Old Abilities
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Phase (Pre 6.33)[]
Ability
No Target
No Target
Affects
Self
Self
Mercurial phases out resulting in the ability to walk through objects and move at a faster pace.
Movement Speed Bonus: 4%/8%/12%/16%
Duration: 10/15/20/25
- This ability got replaced by Spectral Dagger in the 6.33 gameplay patch.
- Grants Spectre unobstructed movement, meaning she can move over cliffs, trees, buildings and units.
Vengeance (6.33-6.33b)[]
- This ability got replaced by Desolate in the 6.34 gameplay patch.
- The aura places a debuff on enemy units. If an enemy with the debuff on kills a unit, it damages the killing debuffed enemy instantly.
- Denying allies while debuffed also causes damage.
- The aura's debuff does not linger.
Haunt (Pre 6.33)[]
Ability
Target Unit
Target Unit
Affects
Enemy Heroes
Enemy Heroes
Mercurial haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Avatar of Vengeance. At level 4, Spectre gains the Reality sub-ability.
Cast Range: 1000
Number of Hauntings: 3/4/5/5
Haunt Interval: 4-7
Regular Haunt/Stun Duration: 0.6
Amplified Haunt/Stun Duration: 1.6
Haunt Illusion Damage Dealt: 100%
Haunt Illusion Damage Taken: 10%
Total Duration: 8-14/12-21/16-28/16-28
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
- This ability got reworked into the current Haunt in the 6.33 gameplay patch.
- Creates 1 haunt illusion for the target upon cast. This illusion lasts for 0.6 seconds, during which it attacks the target.
- 4-7 seconds later, the illusion re-appears for another 0.6 seconds, repeating until the target was haunted 3/3/4/5 times.
- The 4-7 interval timer starts at the beginning of a haunt, not at the end and only uses integers.
- During the 0.6 seconds of each haunting, the target is stunned.
- When the target has no vision over Spectre, the haunting and stun duration increase to 1.6 seconds.
- The illusion is used for each haunt interval. This means when the illusion is destroyed, it does not appear again on the remaining intervals.
- However, the stun is independent and does continue to occur for the remaining intervals.
- When Spectre or the target are dead upon the next haunting, the spell stops.
- This means if either respawn before the next interval is going to happen, the spell does not end Prematurely.
Ability
No Target
No Target
Affects
Self
Self
Mercurial makes the next haunting a reality by visiting the target herself.
- This ability got reworked into the current Reality in the 6.33 gameplay patch.
- Requires Haunt (Pre 6.33) level 4 to be unlocked.
- Does not disjoint projectiles upon cast.
- When Reality is cast, the next time a haunting of Haunt occurs, Spectre herself visits the target, instead of a Haunt illusion.
- This does not skip the 4-7 second interval of Haunt; rather, its effect occurs at the next haunting.
- When this happens, no further hauntings occur on the target until Haunt is cast on it again.
- When cast while the target has no vision over Spectre, it uses the 1.6 second stun duration.
- When Spectre gets moved to the target, the player's camera is moved as well.
Dispersion (Pre 6.50)[]
Proc Chance: 4%/8%/12%/16%
Disperse Radius: 400
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
- This ability got reworked into the current Dispersion in the 6.50 gameplay patch.
- Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
- Reflected damage is not shared between enemies. All of them take the full reflected damage.
Vengeance (Pre 6.33)[]
- This ability got reworked into the following Vengeance (6.33-6.33b) in the 6.33 gameplay patch.
- The aura places a buff on allied units. If an ally with the buff dies, it releases a projectile towards a random enemy unit within 1000 range of it.
- The projectile travels at a speed of 500.
- Applies a 0.01 second stun on the target and damages it upon reaching it.
- Denying allied units does not cause the unit to release a projectile. An enemy must make the kill.
- The aura's buff does not linger.
Ability
Target Unit
Target Unit
Affects
Enemy Heroes
Enemy Heroes
Allows the Avatar of Vengeance to target the hero to receive all the vengeance damage of dying units.
- This sub-ability got removed in the 6.33 gameplay patch.
- Does not affect vengeance projectiles which were already flying to another target.
- The target receives a visual effect to inform them that they are the current target of Vengeance.