Spirit Vessel
Spirit Vessel | |||||||||||||
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Forged by a god to entrap the soul of another. | |||||||||||||
Cost
2840 (1000) Bought From
Support | |||||||||||||
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The Spirit Vessel is an item purchasable at the Main Shop, under Support. However, it requires an item from the Secret Shop to be completed.
Contents
Additional Information[edit]
- For strength heroes, it grants 290 health, 0.2 health regen, 2.33 armor, 2 attack speed, 24 mana, 1.85 mana regen and 2 attack damage.
- For agility heroes, it grants 290 health, 0.2 health regen, 2.33 armor, 2 attack speed, 24 mana, 1.85 mana regen and 2 attack damage.
- For intelligence heroes, it grants 290 health, 0.2 health regen, 2.33 armor, 2 attack speed, 24 mana, 1.85 mana regen and 2 attack damage.
Ability[edit]
When used against enemies, it reduces health by 4% of current health per second, and reduces HP regeneration and healing by 45%. Deals 35 damage per second.
When used on allies, it provides 40 health regeneration per second.
Lasts 8 seconds.
Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
When used on allies, it provides 40 health regeneration per second.
Lasts 8 seconds.
Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 950
Charge Gain Radius: 1400
Ally Health Regen Bonus: 40
Enemy Damage per Second: 35
Enemy Current Health as Damage per Second: 4%
Enemy Health Restoration Reduction: 45%
Duration: 8

Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Notes:
- ↓↓ Double-tapping automatically target self.
- Successive casts on the same target do not stack, but refresh the duration instead.
- The buff and debuff are independent and stack with each other, although the heal gets canceled as soon as the damage ticks.
- Spirit Vessel's heal does not stack with that of Urn of Shadows. Neither do their damage debuffs stack.
- Spirit Vessel overrides the heal buff and damage debuff of Urn of Shadows, but the urn cannot override the vessel's modifiers.
- When attempting to do so, Urn of Shadows only goes on cooldown, without losing charges.
- Can regenerate up to 320 health over its full duration.
- Deals 35 + 4% of current health as damage in 1 second intervals, starting 1 second after cast, resulting in 8 damage instances.
- The flat damage is calculated first (after all reductions), followed by the damage based on current health.
- Can deal a total of 280 + 27.86% of current health as damage to the target enemy (before reductions).
- The healing effect is removed when taking damage greater than 0 from any player (including allies, excluding self) or Roshan.
- Does not get dispelled by damage flagged as HP Removal.
- Applies heal reduction, health regen reduction, lifesteal reduction, and spell lifesteal reduction on the target.
- Can only be cast on heroes (including illusions and clones) and creep-heroes.
- Spirit Vessel charges cannot be gathered by clones, illusions and creep-heroes.
- Shares cooldown with Urn of Shadows.
- When having multiple Spirit Vessels, the one in the higher inventory slot gains charges.
- Slot priority order: Top left, top middle, top right, bottom left, bottom middle, bottom right.
- Cannot gain charges while inside the backpack. The item must be in one of the 6 slots to gain charges.
- When having no charges left, the vessel gains 2 charges from the next enemy hero's death, instead of 1.
- When there are multiple Spirit Vessels in the team, the hero who is closest to the dying enemy gets charges.
- Spirit Vessels and Urn of Shadows are treated equally. When having both, the one in the higher inventory slot gets charges.
- Upon upgrading an Urn of Shadows into a Spirit Vessel, all its current charges are carried over.
Recommended Heroes[edit]
- Ancient Apparition can buy Spirit Vessel to combine with Ice Blast making target closer to the shatter threshold.
- Tether increases healing effect for both Io and tethered ally.
- Oracle can use Spirit Vessel both defensively, with False Promise, and offensively, stacking Soul Release with Purifying Flames.
- With False Promise doubling the heal, Spirit Vessel can restore up to 640 health.
- Cold Embrace synergies with Spirit Vessel for more heal to allies.
- Maledict together Soul Release can deal a lot of damage to the enemy target and potentially solo killing an enemy hero with a favorable Paralyzing Cask.
- Also synergizes very well with Voodoo Restoration, providing more heal to allies.
Others[edit]
- Spirit Vessel can be useful for heroes with damage-over-time abilities ( Doom, Earth Spirit, Phoenix, Venomancer, Viper etc.) to make surprisingly large amount of damage.
Tips[edit]
- Offensively it can be used for two reasons - to damage heroes that have high health regeneration and decrease it. For example, it works well versus Alchemist and Morphling
- As it is long duration damage-over-time it can be a good counter against Blink Dagger-reliant initiators.
- When an enemy has Spirit Vessel it's better to have at least one dispel in your team. And if your allies have no dispels it would be a good idea to build Lotus Orb, Eul's Scepter of Divinity, Guardian Greaves, or Manta Style.
- Supports who has Urn of Shadows as a core item can consider upgrading it to Spirit Vessel for the bonus stats as it provides more sustainability and a stronger heal/damage for the team.
Gallery[edit]
Recent Changes[edit]
Main Article: Spirit Vessel/Changelogs
Version
Description
- Reduced Vitality Booster cost from 1100
to 1000
(total cost decreases from 2940
to 2840
).
- Increased mana regeneration bonus from 1.5 to 1.75.
- Removed Spirit Vessel Degen Aura.
- Lifesteal amplification and spell lifesteal amplification are now separate mechanics.
- Soul Release still reduces both.
- Soul Release
- Increased health regeneration bonus from 30 to 40.
- Increased base damage per second from 25 to 35.
- Increased heal reduction from 35% to 45%.
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