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Spirit Bear
Main Article: Lone Druid
Spirit Bear
Lone Druid Spirit Bear model
Lone Druid Spirit Bear icon
Summoned Creep-Hero
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
0 + 0
0 + 0
0 + 0
+ 90HP/Level
Level 1
Duration Ability Duration Permanent
Armor Armor 0/2/4/6 (Talent 7/9/11/13)
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
28 + 5/Level
Attack Range Melee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69 attack(s) per second.
100 • 1.75/1.65/1.55/1.45s BAT
(Talent 1.65/1.55/1.45/1.35s BAT)
Attack Animation 0.43+0.4
Projectile Speed Instant
Move Speed ▶️ 300/330/360/390 (100)
(Talent 325/355/385/415)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Model Scale 0.65/0.72/0.78/0.85

Upgradable by Aghanim's Shard.
Return (Spirit Bear) icon Return
Demolish (Spirit Bear) icon Demolish
Savage Roar icon Savage Roar
Entangling Claws (Spirit Bear) icon Entangling Claws
Fetch (Spirit Bear) icon Fetch
Source Summon Spirit Bear icon Summon Spirit Bear

A symbiotic companion to its master.
The one who follows follows the Lone Druid minimap icon Lone Druid, the Spirit Bear is a powerful companion that Entangles enemies and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands Hunting for intruders. Man and bear, the Spirit Bear knows its place. Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him at any time to fight claw-to-claw alongside his master.
Entangling Claws
Savage Roar
Savage Roar
Roles: Carry Carry Pusher Pusher Durable Durable
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Universal Unit
Not disabled by Break.
Summon Spirit Bear icon
The Spirit Bear is a Universal creep-hero unit. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by 90 and 5 respectively.
Health Bonus per Hero Level: 90
Attack Damage Bonus per Hero Level: 5
Leveling up this ability levels another ability at the same time.
Both Universal Unit and Summon Spirit Bear are linked abilities.

  • The Spirit Bear has no base attributes and does not gain them when leveling up.
    • Every point of Strength attribute symbol / Agility attribute symbol / Intelligence attribute symbol attribute on the Spirit Bear grants their usual bonuses and increases its main attack damage by 0.7.
  • The Spirit Bear immediately gains a flat 90 health and and 5 base attack damage every time Lone Druid minimap icon Lone Druid levels up.
    • Grants flat base attack damage. Therefore, it is affected by percentage-based attack damage bonuses or reductions.
    • Grants max health, while the current health remains the same flat amount.
      • LEVEL 30
        Grants a total of 145 base attack damage and 2610 max health bonus.
  • The Spirit Bear's current health value from max health increasing sources is based on the ratio of its current health and 1100/1400/1700/2000 (Talent 2100/2400/2700/3000).
    • It does not keep the current health percentage when affected by max health sources. The max health granted from Lone Druid minimap icon Lone Druid leveling up is considered as max health bonus, and it is not factored into the current health calculations.
    • This can be defined as
      (BearBaseMaxHP ± MaxHealthSources) × (BearCurrentHP / BearBaseMaxHP)
  • The health calculation affects the following things:
    • The Spirit Bear now has 1000/4000 health, and Lone Druid just purchased a Vitality Booster icon Vitality Booster for the Spirit Bear.
    • With
      LEVEL 4
      Summon Spirit Bear icon Summon Spirit Bear, the Spirit Bear has a base max health of 2000.
    • In this example, the ratio between the current health and base max health is 50%.
    • Therefore, the Spirit Bear will have 1125 health with the item equipped with the current health values.
    All Spirit Bear related Talent talents immediately update the current active summon.

Spirit Link
Spirit Link icon
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
With Aghanim's Scepter Hero Active Fear Duration: 20
Upgradable by Aghanim's Scepter. Lone Druid minimap icon Spirit Link icon Lone Druid Interactions
With Aghanim's Scepter Hero Active Fear Duration: 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Partially pierces debuff immunity.
Upgradable by Aghanim's Scepter.
The fountain Fear pierces and persists debuff immunity.
Upgradable by Aghanim's Scepter.
While being affected by debuff immunity, the Spirit Bear does not move until the debuff immunity duration ends.
However, if the Spirit Bear is Feared, debuff immunity does not dispel the Fear.
Partially disabled by Break.
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Modifiers [?]
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.

  • Lone Druid's Spirit Link icon Spirit Link notes fully apply.
    • All ability effects are granted by a status buff instead for the Spirit Bear.
  • The ability upgrade is determined if the Spirit Bear has Aghanim's Scepter icon Aghanim's Scepter equipped when Lone Druid minimap icon Lone Druid casts Spirit Link on an ally hero.
    • If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
    • Equipping Aghanim's Scepter after getting feared does not dispel the fear.
    • Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Summon Spirit Bear icon Resummoning the Spirit Bear.


Return (Spirit Bear) icon
Channels for 3 seconds and then teleports the Spirit Bear back to the Lone Druid.
Passive Component
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Channel Time: 3
Max Distance: Global
Cooldown symbol
Mana symbol
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Partially disabled while rooted or leashed.
Root Notes:
Cannot be cast while rooted.
Does not get interrupted when already channeling.

  • Disjoints projectiles upon teleporting, and issues a stop order to the Spirit Bear after teleporting.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey, and uses different animations.
    • Both the grey hue and disarm symbol are visible to allies only. Other animations are visible to everyone.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
    • The Spirit Bear's attack restriction is removed upon acquiring Aghanim's Scepter icon Aghanim's Scepter.
    • Spirit Bear can now attack at any range from Lone Druid, and survives if Lone Druid dies.

Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Disabled by Break.
Break Notes:
Disables the magic resistance bonus but not the conditional attack damage bonus.
Modifiers [?]

  • Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Increases the Spirit Bear's magic resistance to 33%.
  • The building bonus attack damage is considered as a conditional attack damage bonus.
    • Increases the unit's main and bonus attack damage against buildings.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Spirit Bear's attack damage.
    • It can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.

Entangling Claws
Entangling Claws (Spirit Bear) icon
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Cooldown symbol
 5 (Talent 0)
Partially pierces debuff immunity.
True Sight pierces debuff immunity.
Modifiers [?]

  • Roots the target, preventing it from moving and casting certain mobility spells.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals 6/8/10/12 damage in 0.2-second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 instances.

Savage Roar
Savage Roar icon
No Target
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Enemy Radius: 350
Enemy Move Speed Bonus: 20%
Enemy Duration: 0.8/1.2/1.6/2
Simultaneous Cast Downtime: 38/32/26/20 (Talent 31/25/19/13)
With Aghanim's Shard Ally Radius: 700
With Aghanim's Shard Ally Move Speed Bonus: 15%
With Aghanim's Shard Ally Attack Speed Bonus: 40
With Aghanim's Shard Ally Duration: 5
Cooldown symbol
 38/32/26/20 (Talent 31/25/19/13)
Mana symbol
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces debuff immunity.
Does not fear debuff immune enemies, but still increases their movement speed.
Modifiers [?]

  • Same notes as for Lone Druid's Savage Roar icon Savage Roar apply.
    • The Spirit Bear's Savage Roar has a lower duration than Lone Druid's Savage Roar.
  • Spirit Bear acquires this ability as soon as Lone Druid learns it.
  • The simultaneous Savage Roar cast is not considered the last cast ability.

Blocked by Linken's Sphere. Partially pierces debuff immunity. F,
Fetch (Spirit Bear) icon
Enemies / Allies
(Arcane Rune minimap icon Runes)
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
Cast Range: Affected by Cast Range bonuses. 200
Distance Moved: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
Cooldown symbol
Mana symbol
Partially pierces debuff immunity.
The Spirit Bear is still disarmed, and cannot cast abilities, but can use items.
The debuff fully pierces debuff immunity on affected enemy targets, but they are neither rooted, dragged, or damaged.
Modifiers [?]

  • Fetch roots the affected target for the debuff duration. The target can still turn, attack, and cast abilities.
    • When the cast range exceeds 200, the target will be teleported 200 distance next to the Spirit Bear, Fetch applies the root debuff and the target is dragged.
  • The Spirit Bear is silenced, disarmed and prevented from acting. It will either last seconds, or until the rope is broken, whichever is shorter.
    • Upon cast, the Spirit Bear is ordered to follow Lone Druid minimap icon Lone Druid even after the ability ends.
    • The Spirit Bear can use items while fetching a target.
    • When the Spirit Bear is affected by other fear sources while active, it moves according to the fear direction.
  • The Spirit Bear no longer follows Lone Druid if any actions or orders are used to interrupt dragging the affected target to Lone Druid while the ability is active.
    • When Lone Druid is dead while the ability is active, the Spirit Bear no longer moves and has to be resummoned to move.
  • Drags the affected target 200 distance behind the Spirit Bear. The affected target is phased and can be dragged over impassable terrain.
  • Deals 60 damage (before reductions) in 0.5-second intervals, starting immediately upon cast, with a total of 5 intervals.
    • Fetch first applies the debuff, then the damage.
  • Cannot be cast on, but can drag invulnerable and hidden units.
    • Can be cast on Roshan icon Roshan, but he is neither rooted, dragged, nor damaged.
  • Each Fetch's instance and duration are independent of each other.
    • Therefore, it is possible to have multiple units grabbed at the same time (e.g. with Refresher Orb icon Refresher Orb).