Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage.
- 1 Sources of spell damage
- 2 Spell Damage Amplification
- 3 Unaffected by amplification
- 4 Version History
- 5 Patch History
Sources of spell damage
Spell Damage Amplification
Spell damage can be directly amplified. Spell damage amplification is divided into outgoing and incoming damage amplification.
Since these are handled separately, they stack multiplicatively with each other.
Outgoing Spell Damage Amplification
A unit that has outgoing spell damage amplification deals more spell damage with any spell damage they apply to any unit. Multiple sources of outgoing spell damage amplification stack additively.
Outgoing spell damage amplification granting abilities
- Outgoing Spell Damage Amplification: 15%/20%/25%/30%
Casts a buff on an allied hero.
- Outgoing Spell Damage Amplification: 10%/12%/14%/16%
Applies a buff on the caster. Transfers to the ally as well.
- Outgoing Spell Damage Amplification: 14%/18%/22%/26%
Passively increases Rubick's spell damage.
The following heroes have a talent that grants them spell damage amplification.
|Bonus||Level 10||Level 15||Level 20||Level 25|
Besides these, the following heroes have other specific spell damage amplification talents
- +40% Spell Amp For:
Only amplifies abilities stolen with .
Outgoing spell damage amplification granting items
Many items grant their owners a spell damage amplification bonus by giving them a direct bonus. The effects are limited to the item's owner, which must have the item equipped.
|Item||Value||Item cost||Cost per value point|
|Values may include portions from actives or auras.|
Incoming spell damage amplification
A unit that has incoming spell damage amplification takes more spell damage from any spell damage they receive from any unit. Multiple sources of incoming spell damage amplification stack additively.
Unlike outgoing spell damage amplification, incoming spell damage amplification affects every source of spell damage, as long as it is not flagged as HP Removal.
Incoming spell damage amplification granting abilities
- Incoming Spell Damage Amplification: 25%
Debuff Duration: 7
Tosses a boomerang at the target enemy in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage and have reduced status resistance.
- Incoming Spell Damage Amplification: 18%
Places a debuff on enemies in an area, which causes them to take increased spell damage.
Unaffected by amplification
There are certain cases of abilities that ignore spell damage amplification. It is important to note that those spells cannot spell lifesteal either.
In general abilities related to health manipulation (instantly killing effect, health cost, delayed damage) are not affected by spell damage amplification, neither incoming nor outgoing.
Spell damage dealt by summons is affected by the summons' outgoing spell damage amplification, not by the summoner's (e.g. ).
On top of the aforementioned general restrictions, the following are not affected by outgoing spell damage amplification (note that they are affected by incoming spell damage amplification normally):
1 The damage of the bouncing attacks acquired viaare unaffected by outgoing spell damage amplification. The Glaives' int-based damage is fully affected, including that of the bounces.
2 The damage of the bouncing attacks acquired via the talent are unaffected by outgoing spell damage amplification. The Overload's area damage is fully affected, including that of the bounces.
- Damage return from is no longer increased by outgoing spell amplification.
- Alt now show their modified/increased spell ampification values at tooltips.