
Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against certain heroes. Summons are usually under the control of the summoning unit's player, but most of them can be converted by the enemy. Only very few of them cannot be controlled. Summoned units usually live only for a certain amount of time (although some stay permanently, until killed) after being summoned and a player can have a limited amount of some summons.
There are 3 types of summons: Regular summons, which are treated like regular creeps by spells, usually have no active abilities and usually are not a big threat, creep-heroes, which are treated like heroes by most spells and are significantly stronger than other summons, and wards, which usually are immobile and fully immune to most spells.
Contents
Regular summons[]
These summons are comparable to lane and neutral creeps when it comes to their power. A single one of them is usually not a threat, however, they can get quite dangerous when encountered in groups. Summons usually have certain abilities, giving each of them a different role. They can either be passive and used for scouting, or aggressive used in fights. Losing regular summons is usually not a big deal, since they provide rather low bounties, they expire and they can be resummoned after a short while.
Regular summons are treated like lane and neutral creeps by almost every spell. A few spells have specific effects against summoned units (e.g. dealing extra damage).
Statistics[]
Model | Name | Source | Health | Health Regen | Armor | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Hawk | Call of the Wild Hawk Global per cast |
150/200/250/300 | 1.5 | 5 | - | - | - | 300/340/380/420 | 750/800/850/900/750/800/850/900 | 60 | 30/40/50/60 ![]() 77XP |
- |
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Boar | Call of the Wild Boar 1 per cast |
300/450/600/750 | 1.5 | 0 | 20/35/50/65 ( ![]() |
1.25 | 550 | 320/330/340/350 | 1400/800 | 60 | 26‒38![]() 60/70/80/90XP |
Ability: Poison |
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Spiderling | Spawn Spiderlings 4/5/6 per dying debuffed unit |
320 (![]() |
2 | 0 | 13/16/19–15/18/21 |
1.35 | 100 | 350 | 700/700 | 40/45/50 | 9 ![]() 9XP |
25% magic resistance Abilities: Poison Sting Spawn Spiderite |
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Spiderite | Spawn Spiderite 1 per dying debuffed unit |
120 (![]() |
2 | 0 | 9–10 |
1.35 | 100 | 350 | 700/700 | 60 | 3 ![]() 3XP |
25% magic resistance 23.33% smaller than Spiderlings |
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Eidolon | Demonic Conversion 4 ( ![]() can multiply once |
180/200/220/240 | 4 | 2/3/4/5 | 16/24/34/43– 24/32/42/51 ( ![]() 74/82/92/101) |
1.5 | 500 | 280/310/340/370 | 1200/800 | Up to 6 | 18‒24![]() 10XP |
60% magic resistance Name progress: Lesser Eidolon Eidolon Greater Eidolon Dire Eidolon |
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Forged Spirit | Forge Spirit 1/1/1/2/2/2/2 ( ![]() max 1/1/1/2/2/2/2 ( ![]() |
300/400/500/600/700/ 800/900 ( ![]() |
0.25 | 0/1/2/3/4/ 5/6 ( ![]() |
22/32/42/52/62/ 72/82 ( ![]() |
1.35 | 300/365/430/495/560/ 625/690 ( ![]() |
320 | 1200/800 | 20/30/40/50/60/ 70/80 ( ![]() |
32‒46![]() 31XP |
Mana: 100/150/200/250/ 300/350/400 ( ![]() Mana Regen: 4 Ability: Melting Strike |
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Lycan Wolf | Summon Wolves 2 ( ![]() max 2 ( ![]() |
325/375/425/475 | 0.5 | 0 | 20/26/32/38– 23/29/34/40 |
1.2/ 1. 1/ 1/0.9 |
90 | 400/420/440/460 | 1200/800 | 50 | 21/26/36/41 ![]() 20XP |
70% magic resistance Abilities: Cripple Invisibility |
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Treant | Nature's Call 1 per tree, up to 2/3/4/5 ( ![]() |
550 (![]() |
2.5 | 0 | 15/21/28/35 –18/25/32/39 ( ![]() –45/64/83/102) |
1.6 | 100 | 300/320/340/360 | 500/500 | 60 | 8‒8![]() 12XP |
- |
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Greater Treant | Sprout (![]() 2 per cast, max 2 per hero |
1650 (![]() |
2.5 | 0 | 102–114 ( ![]() |
1.4 | 100 | 360 | 500/500 | 60 | 18‒24![]() 30XP |
50% bigger than Treants |
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Undying Zombie | Tombstone 1 for each enemy in set intervals |
2 | 0 | 0 | 33–36 ( ![]() |
1.6 | 128 | 375 | 1400/1400 | Up to 30 |
- | Uncontrollable Takes 2 damage from hero/tower attacks and 1 from non-hero attacks Abilities: Deathlust Spell Immunity |
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Wraith King Skeleton | Mortal Strike 1 per charge 2/4/6/8 charges ( ![]() |
175 | 0 | 1 | 32–37 ( ![]() |
1.2 | 115 | 350 | 800/600 | 60 | 5 ![]() 5XP |
50% magic resistance, Respawns once when killed |
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Shard Golem | Shard Split 2 per death |
250 | 0.5 | 0 | 10–14 | 2 | 100 | 310 | 800/800 | 60 | 8‒12![]() 18XP |
Mana: 400 Mana Regen: 1 30% magic resistance 36.36% smaller than Mud Golems Ability: Hurl Boulder |
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Skeleton Warrior | Raise Dead 35 per cast |
250 | 0 | 0 | 11–13 | 1 | 90 | 270 | 800/600 | 35 | 4‒6![]() 4XP |
- |
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Necronomicon Warrior | Greater Demonic Summoning 2 per cast, max 2 per hero |
1800 | 5 | 4 | 147.5– 162.5 |
0.75 | 100 | 380 | 1500/800 | 75 | 150 ![]() 150XP |
40% magic resistance Immune to: Helm of the Dominator Hand of Midas Abilities: Mana Break Last Will True Sight |
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Necronomicon Archer | Greater Demonic Summoning 2 per cast, max 2 per hero |
1800 | 5 | 4 | 145– 155 |
1 | 550 | 425 | 1500/800 | 75 | 150 ![]() 150XP |
40% magic resistance Immune to: Helm of the Dominator Hand of Midas Abilities: Purge Archer Aura |
Creep-heroes[]
These summons are special in a way that they are treated as heroes by most (but not all) abilities and effects. They are more powerful than other summons and usually the "main weapon" of the heroes that summon them. Compared to most other summons, they do not come in masses but are rather strong individual units. However, as a downside, their bounty is usually quite high, the spell they are summoned with has a large cooldown or they have other negative effects on the owner upon losing them, so it is important for the player to keep them alive as long as possible.
Statistics[]
Model | Name | Source | Health | Health Regen | Armor | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Primal Split 1 per cast, max 1 per player |
1400/2300/3200 ( ![]() |
2/4/6 | 3/5/7 | 25/55/85– 35/65/95 |
1.25 | 150 | 330/350/370 | 1800/800 | 16/18/20 | - | Mana: 400/500/600 Mana Regen: 2 Abilities: Hurl Boulder Spell Immunity Demolish Primal Split Cancel ( ![]() |
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Primal Split 1 per cast, max 1 per player |
1000/1500/2000 ( ![]() |
2/4/6 | 2 | 25/45/65– 35/55/75 |
1.5 | 600 | 350 | 1800/800 | 16/18/20 | - | Mana: 900 Mana Regen: 1.5 Abilities: Dispel Magic Cyclone Wind Walk Primal Split Cancel ( ![]() |
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Primal Split 1 per cast, max 1 per player |
1300/1450/1600 (![]() |
2/4/6 | 0/4/8 | 75/125/175– 85/135/185 |
1.35 | 150 | 550 | 1800/800 | 16/18/20 | - | Phased Abilities: Permanent Immolation Primal Split Cancel ( ![]() |
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Primal Split (![]() 1 per cast, max 1 per player |
1200/1500/1800 ( ![]() |
2/4/6 | 3/4/5 | 45/55/65– 55/65/75 |
1.2/1/0.8 | 150 | 450 | 1800/800 | 16/18/20 | - | Mana: 750 Mana Regen: 1.5 Abilities: Astral Pulse Primal Split Cancel ( ![]() |
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Astral Spirit | Astral Spirit 1 per cast, max 1 per player |
100 | 0 | 0 | - | - | - | 315 | 350/350 | Until returning to Elder Titan |
- | Invulnerable Can only be selected by the owner Abilities: Echo Stomp Return Astral Spirit Natural Order |
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Spirit Bear | Summon Spirit Bear 1 per cast, max 1 per player |
1100/1400/1700/2000 | 5/6/7/8 | 3/4/5/6 ( ![]() |
28 | 1.75/1.65/1.55/1.45 | 150 | 340/360/380/400 | 1400/800 | Permanent | 300 ![]() 300XP |
Mana: 300 Mana Regen: 0.5 6-slot inventory Abilities: Return Entangling Claws Savage Roar Demolish |
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Familiar | Summon Familiars 2 ( ![]() max 2 ( ![]() |
500/600/700 | 0 | 0/2/4 | 25/50/75 | 0.5 | 160 | 430 (![]() |
400/400 | Permanent | 100 ![]() 41XP |
35% magic resistance Ability: Stone Form |
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Warlock Golem | Chaotic Offering 1 ( ![]() ( ![]() ![]() |
1400/2300/3200 ( ![]() |
25/50/75 | 6/9/12 ( ![]() |
90/140/190 ( ![]() |
1.2 | 225 | 320/340/360 | 1800/1800 | 60 | 100/150/200 ![]() ( ![]() ![]() 98XP |
33% (![]() Abilities: Flaming Fists Permanent Immolation |
Wards[]
These summons are usually, but not necessarily, immobile and are immune to almost every ability (e.g. Meat Hook just flies through them). Their purpose differs heavily, depending on their abilities and capabilities. Some wards can attack, which makes them usually used offensively, while others have an aura for rather defensive uses.
Statistics[]
Model | Name | Source | Health | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
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Healing Ward | Healing Ward 1 per cast |
1 | - | - | - | 325 | 600/600 | 25 | 75 ![]() 75XP |
Phased Has a healing aura |
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Homing Missile | Homing Missile 1 per cast |
100 | - | - | - | - | 400/400 | Until reaching target or destroyed |
50 ![]() 20XP |
Uncontrollable Takes 40 damage from hero, 33.33 from buildings, and 0 from non-hero attacks Homes the target, damaging and stunning it upon impact Can be targeted by Force Staff and Hurricane Pike |
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Nether Ward | Nether Ward 1 per cast |
16 (![]() |
- | - | - | - | 600/600 | 18/22/26/30 | 20/40/60/80 ![]() 0XP |
Takes 4 damage from hero attacks and 1 from non-hero attacks Reduces mana regeneration and zaps spell-casting enemies nearby Can be targeted by Decrepify |
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Nimbus | Nimbus ( ![]() |
16 | - | - | - | - | 500/500 | 30 | 125 ![]() 0XP |
Takes 4 damage from melee hero, 2 from ranged hero, and 1 from non-hero attacks Periodically casts Lightning Bolts on the closest enemy |
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Plague Ward | Plague Ward 1 per cast Venomous Gale ( ![]() |
120/230/340/450 ( ![]() |
12/21/30/39 -14/23/32/41 ( ![]() -33.5/56/78.5/101) |
1.4 | 600 | - | 800/800 | 40 | 15/17/19/21 ![]() 20/25/30/35XP |
Ability: Poison Sting |
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Power Cog | Power Cogs 225 per cast |
100 | - | - | - | - | 1600/600 | 5/6/7/8 | 16‒20![]() 0XP |
Takes 12.5 damage from attacks Shocks enemies when they get too close (can only shock once) |
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Tombstone | Tombstone 1 per cast ( ![]() |
20/24/28/32 ( ![]() |
- | - | - | - | 1800/1800 | 30 | 125/150/175/200 ![]() 0XP |
Takes 4 damage from hero attacks and 1 from non-hero attacks Spawns Zombies for each enemy nearby Can be targeted by Soul Rip and Decrepify Ability: Spell Immunity |
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Death Ward | Death Ward 1 per cast Voodoo Switcheroo ( ![]() |
135 | 85/140/195 ( ![]() |
0.22 | 700 ( ![]() |
- | 1200/800 | 8 ( ![]() |
- | Invulnerable Can only attack heroes ![]() True Strike ![]() |
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Ignis Fatuus | Will-O-Wisp ( ![]() |
6 | - | - | - | - | 1800/800 | 14.9 | 100 ![]() 0XP |
Phased Takes 0 damage from non-hero units |
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Phoenix Sun | Supernova 1 per cast |
HP:100 Hits:6/8/10 ( ![]() ![]() ![]() |
- | - | - | - | 1800/800 | 6 | 20 ![]() 0XP |
Phased Takes 16.67/12.5/10 ![]() ![]() ![]() damage from hero attacks and 0 damage from non-hero attacks Damages nearby enemies and stuns when it goes off |
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Proximity Mine | Proximity Mines 1 per cast |
1 | - | - | - | - | 64/64 | Permanent | 25 ![]() 0XP |
Phased Damages in an area when activated Ability: Invisibility |
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Psionic Trap | Psionic Trap 1 per cast, max 5/8/11 per player |
100 | - | - | - | - | 400/400 | Permanent | 25 ![]() 0XP |
Phased Slows in an area when activated Abilities: Trap Invisibility |
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Serpent Ward | Mass Serpent Ward 10 per cast |
4 (![]() |
50/85/120 ( ![]() |
1.5 | 650 ( ![]() |
- | 1200/800 | 45 | 28‒36![]() 31XP |
Takes 2 damage from hero attacks Can attack two units when upgraded |
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Tornado | Tornado 1 per cast |
500 | - | - | - | 125 | 300/300 | 10+5 | - | Invulnerable Ability: Tempest |
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Observer Ward | Plant 1 per cast |
100 | - | - | - | - | 1400/1400 | 360 | 100 ![]() 50XP +6 per min |
Phased 100% Accuracy Takes 50 damage from hero attacks and 12.5 from non-hero attacks Ability: Invisibility |
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Sentry Ward | Plant 1 per cast |
100 | - | - | - | - | - | 420 | 0 ![]() 0XP |
Phased 100% Accuracy Takes 50 damage from hero attacks and 12.5 from non-hero attacks Abilities: True Sight Invisibility |
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Wraith Pact Totem | Wraith's Reprisal 1 per cast |
10 | - | - | - | 150 | 600/600 | 25 | 20 ![]() 0XP |
Takes 1 damage from hero attacks Deals damage and reduces outgoing damage to enemies nearby. |
Uncategorized units[]
These units do not belong to any of the unit groups named earlier. They are all dummy units used by spells, which can interact with the players. They usually act like wards, meaning they do not interact with any spells (e.g. Meat Hook just flies through them).
Although many other spells use dummies as well (e.g. the remnants of Earth Spirit, Ember Spirit and Storm Spirit, Ice Blast, Rocket Flare, etc), this list only includes actually selectable dummies.
Statistics[]
Model | Name | Source | Health | Attacks to Destroy | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|
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Spin Web | Spin Web 1 per cast, max 3/5/7/9 per player |
100 | - | - | Permanent | - | Invulnerable Phased Can only be selected by the owner Ability: Destroy Spin Web |
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Phantom | Phantom's Embrace 1 per cast |
100 | 2/2/3/3 / 6/6/9/9 (![]() |
200/200 | 5 | 10‒10![]() 10XP |
Uncontrollable Phased Takes 50/50/33.33/33.33 ( ![]() and 16.67/16.67/11.11/11.11 ( ![]() Latches on an enemy, silencing and dealing damage over time |
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Beetle | The Swarm 12 per cast |
100 | 3/3/4/4/6/6/8/8 (![]() |
321/321 | 16 | 32‒34![]() 20XP |
Uncontrollable Phased Spell immune Takes 0.69444444444444 ( ![]() and 0.043402777777778 ( ![]() Latches on an enemy, reducing armor and dealing damage over time |
Patch History[]
- Update 3
- Default for summoned units auto attack is now ◉ Always instead of ◎ Same as Hero.
- The summoned units auto attack mode setting in the Settings Menu has been updated on the backend to work as mentioned above.
- Fixed a bug with the Auto Select Summoned Units option, when re-summoning Spirit Bear and Tempest Double.
- Update 2
- Fixed a number of controlled units not respecting the summoned units auto attack settings.
- Fixed a selection issue with non-hero units when they became temporarily hidden, (i.e. during Astral Imprisonment).
- Fixed a bug where sharing Observer and Sentry Wards with summoned units would plant the ward.
- Using summoned units to kill heroes outside of experience range now behaves the same as if you used an ability to kill the hero.
- Fixed some inconsistent behavior with unit selection and summoned units.
- Fixed issues where the summoned units you have selected may be out of date.
- Update 2
- Fixed Spirit Bear interaction with summons.
- Updated the visual look for timers of summoned units.
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