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| trait1 = Min Duration
 
| trait1 = Min Duration
 
| value1 = {{show|A|Alchemist|Unstable Concoction|value6}}
 
| value1 = {{show|A|Alchemist|Unstable Concoction|value6}}
 
| trait2 = Max Duration
  +
| value2= {{show|A|Alchemist|Unstable Concoction|value7}}
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Mana Void
 
| name = Mana Void
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Anti-Mage|Mana Void|value5}} ({{Symbol|Aghanim}} {{show|A|Anti-Mage|Mana Void|value5 aghs}})
+
| value1 = {{show|A|Anti-Mage|Mana Void|value4}} ({{Symbol|Talent}} {{show|A|Anti-Mage|Mana Void|value4 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Shuriken Toss
 
| name = Shuriken Toss
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Bounty Hunter|Shuriken Toss|value4}} ({{Symbol|Aghanim}} {{show|A|Bounty Hunter|Shuriken Toss|value4 aghs}})
+
| value1 = {{show|A|Bounty Hunter|Shuriken Toss|value4}}
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Chaos Bolt
 
| name = Chaos Bolt
 
| trait1 = Min Duration
 
| trait1 = Min Duration
| value1 = {{show|A|Chaos Knight|Chaos Bolt|value4}}
+
| value1 = {{show|A|Chaos Knight|Chaos Bolt|value4}} ({{Symbol|Talent}} {{show|A|Chaos Knight|Chaos Bolt|value4 tal}})
 
| trait2 = Max Duration
 
| trait2 = Max Duration
 
| value2 = {{show|A|Chaos Knight|Chaos Bolt|value5}} ({{Symbol|Talent}} {{show|A|Chaos Knight|Chaos Bolt|value5 tal}})
 
| value2 = {{show|A|Chaos Knight|Chaos Bolt|value5}} ({{Symbol|Talent}} {{show|A|Chaos Knight|Chaos Bolt|value5 tal}})
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| source = Clockwerk
 
| source = Clockwerk
 
| name = Hookshot
 
| name = Hookshot
| trait1 = Primary Target Max Duration
+
| trait1 = Duration
| value1 = {{calc|v1+0.5|v1={{show|A|Clockwerk|Hookshot|value6}}}}
+
| value1 = {{show|A|Clockwerk|Hookshot|value6}}
| trait2 = Secondary Targets Duration
 
| value2 = {{show|A|Clockwerk|Hookshot|value6}}
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Cursed Crown
 
| name = Cursed Crown
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Dark Willow|Cursed Crown|value4}}
+
| value1 = {{show|A|Dark Willow|Cursed Crown|value4}} ({{Symbol|Talent}} {{show|A|Dark Willow|Cursed Crown|value4 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Malefice
 
| name = Malefice
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Enigma|Malefice|value5}}
+
| value1 = {{show|A|Enigma|Malefice|value5}} ({{Symbol|Talent}} {{show|A|Enigma|Malefice|value5 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Homing Missile
 
| name = Homing Missile
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Gyrocopter|Homing Missile|value5}} ({{Symbol|Talent}} {{show|A|Gyrocopter|Homing Missile|value5 tal}})
+
| value1 = {{show|A|Gyrocopter|Homing Missile|value6}} ({{Symbol|Talent}} {{show|A|Gyrocopter|Homing Missile|value6 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Lucent Beam
 
| name = Lucent Beam
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Luna|Lucent Beam|value3}}
+
| value1 = {{show|A|Luna|Lucent Beam|value3}} ({{Symbol|Talent}} {{show|A|Luna|Lucent Beam|value3 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Luna
 
| source = Luna
 
| name = Eclipse
 
| name = Eclipse
| trait1 = Duration
+
| trait1 = Stun duration per beam
| value1 = {{show|A|Luna|Eclipse|value7}} ({{Symbol|Talent}} {{show|A|Luna|Eclipse|value7 tal}})
+
| value1 = {{symbol|talent}} {{Show|T|Luna|talent4left value}}
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Spiked Carapace
 
| name = Spiked Carapace
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Nyx Assassin|Spiked Carapace|value4}}
+
| value1 = {{show|A|Nyx Assassin|Spiked Carapace|value3}} ({{symbol|talent}} {{show|A|Nyx Assassin|Spiked Carapace| value3 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| value1 = {{show|A|Ogre Magi|Unrefined Fireblast|value4}}
 
| value1 = {{show|A|Ogre Magi|Unrefined Fireblast|value4}}
 
}}
 
}}
{{SkillListRich
 
| source = Oracle
 
| name = Fortune's End
 
| trait1 = Duration
 
| value1 = 0 ({{Symbol|Aghanim}} {{show|A|Oracle|Fortune's End|value7 aghs}})
 
| notes = The stun duration from {{I|Aghanim's Scepter}} is based on the channeled root duration.
 
}}
 
 
{{SkillListRich
 
{{SkillListRich
 
| source = Phoenix
 
| source = Phoenix
 
| name = Supernova
 
| name = Supernova
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Phoenix|Supernova|value5}} ({{Symbol|Talent}} {{show|A|Phoenix|Supernova|value5 tal}})
+
| value1 = {{show|A|Phoenix|Supernova|value4}} ({{Symbol|Talent}} {{show|A|Phoenix|Supernova|value4 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Puck
 
| source = Puck
 
| name = Dream Coil
 
| name = Dream Coil
| trait1 = Initial Duration
+
| trait1 = Link Break Duration
| value1 = {{show|A|Puck|Dream Coil|value8}}
+
| value1 = {{show|A|Puck|Dream Coil|value6}} ({{Symbol|Aghanim}} {{show|A|Puck|Dream Coil|value6 aghs}})
| trait2 = Link Break Duration
 
| value2 = {{show|A|Puck|Dream Coil|value9}} ({{Symbol|Aghanim}} {{show|A|Puck|Dream Coil|value9 aghs}})
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
 
| source = Rubick
 
| source = Rubick
 
| name = Telekinesis
 
| name = Telekinesis
| trait1 = Primary Target Duration
+
| trait1 = Lift Duration
| value1 = {{show|A|Rubick|Telekinesis|value3}}
+
| value1 = {{show|A|Rubick|Telekinesis|value3}} ({{symbol|talent}} {{show|A|Rubick|Telekinesis|value3 tal}})
| trait2 = Secondary Targets Duration
+
| trait2 = Duration
 
| value2 = {{show|A|Rubick|Telekinesis|value4}}
 
| value2 = {{show|A|Rubick|Telekinesis|value4}}
 
}}
 
}}
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| name = Paralyzing Cask
 
| name = Paralyzing Cask
 
| trait1 = Hero Duration
 
| trait1 = Hero Duration
| value1 = {{show|A|Witch Doctor|Paralyzing Cask|value6}}
+
| value1 = {{show|A|Witch Doctor|Paralyzing Cask|value7}}
| trait2 = Non-Hero Duration
+
| trait2 = Creep Duration
| value2 = {{show|A|Witch Doctor|Paralyzing Cask|value7}}
+
| value2 = {{show|A|Witch Doctor|Paralyzing Cask|value8}}
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Wraithfire Blast
 
| name = Wraithfire Blast
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Wraith King|Wraithfire Blast|value5}}
+
| value1 = {{show|A|Wraith King|Wraithfire Blast|value6}} ({{Symbol|Talent}} {{show|A|Wraith King|Wraithfire Blast|value6 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Infernal Blade
 
| name = Infernal Blade
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Doom|Infernal Blade|value5}} ({{Symbol|Aghanim}} {{show|A|Doom|Infernal Blade|value5 aghs}})
+
| value1 = {{show|A|Doom|Infernal Blade|value5}} ({{Symbol|Aghshard}} {{show|A|Doom|Infernal Blade|value5 shard}})
  +
| trait2 = Level multiplier bash duration bonus
  +
| value2 = {{symbol|aghshard}} {{show|A|Doom|Infernal Blade|value8 shard}}
  +
| trait3 = Max stun Duration with all bonuses
  +
| value3 = {{symbol|aghshard}} 1.8
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Nightmare
 
| name = Nightmare
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Bane|Nightmare|value2}}
+
| value1 = {{show|A|Bane|Nightmare|value3}}
 
| notes = [[Sleep]], effect ends on damage.
 
| notes = [[Sleep]], effect ends on damage.
 
}}
 
}}
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| name = Cold Snap
 
| name = Cold Snap
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Invoker|Cold Snap|value5}}
+
| value1 = {{show|A|Invoker|Cold Snap|value5}} ({{Symbol|Aghanim}} {{show|A|Invoker|Cold Snap|value5 aghs}})
 
}}
 
}}
 
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{{SkillListRich
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| name = Torrent
 
| name = Torrent
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Kunkka|Torrent|value7}}
+
| value1 = {{show|A|Kunkka|Torrent|value7}} ({{Symbol|talent}} {{show|A|Kunkka|Torrent|value7 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Stone Gaze
 
| name = Stone Gaze
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Medusa|Stone Gaze|value7}}
+
| value1 = {{show|A|Medusa|Stone Gaze|value9}}
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Boundless Strike
 
| name = Boundless Strike
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Monkey King|Boundless Strike|value5}}
+
| value1 = {{show|A|Monkey King|Boundless Strike|value5}} ({{symbol|talent}} {{show|A|Monkey King|Boundless Strike|value5 tal}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Tree Dance
 
| name = Tree Dance
 
| trait1 = Duration
 
| trait1 = Duration
| value1 = {{show|A|Monkey King|Tree Dance|value5}}
+
| value1 = {{show|A|Monkey King|Tree Dance|value6}}
 
| notes = Stuns the caster when the perched tree is broken.
 
| notes = Stuns the caster when the perched tree is broken.
 
}}
 
}}
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| name = Adaptive Strike (Strength)
 
| name = Adaptive Strike (Strength)
 
| trait1 = Min Duration
 
| trait1 = Min Duration
| value1 = {{show|A|Morphling|Adaptive Strike (Strength)|value6}}
+
| value1 = {{show|A|Morphling|Adaptive Strike (Strength)|value5}} ({{symbol|aghshard}} {{show|A|Morphling|Adaptive Strike (Strength)|value5 shard}})
 
| trait2 = Max Duration
 
| trait2 = Max Duration
| value2 = {{show|A|Morphling|Adaptive Strike (Strength)|value7}}
+
| value2 = {{show|A|Morphling|Adaptive Strike (Strength)|value6}} ({{symbol|aghshard}} {{show|A|Morphling|Adaptive Strike (Strength)|value6 shard}})
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Song of the Siren
 
| name = Song of the Siren
 
| trait1 = Max Duration
 
| trait1 = Max Duration
| value1 = {{show|A|Naga Siren|Song of the Siren|value4}}
+
| value1 = {{show|A|Naga Siren|Song of the Siren|value2}}
 
| notes = [[Sleep]], affected units are also invulnerable. Provided by an [[aura]].
 
| notes = [[Sleep]], affected units are also invulnerable. Provided by an [[aura]].
 
}}
 
}}

Revision as of 10:59, 7 December 2021

Storm Hammer icon
▶️ You look stunned.
Sven

Stun is a status effect that completely locks down affected units, disabling almost all of its capabilities.

Mechanics

Stun

Stun overhead effects.
The yellow effect is used by bash abilities.

A stun on a unit is indicated by a special stunned animation (which every unit has, except for buildings and wards), and a whirling effect above their heads.

Upon getting stunned, the unit stops its current order and stands still until the effect expires. While stunned, the unit cannot move, attack, cast spells or use items. If a unit gets stunned during their attack or cast animations the attack/cast get canceled. This means stuns fully interrupt channeling spells. However, stuns do not make the unit forget their orders, including shift-queued orders. Once the stun expires, the unit resumes with its previously interrupted order, if it was not given any other order while stunned.

While stunned, the unit can be given any order normally, which it then executes as soon as the stun expires. If the order is not given via shift-queue, it overrides the unit's previously canceled order. If shift-queue is used, the unit executes the newly given order after finishing the previously canceled order. When giving the unit multiple cast orders, they get automatically queued up. However, move and attack commands do not get queued and cancel the cast orders. This means when giving the stunned unit a cast order and then a move order without using shift-queue, it will only execute the move order. Vice versa, when the move order is given first, and then the cast order, only the cast order gets executed. In order to make the unit execute move/attack and cast orders after the stun expires, shift-queue must be used.

Although the unit is unable to move, attack and cast spells while stunned, the effect does not count as a root, silence, mute or disarm, since these have some properties which stuns do not have. Some active abilities can be cast while stunned, which are listed here. Stuns do not disable any passive abilities and do not affect any of the unit's attributes and stats, such as vision.

Sources of stuns using stunned modifier

These abilities use all the same stunned modifier, meaning they do not place their own individual modifiers, but refresh each other.

Sources of stuns using bashed modifier

These abilities use all the same bashed modifier, meaning they do not place their own individual modifiers, but refresh each other.

Sources of stuns using unique modifiers

These abilities use each a custom modifier, meaning each of them place their own modifiers on their targets.

Sources of stuns disabling the caster

These abilities disable the caster upon applying their effects, to prevent them from moving during the effects. They all use custom modifiers.