
Main Article: Lane Creeps
Super Melee Creep
Melee Creep Radiant model
Melee Creep Radiant model
Melee Creep Dire model
Melee Creep Radiant iconMelee Creep Dire icon
Lane Creep
700
+0.5
+ 19HP/Interval
This unit has no mana.
Level 1
Armor Armor 3
Magic Resistance 0%
Status Resistance 0
Attack Damage Runty icon Runty
36 ‒ 44 + 2/Interval
Attack Range Melee 100
Acquisition Range 500
Attack Speed 1 attack(s) per second. 100 • 1s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed 325 (100)
Turn Rate Takes 0.314s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 750
Bounty Gold 2026 + 1.5/Interval
Experience 25
Model Scale 1.12
Notes The upgrade interval is 7.5 mins.
Intern
npc_dota_creep_badguys_melee_upgraded
npc_dota_creep_goodguys_melee_upgraded


Additional Information[]

Spawn Timing
Unknown icon
Ability
Passive
Increases the number of lane creeps as time passes by.
Spawn Interval: 30
Initial Melee Creep Spawn: 3
Number of Melee Creep Increase per Interval: 1
Melee Creep Count Increase Interval: 900/1800/2700
Max Upgrade Time: 2700

  • Melee Creeps spawn the first time right after the game horn as the game timer reaches 00:00.
    • The initial creep wave consists of 3 Melee Creeps and 1 Melee Creep Radiant icon Ranged Creep. They spawn in every 30-second interval.
  • The total number of Melee Creeps per creep wave increases as the game progresses, up until 45:00 game-time.
    • The number of lane creeps per wave no longer increases from this point onward.
  • The first Melee Creep Radiant icon Flagbearer Creep spawns at the 2:00 game-time, replacing a random Melee Creep in that creep wave.
    • Subsequently, it replaces a Melee Creep in every 60-second interval.
  • The total number Melee Creeps spawned per creep wave on the following game-time minute marks are as follows:
    • 15:00 game-time, +1 Melee Creep, with a total of 4 Melee Creeps spawned per creep wave.
    • 30:00 game-time, +2 Melee Creep, with a total of 5 Melee Creeps spawned per creep wave.
    • 45:00 game-time, +3 Melee Creep, with a total of 6 Melee Creeps spawned per creep wave.


Abilities[]

Runty
Can be used by illusions. Not disabled by Break. QQ
Runty icon
Ability
Passive
Runty Units Deal reduced damage to hero units
Attack Damage Reduction Against Heroes: 25%
Attack Damage Reduction Against Reinforced Units: 30%
Buff/Debuff
Modifiers [?]
modifier_creep_irresolute
Undispellable


Melee Creep Upgrade
Unknown icon
Ability
Passive
Lane creeps increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 1

  • Each upgrade interval is at 7.5 mins after the game horn.
    • Does not update current existing lane creeps upon each upgrade interval.
  • Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
    • 360 health bonus.
    • 30 base attack damage bonus.
  • There is no limit to the unit's Gold Gold bounty increase.


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