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This page is about in-game units. For cosmetic pets, see Summoned Unit.

Call of the Wild icon.png

Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against certain heroes. Summons are usually under the control of the summoning unit's player, but most of them can be converted by the enemy. Only very few of them cannot be controlled. Summoned units usually live only for a certain amount of time (although some stay permanently, until killed) after being summoned and a player can have a limited amount of some summons.

There are 3 types of summons: Regular summons, which are treated like regular creeps by spells, usually have no active abilities and usually are not a big threat, creep-heroes, which are treated like heroes by most spells and are significantly stronger than other summons, and wards, which usually are immobile and fully immune to most spells.

Regular summons[]

These summons are comparable to lane and neutral creeps when it comes to their power. A single one of them is usually not a threat, however, they can get quite dangerous when encountered in groups. Summons usually have certain abilities, giving each of them a different role. They can either be passive and used for scouting, or aggressive used in fights. Losing regular summons is usually not a big deal, since they provide rather low bounties, they expire and they can be resummoned after a short while.

Regular summons are treated like lane and neutral creeps by almost every spell. A few spells have specific effects against summoned units (e.g. dealing extra damage).

Statistics[]

Model Name Source Health Health Regen Armor Attack Damage BAT Attack Range Move Speed Vision Range Duration Bounty Notes
Beastmaster Hawk model.png Hawk Call of the Wild Hawk
Global per cast
150/200/250/300 1.5 5 - - - 300/340/380/420 750/800/850/900/750/800/850/900 60 30/40/50/60 Gold
77XP
-
Beastmaster Boar model.png Boar Call of the Wild Boar
1 per cast
300/450/600/750 1.5 0 20/35/50/65
(Talent 55/70/85/100)
1.25 550 320/330/340/350 1400/800 60 26‒38Gold
60/70/80/90XP
Ability:
Poison
Broodmother Spiderling model.png Spiderling Spawn Spiderlings
4/5/6 per dying
debuffed unit
320 (Talent 670) 2 0 13/16/19–15/18/21
1.35 100 350 700/700 40/45/50 9 Gold
9XP
25% magic resistance
Abilities:
Poison Sting
Spawn Spiderite
Broodmother Spiderling model.png Spiderite Spawn Spiderite
1 per dying debuffed unit
120 (Talent 470) 2 0 9–10
1.35 100 350 700/700 60 3 Gold
3XP
25% magic resistance
23.33% smaller than Broodmother Spiderling icon.png Spiderlings
Enigma Eidolon model.png Eidolon Demonic Conversion
4 (Talent ) per cast,
can multiply once
180/200/220/240 4 2/3/4/5 16/24/34/43–
24/32/42/51
(Talent 66/74/84/93–
74/82/92/101)
1.5 500 280/310/340/370 1200/800 Up to 6 18‒24Gold
10XP
60% magic resistance
Name progress:
Lesser Eidolon
Eidolon
Greater Eidolon
Dire Eidolon
Invoker Forged Spirit model.png Forged Spirit Forge Spirit
1/1/1/2/2/2/2 (Talent ) per cast,
max 1/1/1/2/2/2/2 (Talent ) per player
300/400/500/600/700/
800/900 (Upgradable by Aghanim's Scepter. /1000)
0.25 0/1/2/3/4/
5/6 (Upgradable by Aghanim's Scepter. /7)
22/32/42/52/62/
72/82 (Upgradable by Aghanim's Scepter. /92)
1.35 300/365/430/495/560/
625/690 (Upgradable by Aghanim's Scepter. /755)
320 1200/800 20/30/40/50/60/
70/80 (Upgradable by Aghanim's Scepter. /90)
32‒46Gold
31XP
Mana: 100/150/200/250/
300/350/400 (Upgradable by Aghanim's Scepter. /450)
Mana Regen: 4
Ability:
Melting Strike
Lycan Wolf model.png Lycan Wolf Summon Wolves
2 (Talent 4) per cast,
max 2 (Talent 4) per player
325/375/425/475 0.5 0 20/26/32/38–
23/29/34/40

1.2/
1.
1/
1/0.9
90 400/420/440/460 1200/800 50 21/26/36/41 Gold
20XP
70% magic resistance
Abilities:
Cripple
Invisibility
Nature's Prophet Treant model.png Treant Nature's Call
1 per tree, up to 2/3/4/5
(Talent 7/8/9/10) per cast
550 (Talent 1375) 2.5 0 15/21/28/35
–18/25/32/39
(Talent42/60/79/98
–45/64/83/102)
1.6 100 300/320/340/360 500/500 60 8‒8Gold
12XP
-
Nature's Prophet Treant model.png Greater Treant Sprout (Upgradable by Aghanim's Shard.)
2 per cast,
max 2 per hero
1650 (Talent 2475) 2.5 0 102–114
(Talent 129/141/153/165–141/153/165/177)
1.4 100 360 500/500 60 18‒24Gold
30XP
50% bigger than Nature's Prophet Treant icon.png Treants
Undying Zombie model.png Undying Zombie Tombstone
1 for each enemy
in set intervals
2 0 0 33–36
(Talent 58–61)
1.6 128 375 1400/1400 Up to
30
- Uncontrollable
Takes 2 damage from hero/tower
attacks and 1 from non-hero attacks
Abilities:
Deathlust
Spell Immunity
Dark Troll Summoner Skeleton Warrior model.png Wraith King Skeleton Mortal Strike
1 per charge
2/4/6/8 charges (Talent+6extra)
175 0 1 32–37
(Talent 56–61)
1.2 115 350 800/600 60 5 Gold
5XP
50% magic resistance,
Respawns once when killed
Mud Golem model.png Shard Golem Shard Split
2 per death
250 0.5 0 10–14 2 100 310 800/800 60 8‒12Gold
18XP
Mana: 400
Mana Regen: 1
30% magic resistance
36.36% smaller than Mud Golem icon.png Mud Golems
Ability:
Hurl Boulder
Dark Troll Summoner Skeleton Warrior model.png Skeleton Warrior Raise Dead
35 per cast
250 0 0 11–13 1 90 270 800/600 35 4‒6Gold
4XP
-
Necronomicon Warrior 3 model.png Necronomicon Warrior Greater Demonic Summoning
2 per cast,
max 2 per hero
1800 5 4 147.5–
162.5
0.75 100 380 1500/800 75 150 Gold
150XP
40% magic resistance
Immune to:
Helm of the Dominator icon.png Helm of the Dominator
Hand of Midas icon.png Hand of Midas
Abilities:
Mana Break
Last Will
True Sight
Necronomicon Archer 3 model.png Necronomicon Archer Greater Demonic Summoning
2 per cast,
max 2 per hero
1800 5 4 145–
155
1 550 425 1500/800 75 150 Gold
150XP
40% magic resistance
Immune to:
Helm of the Dominator icon.png Helm of the Dominator
Hand of Midas icon.png Hand of Midas
Abilities:
Purge
Archer Aura

Creep-heroes[]

These summons are special in a way that they are treated as heroes by most (but not all) abilities and effects. They are more powerful than other summons and usually the "main weapon" of the heroes that summon them. Compared to most other summons, they do not come in masses but are rather strong individual units. However, as a downside, their bounty is usually quite high, the spell they are summoned with has a large cooldown or they have other negative effects on the owner upon losing them, so it is important for the player to keep them alive as long as possible.

Statistics[]

Model Name Source Health Health Regen Armor Attack Damage BAT Attack Range Move Speed Vision Range Duration Bounty Notes
Brewmaster Earth model.png Brewmaster Earth minimap icon.png Earth Primal Split
1 per cast,
max 1 per player
1400/2300/3200
(Talent 2800/3700/4600)
2/4/6 3/5/7 25/55/85–
35/65/95
1.25 150 330/350/370 1800/800 16/18/20 - Mana: 400/500/600
Mana Regen: 2
Abilities:
Hurl Boulder
Spell Immunity
Demolish
Primal Split Cancel (Upgradable by Aghanim's Scepter.)
Brewmaster Storm model.png Brewmaster Storm minimap icon.png Storm Primal Split
1 per cast,
max 1 per player
1000/1500/2000
(Talent 2400/2900/3400)
2/4/6 2 25/45/65–
35/55/75
1.5 600 350 1800/800 16/18/20 - Mana: 900
Mana Regen: 1.5
Abilities:
Dispel Magic
Cyclone
Wind Walk
Primal Split Cancel (Upgradable by Aghanim's Scepter.)
Brewmaster Fire model.png Brewmaster Fire minimap icon.png Fire Primal Split
1 per cast,
max 1 per player
1300/1450/1600 (Talent 2700/2850/3000) 2/4/6 0/4/8 75/125/175–
85/135/185
1.35 150 550 1800/800 16/18/20 - Phased
Abilities:
Permanent Immolation
Primal Split Cancel (Upgradable by Aghanim's Scepter.)
Brewmaster Void model.png Brewmaster Void minimap icon.png Void Primal Split (Upgradable by Aghanim's Shard.)
1 per cast,
max 1 per player
1200/1500/1800
(Talent 2600/2900/3200)
2/4/6 3/4/5 45/55/65–
55/65/75
1.2/1/0.8 150 450 1800/800 16/18/20 - Mana: 750
Mana Regen: 1.5
Abilities:
Astral Pulse
Primal Split Cancel (Upgradable by Aghanim's Scepter.)
Elder Titan Astral Spirit model.png Astral Spirit Astral Spirit
1 per cast,
max 1 per player
100 0 0 - - - 315 350/350 Until returning
to Elder Titan
- Invulnerable
Can only be selected
by the owner
Abilities:
Echo Stomp
Return Astral Spirit
Natural Order
Lone Druid Spirit Bear model.png Spirit Bear Summon Spirit Bear
1 per cast,
max 1 per player
1100/1400/1700/2000 5/6/7/8 3/4/5/6
(Talent 11/12/13/14)
28 1.75/1.65/1.55/1.45 150 340/360/380/400 1400/800 Permanent 300 Gold
300XP
Mana: 300
Mana Regen: 0.5
6-slot inventory
Abilities:
Return
Entangling Claws
Savage Roar
Demolish
Visage Familiar model.png Familiar Summon Familiars
2 (Talent 3) per cast,
max 2 (Talent 3) per player
500/600/700 0 0/2/4 25/50/75 0.5 160 430 (Talent 460) 400/400 Permanent 100 Gold
41XP
35% magic resistance
Ability:
Stone Form
Warlock Golem model.png Warlock Golem Chaotic Offering
1 (Upgradable by Aghanim's Scepter. 2) per cast
(Talent 1 (Upgradable by Aghanim's Scepter. 2) on Warlock's death)
1400/2300/3200
(Upgradable by Aghanim's Scepter. 900/1700/2600)
25/50/75 6/9/12
(Talent 26/29/32)
90/140/190
(Upgradable by Aghanim's Scepter. 70/105/140)
1.2 225 320/340/360 1800/1800 60 100/150/200 Gold
(Upgradable by Aghanim's Scepter. 50/75/100 Gold)
98XP
33% (Talent 86.6%) magic resistance
Abilities:
Flaming Fists
Permanent Immolation

Wards[]

"Wards" redirects here. For the custom Observer/Sentry Wards skins, see Custom Wards.

These summons are usually, but not necessarily, immobile and are immune to almost every ability (e.g. Meat Hook just flies through them). Their purpose differs heavily, depending on their abilities and capabilities. Some wards can attack, which makes them usually used offensively, while others have an aura for rather defensive uses.

Statistics[]

Model Name Source Health Attack Damage BAT Attack Range Move Speed Vision Range Duration Bounty Notes
Juggernaut Healing Ward model.png Healing Ward Healing Ward
1 per cast
1 - - - 325 600/600 25 75 Gold
75XP
Phased
Has a healing aura
Gyrocopter Homing Missile model.png Homing Missile Homing Missile
1 per cast
100 - - - - 400/400 Until reaching
target or
destroyed
50 Gold
20XP
Uncontrollable
Takes 40 damage from hero, 33.33 from
buildings, and 0 from non-hero attacks
Homes the target, damaging
and stunning it upon impact
Can be targeted by
Force Staff icon.png Force Staff and Hurricane Pike icon.png Hurricane Pike
Pugna Nether Ward model.png Nether Ward Nether Ward
1 per cast
16 (Talent 28) - - - - 600/600 18/22/26/30 20/40/60/80 Gold
0XP
Takes 4 damage from hero attacks
and 1 from non-hero attacks
Reduces mana regeneration and zaps
spell-casting enemies nearby
Can be targeted by Decrepify
Zeus Nimbus model.png Nimbus Nimbus
(Upgradable by Aghanim's Scepter.1 per cast)
16 - - - - 500/500 30 125 Gold
0XP
Takes 4 damage from melee hero,
2 from ranged hero,
and 1 from non-hero attacks
Periodically casts Lightning Bolts
on the closest enemy
Venomancer Plague Ward model.png Plague Ward Plague Ward
1 per cast
Venomous Gale
(Talent 2 per hit hero)
120/230/340/450
(Talent 300/575/850/1125)
12/21/30/39
-14/23/32/41
(Talent31.5/54/76.5/99
-33.5/56/78.5/101
)
1.4 600 - 800/800 40 15/17/19/21 Gold
20/25/30/35XP
Ability:
Poison Sting
Clockwerk Power Cog model.png Power Cog Power Cogs
225 per cast
100 - - - - 1600/600 5/6/7/8 16‒20Gold
0XP
Takes 12.5 damage from attacks
Shocks enemies when they get too close
(can only shock once)
Undying Tombstone model.png Tombstone Tombstone
1 per cast
(Talent 1 on Undying's death)
20/24/28/32
(Talent 44/48/52/56)
- - - - 1800/1800 30 125/150/175/200 Gold
0XP
Takes 4 damage from hero attacks
and 1 from non-hero attacks
Spawns Undying Zombie icon.png Zombies for each enemy nearby
Can be targeted by
Soul Rip and Decrepify
Ability:
Spell Immunity
Witch Doctor Death Ward model.png Death Ward Death Ward
1 per cast
Voodoo Switcheroo
(Upgradable by Aghanim's Shard.1 per cast)
135 85/140/195
(Talent 145/200/255)
0.22 700
(Talent800)
- 1200/800 8
(Upgradable by Aghanim's Shard.2)
- Invulnerable
Can only attack heroes
Upgradable by Aghanim's Scepter.Attacks bounce and have
True Strike
Upgradable by Aghanim's Shard.Loses 30 Attack Speed when hero is transformed
Keeper of the Light Ignis Fatuus model.png Ignis Fatuus Will-O-Wisp
(Upgradable by Aghanim's Scepter.1 per cast)
6 - - - - 1800/800 14.9 100 Gold
0XP
Phased
Takes 0 damage from non-hero units
Phoenix Sun model.png Phoenix Sun Supernova
1 per cast
HP:100
Hits:6/8/10 (Talent 9/11/13)
Upgradable by Aghanim's Scepter. (7/10/13, Talent 10/13/16)
- - - - 1800/800 6 20 Gold
0XP
Phased
Takes 16.67/12.5/10
Talent 11.11/9.09/7.69
Upgradable by Aghanim's Scepter.(14.29/10/7.69
Talent 10/7.69/6.25)
damage from hero attacks and 0 damage from non-hero attacks
Damages nearby enemies
and stuns when it goes off
Techies Proximity Mine model.png Proximity Mine Proximity Mines
1 per cast
1 - - - - 64/64 Permanent 25 Gold
0XP
Phased
Damages in an area when activated
Ability:
Invisibility
Templar Assassin Psionic Trap model.png Psionic Trap Psionic Trap
1 per cast,
max 5/8/11 per player
100 - - - - 400/400 Permanent 25 Gold
0XP
Phased
Slows in an area when activated
Abilities:
Trap
Invisibility
Shadow Shaman Serpent Ward model.png Serpent Ward Mass Serpent Ward
10 per cast
4 (Talent 6) 50/85/120
(Talent 75/110/145)
1.5 650
(Upgradable by Aghanim's Scepter. 875)
- 1200/800 45 28‒36Gold
31XP
Takes 2 damage from hero attacks
Can attack two units when upgraded
Wildwing Ripper Tornado model.png Tornado Tornado
1 per cast
500 - - - 125 300/300 10+5 - Invulnerable
Ability:
Tempest
Observer Ward model.png Observer Ward Plant
1 per cast
100 - - - - 1400/1400 360 100 Gold +4 per min
50XP +6 per min
Phased
100% Accuracy
Takes 50 damage from hero attacks
and 12.5 from non-hero attacks
Ability:
Invisibility
Sentry Ward model.png Sentry Ward Plant
1 per cast
100 - - - - - 420 0 Gold
0XP
Phased
100% Accuracy
Takes 50 damage from hero attacks
and 12.5 from non-hero attacks
Abilities:
True Sight
Invisibility
Wraith Pact Totem model.png Wraith Pact Totem Wraith's Reprisal
1 per cast
10 - - - 150 600/600 25 20 Gold
0XP
Takes 1 damage from hero attacks
Deals damage and reduces outgoing damage to enemies nearby.

Uncategorized units[]

These units do not belong to any of the unit groups named earlier. They are all dummy units used by spells, which can interact with the players. They usually act like wards, meaning they do not interact with any spells (e.g. Meat Hook just flies through them).

Although many other spells use dummies as well (e.g. the remnants of Earth Spirit minimap icon.png Earth Spirit, Ember Spirit minimap icon.png Ember Spirit and Storm Spirit minimap icon.png Storm Spirit, Ice Blast, Rocket Flare, etc), this list only includes actually selectable dummies.

Statistics[]

Model Name Source Health Attacks to Destroy Vision Range Duration Bounty Notes
Spin Web icon.png Spin Web Spin Web
1 per cast,
max 3/5/7/9 per player
100 - - Permanent - Invulnerable
Phased
Can only be selected by the owner
Ability:
Destroy Spin Web
Grimstroke Phantom model.png Phantom Phantom's Embrace
1 per cast
100 2/2/3/3 / 6/6/9/9 (Talent 3/3/4/4 / 9/9/12/12) 200/200 5 10‒10Gold
10XP
Uncontrollable
Phased
Takes 50/50/33.33/33.33 (Talent 33.33/33.33/25/25) damage from hero attacks
and 16.67/16.67/11.11/11.11 (Talent 11.11/11.11/8.33/8.33) from non-hero attacks
Latches on an enemy, silencing
and dealing damage over time
Weaver Beetle model.png Beetle The Swarm
12 per cast
100 3/3/4/4/6/6/8/8 (Talent 4/4/5/5/8/8/10/10) 321/321 16 32‒34Gold
20XP
Uncontrollable
Phased
Spell immune
Takes 0.69444444444444 (Talent 0.25) damage from hero attacks
and 0.043402777777778 (Talent 0.02) from non-hero attacks
Latches on an enemy, reducing armor
and dealing damage over time

Patch History[]

Patch
Description
  • Update 3
    • Default for summoned units auto attack is now ◉ Always instead of ◎ Same as Hero.
    • The summoned units auto attack mode setting in the Settings Menu has been updated on the backend to work as mentioned above.
  • Update 2
    • Fixed a number of controlled units not respecting the summoned units auto attack settings.
  • Added Ctrl+⇧ Shift+Hotkey for group selection and deselection of units.
  • Update 2
    • Fixed a bug with summoned units auto attack settings.
  • Fixed a selection issue with non-hero units when they became temporarily hidden, (i.e. during Astral Imprisonment).
  • Using summoned units to kill heroes outside of experience range now behaves the same as if you used an ability to kill the hero.
  • Fixed some inconsistent behavior with unit selection and summoned units.
  • Fixed issues where the summoned units you have selected may be out of date.
  • Updated the visual look for timers of summoned units.


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