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Status Resistance
 
 

Heavenly Grace icon.png

▶️ No sorceries avail!
— 'Omniknight'

Status resistance ( ) is an attribute of a hero that reduces the duration of most status debuffs and the slow values of slows. By default, every unit has a base status resistance of zero.

Mechanics[]

Status resistance affects all kind of debuffs, but generally only affects modifiers placed by enemies, and not ones placed by allies. Status resistance does not affect all modifiers, there are some exceptions, mainly for technical reasons. When a unit's status resistance is modified, the new value is only applied to debuffs placed after the modification, meaning already placed debuffs are unaffected.

  • Aura modifiers and other permanent modifiers are usually not reduced, since they have no duration to reduce. Although auras have a linger duration, that duration is not reduced either.
  • If a permanent modifier slows, its slow value may get reduced, though this is inconsistent between such modifiers.
  • If a temporary modifier deals damage over time, its duration is not reduced. If the modifier applies a slow, the slow value is reduced instead.
  • If a temporary damage over time modifier applies a form of disable that is not a slow, its duration does get reduced, but its damage tick interval gets adapted to the reduced duration, so that the total damage stays the same.
  • If an essential part of a temporary modifier's purpose is delaying another effect or showing another effect's delay, it is not reduced.
  • If an ability affects secondary targets, and the secondary target's duration is based on the primary target, the duration on it may get reduced as well, based on the primary target's status resistance. There are some exceptions to this though.
  • Negative status resistance increases the duration of debuffs placed on the affected unit.

Stacking[]

All sources of status resistance stack multiplicatively. This means a unit's status resistance value changes less the higher its status resistance is, and more the lower it is. This prevents a unit from reaching 100% status resistance by stacking different sources up.

Status resistance bonus from Sange icon.png Sange-based items, such as Sange and Yasha icon.png Sange and Yasha, Kaya and Sange icon.png Kaya and Sange and Heaven's Halberd icon.png Heaven's Halberd do not stack with each other, the higher status resistance value takes priority.

Status resistance multiplier is defined as

With s being the status resistance, a the status resistance sources and r the status resistance reduction sources.

Example 1
Spirit Breaker minimap icon.png Spirit Breaker with an activated Level 2 Bulldoze and Sange and Yasha icon.png Sange and Yasha. What is his current status resistance?
Status resistance values:
Spirit Breaker minimap icon.png Spirit Breaker currently has 57.88% status resistance in this example.
Example 2
An Enraged Ursa minimap icon.png Ursa has Sange and Yasha icon.png Sange and Yasha and is affected by Heavenly Grace. What is his current status resistance?
Status resistance values:
Ursa minimap icon.png Ursa currently has 80.5% status resistance in this example.

Debuff Duration Manipulation[]

Similar to status resistance, which affects incoming debuffs' durations. Debuff duration manipulation ( ) affects outgoing durations instead. Any ability whose duration would be reduced by status resistance will have its duration increased by debuff duration increases.

Actual debuff durations after status resistance is defined as

With s being the status resistance, a being the of debuff duration manipulation.

Sources of debuff duration manipulation
Example 1
Spirit Breaker minimap icon.png Spirit Breaker from the previous example with the same conditions is affected by Level 4 Telekinesis, how long would the Telekinesis lift duration be after status resistance?
Status resistance value:
Debuff duration:
A Level 4 Telekinesis will affect Spirit Breaker minimap icon.png Spirit Breaker for a duration of 0.8424s instead of 2s in this example.
Example 2
Spirit Breaker minimap icon.png Spirit Breaker from the previous example with the same conditions is affected by Level 4 Telekinesis with Timeless Relic icon.png Timeless Relic. How long would the Telekinesis lift duration be after status resistance?
Status resistance values:
Debuff duration manipulation values:
Debuff duration:
A Level 4 Telekinesis will affect Spirit Breaker minimap icon.png Spirit Breaker for a duration of 1.053s (after status resistance reductions and debuff duration manipulation) instead of 2s in this example.

Modifying Status Resistance[]

Several abilities and items have abilities that grant or reduce status resistance.

Status Resistance Increasing Abilities[]

The following abilities increase status resistance:

Abilities

Items[]

These items grant bonus status resistance to the hero who has them equipped.

Status Resistance Granting Items
Item Value Item Cost Cost/Value Point
Heaven's Halberd icon.png Heaven's Halberd 16 3550 Gold 221.88 Gold
Kaya and Sange icon.png Kaya and Sange 22 4100 Gold 186.36 Gold
Sange icon.png Sange 12 2050 Gold 170.83 Gold
Sange and Yasha icon.png Sange and Yasha 22 4100 Gold 186.36 Gold
Titan Sliver icon.png Titan Sliver 12 N/A N/A

Talents[]

The following heroes have a Talent talent that grants them bonus status resistance.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Status Resistance
  • Tiny minimap icon.png +15%

Status Resistance Reducing Abilities[]

The following abilities reduce status resistance:

Status Resistance Reducing Abilities

Unaffected Abilities[]

Duration Reduced[]

Dynamic Tick Intervals[]

Several abilities that do something in intervals have their intervals adapt to a changed duration. This includes duration changes caused by status resistance or debuff duration amplification.

The following abilities have dynamic tick intervals

Slow Values Reduced[]

Other Interactions[]

  • Nightmare icon.png
    Reduces duration normally when cast on enemy. When transfered to another enemy via an attack command, the invulnerability modifier always uses the base duration and is then reduced by the new target's status resistance, while the Nightmare modifier copies the previous target's reduced duration, and then gets further reduced by the new target's status resistance.
  • Primal Roar icon.png
    Reduces duration of all debuffs it can place, on primary and secondary targets. On secondary targets, the knockback speed adapts to the reduced duration, so that the knockback distance is kept the same.
  • X Marks the Spot icon.png
    Reduces the duration normally. When the target has more than 75% status resistance, it no longer gets automatically returned upon expiring.
  • Open Wounds icon.png
    Reduces the duration. The slow tick rate does not adapt to the reduced duration.
  • Medallion of Courage icon.png
    Reduces the debuff duration on the target. The debuff on the caster does not adapt.
  • Caustic Finale icon.png
    When applied by attacks, only reduces the slow duration after the explosion. Does not affect the initial debuff. When applied with Burrowstrike, does reduce the initial debuff duration, on top of reducing the slow duration.
  • Glaives of Wisdom icon.png
    Self buff duration is reduced along with enemy debuff duration.
  • Essence Shift icon.png
    Self buff duration is reduced along with enemy debuff duration.
  • Solar Crest icon.png
    Reduces the debuff duration on the target. The penalties on the caster do not adapt.
  • Spectral Dagger icon.png
    Reduces trail creating debuff duration. When directly targeted, may reduce slow debuff duration. When not directly targeted, does not affect slow debuff.
  • Psionic Trap icon.png
    When activated via the sub-spell on the caster or via Psionic Projection, only reduces the slow value. When activated via the sub-spell on the trap itself, reduces slow value and duration, and increases damage per tick.

Recent Changes[]

Version
Description
  • Ursa minimap icon.png Ursa no longer has a talent that grants Enrage 80% status resistance.
  • Enrage now grants 50% status resistance.


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