Spirit Bear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Main Article: Lone Druid
Abilities[]
Return
Cast Animation: 0+0
Channel Time: 3
Notes:
- Disjoints projectiles upon teleporting.
- Can be cast from anywhere on the map.
- Issues a stop order to the Spirit Bear after teleporting.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Notes:
- Increases the Spirit Bear's total magic resistance to 33%.
- Stacks multiplicatively with other sources of magic resistance.
- The building bonus attack damage is considered as a conditional attack damage bonus.
- Increases the Spirit Bear's total attack damage against buildings, including other bonus attack damage.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Spirit Bear's attack damage.
- It can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
Savage Roar
Ability
No Target
No Target
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Enemy Radius: 375
Enemy Move Speed Bonus: 20%
Enemy Duration: 1.2/1.6/2/2.4
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Notes:
- Same notes as for Lone Druid's Savage Roar apply.
- The Spirit Bear's Savage Roar has a lower duration than Lone Druid's Savage Roar.
- Spirit Bear acquires this ability as soon as Lone Druid learns it.
Entangling Claws
Proc Chance: 20%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Modifiers [?]
modifier_lone_druid_spirit_bear_entangle
Undispellable
modifier_lone_druid_spirit_bear_entangle_effect
Notes:
- Roots the target, preventing it from moving and casting certain mobility spells.
- Provides True Sight over the target.
- The proccing attack first applies the debuff, then its own damage.
- Deals 6/8/10/12 damage in 0.2-second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 instances.
- Deals a total of 36/72/120/180 damage (before reductions).
- Does not affect ancient creeps.
- Entangling Claws uses pseudo-random distribution.