Hero
Spirit Breaker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Charges down enemies from anywhere on the map. | |
From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with unusual haste, the Spirit Breaker's strength increases with speed as he Bulldoze all in his path. Given sight of a distant foe, he Charges Through Darkness, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and Knocking Back enemies with his lantern. Before foes can muster a response, the Spirit Breaker shifts into his native realm and distorts the fabric of Planar Space, before reappearing up close to deliver the Nether Strike that will seal their fates. | |
Roles: | Carry Initiator Disabler Durable Escape |
Complexity: | |
Adjectives: | Blue, Bearded, Horns, Nose Legs ( 2 )
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Bio[]
▶️ "I'm the beast of many parts; I part enemies from their lives."
Lore:
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Aliases:
Barathum, SB
Voice:
Abilities[]
Ability
Target Unit
Target Unit
Affects
Self / Enemies
Self / Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cast Range: Global
Charge Speed Bonus: 275/325/375/425
Stun Duration: 1.2/1.5/1.8/2.1
Debuff Immunity Notes:
Exposure and shared vision pierce debuff immunity.
Spell Block / Reflection Notes:
Blocked fully upon cast only when primary target.
If already charging, the impact stun is not blocked.
Modifiers [?]
modifier_spirit_breaker_charge_of_darkness
Death
modifier_spirit_breaker_charge_of_darkness_target
Death
modifier_spirit_breaker_special_attack
Death
modifier_spirit_breaker_charge_of_darkness_vision
Death
modifier_stunned
Greater Bash must be drafted as well for it to get applied.
Barathrum erupts from the darkness with unwieldy force.
- Increases Spirit Breaker's total movement speed to and removes the 550 movement speed cap.
- This means the charge speed bonus affects the damage of Greater Bash.
- The charge speed is based on Spirit Breaker's current movement speed, checking his movement speed periodically and adapting immediately.
- Goes on cooldown once the charge ends or is canceled, not upon cast.
- The player can manually end the charge by giving the hero a stop (S), hold position (H), or any targeted order.
- Other non-targeted abilities do not cancel it, even if they have a cast time.
- The charge is canceled upon getting stunned, cycloned, hexed, rooted, slept, hidden, feared, hypnotized or by Forced Movement.
- It is not canceled by taunts. Instead, Spirit Breaker starts attacking the taunting unit once the charge stops.
- Charge of Darkness cannot be manually canceled during taunts.
- Spirit Breaker is unable to ⇧ Shift-queue orders with Charge of Darkness since it is not a channeling ability.
- ⇧ Shift-queue orders cancels the ability, with the exception of shift-queued Patrol commands.
- However, when Charge of Darkness ends, Spirit Breaker is issued an attack order which overwrites shift-queue orders.
- When auto-attack is set to ◎ Always, Spirit Breaker can automatically attack units within attack range, without canceling the charge.
- During Charge of Darkness, Spirit Breaker has phased and unobstructed movement.
- Both the charge indicator above the target, as well as the target buff on the caster are visible to allies only.
- Charge of darkness doesn't grant caster vision to the target.
- Any unit which comes within 300 radius of Spirit Breaker during the charge gets hit by Greater Bash based on its current level.
- Does not affect Couriers.
- Greater Bash notes fully apply. If it is not leveled, the bash does not occur.
- A unit may only be bashed once per cast. If an enemy unit enters the radius a second time, they do not get bashed again.
- The bash radius is offset by 20 units in front of him, so it can hit units 280 range behind and 320 range in front of him.
- The primary target is bashed upon the charge reaching it, not upon coming within range of the bash radius.
- A hidden buff is placed upon reaching the target and lasts for 0.1 seconds. The buff is responsible for the Greater Bash proc.
- For situations when two targets are charging toward each other, the latter target that casts Charge of Darkness will apply all its ability effects, following the same notes as above.
- For how much damage Greater Bash gains from Charge of Darkness' speed bonus, please refer to the chart below.
- If the target dies during the charge, it is transferred to the nearest valid target within 4000 range of the previous target.
- Untargetable units of Book of Shadows and Shadow Realm are valid targets.
- However, it does not change the target to invisible units.
- The charge exposes the target, revealing their silhouette when they become invisible.
- Also provides shared vision over the target, seeing what they see.
- Shared vision does not work against neutral creeps.
- Destroys trees within 150 radius around Spirit Breaker whenever the charge ends.
- Can be cast on enemy Couriers.
- Greater Bash applied is based on Spirit Breaker's current ability level when acquired.
- Charges only to the primary target. Charges to the secondary target only when the ability is blocked on the primary target.
Bulldoze
Ability
No Target
No Target
Affects
Self
Self
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Move Speed Bonus: 10%/15%/20%/25%
Status Resistance Bonus: 40%/50%/60%/70%
Duration: 8
Barathrum warps the fabric of reality around him, lessening its influence on his physical form.
- Interrupts Spirit Breaker's channeling abilities upon cast.
- Stacks multiplicatively with other status resistance sources.
- TALENTGrants Spirit Breaker a universal damage barrier upon cast that absorbs damage values of all damage types (after all reductions), causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Refraction), Bulldoze does not absorb any damage until the damage-negation sources expire.
- Learning the talent does not update the current active instance.
Creep Damage Multiplier: 1.3
Knockback Distance: 143/152/158/162
Knockback Duration: 0.5
Stun Duration: 0.9/1.1/1.3/1.5
Break Notes:
Prevents from proccing on attacks.
Does not prevent Spirit Breaker's abilities from triggering Greater Bash.
Fully stacks with the bash from Skull Basher and Abyssal Blade.
The signature strike of Barathrum's ghostly ball and chain.
- Does not stack with other bashes.
- The bash from Skull Basher and Abyssal Blade is innately disabled for Spirit Breaker, even if Greater Bash isn't leveled up.
- Does not go on cooldown when proccing from Charge of Darkness or Nether Strike.
- Greater Bash first applies the debuff, then the damage, no matter whether it procs on attacks, or is applied by Spirit Breaker's abilities.
- The bash effects happen before the attack damage of the attack that procs it, and before Nether Strike's damage.
- Bashed units are knocked back at a speed of 286/304/316/324.
- Deals 32.5%/39%/45.5%/52% ( 65%/71.5%/78%/84.5%) of current movement speed as damage to non-hero units. Treats creep-heroes as heroes.
- For how much damage Greater Bash deals at various amounts of movement speeds, please refer to the chart below.
- The bonus damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
- Can proc on Roshan, putting it on cooldown and applying the damage, but Roshan is neither knocked back nor stunned.
- Adds an average of 4.25%/5.1%/5.95%/6.8% (or 5.53%/6.63%/7.74%/8.84% against non-hero units) of current movement speed as damage to every attack.
- TALENTWith the proc chance increasing talent, it adds an average of 8.5%/9.35%/10.2%/11.05% (or 11.05%/12.16%/13.26%/14.37% against non-hero units) damage.
- With the damage increasing talent, it adds an average of 8.5%/10.2%/11.9%/13.6% (or 11.05%/13.26%/15.47%/17.68% against non-hero units) damage.
- With both talents, it adds an average of 17%/18.7%/20.4%/22.1% (or 22.1%/24.31%/26.52%/28.73% against non-hero units) damage.
- Greater Bash uses pseudo-random distribution.
Ability
No Target
No Target
Affects
Allied Heroes / Self
Allied Heroes / Self
Barathrum distorts the fabric of planar space, increasing his own magic resistance and redirecting the first targeted enemy hero spell in a radius towards him.
Abilities Redirected: All Enemy Hero Spells
Magic Resistance Bonus: 75%
Duration: 6
Aura Linger Duration: 0.5
Modifiers [?]
modifier_spirit_breaker_planar_pocket
Undispellable
modifier_spirit_breaker_planar_pocket_aura
Undispellable
Requires drafting Nether Strike to be unlocked.
Barathrum's unyielding focus forms a pocket of planar convergence from which not even the most powerful arcane energies can escape.
- Requires Aghanim's Scepter to be unlocked.
- Stacks multiplicatively with other magic resistance sources.
- Increases Spirit Breaker's total magic resistance to 81.25% and a flat 0.675% per 10 points of intelligence.
- Planar Pocket is an aura, it affects all ally heroes within its radius except for Spirit Breaker.
- Therefore, unit-targeted abilities targeting Spirit Breaker still affect him normally.
- The aura's buff lingers for 0.5 seconds.
- The unit-targeted ability is blocked, then redirected to Spirit Breaker while active.
- For unit-targeted abilities with projectiles (e.g. Arcane Bolt), they are first blocked, and then recast on Spirit Breaker.
- Abilities redirected to Spirit Breaker can still be subjected to other Spell Reflection sources (e.g. Soulbind).
- Planar Pocket only redirects abilities cast by heroes.
- Treats illusions as heroes and creep-heroes as creeps.
- Planar Pocket's Spell Block has the following priorities:
- Counterspell ➤ Echo Shield ➤ Planar Pocket
- Planar Pocket has the same priority as Transfer Spellblock and Spellblock, which means that the spell gets redirected to Spirit Breaker, but the Linken's Sphere procs as well, effectively wasting it.
- Planar Pocket's Spell Reflection has the following priorities:
- Counterspell ➤ Echo Shell ➤ Echo Shield ➤ Planar Pocket
- Neither blocks nor reflects the following abilities:
- Ion Shell, Valor, Shine, Soul Release and Soul Release.
- Does not block the following abilities:
- Whip, Psychic Push, Toss, Snowball and Infest.
- Does not reflect the following abilities:
- Soulbind, Morph, Spell Steal and Spectral Dagger.
Nether Strike
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cast Range Buffer: 500
Damage: 150 / 250 / 350
Grants the Planar Pocket ability.
Spell Block / Reflection Notes:
Blocked upon cast, therefore, the target is still exposed during the cast time.
When reflected, Greater Bash is only applied if the caster has the ability.
Modifiers [?]
modifier_spirit_breaker_special_attack
Death
modifier_spirit_breaker_nether_strike
Death
modifier_spirit_breaker_nether_strike_vision
Greater Bash must be drafted as well for it to get applied.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.
- Nether Strike does not disjoint projectiles upon cast.
- Nether Strike places a hidden debuff on the target as soon as Spirit Breaker begins casting.
- The debuff is only present during the cast time and disappears once the cast is executed or canceled.
- Exposes the target, revealing their model through the Fog of War. Also provides True Sight over them.
- Instantly moves Spirit Breaker on the opposite side of the target, 54 range away from it.
- Nether Strike applies Greater Bash based on its current level on the target upon cast.
- Greater Bash notes fully apply. If it is not leveled, the bash does not occur.
- The knockback distance is doubled. Bashed units are knocked back 286/304/316/324 distance, over 0.5 seconds, at a speed of 572/608/632/648.
- A hidden buff is placed upon reaching the target and lasts for 0.1 seconds. The buff is responsible for the Greater Bash proc.
- Nether Strike without Greater Bash leveled does not interrupt channeling abilities upon cast.
- Nether Strike first applies the Greater Bash debuff, the Greater Bash damage, and then its own damage.
- Spirit Breaker is then issued an attack order on the target. This attack order ignores the auto-attack settings.
- Can be cast on Couriers, applying all its effects.
- Nether Strike has an increased cast range buffer of 500, instead of using the default 250.
- This means once the cast animation begins, the target has to move at least 1200 range away from Spirit Breaker to be considered out of range.
- The Nether Strike modifier is responsible for a delay upon successfully casting Nether Strike, during which Spirit Breaker is spell immune.
- However, its duration is set to 0, so it effectively does nothing.
- Greater Bash applied is based on Spirit Breaker's current ability level when acquired.
- Affects only the secondary target, when cast on the primary target.
Greater Bash Calculations[]
All values below are to be considered before reductions and amplifications.
Against Heroes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LVL / MS | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 | 1100 | 1200 |
1 |
50 (50) |
75 (75) |
100 (100) |
125 (125) |
150 (150) |
175 (175) |
200 (200) |
225 (225) |
250 (250) |
275 (275) |
300 (300) |
2 |
60 (55) |
90 (82.5) |
120 (110) |
150 (137.5) |
180 (165) |
210 (192.5) |
240 (220) |
270 (247.5) |
300 (275) |
330 (302.5) |
360 (330) |
3 |
70 (60) |
105 (90) |
140 (120) |
175 (150) |
210 (180) |
245 (210) |
280 (240) |
315 (270) |
350 (300) |
385 (330) |
420 (360) |
4 |
80 (65) |
120 (97.5) |
160 (130) |
200 (162.5) |
240 (195) |
280 (227.5) |
320 (260) |
360 (292.5) |
400 (325) |
440 (357.5) |
480 (390) |
Against Non-Hero Units | |||||||||||
1 |
65 (65) |
97.5 (97.5) |
130 (130) |
162.5 (162.5) |
195 (195) |
227.5 (227.5) |
260 (260) |
292.5 (292.5) |
325 (325) |
357.5 (357.5) |
390 (390) |
2 |
78 (71.5) |
117 (107.25) |
156 (143) |
195 (178.75) |
234 (214.5) |
273 (250.25) |
312 (286) |
351 (321.75) |
390 (357.5) |
429 (393.25) |
468 (429) |
3 |
91 (78) |
136.5 (117) |
182 (156) |
227.5 (195) |
273 (234) |
318.5 (273) |
364 (312) |
409.5 (351) |
455 (390) |
500.5 (429) |
546 (468) |
4 |
104 (84.5) |
156 (126.75) |
208 (169) |
260 (211.25) |
312 (253.5) |
364 (295.75) |
416 (338) |
468 (380.25) |
520 (422.5) |
572 (464.75) |
624 (507) |
Left value against heroes; Right value against non-hero units. (and with both talents) | ||||||||||||||||
LVL / MS | 275 MS | 325 MS | 375 MS | 425 MS | MS | MS | MS | MS | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 68.75 (137.5) |
89.38 (178.75) |
81.25 (162.5) |
105.63 (211.25) |
93.75 (187.5) |
121.88 (243.75) |
106.25 (212.5) |
138.13 (276.25) |
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2 | 82.5 (151.25) |
107.25 (196.63) |
97.5 (178.75) |
126.75 (232.38) |
112.5 (206.25) |
146.25 (268.13) |
127.5 (233.75) |
165.75 (303.88) |
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3 | 96.25 (165) |
125.13 (214.5) |
113.75 (195) |
147.88 (253.5) |
131.25 (225) |
170.63 (292.5) |
148.75 (255) |
193.38 (331.5) |
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4 | 110 (178.75) |
143 (232.38) |
130 (211.25) |
169 (274.63) |
150 (243.75) |
195 (316.88) |
170 (276.25) |
221 (359.13) |
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Talents[]
Hero Talents | ||
---|---|---|
-4s Charge of Darkness Cooldown | 25 | +25% Greater Bash Damage |
Bulldoze 400 All Damage Barrier | 20 | +17% Greater Bash Chance |
+45 Damage | 15 | -3s Bulldoze Cooldown |
+4 Armor | 10 | +500 Night Vision |
Notes:
- The night vision talent does not counter any vision reducing effect.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Charge of Darkness cooldown from 21/18/15/12 to 22/19/16/13.
- Reduced Greater Bash creep damage multiplier from 1.5 to 1.3.
- Aghanim's Scepter upgrade:
- Increased Charge of Darkness cooldown from 8 to 9.
- Increased Greater Bash movement speed as damage from 20%/25%/30%/35% to 25%/30%/35%/40%.
</div> </div>
Recommended Items[]
Starting items:
- Tango helps Spirit Breaker sustain during the laning phase, preventing him from returning to base due to enemy harassment.
- Healing Salve restores health as well.
- Iron Branch is a cheap and effective way to improve Spirit Breaker's low mana pool, as well as his health pool.
Early game:
- Boots of Speed are essential for Spirit Breaker, as the improved speed will allow him to escape deadly situations, as well as catching up to an escaping enemy. The bonus movement speed will also provide additional damage because of Greater Bash.
- Magic Stick is a useful burst health/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
- Urn of Shadows aids ganking as it grants mana regeneration and healing. The damage over time can also cancel enemy healing items like Healing Salve and Bottle.
Mid game:
- Power Treads give attack speed, so Spirit Breaker will have a better chance of proccing Greater Bash.
- Phase Boots can be acquired aswell,depending on personal preference.Apart from the extra armor and damage, Phase active offers a lot of damage to Greater Bash. It can build Spirit breaker into a strong nuker.
- Magic Wand is good for burst health/mana while providing a boost to his attributes compared to the Magic Stick.
- Mask of Madness gives bonus attack speed and movement speed when activated, increasing both the damage and frequency of Greater Bash attacks.
- Black King Bar makes you immune to many abilities that interrupt your Charge of Darkness, allowing you to engage and damage your target unimpeded.
- Blade Mail helps with survivability and counters enemy burst damage,as Barathrum's base health is very high.When activated after his combo,it makes enemies unlikely to focus on you.
Late game:
- Assault Cuirass will give Spirit Breaker a large increase in attack speed, as well as providing an attack speed/armor aura to nearby allies. The extra attack speed will cause Greater Bash to occur more often.
- Silver Edge grants you invisibility which could be useful for escape or to further increase your ganking/roaming capabilities. Attacking to break invisibility will disable enemy passives, reduce their damage, and give you a powerful 300 damage strike. It also grants a decent amount of attack speed, attack damage and attribute bonuses, it can also be used during charge before hitting your target in order to avoid getting disabled and thus avoiding breaking your charge.
- Mjollnir provides excellent capabilities for Spirit Breaker as it grants not only significant attack speed, but also a lightning proc and the lightning shield for teamfight presence.
Situational items:
- Heaven's Halberd will not only increase Spirit Breaker's durability because of the added evasion and status resistance, its active ability can disarm enemy carries relying on physical attacks.
- Monkey King Bar increases attacks damage and allows Spirit Breaker to hit enemies with evasion.
- Drum of Endurance increases the movement speed and attack speed of both himself and his team. The bonus movement speed and attack speed synergize well with Greater Bash.
- Moon Shard gives Spirit Breaker the largest single-item-slot increase in attack speed in the entire game, which causes Greater Bash to occur very frequently. Thus, it should be considered to keep it through the majority of the game until a more effective item can be purchased, at which point the Shard can be consumed and replaced - The attack speed bonus will be halved, but having a permanent 60 attack speed bonus without needing an inventory slot for it is extremely useful.
- Lotus Orb gives you good survivability stats and mana regen to allow you to use Charge of Darkness with little need to ever return to base for more mana. Its active will also make your initiation abilities stronger as spellcasters will need to think twice before attacking to nuke you or shut you down.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Barathrum's fun names are Roadrunner and Space-Cow, the latter of which is referenced by Earth Spirit's ally line: ▶️ "You aren't half bad, for a space cow." The line about the spirit breaker being a "Space-Cow" Is likely a reference to Astral Trekker, one of the famously imbalanced DotA heroes, whose model was reworked into the original Spirit Breaker model.
- His name was temporarily renamed to
Team Spirit Breaker
in October 30, 2023 Patch to commemorate Team Spirit's TI 2023 victory.
- His name was temporarily renamed to
- "Barathrum" means "underworld" in Latin.
- His response ▶️ "Rampage" might be a reference to who used to be his equivalent in Heroes of Newerth" (most of the HoN hero abilities changed since the port)
- Charge of Darkness' indicator is the astrological sign of Taurus, the Bull.